net.minecraft.world.gen.feature.ConfiguredFeature Java Examples
The following examples show how to use
net.minecraft.world.gen.feature.ConfiguredFeature.
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Example #1
Source File: OilPoolGenerator.java From Galacticraft-Rewoven with MIT License | 5 votes |
public static void registerOilLake() { for (Biome biome : Biome.BIOMES) { if (!biome.getCategory().equals(Biomes.NETHER_WASTES.getCategory()) && !biome.getCategory().equals(Biomes.THE_END.getCategory())) { biome.addFeature(GenerationStep.Feature.UNDERGROUND_DECORATION, new ConfiguredFeature<>((LakeFeature) Feature.LAKE, new SingleStateFeatureConfig(GalacticraftBlocks.CRUDE_OIL.getDefaultState()))); } } }
Example #2
Source File: DeceasedGrassBlock.java From the-hallow with MIT License | 5 votes |
@Override public void grow(ServerWorld world, Random random, BlockPos blockPos, BlockState blockState) { BlockPos upPos = blockPos.up(); BlockState grassBlock = HallowedBlocks.DECEASED_GRASS_BLOCK.getDefaultState(); label48: for (int i = 0; i < 128; ++i) { BlockPos randomPos = upPos; for (int j = 0; j < i / 16; ++j) { randomPos = randomPos.add(random.nextInt(3) - 1, (random.nextInt(3) - 1) * random.nextInt(3) / 2, random.nextInt(3) - 1); if (world.getBlockState(randomPos.down()).getBlock() != this || world.getBlockState(randomPos).isFullCube(world, randomPos)) { continue label48; } } BlockState randomBlockState = world.getBlockState(randomPos); if (randomBlockState.getBlock() == grassBlock.getBlock() && random.nextInt(10) == 0) { ((Fertilizable) grassBlock.getBlock()).grow(world, random, randomPos, randomBlockState); } if (randomBlockState.isAir()) { BlockState stateToPlace; if (random.nextInt(8) == 0) { List<ConfiguredFeature<?, ?>> list = world.getBiomeAccess().getBiome(randomPos).getFlowerFeatures(); if (list.isEmpty()) { continue; } stateToPlace = ((FlowerFeature) ((DecoratedFeatureConfig) (list.get(0)).config).feature.feature).getFlowerToPlace(random, randomPos, list.get(0).config); } else { stateToPlace = grassBlock; } if (stateToPlace.canPlaceAt(world, randomPos)) { world.setBlockState(randomPos, stateToPlace, 3); } } } }
Example #3
Source File: FeatureGenerator.java From fabric-carpet with MIT License | 5 votes |
private static Thing simplePlop(ConfiguredFeature feature) { return (w, p) -> { CarpetSettings.skipGenerationChecks=true; try { return feature.generate(w, w.getChunkManager().getChunkGenerator(), w.random, p); } finally { CarpetSettings.skipGenerationChecks = false; } }; }
Example #4
Source File: HallowedBiomeFeatures.java From the-hallow with MIT License | 4 votes |
public static <F extends FeatureConfig, D extends DecoratorConfig> ConfiguredFeature<?, ?> configureFeature(Feature<F> feature, F featureConfig, Decorator<D> decorator, D decoratorConfig) { Feature<DecoratedFeatureConfig> feature2 = feature instanceof FlowerFeature ? Feature.DECORATED_FLOWER : Feature.DECORATED; return new ConfiguredFeature(feature2, new DecoratedFeatureConfig(feature.configure(featureConfig), decorator.configure(decoratorConfig))); }
Example #5
Source File: DeadwoodSaplingGenerator.java From the-hallow with MIT License | 4 votes |
@Override protected ConfiguredFeature<BranchedTreeFeatureConfig, ?> createTreeFeature(Random rand, boolean bool) { return HallowedFeatures.SMALL_DEADWOOD_TREE.configure(HallowedFeatures.SMALL_DEADWOOD_TREE_CONFIG); }
Example #6
Source File: DeadwoodSaplingGenerator.java From the-hallow with MIT License | 4 votes |
@Override protected ConfiguredFeature<MegaTreeFeatureConfig, ?> createLargeTreeFeature(Random var1) { return HallowedFeatures.LARGE_DEADWOOD_TREE.configure(HallowedFeatures.LARGE_DEADWOOD_TREE_CONFIG); }