org.bukkit.entity.SmallFireball Java Examples
The following examples show how to use
org.bukkit.entity.SmallFireball.
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Example #1
Source File: CraftLivingEntity.java From Thermos with GNU General Public License v3.0 | 4 votes |
@SuppressWarnings("unchecked") public <T extends Projectile> T launchProjectile(Class<? extends T> projectile, Vector velocity) { net.minecraft.world.World world = ((CraftWorld) getWorld()).getHandle(); net.minecraft.entity.Entity launch = null; if (Snowball.class.isAssignableFrom(projectile)) { launch = new net.minecraft.entity.projectile.EntitySnowball(world, getHandle()); } else if (Egg.class.isAssignableFrom(projectile)) { launch = new net.minecraft.entity.projectile.EntityEgg(world, getHandle()); } else if (EnderPearl.class.isAssignableFrom(projectile)) { launch = new net.minecraft.entity.item.EntityEnderPearl(world, getHandle()); } else if (Arrow.class.isAssignableFrom(projectile)) { launch = new net.minecraft.entity.projectile.EntityArrow(world, getHandle(), 1); } else if (ThrownPotion.class.isAssignableFrom(projectile)) { launch = new net.minecraft.entity.projectile.EntityPotion(world, getHandle(), CraftItemStack.asNMSCopy(new ItemStack(Material.POTION, 1))); } else if (ThrownExpBottle.class.isAssignableFrom(projectile)) { launch = new net.minecraft.entity.item.EntityExpBottle(world, getHandle()); } else if (Fish.class.isAssignableFrom(projectile) && getHandle() instanceof net.minecraft.entity.player.EntityPlayer) { launch = new net.minecraft.entity.projectile.EntityFishHook(world, (net.minecraft.entity.player.EntityPlayer) getHandle()); } else if (Fireball.class.isAssignableFrom(projectile)) { Location location = getEyeLocation(); Vector direction = location.getDirection().multiply(10); if (SmallFireball.class.isAssignableFrom(projectile)) { launch = new net.minecraft.entity.projectile.EntitySmallFireball(world, getHandle(), direction.getX(), direction.getY(), direction.getZ()); } else if (WitherSkull.class.isAssignableFrom(projectile)) { launch = new net.minecraft.entity.projectile.EntityWitherSkull(world, getHandle(), direction.getX(), direction.getY(), direction.getZ()); } else { launch = new net.minecraft.entity.projectile.EntityLargeFireball(world, getHandle(), direction.getX(), direction.getY(), direction.getZ()); } ((net.minecraft.entity.projectile.EntityFireball) launch).projectileSource = this; launch.setLocationAndAngles(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); } Validate.notNull(launch, "Projectile not supported"); if (velocity != null) { ((T) launch.getBukkitEntity()).setVelocity(velocity); } world.spawnEntityInWorld(launch); return (T) launch.getBukkitEntity(); }
Example #2
Source File: NecromancersStaff.java From ce with GNU Lesser General Public License v3.0 | 4 votes |
@Override public boolean effect(Event event, Player player) { PlayerInteractEvent e = (PlayerInteractEvent) event; ItemMeta im = e.getPlayer().getItemInHand().getItemMeta(); List<String> lore = new ArrayList<String>(); if (!im.hasLore()) { lore.add(spells.get(0)); im.setLore(lore); e.getPlayer().getItemInHand().setItemMeta(im); } lore = im.getLore(); int lastElement = lore.size() - 1; if (e.getAction().toString().startsWith("LEFT")) { int nextSpellIndex = spells.indexOf(lore.get(lastElement)) + 1; if (nextSpellIndex == 3) nextSpellIndex = 0; String nextSpell = spells.get(nextSpellIndex); lore.set(lastElement, nextSpell); im.setLore(lore); e.getPlayer().getItemInHand().setItemMeta(im); player.sendMessage(ChatColor.GRAY + "Changed Spell to " + nextSpell.split(": ")[1] + ChatColor.GRAY + "."); player.getWorld().playEffect(player.getLocation(), Effect.CLICK1, 10); } else if (e.getAction().toString().startsWith("RIGHT")) { int spell = -1; int cost = -1; int cooldown = -1; // Get all values if (lore.get(lastElement).equals(spells.get(0))) { spell = 0; cost = WitherCost; cooldown = WitherCooldown; } else if (lore.get(lastElement).equals(spells.get(1))) { spell = 1; cost = FireballCost; cooldown = FireballCooldown; } else if (lore.get(lastElement).equals(spells.get(2))) { spell = 2; cost = LightningCost; cooldown = LightningCooldown; } // Apply costs if (player.getInventory().contains(Fuel, cost) || player.getGameMode().equals(GameMode.CREATIVE)) { if (!player.getGameMode().equals(GameMode.CREATIVE)) { ItemStack mana = new ItemStack(Fuel, cost); player.getInventory().removeItem(mana); player.updateInventory(); } Location l = player.getLocation(); // Apply effect if (spell == 0) { if (Tools.checkWorldGuard(l, player, "PVP", true)) { WitherSkull ws = player.launchProjectile(WitherSkull.class); ws.setVelocity(l.getDirection().multiply(2)); if (!Main.createExplosions) ws.setMetadata("ce.explosive", new FixedMetadataValue(getPlugin(), null)); EffectManager.playSound(l, "ENTITY_WITHER_IDLE", 0.5f, 10f); } else { EffectManager.playSound(l, "ENTITY_CAT_HISS", 0.3f, 5f); } } else if (spell == 1) { player.launchProjectile(SmallFireball.class).setVelocity(l.getDirection().multiply(1.5)); EffectManager.playSound(l, "ENTITY_BLAZE_HIT", 0.2f, 0f); } else if (spell == 2) { Location target = player.getTargetBlock((Set<Material>) null, 20).getLocation(); player.getWorld().strikeLightning(target); if (Tools.checkWorldGuard(l, player, "TNT", true)) player.getWorld().createExplosion(target, 1); EffectManager.playSound(target, "ENTITY_ENDERDRAGON_GROWL", 0.5f, 2f); } // Generate the cooldown based on the cooldown value generateCooldown(player, cooldown); } else { player.sendMessage(ChatColor.RED + "You need " + cost + " " + Fuel.toString().toLowerCase().replace("_", " ") + " to cast this spell."); } } return false; // The Staff generates it's own cooldowns, so it always // returns false }
Example #3
Source File: Blaze.java From ce with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void effect(Event e, ItemStack item, int level) { EntityShootBowEvent event = (EntityShootBowEvent) e; event.setCancelled(true); event.getEntity().launchProjectile(SmallFireball.class); }