cn.nukkit.network.protocol.EntityEventPacket Java Examples
The following examples show how to use
cn.nukkit.network.protocol.EntityEventPacket.
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Example #1
Source File: EntityFishingHook.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void fishBites() { EntityEventPacket pk = new EntityEventPacket(); pk.eid = this.getId(); pk.event = EntityEventPacket.FISH_HOOK_HOOK; Server.broadcastPacket(this.level.getPlayers().values(), pk); EntityEventPacket bubblePk = new EntityEventPacket(); bubblePk.eid = this.getId(); bubblePk.event = EntityEventPacket.FISH_HOOK_BUBBLE; Server.broadcastPacket(this.level.getPlayers().values(), bubblePk); EntityEventPacket teasePk = new EntityEventPacket(); teasePk.eid = this.getId(); teasePk.event = EntityEventPacket.FISH_HOOK_TEASE; Server.broadcastPacket(this.level.getPlayers().values(), teasePk); Random random = new Random(); for (int i = 0; i < 5; i++) { this.level.addParticle(new BubbleParticle(this.setComponents( this.x + random.nextDouble() * 0.5 - 0.25, this.getWaterHeight(), this.z + random.nextDouble() * 0.5 - 0.25 ))); } }
Example #2
Source File: EntityLiving.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public void setHealth(float health) { boolean wasAlive = this.isAlive(); super.setHealth(health); if (this.isAlive() && !wasAlive) { EntityEventPacket pk = new EntityEventPacket(); pk.entityRuntimeId = this.getId(); pk.event = EntityEventPacket.RESPAWN; Server.broadcastPacket(this.level.getPlayers().values(), pk); } }
Example #3
Source File: EntityLiving.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean attack(EntityDamageEvent source) { if (this.attackTime > 0 || this.noDamageTicks > 0) { EntityDamageEvent lastCause = this.getLastDamageCause(); if (lastCause != null && lastCause.getDamage() >= source.getDamage()) { return false; } } if (super.attack(source)) { if (source instanceof EntityDamageByEntityEvent) { Entity e = ((EntityDamageByEntityEvent) source).getDamager(); if (source instanceof EntityDamageByChildEntityEvent) { e = ((EntityDamageByChildEntityEvent) source).getChild(); } if (e.isOnFire() && !(e instanceof Player)) { this.setOnFire(2 * this.server.getDifficulty()); } double deltaX = this.x - e.x; double deltaZ = this.z - e.z; this.knockBack(e, source.getDamage(), deltaX, deltaZ, ((EntityDamageByEntityEvent) source).getKnockBack()); } EntityEventPacket pk = new EntityEventPacket(); pk.entityRuntimeId = this.getId(); pk.event = this.getHealth() <= 0 ? EntityEventPacket.DEATH_ANIMATION : EntityEventPacket.HURT_ANIMATION; Server.broadcastPacket(this.level.getPlayers().values(), pk); this.attackTime = 10; return true; } else { return false; } }
Example #4
Source File: EntityLiving.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void setHealth(float health) { boolean wasAlive = this.isAlive(); super.setHealth(health); if (this.isAlive() && !wasAlive) { EntityEventPacket pk = new EntityEventPacket(); pk.eid = this.getId(); pk.event = EntityEventPacket.RESPAWN; Server.broadcastPacket(this.hasSpawned.values(), pk); } }
Example #5
Source File: EntityLiving.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void setHealth(float health) { boolean wasAlive = this.isAlive(); super.setHealth(health); if (this.isAlive() && !wasAlive) { EntityEventPacket pk = new EntityEventPacket(); pk.eid = this.getId(); pk.eid = EntityEventPacket.RESPAWN; Server.broadcastPacket(this.hasSpawned.values(), pk); } }
Example #6
Source File: EntityLiving.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean attack(EntityDamageEvent source) { if (this.attackTime > 0 || this.noDamageTicks > 0) { EntityDamageEvent lastCause = this.getLastDamageCause(); if (lastCause != null && lastCause.getDamage() >= source.getDamage()) { return false; } } if (super.attack(source)) { if (source instanceof EntityDamageByEntityEvent) { Entity e = ((EntityDamageByEntityEvent) source).getDamager(); if (source instanceof EntityDamageByChildEntityEvent) { e = ((EntityDamageByChildEntityEvent) source).getChild(); } if (e.isOnFire() && !(e instanceof Player)) { this.setOnFire(2 * this.server.getDifficulty()); } double deltaX = this.x - e.x; double deltaZ = this.z - e.z; this.knockBack(e, source.getDamage(), deltaX, deltaZ, ((EntityDamageByEntityEvent) source).getKnockBack()); } EntityEventPacket pk = new EntityEventPacket(); pk.eid = this.getId(); pk.event = this.getHealth() <= 0 ? EntityEventPacket.DEATH_ANIMATION : EntityEventPacket.HURT_ANIMATION; Server.broadcastPacket(this.hasSpawned.values(), pk); this.attackTime = 10; return true; } else { return false; } }
Example #7
Source File: Network.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private void registerPackets() { this.packetPool = new Class[256]; this.registerPacket(ProtocolInfo.ADD_BEHAVIOR_TREE_PACKET, AddBehaviorTreePacket.class);//new this.registerPacket(ProtocolInfo.ADD_ENTITY_PACKET, AddEntityPacket.class); this.registerPacket(ProtocolInfo.ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket.class); this.registerPacket(ProtocolInfo.ADD_PAINTING_PACKET, AddPaintingPacket.class); this.registerPacket(ProtocolInfo.ADD_PLAYER_PACKET, AddPlayerPacket.class); this.registerPacket(ProtocolInfo.ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket.class); this.registerPacket(ProtocolInfo.ANIMATE_PACKET, AnimatePacket.class); this.registerPacket(ProtocolInfo.AVAILABLE_COMMANDS_PACKET, AvailableCommandsPacket.class); this.registerPacket(ProtocolInfo.BATCH_PACKET, BatchPacket.class); this.registerPacket(ProtocolInfo.BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket.class); this.registerPacket(ProtocolInfo.BLOCK_EVENT_PACKET, BlockEventPacket.class); this.registerPacket(ProtocolInfo.BLOCK_PICK_REQUEST_PACKET, BlockPickRequestPacket.class); this.registerPacket(ProtocolInfo.BOOK_EDIT_PACKET, BookEditPacket.class);//new this.registerPacket(ProtocolInfo.BOSS_EVENT_PACKET, BossEventPacket.class); this.registerPacket(ProtocolInfo.CAMERA_PACKET, CameraPacket.class);//new this.registerPacket(ProtocolInfo.CHANGE_DIMENSION_PACKET, ChangeDimensionPacket.class); this.registerPacket(ProtocolInfo.CHUNK_RADIUS_UPDATED_PACKET, ChunkRadiusUpdatedPacket.class); this.registerPacket(ProtocolInfo.CLIENTBOUND_MAP_ITEM_DATA_PACKET, ClientboundMapItemDataPacket.class); this.registerPacket(ProtocolInfo.COMMAND_BLOCK_UPDATE_PACKET, CommandBlockUpdatePacket.class);//new this.registerPacket(ProtocolInfo.COMMAND_REQUEST_PACKET, CommandRequestPacket.class); this.registerPacket(ProtocolInfo.CONTAINER_CLOSE_PACKET, ContainerClosePacket.class); this.registerPacket(ProtocolInfo.CONTAINER_OPEN_PACKET, ContainerOpenPacket.class); this.registerPacket(ProtocolInfo.CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket.class); this.registerPacket(ProtocolInfo.CRAFTING_DATA_PACKET, CraftingDataPacket.class); this.registerPacket(ProtocolInfo.CRAFTING_EVENT_PACKET, CraftingEventPacket.class); this.registerPacket(ProtocolInfo.DISCONNECT_PACKET, DisconnectPacket.class); this.registerPacket(ProtocolInfo.ENTITY_EVENT_PACKET, EntityEventPacket.class); this.registerPacket(ProtocolInfo.ENTITY_FALL_PACKET, EntityFallPacket.class); this.registerPacket(ProtocolInfo.EXPLODE_PACKET, ExplodePacket.class); this.registerPacket(ProtocolInfo.FULL_CHUNK_DATA_PACKET, FullChunkDataPacket.class); this.registerPacket(ProtocolInfo.GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket.class); this.registerPacket(ProtocolInfo.GUI_DATA_PICK_ITEM_PACKET, GUIDataPickItemPacket.class);//new this.registerPacket(ProtocolInfo.HURT_ARMOR_PACKET, HurtArmorPacket.class); this.registerPacket(ProtocolInfo.INTERACT_PACKET, InteractPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_CONTENT_PACKET, InventoryContentPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_SLOT_PACKET, InventorySlotPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_TRANSACTION_PACKET, InventoryTransactionPacket.class); this.registerPacket(ProtocolInfo.ITEM_FRAME_DROP_ITEM_PACKET, ItemFrameDropItemPacket.class); this.registerPacket(ProtocolInfo.LEVEL_EVENT_PACKET, LevelEventPacket.class); this.registerPacket(ProtocolInfo.LEVEL_SOUND_EVENT_PACKET, LevelSoundEventPacket.class); this.registerPacket(ProtocolInfo.LOGIN_PACKET, LoginPacket.class); this.registerPacket(ProtocolInfo.MAP_INFO_REQUEST_PACKET, MapInfoRequestPacket.class); this.registerPacket(ProtocolInfo.MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket.class); this.registerPacket(ProtocolInfo.MOB_EQUIPMENT_PACKET, MobEquipmentPacket.class); this.registerPacket(ProtocolInfo.MODAL_FORM_REQUEST_PACKET, ModalFormRequestPacket.class);//new this.registerPacket(ProtocolInfo.MODAL_FORM_RESPONSE_PACKET, ModalFormResponsePacket.class);//new this.registerPacket(ProtocolInfo.MOVE_ENTITY_PACKET, MoveEntityPacket.class); this.registerPacket(ProtocolInfo.MOVE_PLAYER_PACKET, MovePlayerPacket.class); this.registerPacket(ProtocolInfo.NPC_REQUEST_PACKET, NPCRequestPacket.class);//new this.registerPacket(ProtocolInfo.PLAYER_ACTION_PACKET, PlayerActionPacket.class); this.registerPacket(ProtocolInfo.PLAYER_HOTBAR_PACKET, PlayerListPacket.class); this.registerPacket(ProtocolInfo.PLAYER_INPUT_PACKET, PlayerInputPacket.class); this.registerPacket(ProtocolInfo.PLAYER_LIST_PACKET, PlayerListPacket.class); this.registerPacket(ProtocolInfo.PLAYER_SKIN_PACKET, PlayerSkinPacket.class);//new this.registerPacket(ProtocolInfo.PLAY_SOUND_PACKET, PlaySoundPacket.class); this.registerPacket(ProtocolInfo.PLAY_STATUS_PACKET, PlayStatusPacket.class); this.registerPacket(ProtocolInfo.REMOVE_ENTITY_PACKET, RemoveEntityPacket.class); this.registerPacket(ProtocolInfo.REQUEST_CHUNK_RADIUS_PACKET, RequestChunkRadiusPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_DATA_PACKET, ResourcePackChunkDataPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_REQUEST_PACKET, ResourcePackChunkRequestPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CLIENT_RESPONSE_PACKET, ResourcePackClientResponsePacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_DATA_INFO_PACKET, ResourcePackDataInfoPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACKS_INFO_PACKET, ResourcePacksInfoPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_STACK_PACKET, ResourcePackStackPacket.class); this.registerPacket(ProtocolInfo.RESPAWN_PACKET, RespawnPacket.class); this.registerPacket(ProtocolInfo.RIDER_JUMP_PACKET, RiderJumpPacket.class); this.registerPacket(ProtocolInfo.SERVER_SETTINGS_REQUEST_PACKET, ServerSettingsRequestPacket.class);//new this.registerPacket(ProtocolInfo.SERVER_SETTINGS_RESPONSE_PACKET, ServerSettingsResponsePacket.class);//new this.registerPacket(ProtocolInfo.SERVER_TO_CLIENT_HANDSHAKE_PACKET, ServerToClientHandshakePacket.class);//new this.registerPacket(ProtocolInfo.SET_COMMANDS_ENABLED_PACKET, SetCommandsEnabledPacket.class); this.registerPacket(ProtocolInfo.SET_DEFAULT_GAME_TYPE_PACKET, SetDefaultGameTypePacket.class); this.registerPacket(ProtocolInfo.SET_DIFFICULTY_PACKET, SetDifficultyPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_DATA_PACKET, SetEntityDataPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_LINK_PACKET, SetEntityLinkPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket.class); this.registerPacket(ProtocolInfo.SET_HEALTH_PACKET, SetHealthPacket.class); this.registerPacket(ProtocolInfo.SET_PLAYER_GAME_TYPE_PACKET, SetPlayerGameTypePacket.class); this.registerPacket(ProtocolInfo.SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket.class); this.registerPacket(ProtocolInfo.SET_TITLE_PACKET, SetTitlePacket.class); this.registerPacket(ProtocolInfo.SET_TIME_PACKET, SetTimePacket.class); this.registerPacket(ProtocolInfo.SHOW_CREDITS_PACKET, ShowCreditsPacket.class); this.registerPacket(ProtocolInfo.SHOW_PROFILE_PACKET, ShowProfilePacket.class); this.registerPacket(ProtocolInfo.SPAWN_EXPERIENCE_ORB_PACKET, SpawnExperienceOrbPacket.class); this.registerPacket(ProtocolInfo.START_GAME_PACKET, StartGamePacket.class); this.registerPacket(ProtocolInfo.STOP_SOUND_PACKET, StopSoundPacket.class);//new this.registerPacket(ProtocolInfo.STRUCTURE_BLOCK_UPDATE_PACKET, StructureBlockUpdatePacket.class);//new this.registerPacket(ProtocolInfo.SUB_CLIENT_LOGIN_PACKET, SubClientLoginPacket.class);//new this.registerPacket(ProtocolInfo.TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket.class); this.registerPacket(ProtocolInfo.TELEMETRY_EVENT_PACKET, TelemetryEventPacket.class);//new this.registerPacket(ProtocolInfo.TEXT_PACKET, TextPacket.class); this.registerPacket(ProtocolInfo.TRANSFER_PACKET, TransferPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_ATTRIBUTES_PACKET, UpdateAttributesPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_BLOCK_PACKET, UpdateBlockPacket.class); this.registerPacket(ProtocolInfo.UPDATE_EQUIPMENT_PACKET, UpdateEquipmentPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_TRADE_PACKET, UpdateTradePacket.class); }
Example #8
Source File: EntityLiving.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public boolean attack(EntityDamageEvent source) { if (this.noDamageTicks > 0) { return false; } else if (this.attackTime > 0) { EntityDamageEvent lastCause = this.getLastDamageCause(); if (lastCause != null && lastCause.getDamage() >= source.getDamage()) { return false; } } if (super.attack(source)) { if (source instanceof EntityDamageByEntityEvent) { Entity damager = ((EntityDamageByEntityEvent) source).getDamager(); if (source instanceof EntityDamageByChildEntityEvent) { damager = ((EntityDamageByChildEntityEvent) source).getChild(); } //Critical hit if (damager instanceof Player && !damager.onGround) { AnimatePacket animate = new AnimatePacket(); animate.action = AnimatePacket.Action.CRITICAL_HIT; animate.eid = getId(); this.getLevel().addChunkPacket(damager.getChunkX(), damager.getChunkZ(), animate); this.getLevel().addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_ATTACK_STRONG); source.setDamage(source.getDamage() * 1.5f); } if (damager.isOnFire() && !(damager instanceof Player)) { this.setOnFire(2 * this.server.getDifficulty()); } double deltaX = this.x - damager.x; double deltaZ = this.z - damager.z; this.knockBack(damager, source.getDamage(), deltaX, deltaZ, ((EntityDamageByEntityEvent) source).getKnockBack()); } EntityEventPacket pk = new EntityEventPacket(); pk.eid = this.getId(); pk.event = this.getHealth() <= 0 ? EntityEventPacket.DEATH_ANIMATION : EntityEventPacket.HURT_ANIMATION; Server.broadcastPacket(this.hasSpawned.values(), pk); this.attackTime = source.getAttackCooldown(); return true; } else { return false; } }
Example #9
Source File: EntityFirework.java From Nukkit with GNU General Public License v3.0 | 2 votes |
@Override public boolean onUpdate(int currentTick) { if (this.closed) { return false; } int tickDiff = currentTick - this.lastUpdate; if (tickDiff <= 0 && !this.justCreated) { return true; } this.lastUpdate = currentTick; this.timing.startTiming(); boolean hasUpdate = this.entityBaseTick(tickDiff); if (this.isAlive()) { this.motionX *= 1.15D; this.motionZ *= 1.15D; this.motionY += 0.04D; this.move(this.motionX, this.motionY, this.motionZ); this.updateMovement(); float f = (float) Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ); this.yaw = (float) (Math.atan2(this.motionX, this.motionZ) * (180D / Math.PI)); this.pitch = (float) (Math.atan2(this.motionY, (double) f) * (180D / Math.PI)); if (this.fireworkAge == 0) { this.getLevel().addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_LAUNCH); } this.fireworkAge++; hasUpdate = true; if (this.fireworkAge >= this.lifetime) { EntityEventPacket pk = new EntityEventPacket(); pk.data = 0; pk.event = EntityEventPacket.FIREWORK_EXPLOSION; pk.eid = this.getId(); level.addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_LARGE_BLAST, -1, NETWORK_ID); Server.broadcastPacket(getViewers().values(), pk); this.kill(); hasUpdate = true; } } this.timing.stopTiming(); return hasUpdate || !this.onGround || Math.abs(this.motionX) > 0.00001 || Math.abs(this.motionY) > 0.00001 || Math.abs(this.motionZ) > 0.00001; }