cn.nukkit.block.BlockFlower Java Examples
The following examples show how to use
cn.nukkit.block.BlockFlower.
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Example #1
Source File: SwampBiome.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public SwampBiome() { super(); PopulatorLilyPad lilypad = new PopulatorLilyPad(); lilypad.setBaseAmount(4); SwampTreePopulator trees = new SwampTreePopulator(); trees.setBaseAmount(2); PopulatorFlower flower = new PopulatorFlower(); flower.setBaseAmount(2); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_BLUE_ORCHID); this.addPopulator(trees); this.addPopulator(flower); this.addPopulator(lilypad); this.setElevation(62, 63); this.temperature = 0.8; this.rainfall = 0.9; }
Example #2
Source File: PopulatorFlower.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; if (flowerTypes.size() == 0) { this.addType(Block.RED_FLOWER, BlockFlower.TYPE_POPPY); this.addType(Block.DANDELION, 0); } int endNum = this.flowerTypes.size(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15); int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15); int y = this.getHighestWorkableBlock(x, z); if (y != -1 && this.canFlowerStay(x, y, z)) { int[] type = this.flowerTypes.get(random.nextRange(0, endNum - 1)); this.level.setBlockIdAt(x, y, z, type[0]); this.level.setBlockDataAt(x, y, z, type[1]); } } }
Example #3
Source File: FlowerForestBiome.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public FlowerForestBiome(int type) { super(type); //see https://minecraft.gamepedia.com/Flower#Flower_biomes PopulatorFlower flower = new PopulatorFlower(); flower.setBaseAmount(10); flower.addType(DANDELION, 0); flower.addType(RED_FLOWER, BlockFlower.TYPE_POPPY); flower.addType(RED_FLOWER, BlockFlower.TYPE_ALLIUM); flower.addType(RED_FLOWER, BlockFlower.TYPE_AZURE_BLUET); flower.addType(RED_FLOWER, BlockFlower.TYPE_RED_TULIP); flower.addType(RED_FLOWER, BlockFlower.TYPE_ORANGE_TULIP); flower.addType(RED_FLOWER, BlockFlower.TYPE_WHITE_TULIP); flower.addType(RED_FLOWER, BlockFlower.TYPE_PINK_TULIP); flower.addType(RED_FLOWER, BlockFlower.TYPE_OXEYE_DAISY); flower.addType(DOUBLE_PLANT, BlockDoublePlant.LILAC); flower.addType(DOUBLE_PLANT, BlockDoublePlant.ROSE_BUSH); flower.addType(DOUBLE_PLANT, BlockDoublePlant.PEONY); this.addPopulator(flower); this.setHeightVariation(0.4f); }
Example #4
Source File: SwampBiome.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public SwampBiome() { super(); PopulatorLilyPad lilypad = new PopulatorLilyPad(); lilypad.setBaseAmount(4); SwampTreePopulator trees = new SwampTreePopulator(); trees.setBaseAmount(2); PopulatorFlower flower = new PopulatorFlower(); flower.setBaseAmount(2); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_BLUE_ORCHID); this.addPopulator(trees); this.addPopulator(flower); this.addPopulator(lilypad); this.setElevation(62, 63); this.temperature = 0.8; this.rainfall = 0.9; }
Example #5
Source File: PopulatorFlower.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; if (flowerTypes.size() == 0) { this.addType(Block.RED_FLOWER, BlockFlower.TYPE_POPPY); this.addType(Block.DANDELION, 0); } int endNum = this.flowerTypes.size(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15); int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15); int y = this.getHighestWorkableBlock(x, z); if (y != -1 && this.canFlowerStay(x, y, z)) { int[] type = this.flowerTypes.get(random.nextRange(0, endNum - 1)); this.level.setBlockIdAt(x, y, z, type[0]); this.level.setBlockDataAt(x, y, z, type[1]); } } }
Example #6
Source File: EntityIronGolem.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops() { return new Item[]{ new ItemIngotIron(0, random.nextRange(3, 5)), new BlockFlower(BlockFlower.TYPE_POPPY).toItem().setCount(random.nextRange(0, 2)) }; }
Example #7
Source File: PlainBiome.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public PlainBiome() { super(); PopulatorSugarcane sugarcane = new PopulatorSugarcane(); sugarcane.setBaseAmount(6); PopulatorTallSugarcane tallSugarcane = new PopulatorTallSugarcane(); tallSugarcane.setBaseAmount(60); PopulatorGrass grass = new PopulatorGrass(); grass.setBaseAmount(40); PopulatorTallGrass tallGrass = new PopulatorTallGrass(); tallGrass.setBaseAmount(7); PopulatorFlower flower = new PopulatorFlower(); flower.setBaseAmount(10); flower.addType(Block.DANDELION, 0); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_POPPY); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_AZURE_BLUET); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_RED_TULIP); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_ORANGE_TULIP); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_WHITE_TULIP); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_PINK_TULIP); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_OXEYE_DAISY); this.addPopulator(sugarcane); this.addPopulator(tallSugarcane); this.addPopulator(grass); this.addPopulator(tallGrass); this.addPopulator(flower); this.setElevation(63, 74); this.temperature = 0.8; this.rainfall = 0.4; }
Example #8
Source File: SwampBiome.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public SwampBiome() { super(); PopulatorLilyPad lilypad = new PopulatorLilyPad(); lilypad.setBaseAmount(4); lilypad.setRandomAmount(2); this.addPopulator(lilypad); SwampTreePopulator trees = new SwampTreePopulator(); trees.setBaseAmount(2); this.addPopulator(trees); PopulatorFlower flower = new PopulatorFlower(); flower.setBaseAmount(2); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_BLUE_ORCHID); this.addPopulator(flower); MushroomPopulator mushroom = new MushroomPopulator(1); mushroom.setBaseAmount(-5); mushroom.setRandomAmount(7); this.addPopulator(mushroom); PopulatorSmallMushroom smallMushroom = new PopulatorSmallMushroom(); smallMushroom.setBaseAmount(0); smallMushroom.setRandomAmount(2); this.addPopulator(smallMushroom); this.setBaseHeight(-0.2f); this.setHeightVariation(0.1f); }
Example #9
Source File: PlainBiome.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public PlainBiome() { super(); PopulatorSugarcane sugarcane = new PopulatorSugarcane(); sugarcane.setBaseAmount(6); PopulatorTallSugarcane tallSugarcane = new PopulatorTallSugarcane(); tallSugarcane.setBaseAmount(60); PopulatorGrass grass = new PopulatorGrass(); grass.setBaseAmount(40); PopulatorTallGrass tallGrass = new PopulatorTallGrass(); tallGrass.setBaseAmount(7); PopulatorFlower flower = new PopulatorFlower(); flower.setBaseAmount(10); flower.addType(Block.DANDELION, 0); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_POPPY); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_AZURE_BLUET); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_RED_TULIP); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_ORANGE_TULIP); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_WHITE_TULIP); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_PINK_TULIP); flower.addType(Block.RED_FLOWER, BlockFlower.TYPE_OXEYE_DAISY); this.addPopulator(sugarcane); this.addPopulator(tallSugarcane); this.addPopulator(grass); this.addPopulator(tallGrass); this.addPopulator(flower); this.setElevation(63, 74); this.temperature = 0.8; this.rainfall = 0.4; }