com.badlogic.gdx.graphics.Camera Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.Camera.
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Example #1
Source File: RendererSystem.java From Entitas-Java with MIT License | 6 votes |
public RendererSystem(Entitas entitas, Camera cam, Batch batch, World world) { this.physics = world; this.cam = cam; this.batch = batch; this.entitas = entitas; _groupTextureView = entitas.game.getGroup(GameMatcher.TextureView()); this.debugShapeRenderer = new ShapeRenderer(); this.debugRenderer = new Box2DDebugRenderer(DRAW_BOX2D_BODIES, DRAW_BOX2D_JOINTS, DRAW_BOX2D_ABBs, DRAW_BOX2D_INACTIVE_BODIES, DRAW_BOX2D_VELOCITIES, DRAW_BOX2D_CONTACTS); debugRenderer.setDrawAABBs(DRAW_BOX2D_ABBs); debugRenderer.setDrawBodies(DRAW_BOX2D_BODIES); debugRenderer.setDrawContacts(DRAW_BOX2D_CONTACTS); debugRenderer.setDrawInactiveBodies(DRAW_BOX2D_INACTIVE_BODIES); debugRenderer.setDrawJoints(DRAW_BOX2D_JOINTS); debugRenderer.setDrawVelocities(DRAW_BOX2D_VELOCITIES); this.inputs = entitas.input.getGroup(InputMatcher.Input()); }
Example #2
Source File: SplashState.java From Entitas-Java with MIT License | 6 votes |
@Override public void initialize() { // Input Camera camera = engine.getManager(BaseSceneManager.class).getDefaultCamera(); Batch batch = engine.getManager(BaseSceneManager.class).getBatch(); BitmapFont font = engine.getManager(BaseGUIManager.class).getDefaultFont(); systems.add(new DelaySystem(context.core)) .add(new RendererSystem(context.core, engine.sr, camera, batch, font)); Texture texture = assetsManager.getTexture(splash); context.core.createEntity() .addTextureView("Pong", new TextureRegion(texture, 0, 0, texture.getWidth(), texture.getHeight()), new Vector2(), 0, Pong.SCREEN_HEIGHT, Pong.SCREEN_WIDTH) .addDelay(3); }
Example #3
Source File: CameraShake.java From xibalba with MIT License | 6 votes |
/** * Called each frame to handle the shaking. * * @param delta Time since last frame * @param camera Camera to shake * @param position Position to snap back to afterwards */ public void update(float delta, Camera camera, Vector2 position) { if (currentTime <= time) { currentPower = power * ((time - currentTime) / time); float posX = (random.nextFloat() - 0.5f) * 2 * currentPower; float posY = (random.nextFloat() - 0.5f) * 2 * currentPower; camera.translate(-posX, -posY, 0); currentTime += delta; } else { time = 0; currentTime = 0; camera.position.set( position.x * Main.SPRITE_WIDTH, position.y * Main.SPRITE_HEIGHT, 0 ); } }
Example #4
Source File: MatchOneState.java From Entitas-Java with MIT License | 5 votes |
@Override public void initialize() { entitas = new Entitas(); EntityIndexExtension.addEntityIndices(entitas); // Input World physics = engine.getManager(BasePhysicsManager.class).getPhysics(); BodyBuilder bodyBuilder = engine.getManager(BasePhysicsManager.class).getBodyBuilder(); Camera camera = engine.getManager(BaseSceneManager.class).getDefaultCamera(); Batch batch = engine.getManager(BaseSceneManager.class).getBatch(); EmitInputSystem emitInputSystem = new EmitInputSystem(entitas.input, physics, camera ); systems .add(new ProcessInputSystem(entitas)) // Update .add(new GameBoardSystem(entitas.game)) .add(new FallSystem(entitas.game)) .add(new FillSystem(entitas.game)) .add(new ScoreSystem(entitas)) // Render .add(new RemoveViewSystem(entitas.game, physics)) .add(new AddViewSystem(entitas.game, assetsManager, bodyBuilder )) .add(new AnimatePositionSystem(entitas.game)) // Destroy .add(new DestroySystem(entitas.game)) .add(new RendererSystem(entitas, camera, batch, physics)) ; }
Example #5
Source File: Scene.java From gdx-gltf with Apache License 2.0 | 5 votes |
public Camera getCamera(String name) { for(Entry<Node, Camera> e : cameras){ if(name.equals(e.key.id)){ return e.value; } } return null; }
Example #6
Source File: GameRenderer.java From GdxDemo3D with Apache License 2.0 | 5 votes |
/** * Checks if a model is visible using camera frustum culling and model layer visibility. * * @param camera * @param gameModel * @return */ private boolean isVisible(final Camera camera, final GameModel gameModel) { if (!gameModel.visibleOnLayers.intersects(engine.getVisibleLayers())) { return false; } gameModel.modelInstance.transform.getTranslation(tmp); tmp.add(gameModel.center); return camera.frustum.sphereInFrustum(tmp, gameModel.boundingBoxRadius); }
Example #7
Source File: DesktopController.java From Cubes with MIT License | 5 votes |
public static boolean handleClick(ClickType type) { Player player = Cubes.getClient().player; ItemStack itemStack = player.getInventory().selectedItemStack(); Camera camera = Cubes.getClient().renderer.worldRenderer.camera; BlockIntersection blockIntersection = BlockIntersection.getBlockIntersection(camera.position, camera.direction, Cubes.getClient().world); if (blockIntersection != null) { BlockReference r = blockIntersection.getBlockReference(); Block b = Cubes.getClient().world.getBlock(r.blockX, r.blockY, r.blockZ); if (b.onButtonPress(type, player, r.blockX, r.blockY, r.blockZ)) return true; } return itemStack != null && itemStack.item.onButtonPress(type, itemStack, player, player.getInventory().hotbarSelected); }
Example #8
Source File: SceneSkybox.java From gdx-gltf with Apache License 2.0 | 5 votes |
@Override public void update(Camera camera, float delta){ // scale skybox to camera range. float s = camera.far * (float)Math.sqrt(2.0); box.worldTransform.setToScaling(s, s, s); box.worldTransform.setTranslation(camera.position); }
Example #9
Source File: NavMeshDebugDrawer.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public void drawNavMesh(MyShapeRenderer shapeRenderer, SpriteBatch spriteBatch, NavMesh navMesh, GameCharacter character, Bits visibleLayers, Camera camera, BitmapFont font) { this.visibleLayers = visibleLayers; this.shapeRenderer = shapeRenderer; this.navMesh = navMesh; if (shapeRenderer.isDrawing()) { shapeRenderer.end(); } Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); shapeRenderer.begin(MyShapeRenderer.ShapeType.Line); drawNavMeshTriangles(); if (character != null && character.steerer instanceof FollowPathSteerer) { FollowPathSteerer fpSteerer = (FollowPathSteerer)character.steerer; drawPathTriangles(fpSteerer.navMeshGraphPath, character.getCurrentTriangle()); if (fpSteerer.navMeshPointPath.getSize() > 0) { drawPathPoints(fpSteerer.navMeshPointPath); } drawClosestPointDebug(character); } shapeRenderer.end(); Gdx.gl.glDisable(GL20.GL_BLEND); drawNavMeshIndices(spriteBatch, camera, font); }
Example #10
Source File: GLTFDemoUI.java From gdx-gltf with Apache License 2.0 | 5 votes |
public void setCameras(ObjectMap<Node, Camera> cameras) { Array<String> cameraNames = new Array<String>(); cameraNames.add(""); for(Entry<Node, Camera> e : cameras){ cameraNames.add(e.key.id); } cameraSelector.setItems(); cameraSelector.setItems(cameraNames); }
Example #11
Source File: GLTFCameraExporter.java From gdx-gltf with Apache License 2.0 | 5 votes |
public void export(ObjectMap<Node, Camera> cameras) { for(Entry<Node, Camera> entry : cameras){ int nodeID = base.nodeMapping.indexOf(entry.key, true); if(nodeID < 0) throw new GdxRuntimeException("node not found"); GLTFNode glNode = base.root.nodes.get(nodeID); if(base.root.cameras == null){ base.root.cameras = new Array<GLTFCamera>(); } glNode.camera = base.root.cameras.size; base.root.cameras.add(export(entry.value)); } }
Example #12
Source File: GLTFCameraExporter.java From gdx-gltf with Apache License 2.0 | 5 votes |
private GLTFCamera export(Camera camera) { GLTFCamera glCamera = new GLTFCamera(); if(camera instanceof PerspectiveCamera){ PerspectiveCamera pcam = (PerspectiveCamera)camera; glCamera.type = "perspective"; glCamera.perspective = new GLTFPerspective(); glCamera.perspective.yfov = pcam.fieldOfView * MathUtils.degreesToRadians; // TODO not sure glCamera.perspective.znear = camera.near; glCamera.perspective.zfar = camera.far; glCamera.perspective.aspectRatio = camera.viewportWidth / camera.viewportHeight; // TODO not sure // TODO aspect ratio and fov should be recomputed... } else if(camera instanceof OrthographicCamera){ OrthographicCamera ocam = (OrthographicCamera)camera; glCamera.type = "orthographic"; glCamera.orthographic = new GLTFOrthographic(); glCamera.orthographic.znear = camera.near; glCamera.orthographic.zfar = camera.far; glCamera.orthographic.xmag = camera.viewportWidth * ocam.zoom; // TODO not sure glCamera.orthographic.ymag = camera.viewportHeight * ocam.zoom; // TODO not sure } else{ throw new GdxRuntimeException("unsupported camera type " + camera.getClass()); } return glCamera; }
Example #13
Source File: PauseMenuUI.java From Norii with Apache License 2.0 | 5 votes |
private void initVariables(Camera camera) { stage = new Stage(new ScreenViewport(camera)); menuTable = new Table(); menuTable.setDebug(false); menuTable.setFillParent(true); this.setVisible(false); }
Example #14
Source File: CameraController.java From Skyland with MIT License | 5 votes |
public CameraController(Camera camera, float minZoom, float maxZoom, float minRotationY, float maxRotationY) { super(camera); this.minZoom = minZoom; this.maxZoom = maxZoom; this.minRotationY = minRotationY / 10; this.maxRotationY = maxRotationY / 10; this.pinchZoomFactor *= 2; }
Example #15
Source File: EmitInputSystem.java From Entitas-Java with MIT License | 5 votes |
public EmitInputSystem(InputContext context, World world, Camera cam) { this.context = context; this.inputs = context.getGroup(InputMatcher.Input()); this.world = world; this.cam = cam; Gdx.input.setInputProcessor(this); }
Example #16
Source File: CameraActuator.java From Entitas-Java with MIT License | 5 votes |
public CameraActuator(Camera camera, short height, float damping, float minDistanceX, float minDistanceY, String followTagEntity) { this.actuator = (indexOwner) -> { Set<GameEntity> followEntities = Indexed.getTagEntities(followTagEntity); for (GameEntity followEntity : followEntities) { RigidBody rc = followEntity.getRigidBody(); Transform transform = rc.body.getTransform(); Vector3 position = camera.position; position.x += (transform.getPosition().x + minDistanceX - position.x) * damping; position.y += (transform.getPosition().y + minDistanceY - position.y) * height; } }; }
Example #17
Source File: PongState.java From Entitas-Java with MIT License | 5 votes |
@Override public void initialize() { // Input Camera camera = engine.getManager(BaseSceneManager.class).getDefaultCamera(); Batch batch = engine.getManager(BaseSceneManager.class).getBatch(); BitmapFont font = engine.getManager(BaseGUIManager.class).getDefaultFont(); context.core.createEntity() .addBall(false) .addView(new Circle(0, 0, 8)) .addMotion(MathUtils.clamp(1, 230, 300), 300); context.core.createEntity() .addPlayer(Player.ID.PLAYER1) .addScore("Player 1: ", 180, 470) .addView(new Rectangle(-350, 0, Pong.PLAYER_WIDTH, Pong.PLAYER_HEIGHT)) .addMotion(0, 0); context.core.createEntity() .addPlayer(Player.ID.PLAYER2) .addScore("Player 2: ", 480, 470) .addView(new Rectangle(350, 0, Pong.PLAYER_WIDTH, Pong.PLAYER_HEIGHT)) .addMotion(0, 0); systems.add(new InputSystem(context.core)) .add(new ContactSystem(context.core)) .add(new BoundsSystem(context.core)) .add(new MoveSystem(context.core)) .add(new RendererSystem(context.core, engine.sr, camera, batch, font)); }
Example #18
Source File: VirtualScreenViewport.java From libgdx-snippets with MIT License | 5 votes |
/** * Does not call {@link com.badlogic.gdx.graphics.glutils.HdpiUtils#glViewport(int, int, int, int)}. */ @Override public void apply(boolean centerCamera) { Camera camera = getCamera(); camera.viewportWidth = getWorldWidth(); camera.viewportHeight = getWorldHeight(); if (centerCamera) { camera.position.set(getWorldWidth() / 2, getWorldHeight() / 2, 0); } camera.update(); }
Example #19
Source File: TerrainShader.java From Mundus with Apache License 2.0 | 5 votes |
@Override public void begin(Camera camera, RenderContext context) { this.context = context; context.begin(); context.setCullFace(GL20.GL_BACK); this.context.setDepthTest(GL20.GL_LEQUAL, 0f, 1f); this.context.setDepthMask(true); program.begin(); set(UNIFORM_PROJ_VIEW_MATRIX, camera.combined); set(UNIFORM_CAM_POS, camera.position); }
Example #20
Source File: PlayerBattleHUD.java From Norii with Apache License 2.0 | 5 votes |
public PlayerBattleHUD(Camera camera, Entity[] sortedUnits) { initVariables(camera, sortedUnits); createTileHoverParticle(); createBottomMenu(sortedUnits); createPortraits(sortedUnits); createHPBars(sortedUnits); createActionUIs(sortedUnits); createStatusUIs(sortedUnits); }
Example #21
Source File: CubesShaderProvider.java From Cubes with MIT License | 5 votes |
@Override public void begin(ShaderProgram program, Camera camera, RenderContext context) { TextureAttribute textureAttribute = AmbientOcclusion.getTextureAttribute(); ao_unit = context.textureBinder.bind(textureAttribute.textureDescription); program.setUniformi(u_aoTexture, ao_unit); program.setUniformf(u_aoUVTransform, textureAttribute.offsetU, textureAttribute.offsetV, textureAttribute.scaleU, textureAttribute.scaleV); program.setUniformf(u_aoStrength, AmbientOcclusion.getStrength().strength); }
Example #22
Source File: RayCastListener.java From Skyland with MIT License | 4 votes |
public RayCastListener(BulletWorld world, Camera camera) { this.world = world; this.camera = camera; }
Example #23
Source File: ChaseCam.java From ud406 with MIT License | 4 votes |
public ChaseCam(Camera camera, GigaGal target) { this.camera = camera; this.target = target; following = true; }
Example #24
Source File: ChaseCam.java From ud406 with MIT License | 4 votes |
public ChaseCam(Camera camera, GigaGal target) { this.camera = camera; this.target = target; following = true; }
Example #25
Source File: ChaseCam.java From ud406 with MIT License | 4 votes |
public ChaseCam(Camera camera, GigaGal target) { this.camera = camera; this.target = target; following = true; }
Example #26
Source File: ChaseCam.java From ud406 with MIT License | 4 votes |
public ChaseCam(Camera camera, GigaGal target) { this.camera = camera; this.target = target; following = true; }
Example #27
Source File: ChaseCam.java From ud406 with MIT License | 4 votes |
public ChaseCam(Camera camera, GigaGal target) { this.camera = camera; this.target = target; following = true; }
Example #28
Source File: ChaseCam.java From ud406 with MIT License | 4 votes |
public ChaseCam(Camera camera, GigaGal target) { this.camera = camera; this.target = target; following = true; }
Example #29
Source File: InterruptibleHierarchicalTiledAStarTest.java From gdx-ai with Apache License 2.0 | 4 votes |
public Camera getCamera () { return container.stage.getViewport().getCamera(); }
Example #30
Source File: ChaseCam.java From ud406 with MIT License | 4 votes |
public ChaseCam(Camera camera, GigaGal target) { this.camera = camera; this.target = target; following = true; }