cn.nukkit.level.Position Java Examples
The following examples show how to use
cn.nukkit.level.Position.
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Example #1
Source File: Entity.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public boolean setPosition(Vector3 pos) { if (this.closed) { return false; } if (pos instanceof Position && ((Position) pos).level != null && ((Position) pos).level != this.level) { if (!this.switchLevel(((Position) pos).getLevel())) { return false; } } this.x = pos.x; this.y = pos.y; this.z = pos.z; double radius = this.getWidth() / 2d; this.boundingBox.setBounds(pos.x - radius, pos.y, pos.z - radius, pos.x + radius, pos.y + (this.getHeight() * this.scale), pos.z + radius); this.checkChunks(); return true; }
Example #2
Source File: ProjectileDispenseBehavior.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void dispense(BlockDispenser source, Item item) { Position dispensePos = Position.fromObject(source.getDispensePosition(), source.getLevel()); CompoundTag nbt = Entity.getDefaultNBT(dispensePos); this.correctNBT(nbt); BlockFace face = source.getFacing(); Entity projectile = Entity.createEntity(getEntityType(), dispensePos.getLevel().getChunk(dispensePos.getFloorX(), dispensePos.getFloorZ()), nbt); if (projectile == null) { return; } projectile.setMotion(new Vector3(face.getXOffset(), face.getYOffset() + 0.1f, face.getZOffset()).multiply(6)); projectile.spawnToAll(); }
Example #3
Source File: Block.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@SuppressWarnings("unchecked") public static Block get(int id, Integer meta, Position pos) { Block block; try { Class<? extends Block> c = list[id]; if (c != null) { Constructor<? extends Block> constructor = c.getDeclaredConstructor(int.class); constructor.setAccessible(true); block = (Block) constructor.newInstance(meta); } else { block = new BlockUnknown(id, meta); } } catch (Exception e) { block = new BlockUnknown(id, meta); } if (pos != null) { block.x = pos.x; block.y = pos.y; block.z = pos.z; block.level = pos.level; } return block; }
Example #4
Source File: Entity.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public boolean setPosition(Vector3 pos) { if (this.closed) { return false; } if (pos instanceof Position && ((Position) pos).level != null && ((Position) pos).level != this.level) { if (!this.switchLevel(((Position) pos).getLevel())) { return false; } } this.x = pos.x; this.y = pos.y; this.z = pos.z; double radius = this.getWidth() / 2d; this.boundingBox.setBounds(pos.x - radius, pos.y, pos.z - radius, pos.x + radius, pos.y + (this.getHeight() * this.scale), pos.z + radius); this.checkChunks(); return true; }
Example #5
Source File: ProjectileDispenseBehavior.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void dispense(BlockDispenser source, Item item) { Position dispensePos = Position.fromObject(source.getDispensePosition(), source.getLevel()); CompoundTag nbt = Entity.getDefaultNBT(dispensePos); this.correctNBT(nbt); BlockFace face = source.getFacing(); Entity projectile = Entity.createEntity(getEntityType(), dispensePos.getLevel().getChunk(dispensePos.getFloorX(), dispensePos.getFloorZ()), nbt); if (projectile == null) { return; } projectile.setMotion(new Vector3(face.getXOffset(), face.getYOffset() + 0.1f, face.getZOffset()).multiply(6)); projectile.spawnToAll(); }
Example #6
Source File: EntityThrownTrident.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public Entity create(Object type, Position source, Object... args) { FullChunk chunk = source.getLevel().getChunk((int) source.x >> 4, (int) source.z >> 4); if (chunk == null) return null; CompoundTag nbt = new CompoundTag() .putList(new ListTag<DoubleTag>("Pos") .add(new DoubleTag("", source.x + 0.5)) .add(new DoubleTag("", source.y)) .add(new DoubleTag("", source.z + 0.5))) .putList(new ListTag<DoubleTag>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<FloatTag>("Rotation") .add(new FloatTag("", new Random().nextFloat() * 360)) .add(new FloatTag("", 0))); return Entity.createEntity(type.toString(), chunk, nbt, args); }
Example #7
Source File: Entity.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public boolean setPosition(Vector3 pos) { if (this.closed) { return false; } if (pos instanceof Position && ((Position) pos).level != null && ((Position) pos).level != this.level) { if (!this.switchLevel(((Position) pos).getLevel())) { return false; } } this.x = pos.x; this.y = pos.y; this.z = pos.z; this.recalculateBoundingBox(false); // Don't need to send BB height/width to client on position change this.checkChunks(); return true; }
Example #8
Source File: Block.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@SuppressWarnings("unchecked") public static Block get(int id, Integer meta, Position pos) { Block block = fullList[(id << 4) | (meta == null ? 0 : meta)].clone(); if (pos != null) { block.x = pos.x; block.y = pos.y; block.z = pos.z; block.level = pos.level; } return block; }
Example #9
Source File: Block.java From Jupiter with GNU General Public License v3.0 | 5 votes |
final public void position(Position v) { this.x = (int) v.x; this.y = (int) v.y; this.z = (int) v.z; this.level = v.level; this.boundingBox = null; }
Example #10
Source File: PlayerInteractEvent.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public PlayerInteractEvent(Player player, Item item, Vector3 block, BlockFace face, Action action) { if (block instanceof Block) { this.blockTouched = (Block) block; this.touchVector = new Vector3(0, 0, 0); } else { this.touchVector = block; this.blockTouched = Block.get(Block.AIR, 0, new Position(0, 0, 0, player.level)); } this.player = player; this.item = item; this.blockFace = face; this.action = action; }
Example #11
Source File: SummonCommand.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean execute(CommandSender sender, String commandLabel, String[] args) { if (!this.testPermission(sender)) { return true; } if (sender instanceof ConsoleCommandSender) { sender.sendMessage(new TranslationContainer("commands.generic.ingame")); return true; } if (args.length < 2) { sender.sendMessage(new TranslationContainer("commands.generic.usage", this.usageMessage)); return false; } Position pos = new Position(Double.parseDouble(args[1]), Double.parseDouble(args[2]), Double.parseDouble(args[3]), ((Player) sender).getLevel()); CompoundTag nbt = new CompoundTag() .putList(new ListTag<DoubleTag>("Pos") .add(new DoubleTag("", pos.getX() + 0.5)) .add(new DoubleTag("", pos.getY())) .add(new DoubleTag("", pos.getZ() + 0.5))) .putList(new ListTag<DoubleTag>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<FloatTag>("Rotation") .add(new FloatTag("", new Random().nextFloat() * 360)) .add(new FloatTag("", 0))); Entity entity = Entity.createEntity(args[0], pos.getLevel().getChunk((int) pos.getX() >> 4, (int) pos.getZ() >> 4, true), nbt); entity.spawnToAll(); return true; }
Example #12
Source File: Block.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@SuppressWarnings("unchecked") public static Block get(int id, Integer meta, Position pos) { Block block = fullList[(id << 4) | (meta == null ? 0 : meta)].clone(); if (pos != null) { block.x = pos.x; block.y = pos.y; block.z = pos.z; block.level = pos.level; } return block; }
Example #13
Source File: EssentialsAPI.java From EssentialsNK with GNU General Public License v3.0 | 5 votes |
public Position getHighestStandablePositionAt(Position pos) { int x = pos.getFloorX(); int z = pos.getFloorZ(); for (int y = 127; y >= 0; y--) { if (pos.level.getBlock(this.temporalVector.setComponents(x, y, z)).isSolid()) { return new Position(x + 0.5, pos.level.getBlock(this.temporalVector.setComponents(x, y, z)).getBoundingBox().getMaxY(), z + 0.5, pos.level); } } return null; }
Example #14
Source File: EssentialsAPI.java From EssentialsNK with GNU General Public License v3.0 | 5 votes |
public Position getStandablePositionAt(Position pos) { int x = pos.getFloorX(); int y = pos.getFloorY() + 1; int z = pos.getFloorZ(); for (; y <= 128; y++) { if (!pos.level.getBlock(this.temporalVector.setComponents(x, y, z)).isSolid() && !pos.level.getBlock(this.temporalVector.setComponents(x, y + 1, z)).isSolid()) { return new Position(x + 0.5, pos.level.getBlock(this.temporalVector.setComponents(x, y - 1, z)).getBoundingBox().getMaxY(), z + 0.5, pos.level); } } return null; }
Example #15
Source File: PlayerInteractEvent.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public PlayerInteractEvent(Player player, Item item, Vector3 block, BlockFace face, Action action) { if (block instanceof Block) { this.blockTouched = (Block) block; this.touchVector = new Vector3(0, 0, 0); } else { this.touchVector = block; this.blockTouched = Block.get(Block.AIR, 0, new Position(0, 0, 0, player.level)); } this.player = player; this.item = item; this.blockFace = face; this.action = action; }
Example #16
Source File: NukkitQueue.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public void sendChunk(int x, int z, int bitMask) { Collection<Player> players = faweNukkit.getPlugin().getServer().getOnlinePlayers().values(); int view = faweNukkit.getPlugin().getServer().getViewDistance(); for (Player player : players) { Position pos = player.getPosition(); int pcx = pos.getFloorX() >> 4; int pcz = pos.getFloorZ() >> 4; if (Math.abs(pcx - x) > view || Math.abs(pcz - z) > view) { continue; } world.requestChunk(x, z, player); } }
Example #17
Source File: PlayerInteractEvent.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public PlayerInteractEvent(Player player, Item item, Vector3 block, BlockFace face, Action action) { if (block instanceof Block) { this.blockTouched = (Block) block; this.touchVector = new Vector3(0, 0, 0); } else { this.touchVector = block; this.blockTouched = Block.get(Block.AIR, 0, new Position(0, 0, 0, player.level)); } this.player = player; this.item = item; this.blockFace = face; this.action = action; }
Example #18
Source File: PlayerRespawnEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public PlayerRespawnEvent(Player player, Position position) { this(player, position, false); }
Example #19
Source File: EntityDespawnEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public Position getPosition() { return this.entity.getPosition(); }
Example #20
Source File: SpawnChangeEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public Position getPreviousSpawn() { return previousSpawn; }
Example #21
Source File: SpawnChangeEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public SpawnChangeEvent(Level level, Position previousSpawn) { super(level); this.previousSpawn = previousSpawn; }
Example #22
Source File: EntitySpawnEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public Position getPosition() { return this.entity.getPosition(); }
Example #23
Source File: PlayerTeleportEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
private Location vectorToLocation(Level baseLevel, Vector3 vector) { if (vector instanceof Location) return (Location) vector; if (vector instanceof Position) return ((Position) vector).getLocation(); return new Location(vector.getX(), vector.getY(), vector.getZ(), 0, 0, baseLevel); }
Example #24
Source File: PlayerTeleportEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
private Location vectorToLocation(Level baseLevel, Vector3 vector) { if (vector instanceof Location) return (Location) vector; if (vector instanceof Position) return ((Position) vector).getLocation(); return new Location(vector.getX(), vector.getY(), vector.getZ(), 0, 0, baseLevel); }
Example #25
Source File: PlayerRespawnEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public void setRespawnPosition(Position position) { this.position = position; }
Example #26
Source File: SpawnChangeEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public Position getPreviousSpawn() { return previousSpawn; }
Example #27
Source File: PlayerRespawnEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public void setRespawnPosition(Position position) { this.position = position; }
Example #28
Source File: SpawnChangeEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public SpawnChangeEvent(Level level, Position previousSpawn) { super(level); this.previousSpawn = previousSpawn; }
Example #29
Source File: EntitySpawnEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public Position getPosition() { return this.entity.getPosition(); }
Example #30
Source File: PlayerRespawnEvent.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public PlayerRespawnEvent(Player player, Position position, boolean firstSpawn) { this.player = player; this.position = position; this.firstSpawn = firstSpawn; }