net.minecraft.block.entity.HopperBlockEntity Java Examples
The following examples show how to use
net.minecraft.block.entity.HopperBlockEntity.
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Example #1
Source File: HopperMinecartEntity_cooldownFixMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
@Inject(method = "canOperate", at = @At(value = "INVOKE", target = "Lnet/minecraft/block/entity/HopperBlockEntity;extract(Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/ItemEntity;)Z", shift = At.Shift.BEFORE),cancellable = true, locals = LocalCapture.CAPTURE_FAILHARD) private void extractAndReturnSuccess(CallbackInfoReturnable<Boolean> cir, List list_1) { if (CarpetExtraSettings.hopperMinecart8gtCooldown) { boolean result = HopperBlockEntity.extract(this, (ItemEntity) list_1.get(0)); cir.setReturnValue(result); cir.cancel(); } }
Example #2
Source File: HopperMinecartEntity_transferItemsOutFeatureMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
private Inventory getOutputInventory() { Vec3d offsetToInventory = getBlockBelowCartOffset(); //The visual rotation point of the minecart is roughly 0.5 above its feet (determined visually ingame) //Search 0.5 Blocks below the feet for an inventory Inventory inv = HopperBlockEntity.getInventoryAt(this.world, this.getX() + offsetToInventory.x, this.getY() + 0.5 + offsetToInventory.y, this.getZ() + offsetToInventory.z); //There is probably a way nicer way to determine the access side of the target inventory if(inv instanceof BlockEntity){ BlockPos pos = ((BlockEntity) inv).getPos(); if(pos.getY() < MathHelper.floor(this.getY())) outputDirection = Direction.DOWN; else if(pos.getX() > MathHelper.floor(this.getX())) outputDirection = Direction.EAST; else if(pos.getX() < MathHelper.floor(this.getX())) outputDirection = Direction.WEST; else if(pos.getZ() > MathHelper.floor(this.getZ())) outputDirection = Direction.SOUTH; else if(pos.getZ() < MathHelper.floor(this.getZ())) outputDirection = Direction.NORTH; else outputDirection = Direction.DOWN; }else outputDirection = Direction.DOWN; return inv; }