com.badlogic.gdx.math.collision.BoundingBox Java Examples
The following examples show how to use
com.badlogic.gdx.math.collision.BoundingBox.
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Example #1
Source File: CameraController.java From GdxDemo3D with Apache License 2.0 | 6 votes |
public void setWorldBoundingBox(BoundingBox worldBoundingBox) { this.worldBoundingBox = new BoundingBox(worldBoundingBox); Vector3 min = new Vector3(); Vector3 max = new Vector3(); // Set height of bounding box to zero (y dimension) this.worldBoundingBox.getMax(max).y = 0; this.worldBoundingBox.getMin(min).y = 0; this.worldBoundingBox.set(min, max); ray.set(camera.targetPosition, camera.targetDirection); if (!Intersector.intersectRayBounds(ray, this.worldBoundingBox, worldGroundTarget)) { // TODO: What happens if the center of camera is not aimed at bounding box? // Probably move the camera until it is... } }
Example #2
Source File: StillModel.java From uracer-kotd with Apache License 2.0 | 5 votes |
@Override public void getBoundingBox (BoundingBox bbox) { bbox.inf(); for (int i = 0; i < subMeshes.length; i++) { subMeshes[i].mesh.calculateBoundingBox(tmpBox); bbox.ext(tmpBox); } }
Example #3
Source File: HeadlessModel.java From gdx-proto with Apache License 2.0 | 5 votes |
/** Extends the bounding box with the bounds of this model instance. This is a potential slow operation, it is advised to cache * the result. * @param out the {@link com.badlogic.gdx.math.collision.BoundingBox} that will be extended with the bounds. * @return the out parameter for chaining */ public BoundingBox extendBoundingBox (final BoundingBox out) { final int n = nodes.size; for (int i = 0; i < n; i++) nodes.get(i).extendBoundingBox(out); return out; }
Example #4
Source File: LivingEntity.java From Radix with MIT License | 5 votes |
public int getBlockInFeet(IWorld world) { int x = MathUtils.floor(getPosition().getX()); int y = MathUtils.floor(getPosition().getY()); int z = MathUtils.floor(getPosition().getZ()); IChunk chunk = world.getChunk(x, z); if (chunk != null && y < world.getHeight()) { int cx = x & (world.getChunkSize() - 1); int cz = z & (world.getChunkSize() - 1); try { int id = chunk.getBlockId(cx, y, cz); Block block = RadixAPI.instance.getBlock(id); if (block == null) return 0; BoundingBox blockBox = block.calculateBoundingBox(chunk, cx, y, cz); float halfWidth = width / 2f; Vector3 bottomBackLeft = getPosition().cpy().add(-halfWidth, 0, -halfWidth); Vector3 bottomBackRight = bottomBackLeft.cpy().add(width, 0, 0); Vector3 bottomFrontRight = bottomBackRight.cpy().add(0, 0, width); Vector3 bottomFrontLeft = bottomBackLeft.cpy().add(width, 0, 0); boolean inFeet = blockBox.contains(bottomBackLeft) || blockBox.contains(bottomBackRight) || blockBox.contains(bottomFrontLeft) || blockBox.contains(bottomFrontRight); return inFeet ? id : 0; } catch (BlockStorage.CoordinatesOutOfBoundsException ex) { ex.printStackTrace(); return 0; } } else { return 0; } }
Example #5
Source File: MovementHandler.java From Radix with MIT License | 5 votes |
public boolean checkDeltaCollision(LivingEntity e, float deltaX, float deltaY, float deltaZ) { BoundingBox curBB = e.calculateBoundingBox(); BoundingBox newBB = new BoundingBox(curBB.min.cpy().add(deltaX, deltaY, deltaZ), curBB.max.cpy().add(deltaX, deltaY, deltaZ)); boolean collideSuccess = false; int x = MathUtils.floor(e.getPosition().x); int y = MathUtils.floor(e.getPosition().y); int z = MathUtils.floor(e.getPosition().z); IChunk chunk = game.getWorld().getChunk(x, z); if (chunk == null) return true; int cx = x & (game.getWorld().getChunkSize() - 1); int cz = z & (game.getWorld().getChunkSize() - 1); try { Block block = chunk.getBlock(cx, y, cz); for (Vector3 corner : getCorners(newBB)) { collideSuccess = collideSuccess || checkCollision(corner); } return collideSuccess || (block != null && block.isSolid() && block.calculateBoundingBox(chunk, cx, y, cz).intersects(newBB)); } catch(CoordinatesOutOfBoundsException ex) { ex.printStackTrace(); return true; } }
Example #6
Source File: Liquid.java From Radix with MIT License | 5 votes |
@Override public BoundingBox calculateBoundingBox(IChunk c, int x, int y, int z) { short metadata = 0; try { metadata = c.getMeta(x, y, z); } catch (CoordinatesOutOfBoundsException e) { e.printStackTrace(); } return new BoundingBox(new Vector3(c.getStartPosition().x+x, y, c.getStartPosition().z+z), new Vector3(c.getStartPosition().x+x+1, y+getHeight(metadata), c.getStartPosition().z+z+1)); }
Example #7
Source File: Snow.java From Radix with MIT License | 5 votes |
@Override public BoundingBox calculateBoundingBox(IChunk c, int x, int y, int z) { short metadata = 0; try { metadata = c.getMeta(x, y, z); } catch (CoordinatesOutOfBoundsException e) { e.printStackTrace(); } return new BoundingBox(new Vector3(c.getStartPosition().x+x, y, c.getStartPosition().z+z), new Vector3(c.getStartPosition().x+x+1, y+getHeight(metadata), c.getStartPosition().z+z+1)); }
Example #8
Source File: Fence.java From Radix with MIT License | 4 votes |
@Override public BoundingBox calculateBoundingBox(IChunk c, int x, int y, int z) { float x1 = c.getStartPosition().x+x+0.5f-R; float z1 = c.getStartPosition().z+z+0.5f-R; float x2 = x1+WIDTH; float z2 = z1+WIDTH; for(Side side : Side.values()) { if(side == Side.TOP || side == Side.BOTTOM) continue; int sx = x; int sz = z; IChunk sChunk = c; switch(side) { case EAST: sx += 1; break; case WEST: sx -= 1; break; case NORTH: sz += 1; break; case SOUTH: sz -= 1; break; } if (sz < 0) { sChunk = c.getWorld().getChunk(c.getStartPosition().x+sx, c.getStartPosition().z+sz); sz += c.getWorld().getChunkSize(); } else if (sz > c.getWorld().getChunkSize() - 1) { sChunk = c.getWorld().getChunk(c.getStartPosition().x+sx, c.getStartPosition().z+sz); sz -= c.getWorld().getChunkSize(); } if (sx < 0) { sChunk = c.getWorld().getChunk(c.getStartPosition().x+sx, c.getStartPosition().z+sz); sx += c.getWorld().getChunkSize(); } else if (sx > c.getWorld().getChunkSize() - 1) { sChunk = c.getWorld().getChunk(c.getStartPosition().x+sx, c.getStartPosition().z+sz); sx -= c.getWorld().getChunkSize(); } if (sChunk == null) continue; try { Block sBlock = sChunk.getBlock(sx, y, sz); if (sBlock != null) { if (sBlock.isSolid()) { switch (side) { case EAST: x2 = c.getStartPosition().x + x + 1; break; case WEST: x1 = c.getStartPosition().x + x; break; case NORTH: z2 = c.getStartPosition().z + z + 1; break; case SOUTH: z1 = c.getStartPosition().z + z; break; } } } } catch (CoordinatesOutOfBoundsException ex) { ex.printStackTrace(); } } Vector3 corner1 = new Vector3(x1, c.getStartPosition().y+y, z1); Vector3 corner2 = new Vector3(x2, c.getStartPosition().y+y+1.5f, z2); return new BoundingBox(corner1, corner2); }
Example #9
Source File: BulletConstructor.java From gdx-ai with Apache License 2.0 | 4 votes |
/** Creates a btBoxShape with the same dimensions as the shape. */ public BulletConstructor (final Model model, final float mass) { final BoundingBox boundingBox = new BoundingBox(); model.calculateBoundingBox(boundingBox); create(model, mass, boundingBox.getWidth(), boundingBox.getHeight(), boundingBox.getDepth()); }
Example #10
Source File: HeadlessModel.java From gdx-proto with Apache License 2.0 | 4 votes |
/** Calculate the bounding box of this model instance. This is a potential slow operation, it is advised to cache the result. * @param out the {@link com.badlogic.gdx.math.collision.BoundingBox} that will be set with the bounds. * @return the out parameter for chaining */ public BoundingBox calculateBoundingBox (final BoundingBox out) { out.inf(); return extendBoundingBox(out); }
Example #11
Source File: Actor3d.java From Scene3d with Apache License 2.0 | 4 votes |
public void setBoundingBox(BoundingBox box){ boundBox = box; }
Example #12
Source File: Actor3d.java From Scene3d with Apache License 2.0 | 4 votes |
public BoundingBox getBoundingBox(){ return boundBox; }
Example #13
Source File: MovementHandler.java From Radix with MIT License | 4 votes |
private Vector3[] getCorners(BoundingBox bb) { return new Vector3[]{bb.getCorner000(new Vector3()), bb.getCorner001(new Vector3()), bb.getCorner010(new Vector3()), bb.getCorner011(new Vector3()), bb.getCorner100(new Vector3()), bb.getCorner101(new Vector3()), bb.getCorner110(new Vector3()), bb.getCorner111(new Vector3())}; }
Example #14
Source File: LivingEntity.java From Radix with MIT License | 4 votes |
public BoundingBox calculateBoundingBox() { float halfWidth = width / 2f; return new BoundingBox(getPosition().cpy().add(-halfWidth, 0, -halfWidth), getPosition().cpy().add(halfWidth, height, halfWidth)); }
Example #15
Source File: StillSubMesh.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void getBoundingBox (BoundingBox bbox) { mesh.calculateBoundingBox(bbox); }
Example #16
Source File: DirectionalShadowLight.java From gdx-gltf with Apache License 2.0 | 3 votes |
public DirectionalShadowLight setBounds(BoundingBox box){ float w = box.getWidth(); float h = box.getHeight(); float d = box.getDepth(); float s = Math.max(Math.max(w, h), d); w = h = d = s * SQRT2; box.getCenter(center); return setViewport(w, h, 0, d); }
Example #17
Source File: Block.java From Radix with MIT License | 2 votes |
/** * Get the bounding box of an instance of the block at the specified coordinates * * @param c Chunk the block is in * @param x Chunk-relative x position of the block. 0->(chunkWidth-1) inclusive. * @param y Chunk-relative y position of the block. 0->(chunkHeight-1) inclusive. * @param z Chunk-relative z position of the block. 0->(chunkWidth-1) inclusive. */ public BoundingBox calculateBoundingBox(IChunk c, int x, int y, int z) { Vector3 corner1 = new Vector3(c.getStartPosition().x+x, c.getStartPosition().y+y, c.getStartPosition().z+z); Vector3 corner2 = corner1.cpy().add(1, 1, 1); return new BoundingBox(corner1, corner2); }
Example #18
Source File: SubMesh.java From uracer-kotd with Apache License 2.0 | 2 votes |
/** Obtain the {@link BoundingBox} of this {@link SubMesh}. * * @param bbox This {@link BoundingBox} will be modified so that its contain values that are the bounding box for this SubMesh. */ public abstract void getBoundingBox (BoundingBox bbox);
Example #19
Source File: Model.java From uracer-kotd with Apache License 2.0 | 2 votes |
/** Generates the bounding box for the Model.<br /> * <br /> * For every finite 3D object there exists a box that can enclose the object. This function sets the give {@link BoundingBox} * to be one such enclosing box.<br /> * Bounding boxes are useful for very basic collision detection amongst other tasks. * @param bbox The provided {@link BoundingBox} will have its internal values correctly set. (To allow Java Object reuse) */ public void getBoundingBox (BoundingBox bbox);