cn.nukkit.network.protocol.ContainerClosePacket Java Examples
The following examples show how to use
cn.nukkit.network.protocol.ContainerClosePacket.
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Example #1
Source File: CraftingTransaction.java From Nukkit with GNU General Public License v3.0 | 6 votes |
protected void sendInventories() { super.sendInventories(); /* * TODO: HACK! * we can't resend the contents of the crafting window, so we force the client to close it instead. * So people don't whine about messy desync issues when someone cancels CraftItemEvent, or when a crafting * transaction goes wrong. */ ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = ContainerIds.NONE; source.getServer().getScheduler().scheduleDelayedTask(new Task() { @Override public void onRun(int currentTick) { source.dataPacket(pk); } }, 20); this.source.resetCraftingGridType(); }
Example #2
Source File: PlayerEnderChestInventory.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public void onClose(Player who) { ContainerClosePacket containerClosePacket = new ContainerClosePacket(); containerClosePacket.windowId = who.getWindowId(this); who.dataPacket(containerClosePacket); super.onClose(who); BlockEnderChest chest = who.getViewingEnderChest(); if (chest != null && chest.getViewers().size() == 1) { BlockEventPacket blockEventPacket = new BlockEventPacket(); blockEventPacket.x = (int) chest.getX(); blockEventPacket.y = (int) chest.getY(); blockEventPacket.z = (int) chest.getZ(); blockEventPacket.case1 = 1; blockEventPacket.case2 = 0; Level level = this.getHolder().getLevel(); if (level != null) { level.addLevelSoundEvent(LevelSoundEventPacket.SOUND_CHEST_CLOSED, 1, -1, this.getHolder().add(0.5, 0.5, 0.5)); level.addChunkPacket((int) this.getHolder().getX() >> 4, (int) this.getHolder().getZ() >> 4, blockEventPacket); } who.setViewingEnderChest(null); } super.onClose(who); }
Example #3
Source File: ContainerInventory.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public void onClose(Player who) { ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = who.getWindowId(this); who.dataPacket(pk); super.onClose(who); }
Example #4
Source File: PlayerEnderChestInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void onClose(Player who) { ContainerClosePacket containerClosePacket = new ContainerClosePacket(); containerClosePacket.windowId = who.getWindowId(this); who.dataPacket(containerClosePacket); super.onClose(who); BlockEnderChest chest = who.getViewingEnderChest(); if (chest != null && chest.getViewers().size() == 1) { BlockEventPacket blockEventPacket = new BlockEventPacket(); blockEventPacket.x = (int) chest.getX(); blockEventPacket.y = (int) chest.getY(); blockEventPacket.z = (int) chest.getZ(); blockEventPacket.case1 = 1; blockEventPacket.case2 = 0; Level level = this.getHolder().getLevel(); if (level != null) { level.addLevelSoundEvent(this.getHolder().add(0.5, 0.5, 0.5), LevelSoundEventPacket.SOUND_ENDERCHEST_CLOSED); level.addChunkPacket((int) this.getHolder().getX() >> 4, (int) this.getHolder().getZ() >> 4, blockEventPacket); } who.setViewingEnderChest(null); } super.onClose(who); }
Example #5
Source File: ContainerInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void onClose(Player who) { ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = who.getWindowId(this); who.dataPacket(pk); super.onClose(who); }
Example #6
Source File: FakeBlockUIComponent.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void onClose(Player who) { ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = who.getWindowId(this); who.dataPacket(pk); super.onClose(who); }
Example #7
Source File: CraftingTransaction.java From Nukkit with GNU General Public License v3.0 | 5 votes |
protected void sendInventories() { super.sendInventories(); /* * TODO: HACK! * we can't resend the contents of the crafting window, so we force the client to close it instead. * So people don't whine about messy desync issues when someone cancels CraftItemEvent, or when a crafting * transaction goes wrong. */ ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = ContainerIds.NONE; this.source.dataPacket(pk); this.source.resetCraftingGridType(); }
Example #8
Source File: PlayerEnderChestInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void onClose(Player who) { ContainerClosePacket containerClosePacket = new ContainerClosePacket(); containerClosePacket.windowId = who.getWindowId(this); who.dataPacket(containerClosePacket); super.onClose(who); BlockEnderChest chest = who.getViewingEnderChest(); if (chest != null && chest.getViewers().size() == 1) { BlockEventPacket blockEventPacket = new BlockEventPacket(); blockEventPacket.x = (int) chest.getX(); blockEventPacket.y = (int) chest.getY(); blockEventPacket.z = (int) chest.getZ(); blockEventPacket.case1 = 1; blockEventPacket.case2 = 0; Level level = this.getHolder().getLevel(); if (level != null) { level.addSound(this.getHolder().add(0.5, 0.5, 0.5), Sound.RANDOM_CHESTCLOSED); level.addChunkPacket((int) this.getHolder().getX() >> 4, (int) this.getHolder().getZ() >> 4, blockEventPacket); } who.setViewingEnderChest(null); } super.onClose(who); }
Example #9
Source File: ContainerInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void onClose(Player who) { ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = who.getWindowId(this); who.dataPacket(pk); super.onClose(who); }
Example #10
Source File: Network.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private void registerPackets() { this.packetPool = new Class[256]; this.registerPacket(ProtocolInfo.ADD_BEHAVIOR_TREE_PACKET, AddBehaviorTreePacket.class);//new this.registerPacket(ProtocolInfo.ADD_ENTITY_PACKET, AddEntityPacket.class); this.registerPacket(ProtocolInfo.ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket.class); this.registerPacket(ProtocolInfo.ADD_PAINTING_PACKET, AddPaintingPacket.class); this.registerPacket(ProtocolInfo.ADD_PLAYER_PACKET, AddPlayerPacket.class); this.registerPacket(ProtocolInfo.ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket.class); this.registerPacket(ProtocolInfo.ANIMATE_PACKET, AnimatePacket.class); this.registerPacket(ProtocolInfo.AVAILABLE_COMMANDS_PACKET, AvailableCommandsPacket.class); this.registerPacket(ProtocolInfo.BATCH_PACKET, BatchPacket.class); this.registerPacket(ProtocolInfo.BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket.class); this.registerPacket(ProtocolInfo.BLOCK_EVENT_PACKET, BlockEventPacket.class); this.registerPacket(ProtocolInfo.BLOCK_PICK_REQUEST_PACKET, BlockPickRequestPacket.class); this.registerPacket(ProtocolInfo.BOOK_EDIT_PACKET, BookEditPacket.class);//new this.registerPacket(ProtocolInfo.BOSS_EVENT_PACKET, BossEventPacket.class); this.registerPacket(ProtocolInfo.CAMERA_PACKET, CameraPacket.class);//new this.registerPacket(ProtocolInfo.CHANGE_DIMENSION_PACKET, ChangeDimensionPacket.class); this.registerPacket(ProtocolInfo.CHUNK_RADIUS_UPDATED_PACKET, ChunkRadiusUpdatedPacket.class); this.registerPacket(ProtocolInfo.CLIENTBOUND_MAP_ITEM_DATA_PACKET, ClientboundMapItemDataPacket.class); this.registerPacket(ProtocolInfo.COMMAND_BLOCK_UPDATE_PACKET, CommandBlockUpdatePacket.class);//new this.registerPacket(ProtocolInfo.COMMAND_REQUEST_PACKET, CommandRequestPacket.class); this.registerPacket(ProtocolInfo.CONTAINER_CLOSE_PACKET, ContainerClosePacket.class); this.registerPacket(ProtocolInfo.CONTAINER_OPEN_PACKET, ContainerOpenPacket.class); this.registerPacket(ProtocolInfo.CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket.class); this.registerPacket(ProtocolInfo.CRAFTING_DATA_PACKET, CraftingDataPacket.class); this.registerPacket(ProtocolInfo.CRAFTING_EVENT_PACKET, CraftingEventPacket.class); this.registerPacket(ProtocolInfo.DISCONNECT_PACKET, DisconnectPacket.class); this.registerPacket(ProtocolInfo.ENTITY_EVENT_PACKET, EntityEventPacket.class); this.registerPacket(ProtocolInfo.ENTITY_FALL_PACKET, EntityFallPacket.class); this.registerPacket(ProtocolInfo.EXPLODE_PACKET, ExplodePacket.class); this.registerPacket(ProtocolInfo.FULL_CHUNK_DATA_PACKET, FullChunkDataPacket.class); this.registerPacket(ProtocolInfo.GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket.class); this.registerPacket(ProtocolInfo.GUI_DATA_PICK_ITEM_PACKET, GUIDataPickItemPacket.class);//new this.registerPacket(ProtocolInfo.HURT_ARMOR_PACKET, HurtArmorPacket.class); this.registerPacket(ProtocolInfo.INTERACT_PACKET, InteractPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_CONTENT_PACKET, InventoryContentPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_SLOT_PACKET, InventorySlotPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_TRANSACTION_PACKET, InventoryTransactionPacket.class); this.registerPacket(ProtocolInfo.ITEM_FRAME_DROP_ITEM_PACKET, ItemFrameDropItemPacket.class); this.registerPacket(ProtocolInfo.LEVEL_EVENT_PACKET, LevelEventPacket.class); this.registerPacket(ProtocolInfo.LEVEL_SOUND_EVENT_PACKET, LevelSoundEventPacket.class); this.registerPacket(ProtocolInfo.LOGIN_PACKET, LoginPacket.class); this.registerPacket(ProtocolInfo.MAP_INFO_REQUEST_PACKET, MapInfoRequestPacket.class); this.registerPacket(ProtocolInfo.MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket.class); this.registerPacket(ProtocolInfo.MOB_EQUIPMENT_PACKET, MobEquipmentPacket.class); this.registerPacket(ProtocolInfo.MODAL_FORM_REQUEST_PACKET, ModalFormRequestPacket.class);//new this.registerPacket(ProtocolInfo.MODAL_FORM_RESPONSE_PACKET, ModalFormResponsePacket.class);//new this.registerPacket(ProtocolInfo.MOVE_ENTITY_PACKET, MoveEntityPacket.class); this.registerPacket(ProtocolInfo.MOVE_PLAYER_PACKET, MovePlayerPacket.class); this.registerPacket(ProtocolInfo.NPC_REQUEST_PACKET, NPCRequestPacket.class);//new this.registerPacket(ProtocolInfo.PLAYER_ACTION_PACKET, PlayerActionPacket.class); this.registerPacket(ProtocolInfo.PLAYER_HOTBAR_PACKET, PlayerListPacket.class); this.registerPacket(ProtocolInfo.PLAYER_INPUT_PACKET, PlayerInputPacket.class); this.registerPacket(ProtocolInfo.PLAYER_LIST_PACKET, PlayerListPacket.class); this.registerPacket(ProtocolInfo.PLAYER_SKIN_PACKET, PlayerSkinPacket.class);//new this.registerPacket(ProtocolInfo.PLAY_SOUND_PACKET, PlaySoundPacket.class); this.registerPacket(ProtocolInfo.PLAY_STATUS_PACKET, PlayStatusPacket.class); this.registerPacket(ProtocolInfo.REMOVE_ENTITY_PACKET, RemoveEntityPacket.class); this.registerPacket(ProtocolInfo.REQUEST_CHUNK_RADIUS_PACKET, RequestChunkRadiusPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_DATA_PACKET, ResourcePackChunkDataPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_REQUEST_PACKET, ResourcePackChunkRequestPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CLIENT_RESPONSE_PACKET, ResourcePackClientResponsePacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_DATA_INFO_PACKET, ResourcePackDataInfoPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACKS_INFO_PACKET, ResourcePacksInfoPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_STACK_PACKET, ResourcePackStackPacket.class); this.registerPacket(ProtocolInfo.RESPAWN_PACKET, RespawnPacket.class); this.registerPacket(ProtocolInfo.RIDER_JUMP_PACKET, RiderJumpPacket.class); this.registerPacket(ProtocolInfo.SERVER_SETTINGS_REQUEST_PACKET, ServerSettingsRequestPacket.class);//new this.registerPacket(ProtocolInfo.SERVER_SETTINGS_RESPONSE_PACKET, ServerSettingsResponsePacket.class);//new this.registerPacket(ProtocolInfo.SERVER_TO_CLIENT_HANDSHAKE_PACKET, ServerToClientHandshakePacket.class);//new this.registerPacket(ProtocolInfo.SET_COMMANDS_ENABLED_PACKET, SetCommandsEnabledPacket.class); this.registerPacket(ProtocolInfo.SET_DEFAULT_GAME_TYPE_PACKET, SetDefaultGameTypePacket.class); this.registerPacket(ProtocolInfo.SET_DIFFICULTY_PACKET, SetDifficultyPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_DATA_PACKET, SetEntityDataPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_LINK_PACKET, SetEntityLinkPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket.class); this.registerPacket(ProtocolInfo.SET_HEALTH_PACKET, SetHealthPacket.class); this.registerPacket(ProtocolInfo.SET_PLAYER_GAME_TYPE_PACKET, SetPlayerGameTypePacket.class); this.registerPacket(ProtocolInfo.SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket.class); this.registerPacket(ProtocolInfo.SET_TITLE_PACKET, SetTitlePacket.class); this.registerPacket(ProtocolInfo.SET_TIME_PACKET, SetTimePacket.class); this.registerPacket(ProtocolInfo.SHOW_CREDITS_PACKET, ShowCreditsPacket.class); this.registerPacket(ProtocolInfo.SHOW_PROFILE_PACKET, ShowProfilePacket.class); this.registerPacket(ProtocolInfo.SPAWN_EXPERIENCE_ORB_PACKET, SpawnExperienceOrbPacket.class); this.registerPacket(ProtocolInfo.START_GAME_PACKET, StartGamePacket.class); this.registerPacket(ProtocolInfo.STOP_SOUND_PACKET, StopSoundPacket.class);//new this.registerPacket(ProtocolInfo.STRUCTURE_BLOCK_UPDATE_PACKET, StructureBlockUpdatePacket.class);//new this.registerPacket(ProtocolInfo.SUB_CLIENT_LOGIN_PACKET, SubClientLoginPacket.class);//new this.registerPacket(ProtocolInfo.TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket.class); this.registerPacket(ProtocolInfo.TELEMETRY_EVENT_PACKET, TelemetryEventPacket.class);//new this.registerPacket(ProtocolInfo.TEXT_PACKET, TextPacket.class); this.registerPacket(ProtocolInfo.TRANSFER_PACKET, TransferPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_ATTRIBUTES_PACKET, UpdateAttributesPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_BLOCK_PACKET, UpdateBlockPacket.class); this.registerPacket(ProtocolInfo.UPDATE_EQUIPMENT_PACKET, UpdateEquipmentPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_TRADE_PACKET, UpdateTradePacket.class); }
Example #11
Source File: CraftingTransaction.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public void sendInventories() { ContainerClosePacket pk = new ContainerClosePacket(); pk.windowId = ContainerIds.NONE; this.source.dataPacket(pk); }