com.badlogic.ashley.core.Engine Java Examples
The following examples show how to use
com.badlogic.ashley.core.Engine.
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Example #1
Source File: IntervalIteratingTest.java From ashley with Apache License 2.0 | 6 votes |
@Test public void intervalSystem () { Engine engine = new Engine(); IntervalIteratingSystemSpy intervalSystemSpy = new IntervalIteratingSystemSpy(); ImmutableArray<Entity> entities = engine.getEntitiesFor(Family.all(IntervalComponentSpy.class).get()); ComponentMapper<IntervalComponentSpy> im = ComponentMapper.getFor(IntervalComponentSpy.class); engine.addSystem(intervalSystemSpy); for (int i = 0; i < 10; ++i) { Entity entity = new Entity(); entity.add(new IntervalComponentSpy()); engine.addEntity(entity); } for (int i = 1; i <= 10; ++i) { engine.update(deltaTime); for (int j = 0; j < entities.size(); ++j) { assertEquals(i / 2, im.get(entities.get(j)).numUpdates); } } }
Example #2
Source File: PooledEntityDeleterSystem.java From entity-system-benchmarks with Apache License 2.0 | 6 votes |
@Override public void addedToEngine(Engine engine) { this.engine = (PooledEngine) engine; entities = engine.getEntitiesFor(Family.all(PlainPosition.class).get()); // engine.addEntityListener(new EntityListener() { // // @Override // public void entityRemoved(Entity entity) { // entities.remove(entity.getIndex()); // } // // @Override // public void entityAdded(Entity entity) { // entities.put(entity.getIndex(), entity); // } // }); for (int i = 0; ENTITY_COUNT > i; i++) createEntity(); }
Example #3
Source File: EntityManglerSystem.java From entity-system-benchmarks with Apache License 2.0 | 6 votes |
@Override public void addedToEngine(Engine engine) { for (int i = 0; permutations.length > i; i++) { Array<Class<? extends Component>> components = new Array<Class<? extends Component>>(); for (int classIndex = 0, s = (int)(rng.nextFloat() * 7) + 3; s > classIndex; classIndex++) { components.add(types.get((int)(rng.nextFloat() * types.size))); } permutations[i] = components; } this.engine = engine; entities = engine.getEntitiesFor(Family.all().get()); for (int i = 0; ENTITY_COUNT > i; i++) createEntity(); }
Example #4
Source File: EntityDeleterSystem.java From entity-system-benchmarks with Apache License 2.0 | 6 votes |
@Override public void addedToEngine(Engine engine) { this.engine = engine; entities = engine.getEntitiesFor(Family.all(PlainPosition.class).get()); // engine.addEntityListener(new EntityListener() { // // @Override // public void entityRemoved(Entity entity) { // engine.remove(entity.getIndex()); // } // // @Override // public void entityAdded(Entity entity) { // entities.put(entity.getIndex(), entity); // } // }); for (int i = 0; ENTITY_COUNT > i; i++) createEntity(); }
Example #5
Source File: WorldManager.java From xibalba with MIT License | 5 votes |
/** * Setup a whole bunch of shit. */ public static void setup() { engine = new Engine(); log = new ActionLog(); world = new World(); tweens = new Array<>(); entityFactory = new EntityFactory(); inputHelpers = new InputHelpers(); mapHelpers = new MapHelpers(); entityHelpers = new EntityHelpers(); itemHelpers = new ItemHelpers(); combatHelpers = new CombatHelpers(); executeTurn = false; turnCount = 0; // Setup engine (systems are run in order added) engine.addSystem(new AttributesSystem()); engine.addSystem(new AbilitiesSystem()); engine.addSystem(new MouseMovementSystem()); engine.addSystem(new ExploreSystem()); engine.addSystem(new BrainSystem()); engine.addSystem(new RangeSystem()); engine.addSystem(new MeleeSystem()); engine.addSystem(new MovementSystem()); engine.addSystem(new TileEffectSystem()); engine.addSystem(new EncumberedSystem()); engine.addSystem(new CharmedSystem()); engine.addSystem(new CrippledSystem()); engine.addSystem(new BleedingSystem()); engine.addSystem(new BurningSystem()); engine.addSystem(new DrowningSystem()); engine.addSystem(new StuckSystem()); engine.addSystem(new PoisonedSystem()); engine.addSystem(new SickSystem()); engine.addSystem(new WetSystem()); engine.addSystem(new DeathSystem()); }
Example #6
Source File: IntervalSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test public void intervalSystem () { Engine engine = new Engine(); IntervalSystemSpy intervalSystemSpy = new IntervalSystemSpy(); engine.addSystem(intervalSystemSpy); for (int i = 1; i <= 10; ++i) { engine.update(deltaTime); assertEquals(i / 2, intervalSystemSpy.numUpdates); } }
Example #7
Source File: SortedIteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test public void entityOrder () { Engine engine = new Engine(); final Family family = Family.all(OrderComponent.class).get(); final SortedIteratingSystemMock system = new SortedIteratingSystemMock(family); engine.addSystem(system); Entity a = createOrderEntity("A", 0); Entity b = createOrderEntity("B", 1); Entity c = createOrderEntity("C", 3); Entity d = createOrderEntity("D", 2); engine.addEntity(a); engine.addEntity(b); engine.addEntity(c); system.expectedNames.addLast("A"); system.expectedNames.addLast("B"); system.expectedNames.addLast("C"); engine.update(0); engine.addEntity(d); system.expectedNames.addLast("A"); system.expectedNames.addLast("B"); system.expectedNames.addLast("D"); system.expectedNames.addLast("C"); engine.update(0); orderMapper.get(a).zLayer = 3; orderMapper.get(b).zLayer = 2; orderMapper.get(c).zLayer = 1; orderMapper.get(d).zLayer = 0; system.forceSort(); system.expectedNames.addLast("D"); system.expectedNames.addLast("C"); system.expectedNames.addLast("B"); system.expectedNames.addLast("A"); engine.update(0); }
Example #8
Source File: SortedIteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test @SuppressWarnings("unchecked") public void shouldIterateEntitiesWithCorrectFamily () { final Engine engine = new Engine(); final Family family = Family.all(OrderComponent.class, ComponentB.class).get(); final SortedIteratingSystemMock system = new SortedIteratingSystemMock(family); final Entity e = new Entity(); engine.addSystem(system); engine.addEntity(e); // When entity has OrderComponent e.add(new OrderComponent("A", 0)); engine.update(deltaTime); // When entity has OrderComponent and ComponentB e.add(new ComponentB()); system.expectedNames.addLast("A"); engine.update(deltaTime); // When entity has OrderComponent, ComponentB and ComponentC e.add(new ComponentC()); system.expectedNames.addLast("A"); engine.update(deltaTime); // When entity has ComponentB and ComponentC e.remove(OrderComponent.class); e.add(new ComponentC()); engine.update(deltaTime); }
Example #9
Source File: IteratingSystemTest.java From ashley with Apache License 2.0 | 5 votes |
@Test @SuppressWarnings("unchecked") public void shouldIterateEntitiesWithCorrectFamily () { final Engine engine = new Engine(); final Family family = Family.all(ComponentA.class, ComponentB.class).get(); final IteratingSystemMock system = new IteratingSystemMock(family); final Entity e = new Entity(); engine.addSystem(system); engine.addEntity(e); // When entity has ComponentA e.add(new ComponentA()); engine.update(deltaTime); assertEquals(0, system.numUpdates); // When entity has ComponentA and ComponentB system.numUpdates = 0; e.add(new ComponentB()); engine.update(deltaTime); assertEquals(1, system.numUpdates); // When entity has ComponentA, ComponentB and ComponentC system.numUpdates = 0; e.add(new ComponentC()); engine.update(deltaTime); assertEquals(1, system.numUpdates); // When entity has ComponentB and ComponentC system.numUpdates = 0; e.remove(ComponentA.class); e.add(new ComponentC()); engine.update(deltaTime); assertEquals(0, system.numUpdates); }
Example #10
Source File: SortedIteratingSystem.java From ashley with Apache License 2.0 | 5 votes |
@Override public void addedToEngine (Engine engine) { ImmutableArray<Entity> newEntities = engine.getEntitiesFor(family); sortedEntities.clear(); if (newEntities.size() > 0) { for (int i = 0; i < newEntities.size(); ++i) { sortedEntities.add(newEntities.get(i)); } sortedEntities.sort(comparator); } shouldSort = false; engine.addEntityListener(family, this); }
Example #11
Source File: CollisionSystem.java From ashley-superjumper with Apache License 2.0 | 5 votes |
@Override public void addedToEngine(Engine engine) { this.engine = engine; bobs = engine.getEntitiesFor(Family.all(BobComponent.class, BoundsComponent.class, TransformComponent.class, StateComponent.class).get()); coins = engine.getEntitiesFor(Family.all(CoinComponent.class, BoundsComponent.class).get()); squirrels = engine.getEntitiesFor(Family.all(SquirrelComponent.class, BoundsComponent.class).get()); springs = engine.getEntitiesFor(Family.all(SpringComponent.class, BoundsComponent.class, TransformComponent.class).get()); castles = engine.getEntitiesFor(Family.all(CastleComponent.class, BoundsComponent.class).get()); platforms = engine.getEntitiesFor(Family.all(PlatformComponent.class, BoundsComponent.class, TransformComponent.class).get()); }
Example #12
Source File: InsertRemoveBenchmark.java From entity-system-benchmarks with Apache License 2.0 | 5 votes |
@Setup public void init() throws Exception { engine = new Engine(); engine.addSystem(new EntityManglerSystem(SEED, entityCount)); engine.addSystem(new CompSystemA()); engine.addSystem(new CompSystemB()); engine.addSystem(new CompSystemC()); engine.addSystem(new CompSystemD()); }
Example #13
Source File: BaselineBenchmark.java From entity-system-benchmarks with Apache License 2.0 | 5 votes |
@Setup public void init() { engine = new Engine(); engine.addSystem(new EntityDeleterSystem(SEED, entityCount, PlainPosition.class, PlainStructComponentA.class)); engine.addSystem(new BaselinePositionSystem()); engine.addSystem(new BaselinePositionSystem2()); engine.addSystem(new BaselinePositionSystem3()); }
Example #14
Source File: PlainComponentBenchmark.java From entity-system-benchmarks with Apache License 2.0 | 5 votes |
@Setup public void init() { engine = new Engine(); engine.addSystem(new PlainPositionSystem()); engine.addSystem(new PlainPositionSystem2()); engine.addSystem(new PlainPositionSystem3()); engine.addSystem(new EntityDeleterSystem(JmhSettings.SEED, entityCount, PlainPosition.class, PlainStructComponentA.class)); }
Example #15
Source File: MarketSystem.java From StockSimulator with GNU General Public License v2.0 | 5 votes |
@Override public void addedToEngine(Engine engine) { this.engine = engine; this.marketItemFamily = Family.all(MarketItemComponent.class, MarketVolatilityComponent.class, PriceComponent.class, PriceHistoryComponent.class).get(); playerFamily = Family.all(WalletComponent.class, NameComponent.class, InventoryComponent.class).get(); this.gameStateFamily = Family.all(GameStateComponent.class).get(); this.stockImpactEventComponent = Family.all(StockImpactEventComponent.class).get(); }
Example #16
Source File: WorldBuilder.java From Pacman_libGdx with MIT License | 5 votes |
public WorldBuilder(TiledMap tiledMap, Engine engine, World world, RayHandler rayHandler) { this.tiledMap = tiledMap; this.engine = engine; this.world = world; this.rayHandler = rayHandler; assetManager = GameManager.instance.assetManager; actorAtlas = assetManager.get("images/actors.pack", TextureAtlas.class); }
Example #17
Source File: SystemPriorityTest.java From ashley with Apache License 2.0 | 5 votes |
public static void main (String[] args) { Engine engine = new Engine(); engine.addSystem(new SystemA(10)); engine.addSystem(new SystemB(5)); engine.addSystem(new SystemA(2)); engine.update(0); }
Example #18
Source File: BasicTest.java From ashley with Apache License 2.0 | 4 votes |
@Override public void addedToEngine (Engine engine) { entities = engine.getEntitiesFor(Family.all(PositionComponent.class, MovementComponent.class).get()); log("MovementSystem added to engine."); }
Example #19
Source File: BasicTest.java From ashley with Apache License 2.0 | 4 votes |
@Override public void removedFromEngine (Engine engine) { log("PositionSystem removed from engine."); entities = null; }
Example #20
Source File: BasicTest.java From ashley with Apache License 2.0 | 4 votes |
@Override public void addedToEngine (Engine engine) { entities = engine.getEntitiesFor(Family.all(PositionComponent.class).get()); log("PositionSystem added to engine."); }
Example #21
Source File: AshleyBenchmark.java From ashley with Apache License 2.0 | 4 votes |
private static Engine prepareEngine (int numEntities) { Engine engine = new Engine(); engine.addSystem(new MovementSystem()); engine.addSystem(new StateSystem()); engine.addSystem(new CollisionSystem()); engine.addSystem(new RemovalSystem()); for (int i = 0; i < numEntities; ++i) { Entity entity = new Entity(); if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) { PositionComponent pos = new PositionComponent(); pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS); pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS); entity.add(pos); } if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) { MovementComponent mov = new MovementComponent(); mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL); mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL); mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC); mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC); entity.add(mov); } if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) { RadiusComponent rad = new RadiusComponent(); rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS); entity.add(rad); } if (Constants.shouldHaveComponent(ComponentType.STATE, i)) { entity.add(new StateComponent()); } engine.addEntity(entity); } return engine; }
Example #22
Source File: AshleyBenchmark.java From ashley with Apache License 2.0 | 4 votes |
private void runEngineTest (Engine engine) { for (int i = 0; i < Constants.FRAMES; ++i) { engine.update(Constants.DELTA_TIME); } }
Example #23
Source File: RemovalSystem.java From ashley with Apache License 2.0 | 4 votes |
@Override public void addedToEngine (Engine engine) { entities = engine.getEntitiesFor(Family.all(RemovalComponent.class).get()); }
Example #24
Source File: BasicTest.java From ashley with Apache License 2.0 | 4 votes |
@Override public void removedFromEngine (Engine engine) { log("MovementSystem removed from engine."); entities = null; }
Example #25
Source File: CollisionSystem.java From ashley with Apache License 2.0 | 4 votes |
@Override public void addedToEngine (Engine engine) { entities = engine.getEntitiesFor(Family.all(RadiusComponent.class).get()); }
Example #26
Source File: RenderSystem.java From ashley with Apache License 2.0 | 4 votes |
@Override public void addedToEngine (Engine engine) { entities = engine.getEntitiesFor(Family.all(PositionComponent.class, VisualComponent.class).get()); }
Example #27
Source File: ExploreSystem.java From xibalba with MIT License | 4 votes |
/** * Triggers when this system is added to Ashley engine. * * @param engine An instance of the engine */ public void addedToEngine(Engine engine) { entities = engine.getEntitiesFor( Family.all(PlayerComponent.class, ExploreComponent.class).get() ); }
Example #28
Source File: SortedIteratingSystemTest.java From ashley with Apache License 2.0 | 4 votes |
@Override public void addedToEngine (Engine engine) { super.addedToEngine(engine); this.engine = engine; }
Example #29
Source File: IteratingSystemTest.java From ashley with Apache License 2.0 | 4 votes |
@Override public void addedToEngine (Engine engine) { super.addedToEngine(engine); }
Example #30
Source File: IteratingSystem.java From ashley with Apache License 2.0 | 4 votes |
@Override public void removedFromEngine (Engine engine) { entities = null; }