com.badlogic.gdx.scenes.scene2d.ui.TextField Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.TextField.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: FloatFieldFilter.java From talos with Apache License 2.0 | 6 votes |
@Override public boolean acceptChar (TextField textField, char c) { if(Character.isDigit(c)) { return true; } if(c == '.') { if(textField.getText() != null && textField.getText().length() > 0) { if(textField.getText().contains(".")) { return false; } else { return true; } } else { return true; } } return false; }
Example #2
Source File: AddStateDialog.java From gdx-soundboard with MIT License | 6 votes |
public AddStateDialog(final Stage stage, final Skin skin, final MusicEventManager eventManager) { super("Add State", skin); this.stage = stage; this.skin = skin; this.eventManager = eventManager; Table content = this.getContentTable(); Label label = new Label("State name", skin); label.setAlignment(Align.left); content.add(label).left().fillX().expandX().row(); eventName = new TextField("", skin); content.add(eventName).right().fillX().expandX().row(); Table buttons = this.getButtonTable(); buttons.defaults().fillX().expandX(); this.button("Ok", true); this.button("Cancel", false); key(Keys.ENTER, true); key(Keys.ESCAPE, false); }
Example #3
Source File: IntegerSetting.java From Cubes with MIT License | 6 votes |
private TextField getTextField(VisualSettingManager visualSettingManager) { final TextField textField = new TextField(i + "", visualSettingManager.getSkin()); textField.addListener(new EventListener() { @Override public boolean handle(Event event) { if (!(event instanceof SettingsMenu.SaveEvent)) return false; try { int n = Integer.parseInt(textField.getText()); if (hasRange && (n < rangeStart || n > rangeEnd)) { throw new NumberFormatException(); } else { set(n); return true; } } catch (Exception e) { textField.setText(i + ""); return false; } } }); textField.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter()); if (hasRange) textField.setMessageText("(" + rangeStart + "-" + rangeEnd + ")"); return textField; }
Example #4
Source File: MultiplayerConnectMenu.java From Cubes with MIT License | 6 votes |
public MultiplayerConnectMenu() { super(); title = new Label(Localization.get("menu.multiplayer.title"), skin.get("title", Label.LabelStyle.class)); address = new TextField("", skin); address.setMessageText(Localization.get("menu.multiplayer.address")); port = new TextField("", skin); port.setMessageText(Localization.get("menu.multiplayer.port", 24842)); //Not "Settings.getIntegerSettingValue(Settings.NETWORKING_PORT)" because the port is set on the server port.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter()); connect = new TextButton(Localization.get("menu.multiplayer.connect"), skin); back = MenuTools.getBackButton(this); connect.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { Adapter.setMenu(new MultiplayerLoadingMenu(address.getText().isEmpty() ? "localhost" : address.getText(), port.getText().isEmpty() ? 24842 : Integer.parseInt(port.getText()))); } }); stage.addActor(title); stage.addActor(address); stage.addActor(port); stage.addActor(connect); stage.addActor(back); }
Example #5
Source File: ServerSetupMenu.java From Cubes with MIT License | 6 votes |
public ServerSetupMenu(final Save save) { super(); title = new Label(Localization.get("menu.server.title"), skin.get("title", Label.LabelStyle.class)); saveLabel = new Label(Localization.get("menu.server.save", save.name), skin); saveLabel.setAlignment(Align.center); port = new TextField("", skin); port.setMessageText(Localization.get("menu.server.port", Settings.getIntegerSettingValue(Settings.NETWORKING_PORT))); port.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter()); start = new TextButton(Localization.get("menu.server.start"), skin); back = MenuTools.getBackButton(this); start.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { int p = port.getText().isEmpty() ? Settings.getIntegerSettingValue(Settings.NETWORKING_PORT) : Integer.parseInt(port.getText()); Adapter.setMenu(new ServerRunningMenu(save, p)); } }); stage.addActor(title); stage.addActor(saveLabel); stage.addActor(port); stage.addActor(start); stage.addActor(back); }
Example #6
Source File: PropertyTable.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
@SuppressWarnings("unchecked") public void setProperty(String name, String value) { SnapshotArray<Actor> actors = table.getChildren(); for (Actor a : actors) { if (name.equals(a.getName())) { if (a instanceof SelectBox<?>) { ((SelectBox<String>) a).setSelected(value == null ? "" : value); } else { ((TextField) a).setText(value == null ? "" : value); } return; } } }
Example #7
Source File: PropertyTable.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
@Override public void keyTyped(TextField actor, char c) { if (c == 13) { // ENTER KEY updateModel(actor.getName(), ((TextField) actor).getText()); EditorLogger.debug("Updating property: " + actor.getName()); } } }); tf.addListener(new FocusListener() { @Override public void keyboardFocusChanged(FocusEvent event, Actor actor, boolean focused) { if (!focused) { updateModel(actor.getName(), ((TextField) actor).getText()); EditorLogger.debug("Updating property: " + actor.getName()); } } }); }
Example #8
Source File: CCTextFieldTest.java From cocos-ui-libgdx with Apache License 2.0 | 6 votes |
@Test @NeedGL public void shouldParseTextField() throws Exception { FileHandle defaultFont = Gdx.files.internal("share/MLFZS.ttf"); CocoStudioUIEditor editor = new CocoStudioUIEditor( Gdx.files.internal("textField/MainScene.json"), null, null, defaultFont, null); Group group = editor.createGroup(); TextField textField = group.findActor("TextField_1"); assertThat(textField.getText(), is("Here is text")); assertThat(textField.getMessageText(), is("Place Holder")); assertThat(textField.getText(), is("Here is text")); assertThat(textField.getColor().toString(), is("008000ff")); assertThat(textField.getListeners().size, is(1)); textField = group.findActor("TextField_2"); assertThat(textField.getText(), is("")); assertThat(textField.getMessageText(), is("Place Holder")); assertThat(textField.getColor().toString(), is("ff0000ff")); assertThat(textField.getListeners().size, is(1)); }
Example #9
Source File: FloatPropertyWidget.java From talos with Apache License 2.0 | 6 votes |
@Override public Actor getSubWidget() { textField = new TextField("", TalosMain.Instance().getSkin(), "panel"); textField.setTextFieldFilter(new FloatFieldFilter()); listener = new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if(textField.getText().isEmpty()) return; try { valueChanged(Float.parseFloat(textField.getText())); } catch (NumberFormatException e){ valueChanged(0f); } } }; textField.addListener(listener); return textField; }
Example #10
Source File: VisUITest.java From libgdx-inGameConsole with Apache License 2.0 | 5 votes |
@Override public void create () { VisUI.load(); Gdx.gl.glClearColor(0, 0, 0, 1); console = new GUIConsole(VisUI.getSkin(), false, 0, VisWindow.class, VisTable.class, "default-pane", TextField.class, VisTextButton.class, VisLabel.class, VisScrollPane.class); console.setCommandExecutor(new MyCommandExecutor()); console.setSizePercent(100, 100); console.setPosition(0, 0); console.setVisible(true); console.enableSubmitButton(true); console.resetInputProcessing(); }
Example #11
Source File: DimensionInputPanel.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
DimensionInputPanel(Skin skin, String title, String desc, boolean mandatory, String defaultValue) { dimPanel = new Table(skin); width = new TextField("", skin); height = new TextField("", skin); dimPanel.add(new Label(" width ", skin)); dimPanel.add(width); dimPanel.add(new Label(" height ", skin)); dimPanel.add(height); init(skin, title, desc, dimPanel, mandatory, defaultValue); }
Example #12
Source File: WelcomeScreen.java From gdx-skineditor with Apache License 2.0 | 5 votes |
/** * */ private void showNewProjectDialog() { final TextField textProject = new TextField("", game.skin); Dialog dlg = new Dialog("New Project", game.skin) { @Override protected void result(Object object) { if ((Boolean) object == false) { return; } String projectName = textProject.getText(); projectName = projectName.replace(".", "_"); projectName = projectName.replace("/", "_"); projectName = projectName.replace("\\", "_"); projectName = projectName.replace("-", "_"); if (projectName.isEmpty() == true) return; createProject(projectName); } }; dlg.pad(20); dlg.getContentTable().add("Project Name:"); dlg.getContentTable().add(textProject).pad(20); dlg.button("OK", true); dlg.button("Cancel", false); dlg.key(com.badlogic.gdx.Input.Keys.ENTER, true); dlg.key(com.badlogic.gdx.Input.Keys.ESCAPE, false); dlg.setWidth(480); dlg.show(stage); stage.setKeyboardFocus(textProject); }
Example #13
Source File: Scene2dUtils.java From gdx-soundboard with MIT License | 5 votes |
public static TextField addTextField(String labelText, Table parent, Skin skin){ Label label = new Label(labelText, skin); label.setAlignment(Align.left); parent.add(label).left(); TextField info = new TextField("", skin); parent.add(info).right().fillX().expandX().row(); return info; }
Example #14
Source File: MainListener.java From skin-composer with MIT License | 5 votes |
@Override public void customPropertyValueChanged(CustomProperty customProperty, Actor styleActor) { if (null != customProperty.getType()) switch (customProperty.getType()) { case DRAWABLE: dialogFactory.showDialogDrawables(customProperty, dialogListener); break; case COLOR: dialogFactory.showDialogColors(customProperty, dialogListener); break; case FONT: dialogFactory.showDialogFonts(customProperty, dialogListener); break; case NUMBER: main.getUndoableManager().addUndoable(new UndoableManager.CustomDoubleUndoable(main, customProperty, ((Spinner) styleActor).getValue()), false); break; case TEXT: case RAW_TEXT: main.getUndoableManager().addUndoable(new UndoableManager.CustomTextUndoable(main, customProperty, ((TextField) styleActor).getText()), false); break; case BOOL: main.getUndoableManager().addUndoable(new UndoableManager.CustomBoolUndoable(main, customProperty, ((Button) styleActor).isChecked()), false); break; case STYLE: dialogFactory.showDialogCustomStyleSelection(customProperty, dialogListener); break; default: break; } }
Example #15
Source File: IntegerSetting.java From Cubes with MIT License | 5 votes |
public IntegerSetting(int i) { this.i = i; this.hasRange = false; this.rangeStart = 0; this.rangeEnd = 0; this.type = Type.TextField; }
Example #16
Source File: IntegerSetting.java From Cubes with MIT License | 5 votes |
@Override public Actor getActor(String settingName, VisualSettingManager visualSettingManager) { switch (type) { case TextField: return getTextField(visualSettingManager); case Slider: return getSlider(visualSettingManager); } return null; }
Example #17
Source File: NewFileDialog.java From gdx-soundboard with MIT License | 5 votes |
public NewFileDialog(String title, Skin skin) { super(title, skin); Table content = this.getContentTable(); fileName = new TextField("", skin); content.add(fileName).fillX().expandX(); button("Create", true); button("Cancel", false); key(Keys.ENTER, true); key(Keys.ESCAPE, false); }
Example #18
Source File: StringSetting.java From Cubes with MIT License | 5 votes |
@Override public Actor getActor(String settingName, VisualSettingManager visualSettingManager) { final TextField textField = new TextField(s, visualSettingManager.getSkin()); textField.addListener(new EventListener() { @Override public boolean handle(Event event) { if (!(event instanceof SettingsMenu.SaveEvent)) return false; set(textField.getText()); return true; } }); return textField; }
Example #19
Source File: FloatSetting.java From Cubes with MIT License | 5 votes |
public FloatSetting(float f) { this.f = f; this.hasRange = false; this.rangeStart = 0; this.rangeEnd = 0; this.type = Type.TextField; }
Example #20
Source File: FloatSetting.java From Cubes with MIT License | 5 votes |
@Override public Actor getActor(String settingName, VisualSettingManager visualSettingManager) { switch (type) { case TextField: return getTextField(visualSettingManager); case Slider: return getSlider(visualSettingManager); } return null; }
Example #21
Source File: Vector2InputPanel.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
Vector2InputPanel(Skin skin, String title, String desc, boolean mandatory, String defaultValue) { dimPanel = new Table(skin); x = new TextField("", skin); y = new TextField("", skin); dimPanel.add(new Label(" x ", skin)); dimPanel.add(x); dimPanel.add(new Label(" y ", skin)); dimPanel.add(y); init(skin, title, desc, dimPanel, mandatory, defaultValue); }
Example #22
Source File: MenuScreen.java From Cardshifter with Apache License 2.0 | 4 votes |
public MenuScreen(final CardshifterGame game) { final Preferences prefs = Gdx.app.getPreferences("cardshifter"); this.table = new Table(); this.game = game; this.table.setFillParent(true); Image imageObject = new Image(new Texture(Gdx.files.internal("bg2.png"))); this.table.add(imageObject); this.table.row(); Table inner = new Table(); final TextField username = new TextField("", game.skin); String[] servers = isGWT() ? availableWSServers : availableServers; inner.add(username).expand().fill().colspan(servers.length).row(); username.setText(prefs.getString("username", "YourUserName")); HorizontalGroup serverView = new HorizontalGroup(); for (final String server : servers) { final String[] serverData = server.split(":"); TextButton button = new TextButton(serverData[0], game.skin); button.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { prefs.putString("username", username.getText()); prefs.flush(); String hostname = isGWT() ? "ws://" + serverData[0] : serverData[0]; try { ClientScreen clientScreen = new ClientScreen(game, hostname, Integer.parseInt(serverData[1]), username.getText()); game.setScreen(clientScreen); } catch (GdxRuntimeException e) { MenuScreen.this.connectionLabel.setText("Connection Failed!"); } } }); serverView.addActor(button); } inner.add(serverView).expand().fill(); table.add(inner); table.row(); this.connectionLabel = new Label(" ", game.skin); this.table.add(this.connectionLabel); }
Example #23
Source File: OptionsPane.java From gdx-skineditor with Apache License 2.0 | 4 votes |
/** * */ protected void createNewStyle() { final TextField textStyleName = new TextField("", game.skin); Dialog dlgStyle = new Dialog("New Style", game.skin) { @Override protected void result(Object object) { if ((Boolean) object == false) { return; } String styleName = textStyleName.getText(); if (styleName.length() == 0) { game.showNotice("Warning", "No style name entered!", game.screenMain.stage); return; } // Check if the style name is already in use if (listItems.contains(styleName, false)) { game.showNotice("Warning", "Style name already in use!", game.screenMain.stage); return; } try { game.skinProject.add(styleName, currentStyle.getClass().newInstance()); } catch(Exception e) { e.printStackTrace(); } //game.skinProject.add(text, game.skin.get("default", currentStyle.getClass()), currentStyle.getClass()); game.screenMain.saveToSkin(); refresh(); game.screenMain.panePreview.refresh(); } }; dlgStyle.pad(20); dlgStyle.getContentTable().add("Style Name:"); dlgStyle.getContentTable().add(textStyleName).pad(20); dlgStyle.button("OK", true); dlgStyle.button("Cancel", false); dlgStyle.key(com.badlogic.gdx.Input.Keys.ENTER, true); dlgStyle.key(com.badlogic.gdx.Input.Keys.ESCAPE, false); dlgStyle.show(getStage()); getStage().setKeyboardFocus(textStyleName); }
Example #24
Source File: MenuBar.java From gdx-skineditor with Apache License 2.0 | 4 votes |
protected void showExportDialog() { final Preferences prefs = Gdx.app.getPreferences("skin_editor_project_" + game.screenMain.getcurrentProject()); final TextField textDirectory = new TextField(prefs.getString("export_to_directory"),game.skin); Dialog dlg = new Dialog("Export to Directory", game.skin) { @Override protected void result(Object object) { if ((Boolean) object == true) { if (textDirectory.getText().isEmpty() == true) { game.showNotice("Warning", "Directory field is empty!", game.screenMain.stage); return; } FileHandle targetDirectory = new FileHandle(textDirectory.getText()); if (targetDirectory.exists() == false) { game.showNotice("Warning", "Directory not found!", game.screenMain.stage); return; } // Copy uiskin.* and *.fnt FileHandle projectFolder = Gdx.files.local("projects").child(game.screenMain.getcurrentProject()); for(FileHandle file : projectFolder.list()) { if (file.name().startsWith("uiskin.") || (file.extension().equalsIgnoreCase("fnt"))) { Gdx.app.log("MenuBar","Copying file: " + file.name() + " ..."); FileHandle target = targetDirectory.child(file.name()); file.copyTo(target); } } game.showNotice("Operation Completed", "Project successfully exported!", game.screenMain.stage); } } }; dlg.pad(20); Table table = dlg.getContentTable(); table.padTop(20); table.add("Directory:"); table.add(textDirectory).width(320); TextButton buttonChoose = new TextButton("...", game.skin); buttonChoose.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { // Need to steal focus first with this hack (Thanks to Z-Man) Frame frame = new Frame(); frame.setUndecorated(true); frame.setOpacity(0); frame.setLocationRelativeTo(null); frame.setVisible(true); frame.toFront(); frame.setVisible(false); frame.dispose(); JFileChooser chooser = new JFileChooser(); chooser.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY); int ret = chooser.showOpenDialog(null); if (ret == JFileChooser.APPROVE_OPTION) { File f = chooser.getSelectedFile(); textDirectory.setText(f.getAbsolutePath()); // Store to file prefs.putString("export_to_directory", f.getAbsolutePath()); prefs.flush(); } } }); table.add(buttonChoose); table.row(); table.padBottom(20); dlg.button("Export", true); dlg.button("Cancel", false); dlg.key(com.badlogic.gdx.Input.Keys.ENTER, true); dlg.key(com.badlogic.gdx.Input.Keys.ESCAPE, false); dlg.show(getStage()); }
Example #25
Source File: SettingsScreen.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
public SettingsScreen(Game game) { this.game = game; this.camera = new OrthographicCamera(); this.viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), this.camera); this.stage = new Stage(viewport); // Buttons this.statusButton = new TextButton("Connect", VisUI.getSkin()); this.backButton = new TextButton("Back", VisUI.getSkin()); // IP this.ipLabel = new Label("IP Address:", VisUI.getSkin()); this.ipField = new TextField("", VisUI.getSkin()); // Port this.portLabel = new Label("Port:", VisUI.getSkin()); this.portField = new TextField("", VisUI.getSkin()); // Server connection status label this.statusLabel = new Label("No Information to see yet.", VisUI.getSkin()); // BCI Modes // Stimuli ON and OFF this.stimuliOff = new CheckBox("Stimuli OFF", VisUI.getSkin()); this.stimuliOn = new CheckBox("Stimuli ON", VisUI.getSkin()); // Synchronous and asynchronous this.synchronous = new CheckBox("Synchronous", VisUI.getSkin()); this.asynchronous = new CheckBox("Asynchronous", VisUI.getSkin()); // Controls: direct/sticky keys this.gamePlayModeSelectorLabel = new Label("Game play mode", VisUI.getSkin()); this.gamePlayModeSelector= new SelectBox<>(VisUI.getSkin()); this.gamePlayModeSelector.setItems("Direct","Sticky"); // Decay -> Not implemented this.keyCommandDecayField = new TextField("", VisUI.getSkin()); keyCommandDecayField .setMessageText("default : 200 ms "); keyCommandDecayField .needsLayout(); this.keyCommandDecayLabel = new Label("Key command decay (/millisecond):", VisUI.getSkin()); // File choosers // Game stimuli chooser this.stimuliLabel = new Label("Stimuli file:", VisUI.getSkin()); this.fileChooser = new FileChooser("Choose Stimuli File", FileChooser.Mode.OPEN); fileChooser.setSize(stage.getWidth(), stage.getHeight()); this.fileField = new TextField("", VisUI.getSkin() ); fileField.setMessageText("no file chosen"); // Calibration stimuli chooser this.calibrationLabel = new Label("Calibration file:", VisUI.getSkin() ); this.calibrationChooser = new FileChooser("Choose Calibration File", FileChooser.Mode.OPEN); calibrationChooser.setSize(stage.getWidth(), stage.getHeight()); this.calibrationField = new TextField("", VisUI.getSkin() ); calibrationField.setMessageText("no file chosen"); // Timeout this.timeoutField = new TextField("", VisUI.getSkin()); timeoutField.setMessageText("100"); timeoutField.needsLayout(); this.timeoutLabel = new Label("Timeout after (ms):", VisUI.getSkin()); // Game step this.gameStepLabel = new Label("Game step time:", VisUI.getSkin()); this.gameStepField = new TextField("", VisUI.getSkin()); gameStepField.setMessageText(""+StandardizedInterface.getInstance().getGameStepLength()); }
Example #26
Source File: NameScreen.java From xibalba with MIT License | 4 votes |
/** * Character Creation: Review Screen. * * @param main Instance of main class */ public NameScreen(Main main, PlayerSetup playerSetup) { this.main = main; this.playerSetup = playerSetup; stage = new Stage(new FitViewport(960, 540)); worldSeed = System.currentTimeMillis(); Table table = new Table(); table.setFillParent(true); table.left().top(); table.pad(10); stage.addActor(table); ActionButton backButton = new ActionButton("Q", "Back"); backButton.setKeys(Input.Keys.Q); backButton.setAction(table, () -> main.setScreen(new YouScreen(main))); table.add(backButton).pad(0, 0, 10, 0).left(); table.row(); Label worldSeedLabel = new Label("World Seed", Main.skin); table.add(worldSeedLabel).pad(0, 0, 10, 0).width(Gdx.graphics.getWidth() / 2); table.row(); worldSeedField = new TextField(worldSeed + "", Main.skin); table.add(worldSeedField).pad(0, 0, 10, 0).width(Gdx.graphics.getWidth() / 2); table.row(); Label playerNameLabel = new Label("Name", Main.skin); table.add(playerNameLabel).pad(0, 0, 10, 0).width(Gdx.graphics.getWidth() / 2); table.row(); playerNameField = new TextField(playerSetup.name, Main.skin); table.add(playerNameField).pad(0, 0, 10, 0).width(Gdx.graphics.getWidth() / 2); table.row(); Label playerColorLabel = new Label("Color", Main.skin); table.add(playerColorLabel).pad(0, 0, 10, 0).width(Gdx.graphics.getWidth() / 2); table.row(); playerColorField = new TextField(playerSetup.color, Main.skin); playerColorField.setMaxLength(6); table.add(playerColorField).pad(0, 0, 10, 0).width(Gdx.graphics.getWidth() / 2); ActionButton continueButton = new ActionButton("ENTER", "Begin Your Journey"); continueButton.setKeys(Input.Keys.ENTER); continueButton.setAction(table, this::startGame); table.row(); table.add(continueButton).left(); Gdx.input.setInputProcessor(stage); stage.setKeyboardFocus(table); }
Example #27
Source File: SingleplayerSaveCreateMenu.java From Cubes with MIT License | 4 votes |
public SingleplayerSaveCreateMenu() { super(); title = new Label(Localization.get("menu.singleplayer.create.title"), skin.get("title", Label.LabelStyle.class)); name = new TextField("", skin); name.setMessageText(Localization.get("menu.singleplayer.create.name")); name.setTextFieldFilter(new TextField.TextFieldFilter() { @Override public boolean acceptChar(TextField textField, char c) { return c >= 0x20 && c < 0x7F; } }); generator = new SelectBox<SaveTypeDisplay>(skin); String[] types = GeneratorManager.ids(); SaveTypeDisplay[] display = new SaveTypeDisplay[types.length]; for (int i = 0; i < types.length; i++) { display[i] = new SaveTypeDisplay(types[i]); } generator.setItems(display); mode = new SelectBox<Gamemode>(skin); mode.setItems(Gamemode.values()); seed = new TextField("", skin); seed.setMessageText(Localization.get("menu.singleplayer.create.seed")); start = new TextButton(Localization.get("menu.singleplayer.create.start"), skin); back = MenuTools.getBackButton(this); start.addListener(startListener = new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { Adapter.setMenu(new SingleplayerLoadingMenu(ClientSaveManager.createSave(name.getText(), generator.getSelected().id, mode.getSelected(), seed.getText()))); } }); stage.addActor(title); stage.addActor(name); stage.addActor(generator); stage.addActor(mode); stage.addActor(seed); stage.addActor(start); stage.addActor(back); }
Example #28
Source File: StringInputPanel.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
public void setText(String s) { ((TextField)field).setText(s); }
Example #29
Source File: StringInputPanel.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
public String getText() { String text = ((TextField)field).getText(); return text.isEmpty()?null:text; }
Example #30
Source File: StringInputPanel.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
StringInputPanel(Skin skin, String title, String desc, boolean mandatory, String defaultValue) { input = new TextField("", skin); init(skin, title, desc, input, mandatory, defaultValue); }