com.jogamp.opengl.util.texture.TextureIO Java Examples
The following examples show how to use
com.jogamp.opengl.util.texture.TextureIO.
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Example #1
Source File: TextureEntity.java From Robot-Overlord-App with GNU General Public License v2.0 | 6 votes |
public void render(GL2 gl2) { if(textureDirty) { // texture has changed, load the new texture. if(t == null || t.length()==0) texture = null; else { try { texture = TextureIO.newTexture(FileAccess.open(t), false, t.substring(t.lastIndexOf('.')+1)); } catch(IOException e) { //e.printStackTrace(); Log.error("I can't load "+t); } textureDirty=false; } } if(texture==null) { gl2.glDisable(GL2.GL_TEXTURE_2D); } else { gl2.glEnable(GL2.GL_TEXTURE_2D); texture.bind(gl2); } }
Example #2
Source File: GLTools.java From constellation with Apache License 2.0 | 5 votes |
public static Texture loadTexture(final GL3 gl, final InputStream in, final String ext, final int minFilter, final int magFilter, final int wrapMode) throws IOException { // NVS-415: Appears to be a bug in JOGL where texture provider for PNG files does not flip the texture. // final TextureData data = TextureIO.newTextureData(gl.getGLProfile(), in, false, ext); final TextureData data = TextureIO.newTextureData(gl.getGLProfile(), in, false, null); final Texture tex = TextureIO.newTexture(data); gl.glTexParameteri(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_WRAP_S, wrapMode); gl.glTexParameteri(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_WRAP_T, wrapMode); gl.glTexParameteri(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_MIN_FILTER, minFilter); gl.glTexParameteri(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_MAG_FILTER, magFilter); return tex; }
Example #3
Source File: HelloGlobe.java From CPE552-Java with GNU General Public License v3.0 | 5 votes |
private void initTexture(GL4 gl) { try { URL texture = getClass().getClassLoader().getResource("images/globe.png"); TextureData textureData = TextureIO.newTextureData(gl.getGLProfile(), texture, false, TextureIO.PNG); gl.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl.glTextureParameteri(textureName.get(0), GL_TEXTURE_BASE_LEVEL, 0); gl.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAX_LEVEL, 0); gl.glTextureStorage2D(textureName.get(0), 1, // level textureData.getInternalFormat(), textureData.getWidth(), textureData.getHeight()); gl.glTextureSubImage2D(textureName.get(0), 0, // level 0, 0, // offset textureData.getWidth(), textureData.getHeight(), textureData.getPixelFormat(), textureData.getPixelType(), textureData.getBuffer()); } catch (IOException ex) { Logger.getLogger(HelloGlobe.class.getName()).log(Level.SEVERE, null, ex); } }
Example #4
Source File: JOGLRenderer.java From WarpPI with Apache License 2.0 | 5 votes |
@Deprecated static Texture importTexture(final GL gl, final String string) throws IOException { final FileInputStream f = new FileInputStream("test.png"); final TextureData tx_dat = TextureIO.newTextureData(gl.getGLProfile(), f, false, TextureIO.PNG); final Texture tex = new Texture(gl, tx_dat); tex.setTexParameteri(gl, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); tex.setTexParameteri(gl, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); // tex.setTexParameteri(gl, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); // tex.setTexParameteri(gl, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); return tex; }
Example #5
Source File: JOGLRenderer.java From WarpPI with Apache License 2.0 | 5 votes |
static Texture importTexture(File f, final boolean deleteOnExit) throws GLException, IOException { final Texture tex = TextureIO.newTexture(f, false); if (deleteOnExit && f.exists()) try { if (WarpPI.getPlatform().getSettings().isDebugEnabled()) throw new IOException("Delete on exit!"); f.delete(); } catch (final Exception ex) { f.deleteOnExit(); } tex.setTexParameteri(JOGLRenderer.gl, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); tex.setTexParameteri(JOGLRenderer.gl, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); f = null; return tex; }
Example #6
Source File: HelloGlobe.java From hello-triangle with MIT License | 5 votes |
private void initTexture(GL4 gl) { try { URL texture = getClass().getClassLoader().getResource("images/globe.png"); TextureData textureData = TextureIO.newTextureData(gl.getGLProfile(), texture, false, TextureIO.PNG); gl.glCreateTextures(GL_TEXTURE_2D, 1, textureName); gl.glTextureParameteri(textureName.get(0), GL_TEXTURE_BASE_LEVEL, 0); gl.glTextureParameteri(textureName.get(0), GL_TEXTURE_MAX_LEVEL, 0); gl.glTextureStorage2D(textureName.get(0), 1, // level textureData.getInternalFormat(), textureData.getWidth(), textureData.getHeight()); gl.glTextureSubImage2D(textureName.get(0), 0, // level 0, 0, // offset textureData.getWidth(), textureData.getHeight(), textureData.getPixelFormat(), textureData.getPixelType(), textureData.getBuffer()); } catch (IOException ex) { Logger.getLogger(HelloGlobe.class.getName()).log(Level.SEVERE, null, ex); } }
Example #7
Source File: HelloTexture.java From hello-triangle with MIT License | 5 votes |
private void initTexture(GL3 gl) { try { URL texture = getClass().getClassLoader().getResource("images/door.png"); /* Texture data is an object containing all the relevant information about texture. */ TextureData data = TextureIO.newTextureData(gl.getGLProfile(), texture, false, TextureIO.PNG); int level = 0; gl.glGenTextures(1, textureName); gl.glBindTexture(GL_TEXTURE_2D, textureName.get(0)); { gl.glTexImage2D(GL_TEXTURE_2D, level, data.getInternalFormat(), data.getWidth(), data.getHeight(), data.getBorder(), data.getPixelFormat(), data.getPixelType(), data.getBuffer()); gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); IntBuffer swizzle = GLBuffers.newDirectIntBuffer(new int[]{GL_RED, GL_GREEN, GL_BLUE, GL_ONE}); gl.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle); destroyBuffer(swizzle); } gl.glBindTexture(GL_TEXTURE_2D, 0); } catch (IOException ex) { Logger.getLogger(HelloTextureK.class.getName()).log(Level.SEVERE, null, ex); } }
Example #8
Source File: TextureShape.java From MeteoInfo with GNU Lesser General Public License v3.0 | 2 votes |
/** * Load texture from file * @throws IOException */ public void loadTexture() throws IOException { this.texture = TextureIO.newTexture(new File(fileName), true); }