com.watabou.noosa.Scene Java Examples
The following examples show how to use
com.watabou.noosa.Scene.
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Example #1
Source File: InfiniteLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
@Override public void addVisuals( Scene scene ) { switch (THEME) { case 0: // sewers SewerLevel.addVisuals( this, scene ); break; case 1: // prison PrisonLevel.addVisuals( this, scene ); break; case 2: // caves CavesLevel.addVisuals( this, scene ); break; case 3: // city CityLevel.addVisuals( this, scene ); break; case 4: // frozen FrozenLevel.addVisuals(this, scene); break; default: // halls HallsLevel.addVisuals( this, scene ); break; } }
Example #2
Source File: InfiniteOpenLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
@Override public void addVisuals( Scene scene ) { switch (THEME) { case 0: // sewers SewerLevel.addVisuals( this, scene ); break; case 1: // prison PrisonLevel.addVisuals( this, scene ); break; case 2: // caves CavesLevel.addVisuals( this, scene ); break; case 3: // city CityLevel.addVisuals( this, scene ); break; case 4: // frozen FrozenLevel.addVisuals(this, scene); break; default: // halls HallsLevel.addVisuals( this, scene ); break; } }
Example #3
Source File: OpenLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
@Override public void addVisuals( Scene scene ) { switch (THEME) { case 0: // sewers SewerLevel.addVisuals( this, scene ); break; case 1: // prison PrisonLevel.addVisuals( this, scene ); break; case 2: // caves CavesLevel.addVisuals( this, scene ); break; case 3: // city CityLevel.addVisuals( this, scene ); break; case 4: // frozen FrozenLevel.addVisuals(this, scene); break; default: // halls HallsLevel.addVisuals( this, scene ); break; } }
Example #4
Source File: CavesLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Vein( i ) ); } } }
Example #5
Source File: CityLevel.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Smoke( i ) ); } } }
Example #6
Source File: FrozenLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Sink( i ) ); } } }
Example #7
Source File: SewerLevel.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Sink( i ) ); } } }
Example #8
Source File: Level.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public void addVisuals( Scene scene ) { for (int i=0; i < LENGTH; i++) { if (chasm[i]) { scene.add( new WindParticle.Wind( i ) ); if (i >= WIDTH && water[i-WIDTH]) { scene.add( new FlowParticle.Flow( i - WIDTH ) ); } } else if( map[i] == Terrain.WELL ) { scene.add( new Fountain( i ) ); } } }
Example #9
Source File: CavesLevel.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Vein( i ) ); } } }
Example #10
Source File: PrisonLevel.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Torch( i ) ); } } }
Example #11
Source File: HallsLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == 63) { scene.add( new Stream( i ) ); } } }
Example #12
Source File: PrisonLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Torch( i ) ); } } }
Example #13
Source File: SewerLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Sink( i ) ); } } }
Example #14
Source File: CityLevel.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Smoke( i ) ); } } }
Example #15
Source File: CavesLevel.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < level.getLength(); i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Vein( i ) ); } } }
Example #16
Source File: HallsLevel.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == 63) { scene.add( new Stream( i ) ); } } }
Example #17
Source File: HallsLevel.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == 63) { scene.add( new Stream( i ) ); } } }
Example #18
Source File: Level.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public void addVisuals(Scene scene) { for (int i = 0; i < getLength(); i++) { if (pit[i]) { scene.add(new WindParticle.Wind(i)); if (i >= getWidth() && water[i - getWidth()]) { scene.add(new FlowParticle.Flow(i - getWidth())); } } } }
Example #19
Source File: PrisonLevel.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Torch( i ) ); } } }
Example #20
Source File: SewerLevel.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Sink( i ) ); } } }
Example #21
Source File: CityLevel.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Smoke( i ) ); } } }
Example #22
Source File: Level.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public void addVisuals( Scene scene ) { for (int i=0; i < LENGTH; i++) { if (pit[i]) { scene.add( new WindParticle.Wind( i ) ); if (i >= WIDTH && water[i-WIDTH]) { scene.add( new FlowParticle.Flow( i - WIDTH ) ); } } } }
Example #23
Source File: CavesLevel.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < LENGTH; i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Vein( i ) ); } } }
Example #24
Source File: GutsLevel.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < level.getLength(); i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new BloodSink( i ) ); } } }
Example #25
Source File: IceCavesLevel.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < level.getLength(); i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new IceVein( i ) ); } } }
Example #26
Source File: NecroLevel.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < level.getLength(); i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Candle( i ) ); } } }
Example #27
Source File: ChallengeButton.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public ChallengeButton(Scene startScene) { super(); parentScene = startScene; width = image.width; height = image.height; image.am = Badges.isUnlocked(Badges.Badge.VICTORY) ? 1.0f : 0.5f; }
Example #28
Source File: HallsLevel.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < level.getLength(); i++) { if (level.map[i] == 63) { scene.add( new Stream( i ) ); } } }
Example #29
Source File: PrisonLevel.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals( Level level, Scene scene ) { for (int i=0; i < level.getLength(); i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add( new Torch( i ) ); } } }
Example #30
Source File: SewerLevel.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void addVisuals(Level level, Scene scene) { for (int i = 0; i < level.getLength(); i++) { if (level.map[i] == Terrain.WALL_DECO) { scene.add(new WaterSink(i)); } } }