net.minecraftforge.fml.network.NetworkDirection Java Examples
The following examples show how to use
net.minecraftforge.fml.network.NetworkDirection.
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Example #1
Source File: ItemBreakingTracker.java From Survivalist with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void onItemBroken(PlayerEntity player, ItemStack stack) { int scrappingLevel = EnchantmentHelper.getEnchantmentLevel(SurvivalistMod.SCRAPING.get(), stack); if (player.getClass().getName().equals("com.rwtema.extrautils2.fakeplayer.XUFakePlayer")) return; boolean fortune = rnd.nextDouble() > 0.9 / (1 + scrappingLevel); ItemStack ret = null; for (Triple<ItemStack, ItemStack, ItemStack> scraping : scrapingRegistry) { ItemStack source = scraping.getLeft(); if (source.getItem() != stack.getItem()) continue; ItemStack good = scraping.getMiddle(); ItemStack bad = scraping.getRight(); ret = fortune ? good.copy() : bad.copy(); break; } if (ret != null) { SurvivalistMod.LOGGER.debug("Item broke (" + stack + ") and the player got " + ret + " in return!"); SurvivalistMod.channel.sendTo(new ScrapingMessage(stack, ret), ((ServerPlayerEntity) player).connection.netManager, NetworkDirection.PLAY_TO_CLIENT); ItemHandlerHelper.giveItemToPlayer(player, ret); } }
Example #2
Source File: PacketHandler.java From MiningGadgets with MIT License | 5 votes |
public static void sendToAll(Object msg, World world) { //Todo Maybe only send to nearby players? for (PlayerEntity player : world.getPlayers()) { if (!(player instanceof FakePlayer)) HANDLER.sendTo(msg, ((ServerPlayerEntity) player).connection.netManager, NetworkDirection.PLAY_TO_CLIENT); } }
Example #3
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public IPacket<?> toPacket(NetworkDirection direction, int index) { if (incoming()) { throw new IllegalStateException("Tried to write an incoming packet"); } return direction.buildPacket(Pair.of(toPacketBuffer(), index), channel).getThis(); }
Example #4
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
@OnlyIn (Dist.CLIENT) public void sendToServer() { sendToServer(toPacket(NetworkDirection.PLAY_TO_SERVER)); }
Example #5
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void sendToOps() { sendToOps(toPacket(NetworkDirection.PLAY_TO_CLIENT)); }
Example #6
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void sendToChunk(World world, ChunkPos pos) { sendToChunk(toPacket(NetworkDirection.PLAY_TO_CLIENT), world, pos); }
Example #7
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void sendToChunk(World world, int chunkX, int chunkZ) { sendToChunk(toPacket(NetworkDirection.PLAY_TO_CLIENT), world, chunkX, chunkZ); }
Example #8
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void sendToChunk(World world, BlockPos blockPos) { sendToChunk(toPacket(NetworkDirection.PLAY_TO_CLIENT), world, blockPos); }
Example #9
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void sendToDimension(DimensionType dim) { sendToDimension(toPacket(NetworkDirection.PLAY_TO_CLIENT), dim); }
Example #10
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void sendPacketToAllAround(double x, double y, double z, double range, DimensionType dim) { sendToAllAround(toPacket(NetworkDirection.PLAY_TO_CLIENT), x, y, z, range, dim); }
Example #11
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void sendToClients() { sendToClients(toPacket(NetworkDirection.PLAY_TO_CLIENT)); }
Example #12
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void sendToPlayer(ServerPlayerEntity player) { sendToPlayer(toPacket(NetworkDirection.PLAY_TO_CLIENT), player); }
Example #13
Source File: SimpleChannel.java From patchwork-api with GNU Lesser General Public License v2.1 | 4 votes |
public <M> void sendToServer(M message) { sendTo(message, MinecraftClient.getInstance().getNetworkHandler().getConnection(), NetworkDirection.PLAY_TO_SERVER); }
Example #14
Source File: PacketCustom.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public IPacket<?> toPacket(NetworkDirection direction) { return toPacket(direction, 0); }
Example #15
Source File: PacketHandler.java From MiningGadgets with MIT License | 4 votes |
public static void sendTo(Object msg, ServerPlayerEntity player) { if (!(player instanceof FakePlayer)) HANDLER.sendTo(msg, player.connection.netManager, NetworkDirection.PLAY_TO_CLIENT); }
Example #16
Source File: MixinCustomPayloadC2SPacket.java From patchwork-api with GNU Lesser General Public License v2.1 | 4 votes |
@Override public NetworkDirection getDirection() { return NetworkDirection.PLAY_TO_SERVER; }
Example #17
Source File: MixinLoginQueryRequestS2CPacket.java From patchwork-api with GNU Lesser General Public License v2.1 | 4 votes |
@Override public NetworkDirection getDirection() { return NetworkDirection.LOGIN_TO_CLIENT; }
Example #18
Source File: MixinCustomPayloadS2CPacket.java From patchwork-api with GNU Lesser General Public License v2.1 | 4 votes |
@Override public NetworkDirection getDirection() { return NetworkDirection.PLAY_TO_CLIENT; }
Example #19
Source File: MixinLoginQueryResponseC2SPacket.java From patchwork-api with GNU Lesser General Public License v2.1 | 4 votes |
@Override public NetworkDirection getDirection() { return NetworkDirection.LOGIN_TO_SERVER; }
Example #20
Source File: SimpleChannel.java From patchwork-api with GNU Lesser General Public License v2.1 | 4 votes |
public <M> Packet<?> toVanillaPacket(M message, NetworkDirection direction) { return direction.buildPacket(toBuffer(message), channelName).getThis(); }
Example #21
Source File: SimpleChannel.java From patchwork-api with GNU Lesser General Public License v2.1 | 4 votes |
public <M> void sendTo(M message, ClientConnection connection, NetworkDirection direction) { connection.send(toVanillaPacket(message, direction)); }