com.jme3.light.SpotLight Java Examples
The following examples show how to use
com.jme3.light.SpotLight.
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Example #1
Source File: LightPropertyBuilder.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
@Override @FxThread protected void buildForImpl(@NotNull final Object object, @Nullable final Object parent, @NotNull final VBox container, @NotNull final ModelChangeConsumer changeConsumer) { if (object instanceof DirectionalLight) { buildForDirectionLight((DirectionalLight) object, container, changeConsumer); } else if (object instanceof SpotLight) { buildForSpotLight((SpotLight) object, container, changeConsumer); } else if (object instanceof PointLight) { buildForPointLight((PointLight) object, container, changeConsumer); } if (object instanceof Light) { buildForLight((Light) object, container, changeConsumer); } }
Example #2
Source File: LightControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void spatialTolight(Light light) { if (light instanceof PointLight) { ((PointLight) light).setPosition(spatial.getWorldTranslation()); } TempVars vars = TempVars.get(); if (light instanceof DirectionalLight) { ((DirectionalLight) light).setDirection(vars.vect1.set(spatial.getWorldTranslation()).multLocal(-1.0f)); } if (light instanceof SpotLight) { ((SpotLight) light).setPosition(spatial.getWorldTranslation()); ((SpotLight) light).setDirection(spatial.getWorldRotation().multLocal(vars.vect1.set(Vector3f.UNIT_Y).multLocal(-1))); } vars.release(); }
Example #3
Source File: TestSpotLightTerrain.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { makeTerrain(); flyCam.setMoveSpeed(50); sl = new SpotLight(); sl.setSpotRange(100); sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD); sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD); sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f)); sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f)); rootNode.addLight(sl); AmbientLight ambLight = new AmbientLight(); ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f)); rootNode.addLight(ambLight); cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f)); cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f)); sl.setDirection(cam.getDirection()); sl.setPosition(cam.getLocation()); }
Example #4
Source File: LightControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void spatialToLight(Light light) { final Vector3f worldTranslation = spatial.getWorldTranslation(); if (light instanceof PointLight) { ((PointLight) light).setPosition(worldTranslation); return; } final TempVars vars = TempVars.get(); final Vector3f vec = vars.vect1; if (light instanceof DirectionalLight) { ((DirectionalLight) light).setDirection(vec.set(worldTranslation).multLocal(-1.0f)); } if (light instanceof SpotLight) { final SpotLight spotLight = (SpotLight) light; spotLight.setPosition(worldTranslation); spotLight.setDirection(spatial.getWorldRotation().multLocal(vec.set(Vector3f.UNIT_Y).multLocal(-1))); } vars.release(); }
Example #5
Source File: TestSpotLightTerrain.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { makeTerrain(); flyCam.setMoveSpeed(50); sl = new SpotLight(); sl.setSpotRange(100); sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD); sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD); sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f)); sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f)); rootNode.addLight(sl); AmbientLight ambLight = new AmbientLight(); ambLight.setColor(ColorRGBA.Black); rootNode.addLight(ambLight); cam.setLocation(new Vector3f(-41.219646f, 0.8363f, -171.67267f)); cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f)); sl.setDirection(cam.getDirection()); sl.setPosition(cam.getLocation()); }
Example #6
Source File: JmeSpotLight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override protected Sheet createSheet() { //TODO: multithreading.. Sheet sheet = super.createSheet(); Sheet.Set set = Sheet.createPropertiesSet(); set.setDisplayName("SpotLight"); set.setName(SpotLight.class.getName()); SpotLight obj = spotLight; if (obj == null) { return sheet; } createFields(SpotLight.class, set, obj); sheet.put(set); return sheet; }
Example #7
Source File: TestJaime.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupLights() { AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1)); rootNode.addLight(al); SpotLight sl = new SpotLight(); sl.setColor(ColorRGBA.White.mult(1.0f)); sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f)); sl.setDirection(sl.getPosition().mult(-1)); sl.setSpotOuterAngle(0.1f); sl.setSpotInnerAngle(0.004f); rootNode.addLight(sl); //pointlight to fake indirect light coming from the ground PointLight pl = new PointLight(); pl.setColor(ColorRGBA.White.mult(1.5f)); pl.setPosition(new Vector3f(0, 0, 1)); pl.setRadius(2); rootNode.addLight(pl); SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024); shadows.setLight(sl); shadows.setShadowIntensity(0.3f); shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8); viewPort.addProcessor(shadows); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);; fpp.addFilter(filter); fpp.addFilter(new FXAAFilter()); fpp.addFilter(new FXAAFilter()); viewPort.addProcessor(fpp); }
Example #8
Source File: SceneLoader.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void parseLightSpotLightRange(Attributes attribs) throws SAXException { checkTopNode("light"); float outer = SAXUtil.parseFloat(attribs.getValue("outer")); float inner = SAXUtil.parseFloat(attribs.getValue("inner")); if (!(light instanceof SpotLight)) { throw new SAXException("dotScene parse error: spotLightRange " + "can only appear under 'spot' light elements"); } SpotLight sl = (SpotLight) light; sl.setSpotInnerAngle(inner * 0.5f); sl.setSpotOuterAngle(outer * 0.5f); }
Example #9
Source File: SceneLoader.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void parseLightAttenuation(Attributes attribs) throws SAXException { // NOTE: Derives range based on "linear" if it is used solely // for the attenuation. Otherwise derives it from "range" checkTopNode("light"); if (light instanceof PointLight || light instanceof SpotLight) { float range = parseFloat(attribs.getValue("range")); float constant = parseFloat(attribs.getValue("constant")); float linear = parseFloat(attribs.getValue("linear")); String quadraticStr = attribs.getValue("quadratic"); if (quadraticStr == null) { quadraticStr = attribs.getValue("quadric"); } float quadratic = parseFloat(quadraticStr); if (constant == 1 && quadratic == 0 && linear > 0) { range = 1f / linear; } if (light instanceof PointLight) { ((PointLight) light).setRadius(range); } else { ((SpotLight) light).setSpotRange(range); } } }
Example #10
Source File: SceneLoader.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void parseLightNormal(Attributes attribs) throws SAXException { checkTopNode("light"); // SpotLight will be supporting a direction-normal, too. if (light instanceof DirectionalLight) { ((DirectionalLight) light).setDirection(parseVector3(attribs)); } else if (light instanceof SpotLight) { ((SpotLight) light).setDirection(parseVector3(attribs)); } }
Example #11
Source File: TestSpotLight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupLighting(){ AmbientLight al=new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.8f)); rootNode.addLight(al); spot=new SpotLight(); spot.setSpotRange(1000); spot.setSpotInnerAngle(5*FastMath.DEG_TO_RAD); spot.setSpotOuterAngle(10*FastMath.DEG_TO_RAD); spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); spot.setDirection(lightTarget.subtract(spot.getPosition())); spot.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(spot); // PointLight pl=new PointLight(); // pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); // pl.setRadius(1000); // pl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(pl); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f)); lightMdl.setLocalScale(5); rootNode.attachChild(lightMdl); // DirectionalLight dl = new DirectionalLight(); // dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f))); // dl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(dl); }
Example #12
Source File: SceneComposerToolController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * Adds a marker for the light to the scene if it does not exist yet */ public void addLightMarker(Light light) { if (!(light instanceof PointLight) && !(light instanceof SpotLight)) return; // only handle point and spot lights Spatial s = nonSpatialMarkersNode.getChild(light.getName()); if (s != null) { // update location maybe? Remove old and replace with new? return; } LightMarker lm = new LightMarker(light); nonSpatialMarkersNode.attachChild(lm); }
Example #13
Source File: SpotLightShadowRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); zFarOverride = ic.readInt("zFarOverride", 0); light = (SpotLight) ic.readSavable("light", null); fadeInfo = (Vector2f) ic.readSavable("fadeInfo", null); fadeLength = ic.readFloat("fadeLength", 0f); init((int) shadowMapSize); }
Example #14
Source File: SceneComposerToolController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void setLocalTranslation(Vector3f location) { super.setLocalTranslation(location); if (light instanceof PointLight) ((PointLight)light).setPosition(location); else if (light instanceof SpotLight) ((SpotLight)light).setPosition(location); }
Example #15
Source File: SceneComposerToolController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void setLocalTranslation(float x, float y, float z) { super.setLocalTranslation(x, y, z); if (light instanceof PointLight) ((PointLight)light).setPosition(new Vector3f(x,y,z)); else if (light instanceof SpotLight) ((SpotLight)light).setPosition(new Vector3f(x,y,z)); }
Example #16
Source File: StaticPassLightingLogic.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public Shader makeCurrent(AssetManager assetManager, RenderManager renderManager, EnumSet<Caps> rendererCaps, LightList lights, DefineList defines) { // TODO: if it ever changes that render isn't called // right away with the same geometry after makeCurrent, it would be // a problem. // Do a radix sort. tempDirLights.clear(); tempPointLights.clear(); tempSpotLights.clear(); for (Light light : lights) { switch (light.getType()) { case Directional: tempDirLights.add((DirectionalLight) light); break; case Point: tempPointLights.add((PointLight) light); break; case Spot: tempSpotLights.add((SpotLight) light); break; } } defines.set(numDirLightsDefineId, tempDirLights.size()); defines.set(numPointLightsDefineId, tempPointLights.size()); defines.set(numSpotLightsDefineId, tempSpotLights.size()); return techniqueDef.getShader(assetManager, rendererCaps, defines); }
Example #17
Source File: SpotLightTreeNode.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @FromAnyThread public @NotNull String getName() { final SpotLight element = getElement(); final String name = element.getName(); return StringUtils.isEmpty(name) ? Messages.MODEL_FILE_EDITOR_NODE_SPOT_LIGHT : name; }
Example #18
Source File: SceneLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void parseLightSpotLightRange(Attributes attribs) throws SAXException { checkTopNode("light"); float outer = SAXUtil.parseFloat(attribs.getValue("outer")); float inner = SAXUtil.parseFloat(attribs.getValue("inner")); if (!(light instanceof SpotLight)) { throw new SAXException("dotScene parse error: spotLightRange " + "can only appear under 'spot' light elements"); } SpotLight sl = (SpotLight) light; sl.setSpotInnerAngle(inner * 0.5f); sl.setSpotOuterAngle(outer * 0.5f); }
Example #19
Source File: SceneLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void parseLightAttenuation(Attributes attribs) throws SAXException { // NOTE: Derives range based on "linear" if it is used solely // for the attenuation. Otherwise derives it from "range" checkTopNode("light"); if (light instanceof PointLight || light instanceof SpotLight) { float range = parseFloat(attribs.getValue("range")); float constant = parseFloat(attribs.getValue("constant")); float linear = parseFloat(attribs.getValue("linear")); String quadraticStr = attribs.getValue("quadratic"); if (quadraticStr == null) { quadraticStr = attribs.getValue("quadric"); } float quadratic = parseFloat(quadraticStr); if (constant == 1 && quadratic == 0 && linear > 0) { range = 1f / linear; } if (light instanceof PointLight) { ((PointLight) light).setRadius(range); } else { ((SpotLight) light).setSpotRange(range); } } }
Example #20
Source File: SceneLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void parseLightNormal(Attributes attribs) throws SAXException { checkTopNode("light"); // SpotLight will be supporting a direction-normal, too. if (light instanceof DirectionalLight) { ((DirectionalLight) light).setDirection(parseVector3(attribs)); } else if (light instanceof SpotLight) { ((SpotLight) light).setDirection(parseVector3(attribs)); } }
Example #21
Source File: SceneComposerToolController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override protected void controlUpdate(float f) { super.controlUpdate(f); LightMarker marker = (LightMarker) getSpatial(); if (marker != null) { if (marker.getLight() instanceof PointLight) { marker.setLocalTranslation(((PointLight)marker.getLight()).getPosition()); } else if (marker.getLight() instanceof SpotLight) { marker.setLocalTranslation(((SpotLight)marker.getLight()).getPosition()); } } }
Example #22
Source File: CreateSpotLightAction.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @FxThread protected @NotNull Light createLight() { final SpotLight spotLight = new SpotLight(); spotLight.setName(Messages.MODEL_NODE_TREE_ACTION_SPOT_LIGHT); return spotLight; }
Example #23
Source File: TestSpotLight.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupLighting(){ AmbientLight al=new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.02f)); rootNode.addLight(al); spot=new SpotLight(); spot.setSpotRange(1000); spot.setSpotInnerAngle(5*FastMath.DEG_TO_RAD); spot.setSpotOuterAngle(10*FastMath.DEG_TO_RAD); spot.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); spot.setDirection(lightTarget.subtract(spot.getPosition())); spot.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(spot); // PointLight pl=new PointLight(); // pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); // pl.setRadius(1000); // pl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(pl); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f)); lightMdl.setLocalScale(5); rootNode.attachChild(lightMdl); // DirectionalLight dl = new DirectionalLight(); // dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f))); // dl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(dl); }
Example #24
Source File: NewLightPopup.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void actionPerformed(ActionEvent e) { SceneApplication.getApplication().enqueue(new Callable<Void>() { public Void call() throws Exception { SpotLight light = new SpotLight(); light.setColor(ColorRGBA.White); node.addLight(light); addLightUndo(node, light); setModified(); return null; } }); }
Example #25
Source File: Material.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * Uploads the lights in the light list as two uniform arrays.<br/><br/> * * <p> * <code>uniform vec4 g_LightColor[numLights];</code><br/> * // g_LightColor.rgb is the diffuse/specular color of the light.<br/> * // g_Lightcolor.a is the type of light, 0 = Directional, 1 = Point, <br/> * // 2 = Spot. <br/> * <br/> * <code>uniform vec4 g_LightPosition[numLights];</code><br/> * // g_LightPosition.xyz is the position of the light (for point lights)<br/> * // or the direction of the light (for directional lights).<br/> * // g_LightPosition.w is the inverse radius (1/r) of the light (for attenuation) <br/> * </p> */ protected void updateLightListUniforms(Shader shader, Geometry g, int numLights) { if (numLights == 0) { // this shader does not do lighting, ignore. return; } LightList lightList = g.getWorldLightList(); Uniform lightColor = shader.getLightColorUniform(); Uniform lightPos = shader.getLightPositionUniform(); Uniform lightDir = shader.getLightDirectionUniform(); lightColor.setVector4Length(numLights); lightPos.setVector4Length(numLights); lightDir.setVector4Length(numLights); Uniform ambientColor = shader.getAmbientColorUniform(); ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); int lightIndex = 0; for (int i = 0; i < numLights; i++) { if (lightList.size() <= i) { lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); lightPos.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); } else { Light l = lightList.get(i); ColorRGBA color = l.getColor(); lightColor.setVector4InArray(color.getRed(), color.getGreen(), color.getBlue(), l.getType().getId(), i); switch (l.getType()) { case Directional: DirectionalLight dl = (DirectionalLight) l; Vector3f dir = dl.getDirection(); lightPos.setVector4InArray(dir.getX(), dir.getY(), dir.getZ(), -1, lightIndex); break; case Point: PointLight pl = (PointLight) l; Vector3f pos = pl.getPosition(); float invRadius = pl.getInvRadius(); lightPos.setVector4InArray(pos.getX(), pos.getY(), pos.getZ(), invRadius, lightIndex); break; case Spot: SpotLight sl = (SpotLight) l; Vector3f pos2 = sl.getPosition(); Vector3f dir2 = sl.getDirection(); float invRange = sl.getInvSpotRange(); float spotAngleCos = sl.getPackedAngleCos(); lightPos.setVector4InArray(pos2.getX(), pos2.getY(), pos2.getZ(), invRange, lightIndex); lightDir.setVector4InArray(dir2.getX(), dir2.getY(), dir2.getZ(), spotAngleCos, lightIndex); break; case Ambient: // skip this light. Does not increase lightIndex continue; default: throw new UnsupportedOperationException("Unknown type of light: " + l.getType()); } } lightIndex++; } while (lightIndex < numLights) { lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); lightPos.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); lightIndex++; } }
Example #26
Source File: JmeSpotLight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public Class getExplorerObjectClass() { return SpotLight.class; }
Example #27
Source File: JmeSpotLight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public JmeSpotLight(Spatial spatial, SpotLight spotLight) { super(spatial, spotLight); this.spotLight = spotLight; lookupContents.add(spotLight); setName("SpotLight"); }
Example #28
Source File: LightPropertyBuilder.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@FxThread private void buildForSpotLight(@NotNull final SpotLight light, @NotNull final VBox container, @NotNull final ModelChangeConsumer changeConsumer) { final Vector3f direction = light.getDirection().clone(); final Vector3f position = light.getPosition().clone(); final float innerAngle = light.getSpotInnerAngle(); final float outerAngle = light.getSpotOuterAngle(); final float range = light.getSpotRange(); final DirectionLightPropertyControl<SpotLight> directionControl = new DirectionLightPropertyControl<>(direction, Messages.MODEL_PROPERTY_DIRECTION, changeConsumer); directionControl.setApplyHandler(SpotLight::setDirection); directionControl.setSyncHandler(SpotLight::getDirection); directionControl.setEditObject(light); final Vector3fPropertyControl<ModelChangeConsumer, SpotLight> positionControl = new Vector3fPropertyControl<>(position, Messages.MODEL_PROPERTY_LOCATION, changeConsumer); positionControl.setApplyHandler(SpotLight::setPosition); positionControl.setSyncHandler(SpotLight::getPosition); positionControl.setEditObject(light); final FloatPropertyControl<ModelChangeConsumer, SpotLight> rangeControl = new FloatPropertyControl<>(range, Messages.MODEL_PROPERTY_RADIUS, changeConsumer); rangeControl.setApplyHandler(SpotLight::setSpotRange); rangeControl.setSyncHandler(SpotLight::getSpotRange); rangeControl.setMinMax(0, Integer.MAX_VALUE); rangeControl.setEditObject(light); final FloatPropertyControl<ModelChangeConsumer, SpotLight> innerAngleControl = new FloatPropertyControl<>(innerAngle, Messages.MODEL_PROPERTY_INNER_ANGLE, changeConsumer); innerAngleControl.setApplyHandler(SpotLight::setSpotInnerAngle); innerAngleControl.setSyncHandler(SpotLight::getSpotInnerAngle); innerAngleControl.setMinMax(0F, FastMath.HALF_PI); innerAngleControl.setScrollPower(1F); innerAngleControl.setEditObject(light); final FloatPropertyControl<ModelChangeConsumer, SpotLight> outerAngleControl = new FloatPropertyControl<>(outerAngle, Messages.MODEL_PROPERTY_OUTER_ANGLE, changeConsumer); outerAngleControl.setApplyHandler(SpotLight::setSpotOuterAngle); outerAngleControl.setSyncHandler(SpotLight::getSpotOuterAngle); outerAngleControl.setMinMax(0F, FastMath.HALF_PI); outerAngleControl.setScrollPower(1F); outerAngleControl.setEditObject(light); FXUtils.addToPane(directionControl, container); FXUtils.addToPane(positionControl, container); buildSplitLine(container); FXUtils.addToPane(rangeControl, container); FXUtils.addToPane(innerAngleControl, container); FXUtils.addToPane(outerAngleControl, container); }
Example #29
Source File: TestShadowBug.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(100f); rootNode.attachChild(makeFloor()); Node characters = new Node("Characters"); characters.setShadowMode(ShadowMode.Cast); rootNode.attachChild(characters); Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(200.0f, -6f, 200f); golem.setShadowMode(ShadowMode.CastAndReceive); characters.attachChild(golem); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-1f, -1f, 1f)); sun.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(sun); characters.addLight(sun); SpotLight spot = new SpotLight(); spot.setSpotRange(13f); // distance spot.setSpotInnerAngle(15f * FastMath.DEG_TO_RAD); // inner light cone (central beam) spot.setSpotOuterAngle(20f * FastMath.DEG_TO_RAD); // outer light cone (edge of the light) spot.setColor(ColorRGBA.White.mult(1.3f)); // light color spot.setPosition(new Vector3f(192.0f, -1f, 192f)); spot.setDirection(new Vector3f(1, -0.5f, 1)); rootNode.addLight(spot); PointLight lamp_light = new PointLight(); lamp_light.setColor(ColorRGBA.Yellow); lamp_light.setRadius(20f); lamp_light.setPosition(new Vector3f(210.0f, 0f, 210f)); rootNode.addLight(lamp_light); SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512); slsr.setLight(spot); slsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest); slsr.setShadowIntensity(0.6f); viewPort.addProcessor(slsr); PointLightShadowRenderer plsr = new PointLightShadowRenderer(assetManager, 512); plsr.setLight(lamp_light); plsr.setShadowIntensity(0.6f); plsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest); viewPort.addProcessor(plsr); viewPort.getCamera().setLocation(new Vector3f(192.0f, 10f, 192f)); float[] angles = new float[]{3.14f/2, 3.14f/2, 0}; viewPort.getCamera().setRotation(new Quaternion(angles)); }
Example #30
Source File: TestSpotLightShadows.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public void setupLighting() { AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(0.02f)); rootNode.addLight(al); rootNode.setShadowMode(ShadowMode.CastAndReceive); spot = new SpotLight(); spot.setSpotRange(1000); spot.setSpotInnerAngle(5f * FastMath.DEG_TO_RAD); spot.setSpotOuterAngle(10 * FastMath.DEG_TO_RAD); spot.setPosition(new Vector3f(70.70334f, 34.013165f, 27.1017f)); spot.setDirection(lightTarget.subtract(spot.getPosition()).normalizeLocal()); spot.setColor(ColorRGBA.White.mult(2)); rootNode.addLight(spot); // PointLight pl=new PointLight(); // pl.setPosition(new Vector3f(77.70334f, 34.013165f, 27.1017f)); // pl.setRadius(1000); // pl.setColor(ColorRGBA.White.mult(2)); // rootNode.addLight(pl); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); lightMdl.setLocalTranslation(new Vector3f(77.70334f, 34.013165f, 27.1017f)); lightMdl.setLocalScale(5); rootNode.attachChild(lightMdl); // DirectionalLight dl = new DirectionalLight(); // dl.setDirection(lightTarget.subtract(new Vector3f(77.70334f, 34.013165f, 27.1017f))); // dl.setColor(ColorRGBA.White.mult(0.7f)); // rootNode.addLight(dl); final SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512); slsr.setLight(spot); slsr.setShadowIntensity(0.5f); slsr.setShadowZExtend(100); slsr.setShadowZFadeLength(5); slsr.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON); viewPort.addProcessor(slsr); SpotLightShadowFilter slsf = new SpotLightShadowFilter(assetManager, 512); slsf.setLight(spot); slsf.setShadowIntensity(0.5f); slsf.setShadowZExtend(100); slsf.setShadowZFadeLength(5); slsf.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON); slsf.setEnabled(false); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(slsf); viewPort.addProcessor(fpp); ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort); inputManager.addListener(new ActionListener() { @Override public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("stop") && isPressed) { stop = !stop; // slsr.displayFrustum(); System.out.println("pos : " + spot.getPosition()); System.out.println("dir : " + spot.getDirection()); } } }, "stop"); inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_1)); flyCam.setDragToRotate(true); }