javax.media.j3d.Transform3D Java Examples
The following examples show how to use
javax.media.j3d.Transform3D.
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Example #1
Source File: MainPanel.java From javagame with MIT License | 6 votes |
/** * ���[�U�̎��_�������� */ private void initUserPosition() { ViewingPlatform vp = universe.getViewingPlatform(); // SimpleUniverse�̃f�t�H���g���擾 TransformGroup steerTG = vp.getViewPlatformTransform(); // vp��TG���擾 Transform3D t3d = new Transform3D(); // ���_�ivp�j�ړ��p��T3D steerTG.getTransform(t3d); // ���݂̎��_���擾 // �V�������_��ݒ� // ���[�U�̈ʒu�A������̍��W�A�������w�� // ���_�̐�͌��_ t3d.lookAt(USER_POS, new Point3d(0, 0, 0), new Vector3d(0, 1, 0)); t3d.invert(); steerTG.setTransform(t3d); // �ύX�������_��ݒ� }
Example #2
Source File: MainPanel.java From javagame with MIT License | 6 votes |
/** * ���[�U�̎��_�������� */ private void initUserPosition() { ViewingPlatform vp = universe.getViewingPlatform(); // SimpleUniverse�̃f�t�H���g���擾 TransformGroup steerTG = vp.getViewPlatformTransform(); // vp��TG���擾 Transform3D t3d = new Transform3D(); // ���_�ivp�j�ړ��p��T3D steerTG.getTransform(t3d); // ���݂̎��_���擾 // �V�������_��ݒ� // ���[�U�̈ʒu�A������̍��W�A�������w�� // ���_�̐�͌��_ t3d.lookAt(USER_POS, new Point3d(0, 0, 0), new Vector3d(0, 1, 0)); t3d.invert(); steerTG.setTransform(t3d); // �ύX�������_��ݒ� }
Example #3
Source File: Main.java From javagame with MIT License | 6 votes |
public Main() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D canvas = new Canvas3D(config); add(canvas, BorderLayout.CENTER); universe = new SimpleUniverse(canvas); // �V�[�����\�z BranchGroup scene = createSceneGraph(); scene.compile(); // ���_���Z�b�g Transform3D viewPlatformTransform = new Transform3D(); viewPlatformTransform.setTranslation(new Vector3d(0.0, 0.0, 10.0)); universe.getViewingPlatform().getViewPlatformTransform().setTransform(viewPlatformTransform); // �}�E�X���� orbitControls(canvas); universe.addBranchGraph(scene); }
Example #4
Source File: MainPanel.java From javagame with MIT License | 6 votes |
/** * ���[�U�̎��_�������� */ private void initUserPosition() { ViewingPlatform vp = universe.getViewingPlatform(); // SimpleUniverse�̃f�t�H���g���擾 TransformGroup steerTG = vp.getViewPlatformTransform(); // vp��TG���擾 Transform3D t3d = new Transform3D(); // ���_�ivp�j�ړ��p��T3D steerTG.getTransform(t3d); // ���݂̎��_���擾 // �V�������_��ݒ� // ���[�U�̈ʒu�A������̍��W�A�������w�� // ���_�̐�͌��_ t3d.lookAt(USER_POS, new Point3d(0, 0, 0), new Vector3d(0, 1, 0)); t3d.invert(); steerTG.setTransform(t3d); // �ύX�������_��ݒ� }
Example #5
Source File: Helper.java From MogwaiERDesignerNG with GNU General Public License v3.0 | 5 votes |
public static BranchGroup addElementAt(Node aShape, Vector3f aTranslation, float aScale) { BranchGroup theGroup = new BranchGroup(); theGroup.setCapability(BranchGroup.ALLOW_DETACH); Transform3D theTransform = new Transform3D(); theTransform.setTranslation(aTranslation); theTransform.setScale(aScale); TransformGroup theTransformGroup = new TransformGroup(theTransform); theTransformGroup.addChild(aShape); theGroup.addChild(theTransformGroup); return theGroup; }
Example #6
Source File: Java3DWindow.java From GpsPrune with GNU General Public License v2.0 | 5 votes |
/** * Create a ball at the given point * @param inPosition scaled position of point * @param inSphere sphere object * @param inMaterial material object * @return Group containing sphere */ private static Group createBall(Point3d inPosition, Sphere inSphere, Material inMaterial) { Group group = new Group(); // Create ball and add to group Transform3D ballShift = new Transform3D(); ballShift.setTranslation(new Vector3d(inPosition)); TransformGroup ballShiftTrans = new TransformGroup(ballShift); inMaterial.setLightingEnable(true); Appearance ballApp = new Appearance(); ballApp.setMaterial(inMaterial); inSphere.setAppearance(ballApp); ballShiftTrans.addChild(inSphere); group.addChild(ballShiftTrans); // Also create rod for ball to sit on Cylinder rod = new Cylinder(0.1f, (float) inPosition.y); Material rodMat = new Material(new Color3f(0.2f, 0.2f, 0.2f), new Color3f(0.0f, 0.0f, 0.0f), new Color3f(0.2f, 0.2f, 0.2f), new Color3f(0.05f, 0.05f, 0.05f), 0.4f); rodMat.setLightingEnable(true); Appearance rodApp = new Appearance(); rodApp.setMaterial(rodMat); rod.setAppearance(rodApp); Transform3D rodShift = new Transform3D(); rodShift.setTranslation(new Vector3d(inPosition.x, inPosition.y/2.0, inPosition.z)); TransformGroup rodShiftTrans = new TransformGroup(rodShift); rodShiftTrans.addChild(rod); group.addChild(rodShiftTrans); // return the pair return group; }
Example #7
Source File: Java3DWindow.java From GpsPrune with GNU General Public License v2.0 | 5 votes |
/** * Calculate the angles and call them back to the app * @param inFunction function to call for export */ private void callbackRender(Export3dFunction inFunction) { Transform3D trans3d = new Transform3D(); _orbit.getViewingPlatform().getViewPlatformTransform().getTransform(trans3d); Matrix3d matrix = new Matrix3d(); trans3d.get(matrix); Point3d point = new Point3d(0.0, 0.0, 1.0); matrix.transform(point); // Set up initial rotations Transform3D firstTran = new Transform3D(); firstTran.rotY(Math.toRadians(-INITIAL_Y_ROTATION)); Transform3D secondTran = new Transform3D(); secondTran.rotX(Math.toRadians(-INITIAL_X_ROTATION)); // Apply inverse rotations in reverse order to the test point Point3d result = new Point3d(); secondTran.transform(point, result); firstTran.transform(result); // Give the settings to the rendering function inFunction.setCameraCoordinates(result.x, result.y, result.z); inFunction.setAltitudeExaggeration(_altFactor); inFunction.setTerrainDefinition(_terrainDefinition); inFunction.setImageDefinition(_imageDefinition); inFunction.begin(); }
Example #8
Source File: MainPanel.java From javagame with MIT License | 5 votes |
/** * ����sceneBG�ɒlj� */ private void addSphere() { Color3f black = new Color3f(0.0f, 0.0f, 0.0f); // �� Color3f red = new Color3f(1.0f, 0.0f, 0.0f); // �� Color3f specular = new Color3f(0.9f, 0.9f, 0.9f); // �قڔ� // ���̍ގ��iMaterial�j Material blueMat = new Material(red, black, red, specular, 25.0f); blueMat.setLightingEnable(true); // ���̌����ځiAppearance�j Appearance blueApp = new Appearance(); blueApp.setMaterial(blueMat); // ���̈ړ� Transform3D t3d = new Transform3D(); t3d.set(new Vector3f(0, 0, 0)); // ���_�ֈړ�����T3D // �ړ����]�p�̃m�[�h��TG�iT3D���Z�b�g���Ďg���j TransformGroup tg = new TransformGroup(t3d); // �����쐬 Sphere sphere = new Sphere(2.0f, Sphere.GENERATE_NORMALS, 100, blueApp); tg.addChild(sphere); // �ړ��pTG�ɋ���ڑ�����I // sceneBG�ɋ����܂�TG��lj� sceneBG.addChild(tg); }
Example #9
Source File: RotatingCube.java From javagame with MIT License | 5 votes |
public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // �L���[�u���X���� Transform3D rotate = new Transform3D(); Transform3D tempRotate = new Transform3D(); rotate.rotX(Math.PI / 4.0); tempRotate.rotY(Math.PI / 4.0); rotate.mul(tempRotate); TransformGroup rotateTG = new TransformGroup(rotate); // �L���[�u����]���� TransformGroup spinTG = new TransformGroup(); spinTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // �J���[�L���[�u���쐬����spinTG�ɒlj� ColorCube cube = new ColorCube(0.4); spinTG.addChild(cube); // ��]�^�� Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTG); // �͈͂��w�� BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); spinTG.addChild(rotator); rotateTG.addChild(spinTG); bg.addChild(rotateTG); return bg; }
Example #10
Source File: KinematicObject.java From jMAVSim with BSD 3-Clause "New" or "Revised" License | 5 votes |
public KinematicObject(World world) { super(world); rotation.setIdentity(); transformGroup = new TransformGroup(); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); transform = new Transform3D(); transformGroup.setTransform(transform); branchGroup = new BranchGroup(); branchGroup.addChild(transformGroup); }
Example #11
Source File: CrystalBall.java From javagame with MIT License | 4 votes |
/** * �V�[�����\�z���� * * @return BG */ public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // �O�~ Appearance app = new Appearance(); app.setTexture(loadTexture("carpet.jpg")); // �O�~�̃e�N�X�`�� Box floor = new Box(0.8f, 0.01f, 0.8f, Box.GENERATE_TEXTURE_COORDS, app); // ������ app = new Appearance(); Material mat = new Material(); mat.setAmbientColor(new Color3f(0.0f, 0.0f, 1.0f)); mat.setSpecularColor(new Color3f(1.0f, 1.0f, 1.0f)); app.setMaterial(mat); TransparencyAttributes transAttr = new TransparencyAttributes( TransparencyAttributes.BLENDED, 0.5f); app.setTransparencyAttributes(transAttr); Sphere sphere = new Sphere(0.3f, Sphere.GENERATE_NORMALS, 100, app); // �������ړ��p Transform3D t3d = new Transform3D(); t3d.set(new Vector3f(0.0f, 0.3f, 0.0f)); TransformGroup tg = new TransformGroup(t3d); tg.addChild(sphere); bg.addChild(floor); bg.addChild(tg); // ���� BoundingSphere bounds = new BoundingSphere(); Light light = new AmbientLight(); light.setInfluencingBounds(bounds); bg.addChild(light); light = new DirectionalLight(new Color3f(1.0f, 1.0f, 1.0f), new Vector3f(1.0f, -1.0f, -1.0f)); light.setInfluencingBounds(bounds); bg.addChild(light); return bg; }