com.badlogic.gdx.physics.box2d.RayCastCallback Java Examples
The following examples show how to use
com.badlogic.gdx.physics.box2d.RayCastCallback.
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Example #1
Source File: BombSystem.java From Bomberman_libGdx with MIT License | 6 votes |
private boolean checkMovable(Body body, Vector2 from, Vector2 to) { World b2dWorld = body.getWorld(); moveable = true; RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { if (fixture.getFilterData().categoryBits == GameManager.INDESTRUCTIIBLE_BIT | fixture.getFilterData().categoryBits == GameManager.BREAKABLE_BIT | fixture.getFilterData().categoryBits == GameManager.BOMB_BIT | fixture.getFilterData().categoryBits == GameManager.ENEMY_BIT | fixture.getFilterData().categoryBits == GameManager.PLAYER_BIT) { moveable = false; return 0; } return 0; } }; b2dWorld.rayCast(rayCastCallback, from, to); return moveable; }
Example #2
Source File: ActorBuilder.java From Bomberman_libGdx with MIT License | 6 votes |
private boolean checkCanExplodeThrough(Vector2 fromV, Vector2 toV) { canExplodeThrough = true; RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { if (fixture.getFilterData().categoryBits == GameManager.INDESTRUCTIIBLE_BIT) { canExplodeThrough = false; return 0; } if (fixture.getFilterData().categoryBits == GameManager.BREAKABLE_BIT) { canExplodeThrough = false; Entity e = (Entity) fixture.getBody().getUserData(); Breakable breakable = e.getComponent(Breakable.class); breakable.state = Breakable.State.EXPLODING; return 0; } return 0; } }; b2dWorld.rayCast(rayCastCallback, fromV, toV); return canExplodeThrough; }
Example #3
Source File: PlayerSystem.java From Pacman_libGdx with MIT License | 5 votes |
private boolean checkMovable(Body body, MoveDir dir) { canMove = true; World world = body.getWorld(); RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { if (fixture.getFilterData().categoryBits == GameManager.WALL_BIT || fixture.getFilterData().categoryBits == GameManager.GATE_BIT) { canMove = false; return 0; } return 0; } }; for (int i = 0; i < 2; i++) { tmpV1.set(body.getPosition()); switch (dir) { case UP: tmpV2.set(body.getPosition().x - (i - 0.5f) * 0.2f, body.getPosition().y + 0.6f); break; case DOWN: tmpV2.set(body.getPosition().x - (i - 0.5f) * 0.2f, body.getPosition().y - 0.6f); break; case LEFT: tmpV2.set(body.getPosition().x - 0.6f, body.getPosition().y - (i - 0.5f) * 0.2f); break; case RIGHT: tmpV2.set(body.getPosition().x + 0.6f, body.getPosition().y - (i - 0.5f) * 0.2f); break; default: break; } world.rayCast(rayCastCallback, tmpV1, tmpV2); } return canMove; }
Example #4
Source File: EnemySystem.java From Bomberman_libGdx with MIT License | 5 votes |
protected boolean hitSomethingVertical(final Body body, Vector2 fromV, Vector2 toV) { World b2dWorld = body.getWorld(); hit = false; RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { // if hit the player, ignore it if (fixture.getFilterData().categoryBits == GameManager.PLAYER_BIT || fixture.getFilterData().categoryBits == GameManager.POWERUP_BIT) { return 0; } if (fraction < 1.0f) { hit = true; } return 0; } }; for (int i = 0; i < 3; i++) { Vector2 tmpV = new Vector2(toV); b2dWorld.rayCast(rayCastCallback, fromV, tmpV.add((1 - i) * 0.4f, 0)); } return hit; }
Example #5
Source File: EnemySystem.java From Bomberman_libGdx with MIT License | 5 votes |
protected boolean hitSomethingHorizontal(final Body body, Vector2 fromV, Vector2 toV) { World b2dWorld = body.getWorld(); hit = false; RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { // if hit the player or power-up item, ignore it if (fixture.getFilterData().categoryBits == GameManager.PLAYER_BIT || fixture.getFilterData().categoryBits == GameManager.POWERUP_BIT) { return 0; } if (fraction < 1.0f) { hit = true; } return 0; } }; for (int i = 0; i < 3; i++) { Vector2 tmpV = new Vector2(toV); b2dWorld.rayCast(rayCastCallback, fromV, tmpV.add(0, (1 - i) * 0.4f)); } return hit; }
Example #6
Source File: PhysicsWorld.java From tilt-game-android with MIT License | 4 votes |
public void rayCast(final RayCastCallback pRayCastCallback, final Vector2 pPoint1, final Vector2 pPoint2) { this.mWorld.rayCast(pRayCastCallback, pPoint1, pPoint2); }