cn.nukkit.block.BlockRailActivator Java Examples
The following examples show how to use
cn.nukkit.block.BlockRailActivator.
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Example #1
Source File: EntityMinecartAbstract.java From Jupiter with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate(int currentTick) { if (this.closed) { return false; } if (!this.isAlive()) { ++this.deadTicks; if (this.deadTicks >= 10) { this.despawnFromAll(); this.close(); } return this.deadTicks < 10; } int tickDiff = currentTick - this.lastUpdate; if (tickDiff <= 0) { return false; } this.lastUpdate = currentTick; if (isAlive()) { super.onUpdate(currentTick); // Entity variables lastX = x; lastY = y; lastZ = z; motionY -= 0.03999999910593033D; int dx = MathHelper.floor(x); int dy = MathHelper.floor(y); int dz = MathHelper.floor(z); // Some hack to check rails if (Rail.isRailBlock(level.getBlockIdAt(dx, dy - 1, dz))) { --dy; } Block block = level.getBlock(new Vector3(dx, dy, dz)); // Ensure that the block is a rail if (Rail.isRailBlock(block)) { processMovement(dx, dy, dz, (BlockRail) block); if (block instanceof BlockRailActivator) { // Activate the minecart/TNT activate(dx, dy, dz, (block.getDamage() & 0x8) != 0); } } else { setFalling(); } checkBlockCollision(); // Minecart head pitch = 0; double diffX = this.lastX - this.x; double diffZ = this.lastZ - this.z; double yawToChange = yaw; if (diffX * diffX + diffZ * diffZ > 0.001D) { yawToChange = (Math.atan2(diffZ, diffX) * 180 / 3.141592653589793D); } // Reverse yaw if yaw is below 0 if (yawToChange < 0) { // -90-(-90)-(-90) = 90 yawToChange -= yawToChange - yawToChange; } setRotation(yawToChange, pitch); Location from = new Location(lastX, lastY, lastZ, lastYaw, lastPitch, level); Location to = new Location(this.x, this.y, this.z, this.yaw, this.pitch, level); this.getServer().getPluginManager().callEvent(new VehicleUpdateEvent(this)); if (!from.equals(to)) { this.getServer().getPluginManager().callEvent(new VehicleMoveEvent(this, from, to)); } // Collisions for (Entity entity : level.getNearbyEntities(boundingBox.grow(0.2D, 0, 0.2D), this)) { if (entity != linkedEntity && entity instanceof EntityMinecartAbstract) { entity.applyEntityCollision(this); } } // Easier if ((linkedEntity != null) && (!linkedEntity.isAlive())) { if (linkedEntity.riding == this) { linkedEntity.riding = null; } linkedEntity = null; } // No need to onGround or Motion diff! This always have an update return true; } return false; }
Example #2
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean onUpdate(int currentTick) { if (this.closed) { return false; } if (!this.isAlive()) { ++this.deadTicks; if (this.deadTicks >= 10) { this.despawnFromAll(); this.close(); } return this.deadTicks < 10; } int tickDiff = currentTick - this.lastUpdate; if (tickDiff <= 0) { return false; } this.lastUpdate = currentTick; if (isAlive()) { super.onUpdate(currentTick); // Entity variables lastX = x; lastY = y; lastZ = z; motionY -= 0.03999999910593033D; int dx = MathHelper.floor(x); int dy = MathHelper.floor(y); int dz = MathHelper.floor(z); // Some hack to check rails if (Rail.isRailBlock(level.getBlockIdAt(dx, dy - 1, dz))) { --dy; } Block block = level.getBlock(new Vector3(dx, dy, dz)); // Ensure that the block is a rail if (Rail.isRailBlock(block)) { processMovement(dx, dy, dz, (BlockRail) block); if (block instanceof BlockRailActivator) { // Activate the minecart/TNT activate(dx, dy, dz, (block.getDamage() & 0x8) != 0); } } else { setFalling(); } checkBlockCollision(); // Minecart head pitch = 0; double diffX = this.lastX - this.x; double diffZ = this.lastZ - this.z; double yawToChange = yaw; if (diffX * diffX + diffZ * diffZ > 0.001D) { yawToChange = (Math.atan2(diffZ, diffX) * 180 / 3.141592653589793D); } // Reverse yaw if yaw is below 0 if (yawToChange < 0) { // -90-(-90)-(-90) = 90 yawToChange -= yawToChange - yawToChange; } setRotation(yawToChange, pitch); Location from = new Location(lastX, lastY, lastZ, lastYaw, lastPitch, level); Location to = new Location(this.x, this.y, this.z, this.yaw, this.pitch, level); this.getServer().getPluginManager().callEvent(new VehicleUpdateEvent(this)); if (!from.equals(to)) { this.getServer().getPluginManager().callEvent(new VehicleMoveEvent(this, from, to)); } // Collisions for (Entity entity : level.getNearbyEntities(boundingBox.grow(0.2D, 0, 0.2D), this)) { if (entity != linkedEntity && entity instanceof EntityMinecartAbstract) { entity.applyEntityCollision(this); } } // Easier if ((linkedEntity != null) && (!linkedEntity.isAlive())) { if (linkedEntity.riding == this) { linkedEntity.riding = null; } linkedEntity = null; } // No need to onGround or Motion diff! This always have an update return true; } return false; }