Java Code Examples for net.minecraftforge.common.config.Configuration#getFloat()
The following examples show how to use
net.minecraftforge.common.config.Configuration#getFloat() .
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Example 1
Source File: OilGeneratorFix.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 6 votes |
public OilConfig( Configuration pConfigObject ) { pConfigObject.addCustomCategoryComment( "ModFixes.OilGen", "The OilgenChance is based on height of the biome. On high-y biomes, the basic chance is divided by 2, on low-y biomes like oceans, it is multiplied by 1.8.\nThe multiplier set here for -OilBoostBiomes- Biomes is applied after those multipliers are set." ); OilFixEnabled = pConfigObject.getBoolean( "GenerateOil", "ModFixes", OilFixEnabled, "Set to true to enable OilSpawn from this Mod. Make sure to disable Oil-Spawn in BuildCraft if you do" ); OilDepostMinDistance = pConfigObject.getInt( "OilDepostMinDistance", "ModFixes.OilGen", OilDepostMinDistance, 0, 1024, "The minimum distance of 2 Oil-Deposits in chunks. Modulo-Based; A 2 here means an deposit can only spawn in chunks that have a number that is a multiple of 2 (Chunknumber * 16 = X/Z coord)" ); OilSphereChance = pConfigObject.getFloat( "OilSphereChance", "ModFixes.OilGen", (float) OilSphereChance, 0.0F, 2000F, "General OilGen factor" ); OilSphereMinRadius = pConfigObject.getInt( "OilSphereMinRadius", "ModFixes.OilGen", OilSphereMinRadius, 0, 20, "The minimum radius of an underground OilSphere" ); OilSphereMaxSize = pConfigObject.getInt( "OilSphereMaxSize", "ModFixes.OilGen", OilSphereMaxSize, 3, 50, "The maximum radius of an underground OilSphere. The final size is calculated by OilSphereMinRadius + Random(OilSphereMaxSize-OilSphereMinRadius)" ); OilDepositThresholdMedium = pConfigObject.getInt( "OilDepositThresholdMedium", "ModFixes.OilGen", OilDepositThresholdMedium, 0, 100, "Threshold at which an oil-deposit will be considered as 'medium' and the fountain will be higher and thicker." ); OilDepositThresholdLarge = pConfigObject.getInt( "OilDepositThresholdLarge", "ModFixes.OilGen", OilDepositThresholdLarge, 0, 100, "Threshold at which an oil-deposit will be considered as 'large' and the fountain will be higher and thicker." ); OilFountainSizeSmall = pConfigObject.getInt( "OilFountainSizeSmall", "ModFixes.OilGen", OilFountainSizeSmall, 0, 100, "Visible height of the fountain above the oil-deposit for MEDIUM deposits" ); OilFountainSizeLarge = pConfigObject.getInt( "OilFountainSizeLarge", "ModFixes.OilGen", OilFountainSizeLarge, 0, 100, "Visible height of the fountain above the oil-deposit for LARGE deposits" ); OilBiomeBoostFactor = pConfigObject.getFloat( "OilBiomeBoostFactor", "ModFixes.OilGen", (float) OilBiomeBoostFactor, 0.0F, 50.0F, "Boost factor of oil spheres in certain Biomes that are listed in -OilBoostBiomes-" ); OilDimensionWhitelist = parseStringListToIntList( pConfigObject.getStringList( "OilDimensionWhitelist", "ModFixes.OilGen", new String[] { "0" }, "List DimensionIDs (Numbers only; One per line!) here where the OilGenerator should do its work" ) ); OilBiomeIDBlackList = parseStringListToIntList( pConfigObject.getStringList( "OilBiomeIDBlackList", "ModFixes.OilGen", new String[] {}, "List BiomeIDs (Numbers only; One per line!) where no oil should be generated" ) ); OilBoostBiomes = parseStringListToIntList( pConfigObject.getStringList( "OilBoostBiomes", "ModFixes.OilGen", new String[] {}, "List BiomeIDs (Numbers only; One per line!) where the boost multiplicator is applied. Leave empty to disable Biome-Boost" ) ); }
Example 2
Source File: Foliage.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@Override public void setupConfiguration(Configuration config, String categoryId) { fFreq = config.getFloat("foliageFreq", categoryId, 50f, 1f, 1000f, "Foliage noise pattern frequency (higher values = larger pattern)"); fMult = config.getFloat("foliageMult", categoryId, 7f, -50f, 50f, "Foliage noise pattern multiplier (higher values = stronger effect)"); fAdd = config.getFloat("foliageAdd", categoryId, 10f, -50f, 50f, "Foliage noise pattern bias (higher values = lighter colors"); wFreq = config.getFloat("waterFreq", categoryId, 50f, 1f, 1000f, "Water noise pattern frequency (higher values = larger pattern)"); wMult = config.getFloat("waterMult", categoryId, 14f, -50f, 50f, "Water noise pattern multiplier (higher values = stronger effect)"); wAdd = config.getFloat("waterAdd", categoryId, 15f, -50f, 50f, "Water noise pattern bias (higher values = lighter colors"); }
Example 3
Source File: Config.java From Logistics-Pipes-2 with MIT License | 5 votes |
/** * Provides Values of Network Category * @param cfg Config Provider */ private static void initNetwork(Configuration cfg){ cfg.addCustomCategoryComment(CAT_NETWORK, "Network specific settings:"); baseNetCost = cfg.getFloat("baseNetworkCost", CAT_NETWORK, 30.0f, 5.0f, 10000.0f, "The Base energy consumption of the Network Core"); routedIdleCost = cfg.getFloat("routedIdleCost", CAT_NETWORK, 4.0f, 1.0f, 100.0f, "The idle power consumption of a Routed Pipe in a Network, between 1 and 100 RF/t"); }
Example 4
Source File: SubModTightPants.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public void setupConfiguration(Configuration config, String categoryId) { spawnChance = config.getFloat("spawnChance", categoryId, 0.005f, 0f, 1f, "The chance of a mob spawning with tight pants."); }
Example 5
Source File: InfinitePain.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public void setupConfiguration(Configuration config, String category) { minTriggerHeight = config.getInt("min_trigger_height", category, minTriggerHeight, 0, Integer.MAX_VALUE, "The minimum height to fall initially in order to trigger infinite fall"); heightToAdd = config.getInt("height_to_add", category, heightToAdd, Integer.MIN_VALUE, Integer.MAX_VALUE, "Height that will be added to the world height for the infinite fall teleport"); damageOnImpact = config.getFloat("damage_on_impact", category, damageOnImpact, 0, Float.MAX_VALUE, "Amount of damage to deal when impacting a block above you"); }