cn.nukkit.level.particle.BoneMealParticle Java Examples
The following examples show how to use
cn.nukkit.level.particle.BoneMealParticle.
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Example #1
Source File: BlockDoublePlant.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { //Bone meal switch (this.getDamage() & 0x07) { case SUNFLOWER: case LILAC: case ROSE_BUSH: case PEONY: if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); this.level.dropItem(this, this.toItem()); } return true; } return false; }
Example #2
Source File: BlockCocoa.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { Block block = this.clone(); if (this.getDamage() / 4 < 2) { block.setDamage(block.getDamage() + 4); BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), true, true); } this.level.addParticle(new BoneMealParticle(this.add(0.5, 0.5, 0.5))); item.count--; return true; } return false; }
Example #3
Source File: BlockCocoa.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { Block block = this.clone(); if (this.getDamage() / 4 < 2) { block.setDamage(block.getDamage() + 4); BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), true, true); this.level.addParticle(new BoneMealParticle(this)); if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } } return true; } return false; }
Example #4
Source File: BlockGrass.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); ObjectTallGrass.growGrass(this.getLevel(), this, new NukkitRandom()); return true; } else if (item.isHoe()) { item.useOn(this); this.getLevel().setBlock(this, Block.get(BlockID.FARMLAND)); return true; } else if (item.isShovel()) { item.useOn(this); this.getLevel().setBlock(this, Block.get(BlockID.GRASS_PATH)); return true; } return false; }
Example #5
Source File: BlockMushroom.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == DyeColor.WHITE.getDyeData()) { if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } if (ThreadLocalRandom.current().nextFloat() < 0.4) { this.grow(); } this.level.addParticle(new BoneMealParticle(this)); return true; } return false; }
Example #6
Source File: BlockSapling.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //BoneMeal if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); if (ThreadLocalRandom.current().nextFloat() >= 0.45) { return true; } this.grow(); return true; } return false; }
Example #7
Source File: BlockCocoa.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { Block block = this.clone(); if (this.meta / 4 < 2) { block.meta += 4; BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), true, true); } this.level.addParticle(new BoneMealParticle(this.add(0.5, 0.5, 0.5))); item.count--; return true; } return false; }
Example #8
Source File: BlockCrops.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { //Bone meal if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { if (this.getDamage() < 7) { BlockCrops block = (BlockCrops) this.clone(); block.setDamage(block.getDamage() + ThreadLocalRandom.current().nextInt(3) + 2); if (block.getDamage() > 7) { block.setDamage(7); } BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), false, true); this.level.addParticle(new BoneMealParticle(this)); if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } } return true; } return false; }
Example #9
Source File: BlockFlower.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { //Bone meal if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); for (int i = 0; i < 8; i++) { Vector3 vec = this.add( ThreadLocalRandom.current().nextInt(-3, 4), ThreadLocalRandom.current().nextInt(-1, 2), ThreadLocalRandom.current().nextInt(-3, 4)); if (level.getBlock(vec).getId() == AIR && level.getBlock(vec.down()).getId() == GRASS && vec.getY() >= 0 && vec.getY() < 256) { if (ThreadLocalRandom.current().nextInt(10) == 0) { this.level.setBlock(vec, this.getUncommonFlower(), true); } else { this.level.setBlock(vec, get(this.getId()), true); } } } return true; } return false; }
Example #10
Source File: BlockSugarcane.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //Bonemeal int count = 1; for (int i = 1; i <= 2; i++) { int id = this.level.getBlockIdAt(this.getFloorX(), this.getFloorY() - i, this.getFloorZ()); if (id == SUGARCANE_BLOCK) { count++; } } if (count < 3) { int toGrow = 3 - count; for (int i = 1; i <= toGrow; i++) { Block block = this.up(i); if (block.getId() == 0) { BlockGrowEvent ev = new BlockGrowEvent(block, new BlockSugarcane()); Server.getInstance().getPluginManager().callEvent(ev); if (!ev.isCancelled()) { this.getLevel().setBlock(block, ev.getNewState(), true); } } else if (block.getId() != SUGARCANE_BLOCK) { break; } } } if ((player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this.add(0.5, 0.5, 0.5))); return true; } return false; }
Example #11
Source File: BlockMushroomBrown.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == DyeColor.WHITE.getDyeData()) { if (this.level.rand.nextFloat() < 0.4) { this.grow(); } this.level.addParticle(new BoneMealParticle(this)); return true; } return false; }
Example #12
Source File: BlockTallGrass.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { Block up = this.up(); if (up.getId() == AIR) { int meta; switch (this.getDamage()) { case 0: case 1: meta = BlockDoublePlant.TALL_GRASS; break; case 2: case 3: meta = BlockDoublePlant.LARGE_FERN; break; default: meta = -1; } if (meta != -1) { if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); this.level.setBlock(this, get(DOUBLE_PLANT, meta), true, false); this.level.setBlock(up, get(DOUBLE_PLANT, meta ^ BlockDoublePlant.TOP_HALF_BITMASK), true); } } return true; } return false; }
Example #13
Source File: BlockMushroomRed.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == DyeColor.WHITE.getDyeData()) { if (this.level.rand.nextFloat() < 0.4) { this.grow(); } this.level.addParticle(new BoneMealParticle(this)); return true; } return false; }
Example #14
Source File: BlockSugarcane.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //Bonemeal int count = 1; for (int i = 1; i <= 2; i++) { int id = this.level.getBlockIdAt(this.getFloorX(), this.getFloorY() - i, this.getFloorZ()); if (id == SUGARCANE_BLOCK) { count++; } } if (count < 3) { int toGrow = 3 - count; for (int i = 1; i <= toGrow; i++) { Block block = this.up(i); if (block.getId() == 0) { BlockGrowEvent ev = new BlockGrowEvent(block, new BlockSugarcane()); Server.getInstance().getPluginManager().callEvent(ev); if (!ev.isCancelled()) { this.getLevel().setBlock(block, ev.getNewState(), true); } } else if (block.getId() != SUGARCANE_BLOCK) { break; } } } if ((player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this.add(0.5, 0.5, 0.5))); return true; } return false; }
Example #15
Source File: BlockCrops.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { //Bone meal if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { BlockCrops block = (BlockCrops) this.clone(); if (this.getDamage() < 7) { block.setDamage(block.getDamage() + new Random().nextInt(3) + 2); if (block.getDamage() > 7) { block.setDamage(7); } BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), false, true); } this.level.addParticle(new BoneMealParticle(this.add(0.5, 0.5, 0.5))); item.count--; return true; } return false; }
Example #16
Source File: BlockMushroomRed.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == DyeColor.WHITE.getDyeData()) { if (ThreadLocalRandom.current().nextFloat() < 0.4) { this.grow(); } this.level.addParticle(new BoneMealParticle(this)); return true; } return false; }
Example #17
Source File: BlockMushroomBrown.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == DyeColor.WHITE.getDyeData()) { if (ThreadLocalRandom.current().nextFloat() < 0.4) { this.grow(); } this.level.addParticle(new BoneMealParticle(this)); return true; } return false; }
Example #18
Source File: BlockCrops.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Item item, Player player) { //Bone meal if (item.getId() == Item.DYE && item.getDamage() == 0x0f) { BlockCrops block = (BlockCrops) this.clone(); if (this.meta < 7) { block.meta += new Random().nextInt(3) + 2; if (block.meta > 7) { block.meta = 7; } BlockGrowEvent ev = new BlockGrowEvent(this, block); Server.getInstance().getPluginManager().callEvent(ev); if (ev.isCancelled()) { return false; } this.getLevel().setBlock(this, ev.getNewState(), true, true); } this.level.addParticle(new BoneMealParticle(this.add(0.5, 0.5, 0.5))); item.count--; return true; } return false; }
Example #19
Source File: BlockSugarcane.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //Bonemeal int count = 1; for (int i = 1; i <= 2; i++) { int id = this.level.getBlockIdAt(this.getFloorX(), this.getFloorY() - i, this.getFloorZ()); if (id == SUGARCANE_BLOCK) { count++; } } if (count < 3) { boolean success = false; int toGrow = 3 - count; for (int i = 1; i <= toGrow; i++) { Block block = this.up(i); if (block.getId() == 0) { BlockGrowEvent ev = new BlockGrowEvent(block, Block.get(BlockID.SUGARCANE_BLOCK)); Server.getInstance().getPluginManager().callEvent(ev); if (!ev.isCancelled()) { this.getLevel().setBlock(block, ev.getNewState(), true); success = true; } } else if (block.getId() != SUGARCANE_BLOCK) { break; } } if (success) { if (player != null && (player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); } } return true; } return false; }
Example #20
Source File: BlockSapling.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //BoneMeal if ((player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); if (this.level.rand.nextFloat() >= 0.45) { return true; } BasicGenerator generator = null; boolean bigTree = false; int x = 0; int z = 0; switch (this.meta) { case JUNGLE: loop: for (x = 0; x >= -1; --x) { for (z = 0; z >= -1; --z) { if (this.findSaplings(x, z, JUNGLE)) { generator = new ObjectJungleBigTree(10, 20, new BlockWood(BlockWood.JUNGLE), new BlockLeaves(BlockLeaves.JUNGLE)); bigTree = true; break loop; } } } if (!bigTree) { generator = new NewJungleTree(4 + this.level.rand.nextInt(7)); } break; case ACACIA: generator = new ObjectSavannaTree(); break; case DARK_OAK: bigTree = false; loop: for (x = 0; x >= -1; --x) { for (z = 0; z >= -1; --z) { if (this.findSaplings(x, z, DARK_OAK)) { generator = new ObjectDarkOakTree(); bigTree = true; break loop; } } } if (!bigTree) { return false; } break; //TODO: big spruce default: ObjectTree.growTree(this.getLevel(), (int) this.x, (int) this.y, (int) this.z, new NukkitRandom(), this.meta & 0x07); return true; } BlockAir air = new BlockAir(); if (bigTree) { this.level.setBlock(this.add(x, 0, z), air, true, false); this.level.setBlock(this.add(x + 1, 0, z), air, true, false); this.level.setBlock(this.add(x, 0, z + 1), air, true, false); this.level.setBlock(this.add(x + 1, 0, z + 1), air, true, false); } else { this.level.setBlock(this, air, true, false); } if (!generator.generate(this.level, new NukkitRandom(), this.add(x, 0, z))) { if (bigTree) { this.level.setBlock(this.add(x, 0, z), this, true, false); this.level.setBlock(this.add(x + 1, 0, z), this, true, false); this.level.setBlock(this.add(x, 0, z + 1), this, true, false); this.level.setBlock(this.add(x + 1, 0, z + 1), this, true, false); } else { this.level.setBlock(this, this, true, false); } } return true; } this.getLevel().loadChunk((int) this.x >> 4, (int) this.z >> 4); return false; }
Example #21
Source File: BlockSapling.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean onActivate(Item item, Player player) { if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //BoneMeal if ((player.gamemode & 0x01) == 0) { item.count--; } this.level.addParticle(new BoneMealParticle(this)); if (ThreadLocalRandom.current().nextFloat() >= 0.45) { return true; } BasicGenerator generator = null; boolean bigTree = false; int x = 0; int z = 0; switch (this.getDamage()) { case JUNGLE: loop: for (x = 0; x >= -1; --x) { for (z = 0; z >= -1; --z) { if (this.findSaplings(x, z, JUNGLE)) { generator = new ObjectJungleBigTree(10, 20, new BlockWood(BlockWood.JUNGLE), new BlockLeaves(BlockLeaves.JUNGLE)); bigTree = true; break loop; } } } if (!bigTree) { generator = new NewJungleTree(4 + ThreadLocalRandom.current().nextInt(7)); } break; case ACACIA: generator = new ObjectSavannaTree(); break; case DARK_OAK: bigTree = false; loop: for (x = 0; x >= -1; --x) { for (z = 0; z >= -1; --z) { if (this.findSaplings(x, z, DARK_OAK)) { generator = new ObjectDarkOakTree(); bigTree = true; break loop; } } } if (!bigTree) { return false; } break; //TODO: big spruce default: ObjectTree.growTree(this.getLevel(), (int) this.x, (int) this.y, (int) this.z, new NukkitRandom(), this.getDamage() & 0x07); return true; } BlockAir air = new BlockAir(); if (bigTree) { this.level.setBlock(this.add(x, 0, z), air, true, false); this.level.setBlock(this.add(x + 1, 0, z), air, true, false); this.level.setBlock(this.add(x, 0, z + 1), air, true, false); this.level.setBlock(this.add(x + 1, 0, z + 1), air, true, false); } else { this.level.setBlock(this, air, true, false); } if (!generator.generate(this.level, new NukkitRandom(), this.add(x, 0, z))) { if (bigTree) { this.level.setBlock(this.add(x, 0, z), this, true, false); this.level.setBlock(this.add(x + 1, 0, z), this, true, false); this.level.setBlock(this.add(x, 0, z + 1), this, true, false); this.level.setBlock(this.add(x + 1, 0, z + 1), this, true, false); } else { this.level.setBlock(this, this, true, false); } } return true; } return false; }