com.sun.jna.platform.win32.Shell32 Java Examples
The following examples show how to use
com.sun.jna.platform.win32.Shell32.
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Example #1
Source File: Win32ProcessTools.java From jpexs-decompiler with GNU General Public License v3.0 | 7 votes |
public static BufferedImage extractExeIcon(String fullExeFile, int index, boolean large) { PointerByReference iconsLargeRef = new PointerByReference(); PointerByReference iconsSmallRef = new PointerByReference(); int cnt = Shell32.INSTANCE.ExtractIconEx(fullExeFile, index, iconsLargeRef, iconsSmallRef, new WinDef.UINT(1)).intValue(); if (cnt == 0) { return null; } Pointer iconsLarge = iconsLargeRef.getPointer(); Pointer iconsSmall = iconsSmallRef.getPointer(); WinDef.HICON icon; if (large) { icon = new WinDef.HICON(iconsLarge.getPointer(0)); } else { icon = new WinDef.HICON(iconsSmall.getPointer(0)); } BufferedImage ic = iconToImage(icon); User32.INSTANCE.DestroyIcon(icon); return ic; }
Example #2
Source File: Settings.java From gtasa-savegame-editor with MIT License | 6 votes |
private static File getSettingsFile() { if (WINDOWS) { char[] path = new char[]{}; if (Shell32.INSTANCE.SHGetSpecialFolderPath(null, path, ShlObj.CSIDL_LOCAL_APPDATA, false)) { configDir = String.valueOf(path) + File.separator + "gta-sa_savegame_editor"; } else { log.warn("Unable to determine appdata folder! Falling back to old config dir!"); return new File(System.getProperty("user.home"), ".gta_sa_savegame_editor"); } } else { String xdgConfigHome = System.getenv("XDG_CONFIG_HOME"); if (xdgConfigHome == null || xdgConfigHome.isBlank() || xdgConfigHome.isEmpty()) { configDir = System.getProperty("user.home") + File.separator + ".config" + File.separator + "gta-sa_savegame_editor"; } else { configDir = xdgConfigHome + File.separator + "gta-sa_savegame_editor"; } } return new File(configDir, "config"); }
Example #3
Source File: WindowsModule.java From winthing with Apache License 2.0 | 5 votes |
@Override protected void configure() { bind(User32.class).toInstance(User32.INSTANCE); expose(User32.class); bind(Kernel32.class).toInstance(Kernel32.INSTANCE); expose(Kernel32.class); bind(Advapi32.class).toInstance(Advapi32.INSTANCE); expose(Advapi32.class); bind(Shell32.class).toInstance(Shell32.INSTANCE); expose(Shell32.class); }
Example #4
Source File: SystemService.java From winthing with Apache License 2.0 | 5 votes |
@Inject public SystemService(final Kernel32 kernel32, final Advapi32 advapi32, final Shell32 shell32) throws SystemException { this.kernel32 = Objects.requireNonNull(kernel32); this.advapi32 = Objects.requireNonNull(advapi32); this.shell32 = Objects.requireNonNull(shell32); escalatePrivileges(REQUIRED_PRIVILEGES); }
Example #5
Source File: Unity3dPackageWatcher.java From consulo-unity3d with Apache License 2.0 | 5 votes |
@Nonnull private static List<String> getUnityUserPaths() { List<String> paths = new SmartList<>(); if(SystemInfo.isWinVistaOrNewer) { paths.add(Shell32Util.getFolderPath(ShlObj.CSIDL_LOCAL_APPDATA) + "\\Unity"); PointerByReference pointerByReference = new PointerByReference(); // LocalLow WinNT.HRESULT hresult = Shell32.INSTANCE.SHGetKnownFolderPath(Guid.GUID.fromString("{A520A1A4-1780-4FF6-BD18-167343C5AF16}"), 0, null, pointerByReference); if(hresult.longValue() == 0) { paths.add(pointerByReference.getValue().getWideString(0) + "\\Unity"); } } else if(SystemInfo.isMac) { paths.add(SystemProperties.getUserHome() + "/Library/Unity"); } else if(SystemInfo.isLinux) { paths.add(SystemProperties.getUserHome() + "/.config/unity3d"); } return paths; }
Example #6
Source File: Win32ProcessTools.java From jpexs-decompiler with GNU General Public License v3.0 | 5 votes |
public static BufferedImage getShellIcon(String path) { SHFILEINFO fi = new SHFILEINFO(); BaseTSD.DWORD_PTR r = Shell32.INSTANCE.SHGetFileInfo(path, 0, fi, fi.size(), Shell32.SHGFI_ICON | Shell32.SHGFI_SMALLICON); if (r.intValue() == 0) { return null; } return iconToImage(fi.hIcon); }