net.minecraft.server.management.PlayerChunkMap Java Examples
The following examples show how to use
net.minecraft.server.management.PlayerChunkMap.
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Example #1
Source File: ImplShipChunkClaims.java From Valkyrien-Skies with Apache License 2.0 | 6 votes |
private void injectChunkIntoWorld(int x, int z, Chunk chunk) { ChunkProviderServer provider = (ChunkProviderServer) this.getWorldObj().getChunkProvider(); chunk.dirty = true; // claimedChunks[x - getgetOwnedChunks().getMinX()][z - getgetOwnedChunks().getMinZ()] = chunk; loadedChunksMap.put(ChunkPos.asLong(x, z), chunk); provider.loadedChunks.put(ChunkPos.asLong(x, z), chunk); chunk.onLoad(); PlayerChunkMap map = ((WorldServer) this.getWorldObj()).getPlayerChunkMap(); PlayerChunkMapEntry entry = new PlayerChunkMapEntry(map, x, z); long i = PlayerChunkMap.getIndex(x, z); // TODO: In future we need to do better to account for concurrency. map.entryMap.put(i, entry); map.entries.add(entry); entry.sentToPlayers = true; // TODO: In future we need to do better to account for concurrency. entry.players = Collections.unmodifiableList(shipHolder.getWatchingPlayers()); }
Example #2
Source File: TileEntityEnderUtilities.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
protected void sendPacketToWatchers(IMessage message) { World world = this.getWorld(); if (world instanceof WorldServer) { WorldServer worldServer = (WorldServer) world; int chunkX = this.getPos().getX() >> 4; int chunkZ = this.getPos().getZ() >> 4; PlayerChunkMap map = worldServer.getPlayerChunkMap(); for (EntityPlayerMP player : worldServer.getPlayers(EntityPlayerMP.class, Predicates.alwaysTrue())) { if (map.isPlayerWatchingChunk(player, chunkX, chunkZ)) { PacketHandler.INSTANCE.sendTo(message, player); } } } }
Example #3
Source File: ClaimedChunkCacheController.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
public void injectChunkIntoWorld(Chunk chunk, int x, int z, boolean putInId2ChunkMap) { VSChunkClaim chunkClaim = parent.getOwnedChunks(); chunk.generateSkylightMap(); chunk.checkLight(); // Make sure this chunk knows we own it. ((IPhysicsChunk) chunk).setParentPhysicsObject(Optional.of(this.parent)); ChunkProviderServer provider = (ChunkProviderServer) world.getChunkProvider(); chunk.dirty = true; claimedChunks[x - chunkClaim.minX()][z - chunkClaim.minZ()] = chunk; if (putInId2ChunkMap) { provider.loadedChunks.put(ChunkPos.asLong(x, z), chunk); } chunk.onLoad(); // We need to set these otherwise certain events like Sponge's PhaseTracker will refuse to work properly with ships! chunk.setTerrainPopulated(true); chunk.setLightPopulated(true); // Inject the entry into the player chunk map. // Sanity check first if (!((WorldServer) world).isCallingFromMinecraftThread()) { throw new IllegalThreadStateException("We cannot call this crap from another thread!"); } PlayerChunkMap map = ((WorldServer) world).getPlayerChunkMap(); PlayerChunkMapEntry entry = map.getOrCreateEntry(x, z); entry.sentToPlayers = true; entry.players = parent.getWatchingPlayers(); }
Example #4
Source File: VSNetwork.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
/** * Don't use this! Use world.notifyBlockUpdate() instead! */ @Deprecated public static void sendTileToAllNearby(TileEntity tileEntity) { PlayerChunkMap playerChunkMap = ((WorldServer) tileEntity.getWorld()).playerChunkMap; playerChunkMap.markBlockForUpdate(tileEntity.getPos()); }
Example #5
Source File: ForgeQueue_All.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public boolean regenerateChunk(World world, int x, int z, BaseBiome biome, Long seed) { IChunkProvider provider = world.getChunkProvider(); if (!(provider instanceof ChunkProviderServer)) { return false; } try { ChunkProviderServer chunkServer = (ChunkProviderServer) provider; IChunkGenerator gen = chunkServer.chunkGenerator; long pos = ChunkPos.chunkXZ2Int(x, z); Chunk mcChunk; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); mcChunk.onChunkUnload(); } PlayerChunkMap playerManager = ((WorldServer) getWorld()).getPlayerChunkMap(); List<EntityPlayerMP> oldWatchers = null; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); PlayerChunkMapEntry entry = playerManager.getEntry(x, z); if (entry != null) { Field fieldPlayers = PlayerChunkMapEntry.class.getDeclaredField("field_187283_c"); fieldPlayers.setAccessible(true); oldWatchers = (List<EntityPlayerMP>) fieldPlayers.get(entry); playerManager.removeEntry(entry); } mcChunk.onChunkUnload(); } try { Field droppedChunksSetField = chunkServer.getClass().getDeclaredField("field_73248_b"); droppedChunksSetField.setAccessible(true); Set droppedChunksSet = (Set) droppedChunksSetField.get(chunkServer); droppedChunksSet.remove(pos); } catch (Throwable e) { MainUtil.handleError(e); } chunkServer.id2ChunkMap.remove(pos); mcChunk = gen.provideChunk(x, z); chunkServer.id2ChunkMap.put(pos, mcChunk); if (mcChunk != null) { mcChunk.onChunkLoad(); mcChunk.populateChunk(chunkServer, chunkServer.chunkGenerator); } if (oldWatchers != null) { for (EntityPlayerMP player : oldWatchers) { playerManager.addPlayer(player); } } return true; } catch (Throwable t) { MainUtil.handleError(t); return false; } }
Example #6
Source File: SpongeQueue_1_11.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
public boolean regenerateChunk(net.minecraft.world.World world, int x, int z) { IChunkProvider provider = world.getChunkProvider(); if (!(provider instanceof ChunkProviderServer)) { return false; } BlockFalling.fallInstantly = true; try { ChunkProviderServer chunkServer = (ChunkProviderServer) provider; IChunkGenerator gen = (IChunkGenerator) fieldChunkGenerator.get(chunkServer); long pos = ChunkPos.asLong(x, z); Chunk mcChunk; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); mcChunk.onChunkUnload(); } PlayerChunkMap playerManager = ((WorldServer) getWorld()).getPlayerChunkMap(); List<EntityPlayerMP> oldWatchers = null; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); PlayerChunkMapEntry entry = playerManager.getEntry(x, z); if (entry != null) { Field fieldPlayers = PlayerChunkMapEntry.class.getDeclaredField("field_187283_c"); fieldPlayers.setAccessible(true); oldWatchers = (List<EntityPlayerMP>) fieldPlayers.get(entry); playerManager.removeEntry(entry); } mcChunk.onChunkUnload(); } try { Field droppedChunksSetField = chunkServer.getClass().getDeclaredField("field_73248_b"); droppedChunksSetField.setAccessible(true); Set droppedChunksSet = (Set) droppedChunksSetField.get(chunkServer); droppedChunksSet.remove(pos); } catch (Throwable e) { MainUtil.handleError(e); } Long2ObjectMap<Chunk> id2ChunkMap = (Long2ObjectMap<Chunk>) fieldId2ChunkMap.get(chunkServer); id2ChunkMap.remove(pos); mcChunk = gen.provideChunk(x, z); id2ChunkMap.put(pos, mcChunk); if (mcChunk != null) { mcChunk.onChunkLoad(); mcChunk.populateChunk(chunkServer, gen); } if (oldWatchers != null) { for (EntityPlayerMP player : oldWatchers) { playerManager.addPlayer(player); } } return true; } catch (Throwable t) { MainUtil.handleError(t); return false; } finally { BlockFalling.fallInstantly = false; } }
Example #7
Source File: SpongeQueue_1_12.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
public boolean regenerateChunk(net.minecraft.world.World world, int x, int z) { IChunkProvider provider = world.getChunkProvider(); if (!(provider instanceof ChunkProviderServer)) { return false; } BlockFalling.fallInstantly = true; try { ChunkProviderServer chunkServer = (ChunkProviderServer) provider; IChunkGenerator gen = (IChunkGenerator) fieldChunkGenerator.get(chunkServer); long pos = ChunkPos.asLong(x, z); Chunk mcChunk; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); mcChunk.onUnload(); } PlayerChunkMap playerManager = ((WorldServer) getWorld()).getPlayerChunkMap(); List<EntityPlayerMP> oldWatchers = null; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); PlayerChunkMapEntry entry = playerManager.getEntry(x, z); if (entry != null) { Field fieldPlayers = PlayerChunkMapEntry.class.getDeclaredField("field_187283_c"); fieldPlayers.setAccessible(true); oldWatchers = (List<EntityPlayerMP>) fieldPlayers.get(entry); playerManager.removeEntry(entry); } mcChunk.onUnload(); } try { Field droppedChunksSetField = chunkServer.getClass().getDeclaredField("field_73248_b"); droppedChunksSetField.setAccessible(true); Set droppedChunksSet = (Set) droppedChunksSetField.get(chunkServer); droppedChunksSet.remove(pos); } catch (Throwable e) { MainUtil.handleError(e); } Long2ObjectMap<Chunk> id2ChunkMap = (Long2ObjectMap<Chunk>) fieldId2ChunkMap.get(chunkServer); id2ChunkMap.remove(pos); mcChunk = gen.generateChunk(x, z); id2ChunkMap.put(pos, mcChunk); if (mcChunk != null) { mcChunk.onLoad(); mcChunk.populate(chunkServer, gen); } if (oldWatchers != null) { for (EntityPlayerMP player : oldWatchers) { playerManager.addPlayer(player); } } return true; } catch (Throwable t) { MainUtil.handleError(t); return false; } finally { BlockFalling.fallInstantly = false; } }
Example #8
Source File: ForgeQueue_All.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
public boolean regenerateChunk(World world, int x, int z) { IChunkProvider provider = world.getChunkProvider(); if (!(provider instanceof ChunkProviderServer)) { return false; } BlockFalling.fallInstantly = true; try { ChunkProviderServer chunkServer = (ChunkProviderServer) provider; IChunkGenerator gen = (IChunkGenerator) fieldChunkGenerator.get(chunkServer); long pos = ChunkPos.asLong(x, z); Chunk mcChunk; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); mcChunk.onUnload(); } PlayerChunkMap playerManager = ((WorldServer) getWorld()).getPlayerChunkMap(); List<EntityPlayerMP> oldWatchers = null; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); PlayerChunkMapEntry entry = playerManager.getEntry(x, z); if (entry != null) { Field fieldPlayers = PlayerChunkMapEntry.class.getDeclaredField("field_187283_c"); fieldPlayers.setAccessible(true); oldWatchers = (List<EntityPlayerMP>) fieldPlayers.get(entry); playerManager.removeEntry(entry); } mcChunk.onUnload(); } try { Field droppedChunksSetField = chunkServer.getClass().getDeclaredField("field_73248_b"); droppedChunksSetField.setAccessible(true); Set droppedChunksSet = (Set) droppedChunksSetField.get(chunkServer); droppedChunksSet.remove(pos); } catch (Throwable e) { MainUtil.handleError(e); } Long2ObjectMap<Chunk> id2ChunkMap = chunkServer.id2ChunkMap; id2ChunkMap.remove(pos); mcChunk = gen.generateChunk(x, z); id2ChunkMap.put(pos, mcChunk); if (mcChunk != null) { mcChunk.onLoad(); mcChunk.populate(chunkServer, gen); } if (oldWatchers != null) { for (EntityPlayerMP player : oldWatchers) { playerManager.addPlayer(player); } } return true; } catch (Throwable t) { MainUtil.handleError(t); return false; } finally { BlockFalling.fallInstantly = false; } }
Example #9
Source File: ForgeQueue_All.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public boolean regenerateChunk(World world, int x, int z, BaseBiome biome, Long seed) { IChunkProvider provider = world.getChunkProvider(); if (!(provider instanceof ChunkProviderServer)) { return false; } try { ChunkProviderServer chunkServer = (ChunkProviderServer) provider; IChunkGenerator gen = chunkServer.chunkGenerator; long pos = ChunkPos.chunkXZ2Int(x, z); Chunk mcChunk; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); mcChunk.onChunkUnload(); } PlayerChunkMap playerManager = ((WorldServer) getWorld()).getPlayerChunkMap(); List<EntityPlayerMP> oldWatchers = null; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); PlayerChunkMapEntry entry = playerManager.getEntry(x, z); if (entry != null) { Field fieldPlayers = PlayerChunkMapEntry.class.getDeclaredField("field_187283_c"); fieldPlayers.setAccessible(true); oldWatchers = (List<EntityPlayerMP>) fieldPlayers.get(entry); playerManager.removeEntry(entry); } mcChunk.onChunkUnload(); } try { Field droppedChunksSetField = chunkServer.getClass().getDeclaredField("field_73248_b"); droppedChunksSetField.setAccessible(true); Set droppedChunksSet = (Set) droppedChunksSetField.get(chunkServer); droppedChunksSet.remove(pos); } catch (Throwable e) { MainUtil.handleError(e); } chunkServer.id2ChunkMap.remove(pos); mcChunk = gen.provideChunk(x, z); chunkServer.id2ChunkMap.put(pos, mcChunk); if (mcChunk != null) { mcChunk.onChunkLoad(); mcChunk.populateChunk(chunkServer, chunkServer.chunkGenerator); } if (oldWatchers != null) { for (EntityPlayerMP player : oldWatchers) { playerManager.addPlayer(player); } } return true; } catch (Throwable t) { MainUtil.handleError(t); return false; } }
Example #10
Source File: ForgeQueue_All.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
public boolean regenerateChunk(World world, int x, int z) { IChunkProvider provider = world.getChunkProvider(); if (!(provider instanceof ChunkProviderServer)) { return false; } BlockFalling.fallInstantly = true; try { ChunkProviderServer chunkServer = (ChunkProviderServer) provider; IChunkGenerator gen = chunkServer.chunkGenerator; long pos = ChunkPos.asLong(x, z); Chunk mcChunk; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); mcChunk.onChunkUnload(); } PlayerChunkMap playerManager = ((WorldServer) getWorld()).getPlayerChunkMap(); List<EntityPlayerMP> oldWatchers = null; if (chunkServer.chunkExists(x, z)) { mcChunk = chunkServer.loadChunk(x, z); PlayerChunkMapEntry entry = playerManager.getEntry(x, z); if (entry != null) { Field fieldPlayers = PlayerChunkMapEntry.class.getDeclaredField("field_187283_c"); fieldPlayers.setAccessible(true); oldWatchers = (List<EntityPlayerMP>) fieldPlayers.get(entry); playerManager.removeEntry(entry); } mcChunk.onChunkUnload(); } try { Field droppedChunksSetField = chunkServer.getClass().getDeclaredField("field_73248_b"); droppedChunksSetField.setAccessible(true); Set droppedChunksSet = (Set) droppedChunksSetField.get(chunkServer); droppedChunksSet.remove(pos); } catch (Throwable e) { MainUtil.handleError(e); } chunkServer.id2ChunkMap.remove(pos); mcChunk = gen.provideChunk(x, z); chunkServer.id2ChunkMap.put(pos, mcChunk); if (mcChunk != null) { mcChunk.onChunkLoad(); mcChunk.populateChunk(chunkServer, chunkServer.chunkGenerator); } if (oldWatchers != null) { for (EntityPlayerMP player : oldWatchers) { playerManager.addPlayer(player); } } return true; } catch (Throwable t) { MainUtil.handleError(t); return false; } finally { BlockFalling.fallInstantly = false; } }