com.google.example.games.basegameutils.BaseGameUtils Java Examples
The following examples show how to use
com.google.example.games.basegameutils.BaseGameUtils.
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Example #1
Source File: PlayActivity.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { googleApiClient.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example #2
Source File: MenuActivity.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApiClient.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example #3
Source File: SettingsActivity.java From FixMath with Apache License 2.0 | 6 votes |
@Override public void onConnectionFailed(ConnectionResult connectionResult) { if (mResolvingConnectionFailure) { // Already resolving return; } // If the sign in button was clicked or if auto sign-in is enabled, // launch the sign-in flow if (mSignInClicked || mAutoStartSignInFlow) { mAutoStartSignInFlow = false; mSignInClicked = false; mResolvingConnectionFailure = true; // Attempt to resolve the connection failure using BaseGameUtils. // The R.string.signin_other_error value should reference a generic // error string in your strings.xml file, such as "There was // an issue with sign in, please try again later." if (!BaseGameUtils.resolveConnectionFailure(this, mGoogleApi, connectionResult, RC_SIGN_IN, getString(R.string.signin_other_error))) { mResolvingConnectionFailure = false; } } }
Example #4
Source File: SettingsActivity.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApi.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example #5
Source File: TimeAttackActivity.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApiClient.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example #6
Source File: ChooseTimeChallenge.java From FixMath with Apache License 2.0 | 6 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApiClient.connect(); } else { // Bring up an error dialog to alert the user that sign-in // failed. The R.string.signin_failure should reference an error // string in your strings.xml file that tells the user they // could not be signed in, such as "Unable to sign in." BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.signin_failure); SharedPreferences scorePref = getSharedPreferences("LOGGING", MODE_PRIVATE); SharedPreferences.Editor editor = scorePref.edit(); editor.putBoolean("SIGN_STATUS", false); editor.commit(); } } }
Example #7
Source File: MainActivity.java From Asteroid with Apache License 2.0 | 5 votes |
@Override public void onConnectionFailed(@NonNull ConnectionResult connectionResult) { achievementsView.setVisibility(View.GONE); rankView.setVisibility(View.GONE); gamesView.setVisibility(View.GONE); BaseGameUtils.resolveConnectionFailure(this, apiClient, connectionResult, 1801, R.string.msg_sign_in_error); }
Example #8
Source File: PlayActivity.java From FixMath with Apache License 2.0 | 5 votes |
@Override public void onConnectionFailed(ConnectionResult connectionResult) { if (mResolvingConnectionFailure) { // Already resolving return; } // If the sign in button was clicked or if auto sign-in is enabled, // launch the sign-in flow if (mSignInClicked || mAutoStartSignInFlow) { mAutoStartSignInFlow = false; mSignInClicked = false; mResolvingConnectionFailure = true; // Attempt to resolve the connection failure using BaseGameUtils. // The R.string.signin_other_error value should reference a generic // error string in your strings.xml file, such as "There was // an issue with sign in, please try again later." if (!BaseGameUtils.resolveConnectionFailure(this, googleApiClient, connectionResult, RC_SIGN_IN, getString(R.string.signin_other_error))) { mResolvingConnectionFailure = false; } } }
Example #9
Source File: MenuActivity.java From FixMath with Apache License 2.0 | 5 votes |
@Override public void onConnectionFailed(ConnectionResult connectionResult) { if (mResolvingConnectionFailure) { // Already resolving return; } // If the sign in button was clicked or if auto sign-in is enabled, // launch the sign-in flow if (mSignInClicked || mAutoStartSignInFlow) { mAutoStartSignInFlow = false; mSignInClicked = false; mResolvingConnectionFailure = true; // Attempt to resolve the connection failure using BaseGameUtils. // The R.string.signin_other_error value should reference a generic // error string in your strings.xml file, such as "There was // an issue with sign in, please try again later." if (!BaseGameUtils.resolveConnectionFailure(this, mGoogleApiClient, connectionResult, RC_SIGN_IN, getString(R.string.signin_other_error))) { mResolvingConnectionFailure = false; } } googlePlayBtn.setVisibility(View.VISIBLE); }
Example #10
Source File: TimeAttackActivity.java From FixMath with Apache License 2.0 | 5 votes |
@Override public void onConnectionFailed(ConnectionResult connectionResult) { if (mResolvingConnectionFailure) { // Already resolving return; } // If the sign in button was clicked or if auto sign-in is enabled, // launch the sign-in flow if (mSignInClicked || mAutoStartSignInFlow) { mAutoStartSignInFlow = false; mSignInClicked = false; mResolvingConnectionFailure = true; // Attempt to resolve the connection failure using BaseGameUtils. // The R.string.signin_other_error value should reference a generic // error string in your strings.xml file, such as "There was // an issue with sign in, please try again later." if (!BaseGameUtils.resolveConnectionFailure(this, mGoogleApiClient, connectionResult, RC_SIGN_IN, getString(R.string.signin_other_error))) { mResolvingConnectionFailure = false; } } }
Example #11
Source File: ChooseTimeChallenge.java From FixMath with Apache License 2.0 | 5 votes |
@Override public void onConnectionFailed(ConnectionResult connectionResult) { if (mResolvingConnectionFailure) { // Already resolving return; } // If the sign in button was clicked or if auto sign-in is enabled, // launch the sign-in flow if (mSignInClicked || mAutoStartSignInFlow) { mAutoStartSignInFlow = false; mSignInClicked = false; mResolvingConnectionFailure = true; // Attempt to resolve the connection failure using BaseGameUtils. // The R.string.signin_other_error value should reference a generic // error string in your strings.xml file, such as "There was // an issue with sign in, please try again later." if (!BaseGameUtils.resolveConnectionFailure(this, mGoogleApiClient, connectionResult, RC_SIGN_IN, getString(R.string.signin_other_error))) { mResolvingConnectionFailure = false; } } }
Example #12
Source File: BaseGooglePlayServicesActivity.java From Onesearch with MIT License | 5 votes |
@Override public void onConnectionFailed(ConnectionResult connectionResult) { if (mResolvingConnectionFailure) { return; } if (mSignInClicked || mAutoStartSignInflow) { mAutoStartSignInflow = false; mSignInClicked = false; mResolvingConnectionFailure = BaseGameUtils.resolveConnectionFailure(this, mGoogleApiClient, connectionResult, RC_SIGN_IN, getString(R.string.sign_in_failed)); } }
Example #13
Source File: BaseGooglePlayServicesActivity.java From Onesearch with MIT License | 5 votes |
protected void onActivityResult(int requestCode, int resultCode, Intent intent) { if (requestCode == RC_SIGN_IN) { mSignInClicked = false; mResolvingConnectionFailure = false; if (resultCode == RESULT_OK) { mGoogleApiClient.connect(); } else { BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.sign_in_failed); } } }
Example #14
Source File: GpgsClient.java From gdx-gamesvcs with Apache License 2.0 | 4 votes |
@Override public void onConnectionFailed(@NonNull ConnectionResult connectionResult) { if (mResolvingConnectionFailure) { // already resolving return; } Gdx.app.log(GAMESERVICE_ID, "onConnectFailed: " + connectionResult.getErrorCode()); boolean isPendingBefore = isConnectionPending; // if the sign-in button was clicked // launch the sign-in flow if (mSignInClicked) { mAutoStartSignInflow = false; mSignInClicked = false; mResolvingConnectionFailure = true; // Attempt to resolve the connection failure using BaseGameUtils. // The R.string.signin_other_error value should reference a generic // error string in your strings.xml file, such as "There was // an issue with sign-in, please try again later." if (!BaseGameUtils.resolveConnectionFailure(myContext, mGoogleApiClient, connectionResult, RC_GPGS_SIGNIN, "Unable to sign in.")) { mResolvingConnectionFailure = false; isConnectionPending = false; } } // Error code 4 is thrown sometimes on first attempt when game state feature is enabled. // Just retry some times solves the problem. else if (firstConnectAttempt > 0 && connectionResult.getErrorCode() == 4) { firstConnectAttempt -= 1; Gdx.app.log(GAMESERVICE_ID, "Retrying to connect..."); AsyncTask<Void, Void, Void> task = new AsyncTask<Void, Void, Void>() { @Override protected Void doInBackground(Void... params) { try { // wait some time before next try Thread.sleep(200); if (!mGoogleApiClient.isConnected()) mGoogleApiClient.connect(); } catch (InterruptedException e) { //eat } return null; } }; task.execute(); } else isConnectionPending = false; // inform listener that connection attempt failed if (gameListener != null && isPendingBefore && !isConnectionPending) gameListener.gsOnSessionInactive(); }