net.minecraft.world.gen.feature.WorldGenShrub Java Examples
The following examples show how to use
net.minecraft.world.gen.feature.WorldGenShrub.
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Example #1
Source File: BiomeWoodlands.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { int num = rand.nextInt(3); if (num == 0) { return new WorldGenShrub(OAK_LOG, OAK_LEAVES); } return TREE_FEATURE; }
Example #2
Source File: BiomeBadlands.java From CommunityMod with GNU Lesser General Public License v2.1 | 5 votes |
@Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { int num = rand.nextInt(2); if (num == 0) { return new WorldGenShrub(OAK_LOG, OAK_LEAVES); } return TREE_FEATURE; }
Example #3
Source File: BiomeWoodlands.java From Traverse-Legacy-1-12-2 with MIT License | 5 votes |
@Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { int num = rand.nextInt(3); if (num == 0) { return new WorldGenShrub(OAK_LOG, OAK_LEAVES); } return TREE_FEATURE; }
Example #4
Source File: BiomeBadlands.java From Traverse-Legacy-1-12-2 with MIT License | 5 votes |
@Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { int num = rand.nextInt(2); if (num == 0) { return new WorldGenShrub(OAK_LOG, OAK_LEAVES); } return TREE_FEATURE; }
Example #5
Source File: BiomeGenWyvernLair.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
/** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { //return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true)))); // return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenWyvernTrees(false) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true)))); //return (WorldGenerator) (par1Random.nextInt(10) == 0 ? new MoCWorldGenBigTree(false, MoCreatures.mocLog.blockID, 0, MoCreatures.mocLeaf.blockID, 0, 2, 30, 10) : this.worldGeneratorBigTree ); return (WorldGenerator) (par1Random.nextInt(10) == 0 ? new MoCWorldGenBigTree(false, MoCreatures.mocLog.blockID, 0, MoCreatures.mocLeaf.blockID, 0, 2, 30, 10) : new WorldGenShrub(3, 0) ); }
Example #6
Source File: BiomeDesertShrubland.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { return new WorldGenShrub(OAK_LOG, OAK_LEAVES); }
Example #7
Source File: BiomeDesertShrubland.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
@Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { return new WorldGenShrub(OAK_LOG, OAK_LEAVES); }
Example #8
Source File: BiomeGenOceanSpires.java From AdvancedRocketry with MIT License | 4 votes |
@Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { return new WorldGenShrub(Blocks.LOG.getDefaultState(), Blocks.LEAVES.getDefaultState()); }
Example #9
Source File: BiomeGenMarsh.java From AdvancedRocketry with MIT License | 4 votes |
@Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { return new WorldGenShrub(Blocks.LOG.getDefaultState(), Blocks.LEAVES.getDefaultState()); }