com.badlogic.gdx.scenes.scene2d.ui.Touchpad Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Touchpad.
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Example #1
Source File: JoystickControl.java From TerraLegion with MIT License | 6 votes |
public JoystickControl(Texture background, Texture knob, float deadZoneRadius, float x, float y, float width, float height) { touchpadSkin = new Skin(); //Set background image touchpadSkin.add("touchBackground", background); //Set knob image touchpadSkin.add("touchKnob", knob); //Create TouchPad Style touchpadStyle = new TouchpadStyle(); //Apply the Drawables to the TouchPad Style touchpadStyle.background = touchpadSkin.getDrawable("touchBackground"); touchpadStyle.knob = touchpadSkin.getDrawable("touchKnob"); //Create new TouchPad with the created style touchpad = new Touchpad(deadZoneRadius, touchpadStyle); //setBounds(x,y,width,height) touchpad.setBounds(x, y, width, height); }
Example #2
Source File: GameScreen.java From riiablo with Apache License 2.0 | 5 votes |
public void create() { if (created) return; created = true; isDebug = DEBUG && Gdx.app.getType() == Application.ApplicationType.Desktop; if (DEBUG_TOUCHPAD || Gdx.app.getType() == Application.ApplicationType.Android) { touchpad = new Touchpad(10, new Touchpad.TouchpadStyle() {{ //background = new TextureRegionDrawable(Riiablo.assets.get(touchpadBackgroundDescriptor)); background = null; knob = new TextureRegionDrawable(Riiablo.assets.get(touchpadKnobDescriptor)); }}); touchpad.setSize(164, 164); touchpad.setPosition(0, mobilePanel != null ? mobilePanel.getHeight() : 0); stage.addActor(touchpad); if (!DEBUG_TOUCHPAD) touchpad.toBack(); } // TODO: sort children based on custom indexes controlPanel.toFront(); output.toFront(); if (mobilePanel != null) mobilePanel.toFront(); // if (mobileControls != null) mobileControls.toFront(); if (touchpad != null) touchpad.toBack(); input.toFront(); escapePanel.toFront(); if (Gdx.app.getType() == Application.ApplicationType.Android || Riiablo.defaultViewport.getWorldHeight() == Riiablo.MOBILE_VIEWPORT_HEIGHT) { renderer.zoom(Riiablo.MOBILE_VIEWPORT_HEIGHT / (float) Gdx.graphics.getHeight()); } else { renderer.zoom(Riiablo.DESKTOP_VIEWPORT_HEIGHT / (float) Gdx.graphics.getHeight()); } renderer.resize(); }
Example #3
Source File: JoystickControl.java From TerraLegion with MIT License | 4 votes |
public Touchpad getTouchpad() { return touchpad; }