net.minecraftforge.eventbus.api.EventPriority Java Examples
The following examples show how to use
net.minecraftforge.eventbus.api.EventPriority.
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Example #1
Source File: CCRenderEventHandler.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 5 votes |
@OnlyIn (Dist.CLIENT) @SubscribeEvent (priority = EventPriority.LOW) public void onBlockHighlight(DrawHighlightEvent.HighlightBlock event) { //We have found a CuboidRayTraceResult, Lets render it properly.. BlockRayTraceResult hit = event.getTarget(); if (hit instanceof CuboidRayTraceResult) { CuboidRayTraceResult cuboidHit = (CuboidRayTraceResult) hit; event.setCanceled(true); Matrix4 mat = new Matrix4(event.getMatrix()); mat.translate(cuboidHit.getPos()); RenderUtils.bufferHitbox(mat, event.getBuffers(), event.getInfo(), cuboidHit.cuboid6); } }
Example #2
Source File: ClientEventHandler.java From Better-Sprinting with Mozilla Public License 2.0 | 5 votes |
@SubscribeEvent(priority = EventPriority.HIGHEST, receiveCanceled = true) public static void onGuiOpen(GuiOpenEvent e){ if (stopCheckingNewServer && mc.getRenderViewEntity() == null){ ClientModManager.onDisconnectedFromServer(); IntegrityCheck.unregister(); LivingUpdate.cleanup(); stopCheckingNewServer = false; showDisableWarningWhenPossible = false; } }
Example #3
Source File: GuiOverlay.java From XRay-Mod with GNU General Public License v3.0 | 5 votes |
@OnlyIn(Dist.CLIENT) @SubscribeEvent(priority = EventPriority.LOWEST) public static void RenderGameOverlayEvent(RenderGameOverlayEvent event) { // Draw Indicator if(!Controller.isXRayActive() || !Configuration.general.showOverlay.get() || event.isCanceled() || event.getType() != RenderGameOverlayEvent.ElementType.TEXT ) return; RenderSystem.color3f(0, 255, 0); XRay.mc.getTextureManager().bindTexture(circle); Screen.func_238463_a_(event.getMatrixStack(), 5, 5, 0f, 0f, 5, 5, 5, 5); // @mcp: func_238463_a_ = blit (7 parms) = // @mcp: func_238405_a_ = drawStringWithShadow XRay.mc.fontRenderer.func_238405_a_(event.getMatrixStack(), I18n.format("xray.overlay"), 15, 4, 0xffffffff); }