com.badlogic.gdx.scenes.scene2d.ui.Window Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Window.
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Example #1
Source File: BottomMenu.java From Norii with Apache License 2.0 | 6 votes |
private void initStatsMenu() { final Skin statusUISkin = Utility.getStatusUISkin(); statsGroup = new Window("", statusUISkin); heroNameLabel = new Label("", statusUISkin); hpLabel = new Label(" hp:", statusUISkin); hp = new Label("", statusUISkin); apLabel = new Label(" ap:", statusUISkin); ap = new Label("", statusUISkin); xpLabel = new Label(" xp:", statusUISkin); xp = new Label("", statusUISkin); levelLabel = new Label(" lv:", statusUISkin); levelVal = new Label("", statusUISkin); iniLabel = new Label(" ini:", statusUISkin); iniVal = new Label("", statusUISkin); final Color newStatsGroupColor = statsGroup.getColor(); newStatsGroupColor.a = ALPHA; }
Example #2
Source File: BottomMenu.java From Norii with Apache License 2.0 | 5 votes |
private void setBackgroundColor(final Window window) { if (linkedEntity.isPlayerUnit()) { window.setColor(GOOD_COLOR); } else { window.setColor(BAD_COLOR); } }
Example #3
Source File: UIWindow.java From Norii with Apache License 2.0 | 5 votes |
protected void setBackgroundColor(Window window, Entity entity) { if (entity.isPlayerUnit()) { window.setColor(GOOD_COLOR); } else { window.setColor(BAD_COLOR); } }
Example #4
Source File: InterfaceScalingDialogController.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
@Override public void doBeforeShow(Window dialog) { float scale = 1f / viewportService.getScale(); lblUiScale.setText(formatScaleValue(scale)); sliderUiScale.setValue(scale); }
Example #5
Source File: VisTextField.java From vis-ui with Apache License 2.0 | 5 votes |
private VisTextField findNextTextField (Array<Actor> actors, VisTextField best, Vector2 bestCoords, Vector2 currentCoords, boolean up) { Window modalWindow = findModalWindow(this); for (int i = 0, n = actors.size; i < n; i++) { Actor actor = actors.get(i); if (actor == this) continue; if (actor instanceof VisTextField) { VisTextField textField = (VisTextField) actor; if (modalWindow != null) { Window nextFieldModalWindow = findModalWindow(textField); if (nextFieldModalWindow != modalWindow) continue; } if (textField.isDisabled() || !textField.focusTraversal || isActorVisibleInStage(textField) == false) continue; Vector2 actorCoords = actor.getParent().localToStageCoordinates(tmp3.set(actor.getX(), actor.getY())); if ((actorCoords.y < currentCoords.y || (actorCoords.y == currentCoords.y && actorCoords.x > currentCoords.x)) ^ up) { if (best == null || (actorCoords.y > bestCoords.y || (actorCoords.y == bestCoords.y && actorCoords.x < bestCoords.x)) ^ up) { best = (VisTextField) actor; bestCoords.set(actorCoords); } } } else if (actor instanceof Group) best = findNextTextField(((Group) actor).getChildren(), best, bestCoords, currentCoords, up); } return best; }
Example #6
Source File: ExtensionModulesDialogController.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
@Override public void doBeforeShow(Window dialog) { moduleRepository.requestRefreshRepositoryIfNeeded(); }
Example #7
Source File: AbstractConsole.java From libgdx-inGameConsole with Apache License 2.0 | 4 votes |
@Override public Window getWindow () { return null; }
Example #8
Source File: VisTextField.java From vis-ui with Apache License 2.0 | 4 votes |
private Window findModalWindow (Actor actor) { if (actor == null) return null; if (actor instanceof Window && ((Window) actor).isModal()) return (Window) actor; return findModalWindow(actor.getParent()); }
Example #9
Source File: ModalTaskDialogController.java From gdx-texture-packer-gui with Apache License 2.0 | 2 votes |
@Override public void doBeforeShow(Window dialog) { }
Example #10
Source File: Console.java From libgdx-inGameConsole with Apache License 2.0 | 2 votes |
/** * Returns the Console's Window object. * * @return The window. */ Window getWindow ();