cn.nukkit.block.BlockLiquid Java Examples
The following examples show how to use
cn.nukkit.block.BlockLiquid.
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Example #1
Source File: NukkitRegistryDumper.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
private Map<String, Object> getMaterial(Block b) { Map<String, Object> map = new LinkedHashMap<String, Object>(); Item item = Item.get(b.getId(), b.getDamage()); map.put("powerSource", b.isPowerSource()); map.put("lightOpacity", Block.lightFilter[b.getId()]); map.put("lightValue", b.getLightLevel()); // map.put("usingNeighborLight", b.getUseNeighborBrightness(bs)); map.put("hardness", b.getHardness()); map.put("resistance", b.getResistance()); // map.put("ticksRandomly", b.tickRate()); map.put("tickRate", b.tickRate()); map.put("fullCube", b.isSolid() && !b.isTransparent()); map.put("slipperiness", b.getFrictionFactor()); map.put("renderedAsNormalBlock", !b.isTransparent()); //map.put("solidFullCube", b.isSolidFullCube()); map.put("liquid", b instanceof BlockLiquid); map.put("solid", b.isSolid()); map.put("movementBlocker", b.hasEntityCollision()); //map.put("blocksLight", m.blocksLight()); map.put("burnable", b.getBurnAbility() > 0); map.put("opaque", !b.isTransparent()); map.put("replacedDuringPlacement", b.canBeReplaced()); map.put("toolRequired", b.getToolType() != 0); map.put("canBeFlowedInto", b.canBeFlowedInto()); // map.put("fragileWhenPushed", b instanceof BlockFlowable); // map.put("unpushable", m.getMobilityFlag() == EnumPushReaction.BLOCK); // map.put("adventureModeExempt", b.getField(m, Material.class, "isAdventureModeExempt", "field_85159_M")); map.put("mapColor", rgb(b.getColor().getRGB())); map.put("ambientOcclusionLightValue", b.isSolid() ? 0.2F : 1.0F); // try { // map.put("ambientOcclusionLightValue", b.b.getAmbientOcclusionLightValue(bs)); // } catch (NoSuchMethodError ignored) { // map.put("ambientOcclusionLightValue", b.isBlockNormalCube(bs) ? 0.2F : 1.0F); // } map.put("grassBlocking", false); // idk what this property was originally supposed to be...grass uses a combination of light values to check growth return map; }
Example #2
Source File: FoodChorusFruit.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override protected boolean onEatenBy(Player player) { super.onEatenBy(player); // Teleportation int minX = player.getFloorX() - 8; int minY = player.getFloorY() - 8; int minZ = player.getFloorZ() - 8; int maxX = minX + 16; int maxY = minY + 16; int maxZ = minZ + 16; Level level = player.getLevel(); if (level == null) return false; NukkitRandom random = new NukkitRandom(); for (int attempts = 0; attempts < 128; attempts++) { int x = random.nextRange(minX, maxX); int y = random.nextRange(minY, maxY); int z = random.nextRange(minZ, maxZ); if (y < 0) continue; while (y >= 0 && !level.getBlock(new Vector3(x, y + 1, z)).isSolid()) { y--; } y++; // Back up to non solid Block blockUp = level.getBlock(new Vector3(x, y + 1, z)); Block blockUp2 = level.getBlock(new Vector3(x, y + 2, z)); if (blockUp.isSolid() || blockUp instanceof BlockLiquid || blockUp2.isSolid() || blockUp2 instanceof BlockLiquid) { continue; } // Sounds are broadcast at both source and destination level.addSound(player.asBlockVector3().asVector3(), Sound.MOB_ENDERMEN_PORTAL); player.teleport(new Vector3(x + 0.5, y + 1, z + 0.5), PlayerTeleportEvent.TeleportCause.CHORUS_FRUIT); level.addSound(player.asBlockVector3().asVector3(), Sound.MOB_ENDERMEN_PORTAL); break; } return true; }
Example #3
Source File: LiquidFlowEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public LiquidFlowEvent(Block to, BlockLiquid source, int newFlowDecay) { super(to); this.to = to; this.source = source; this.newFlowDecay = newFlowDecay; }
Example #4
Source File: LiquidFlowEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public BlockLiquid getSource() { return this.source; }