com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener.
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Example #1
Source File: DiceWindow.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
private EventListener createMinimizeListener(final Die die, final Iterable<Die> dice) { return new ActorGestureListener(){ @Override public void tap(InputEvent event, float x, float y, int count, int button) { for (Die check : dice) { DiePane pane = map.get(check); if (pane == null) continue; if (check == die) { pane.setMinimized(!pane.isMinimized()); } else { pane.setMinimized(true); } } } }; }
Example #2
Source File: CreatureQueueWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
private EventListener createListener(final Creature creature) { return new ActorGestureListener(20, 0.4f, 0.5f, 0.15f) { @Override public boolean longPress(Actor actor, float x, float y) { creatureInfoWindow.show(new CreatureInfoWindow.Params(creature, array.first().world)); return true; } }; }
Example #3
Source File: PotionsWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
private EventListener ingredientListener(final Item item) { return new ActorGestureListener() { @Override public void tap(InputEvent event, float x, float y, int count, int button) { ingredients.showIngredientWindow(item); } }; }
Example #4
Source File: PageView.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
public void initGestureListener() { this.addListener(new ActorGestureListener() { @Override public void fling(InputEvent event, float velocityX, float velocityY, int button) { if (Math.abs(velocityX) > Math.abs(velocityY)) { if (velocityX > 0) { previousView(); } else { nextView(); } } super.fling(event, velocityX, velocityY, button); } }); }