cn.nukkit.network.protocol.AddEntityPacket Java Examples
The following examples show how to use
cn.nukkit.network.protocol.AddEntityPacket.
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Example #1
Source File: EntityEndermite.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #2
Source File: EntitySilverfish.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #3
Source File: EntityMagmaCube.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #4
Source File: EntityCaveSpider.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #5
Source File: EntityMinecartAbstract.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.entityUniqueId = getId(); pk.entityRuntimeId = getId(); pk.type = getNetworkId(); pk.x = (float) x; pk.y = (float) y; pk.z = (float) z; pk.speedX = 0; pk.speedY = 0; pk.speedZ = 0; pk.yaw = 0; pk.pitch = 0; pk.metadata = dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #6
Source File: EntityDonkey.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #7
Source File: EntityGuardian.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #8
Source File: EntityZombie.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #9
Source File: EntityEnderman.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #10
Source File: EntityMooshroom.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #11
Source File: EntityPolarBear.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #12
Source File: EntitySkeleton.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); MobEquipmentPacket pk1 = new MobEquipmentPacket(); pk1.eid = this.getId(); pk1.item = new ItemBow(); pk1.hotbarSlot = 10; player.dataPacket(pk1); super.spawnTo(player); }
Example #13
Source File: EntityZombieVillager.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #14
Source File: EntityShulker.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #15
Source File: EntityVindicator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #16
Source File: EntityWither.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #17
Source File: EntityVex.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); MobEquipmentPacket pk1 = new MobEquipmentPacket(); pk1.eid = this.getId(); pk1.item = new ItemSwordIron(); pk1.hotbarSlot = 10; player.dataPacket(pk1); super.spawnTo(player); }
Example #18
Source File: EntityLightning.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.type = EntityLightning.NETWORK_ID; pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = 0; pk.speedY = 0; pk.speedZ = 0; pk.yaw = (float) this.yaw; pk.pitch = (float) this.pitch; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #19
Source File: EntityWitherSkeleton.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); MobEquipmentPacket pk1 = new MobEquipmentPacket(); pk1.eid = this.getId(); pk1.item = new ItemSwordStone(); pk1.hotbarSlot = 10; player.dataPacket(pk1); super.spawnTo(player); }
Example #20
Source File: Animal.java From Actaeon with MIT License | 6 votes |
@Override public void spawnTo(Player player){ AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #21
Source File: EntityThrownTrident.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = NETWORK_ID; pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.yaw = (float) this.yaw; pk.pitch = (float) this.pitch; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #22
Source File: EntityFishingHook.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.entityRuntimeId = this.getId(); pk.entityUniqueId = this.getId(); pk.type = NETWORK_ID; pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.yaw = (float) this.yaw; pk.pitch = (float) this.pitch; long ownerId = -1; if (this.shootingEntity != null) { ownerId = this.shootingEntity.getId(); } pk.metadata = this.dataProperties.putLong(DATA_OWNER_EID, ownerId); player.dataPacket(pk); super.spawnTo(player); }
Example #23
Source File: EntityWolf.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #24
Source File: EntityAnimal.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #25
Source File: EntityArrow.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = EntityArrow.NETWORK_ID; pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.yaw = (float) this.yaw; pk.pitch = (float) this.pitch; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #26
Source File: EntityEnderPearl.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player){ AddEntityPacket pk = new AddEntityPacket(); pk.type = EntityEnderPearl.NETWORK_ID; pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #27
Source File: EntityFishingHook.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket packet = new AddEntityPacket(); packet.type = EntityFishingHook.NETWORK_ID; packet.entityUniqueId = this.getId(); packet.entityRuntimeId = getId(); packet.x = (float) x; packet.y = (float) y; packet.z = (float) z; packet.speedX = (float) motionX; packet.speedY = (float) motionY; packet.speedZ = (float) motionZ; packet.yaw = (float) yaw; packet.pitch = (float) pitch; packet.metadata = dataProperties; player.dataPacket(packet); super.spawnTo(player); }
Example #28
Source File: EntitySquid.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #29
Source File: EntityOcelot.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket pk = new AddEntityPacket(); pk.type = this.getNetworkId(); pk.entityUniqueId = this.getId(); pk.entityRuntimeId = this.getId(); pk.x = (float) this.x; pk.y = (float) this.y; pk.z = (float) this.z; pk.speedX = (float) this.motionX; pk.speedY = (float) this.motionY; pk.speedZ = (float) this.motionZ; pk.metadata = this.dataProperties; player.dataPacket(pk); super.spawnTo(player); }
Example #30
Source File: EntityFallingBlock.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void spawnTo(Player player) { AddEntityPacket packet = new AddEntityPacket(); packet.type = EntityFallingBlock.NETWORK_ID; packet.entityUniqueId = this.getId(); packet.entityRuntimeId = getId(); packet.x = (float) x; packet.y = (float) y; packet.z = (float) z; packet.speedX = (float) motionX; packet.speedY = (float) motionY; packet.speedZ = (float) motionZ; packet.yaw = (float) yaw; packet.pitch = (float) pitch; packet.metadata = dataProperties; player.dataPacket(packet); super.spawnTo(player); }