com.megacrit.cardcrawl.actions.common.RelicAboveCreatureAction Java Examples
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com.megacrit.cardcrawl.actions.common.RelicAboveCreatureAction.
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Example #1
Source File: MindGlassRelic.java From jorbs-spire-mod with MIT License | 6 votes |
@Override public void onGainClarity(String id) { ++this.counter; this.flash(); if (this.counter == 10) { this.stopPulse(); } else if (this.counter == 9) { AbstractDungeon.actionManager.addToBottom(new RelicAboveCreatureAction(AbstractDungeon.player, this)); AbstractDungeon.actionManager.addToBottom( new ApplyPowerAction( AbstractDungeon.player, AbstractDungeon.player, new MindGlassPower(AbstractDungeon.player, TEN_CLARITY_DAMAGE), 1, true)); } AbstractDungeon.actionManager.addToBottom( new DamageAllEnemiesAction( null, DamageInfo.createDamageMatrix(ONE_CLARITY_DAMAGE, true), DamageInfo.DamageType.NORMAL, // TODO: More impactful and relevant FX. See FlashAtkImgEffect.loadImage() and // FlashAtkImgEffect.playSound() for usage of AttackEffect in base game. AbstractGameAction.AttackEffect.BLUNT_LIGHT)); }
Example #2
Source File: MindPalaceRelic.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void atBattleStartPreDraw() { if (trackedMemoryID != null) { this.flash(); AbstractDungeon.actionManager.addToBottom(new RelicAboveCreatureAction(AbstractDungeon.player, this)); // We intentionally do this directly rather than via a GainClarity action because we want it to be // present before any onStartOfTurn callbacks get invoked (and for Sloth, before start-of-turn draw/energy // effects happen) MemoryManager.forPlayer(AbstractDungeon.player).gainClarity(trackedMemoryID); trackedMemoryID = null; } }
Example #3
Source File: GrimoireRelic.java From jorbs-spire-mod with MIT License | 5 votes |
@Override public void onVictory() { this.counter = -1; this.stopPulse(); this.flash(); AbstractDungeon.actionManager.addToTop(new RelicAboveCreatureAction(AbstractDungeon.player, this)); AbstractPlayer p = AbstractDungeon.player; if (p.currentHealth > 0) { p.heal(MemoryManager.forPlayer(p).countCurrentClarities() * HEAL_PER_CLARITY); } }
Example #4
Source File: RodOfNegation.java From FruityMod-StS with MIT License | 5 votes |
@Override public void atBattleStart() { AbstractDungeon.actionManager.addToBottom( new RelicAboveCreatureAction(AbstractDungeon.player, this)); this.flash(); AbstractPlayer p = AbstractDungeon.player; AbstractDungeon.actionManager.addToBottom(new DiscardWithCallbackAction( p, p, DISCARD_AMT, false, true, false, false, new IDiscardCallback() { @Override public void processCard(AbstractCard c) { AbstractDungeon.actionManager.addToTop( new ApplyPowerAction(p, p, new ArtifactPower(p, ARTIFACT_PER_DISCARD), ARTIFACT_PER_DISCARD)); } })); }
Example #5
Source File: Telescope.java From FruityMod-StS with MIT License | 5 votes |
@Override public void atBattleStart() { AbstractDungeon.actionManager.addToBottom( new RelicAboveCreatureAction(AbstractDungeon.player, this)); this.flash(); AbstractDungeon.actionManager.addToBottom(new TelescopeAction()); }
Example #6
Source File: BottledMemoryRelic.java From jorbs-spire-mod with MIT License | 4 votes |
@Override public void atBattleStart() { flash(); addToTop(new RelicAboveCreatureAction(AbstractDungeon.player, this)); }
Example #7
Source File: PlaceholderRelic2.java From StS-DefaultModBase with MIT License | 4 votes |
@Override public void atBattleStart() { flash(); AbstractDungeon.actionManager.addToTop(new ApplyPowerAction(AbstractDungeon.player, AbstractDungeon.player, new StrengthPower(AbstractDungeon.player, 1), 1)); AbstractDungeon.actionManager.addToTop(new RelicAboveCreatureAction(AbstractDungeon.player, this)); }