org.lwjgl.assimp.Assimp Java Examples
The following examples show how to use
org.lwjgl.assimp.Assimp.
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Example #1
Source File: AssimpAPI.java From WraithEngine with Apache License 2.0 | 7 votes |
@Override public IAssimpScene loadScene(File file) { AIPropertyStore settings = Assimp.aiCreatePropertyStore(); Assimp.aiSetImportPropertyInteger(settings, Assimp.AI_CONFIG_PP_SLM_VERTEX_LIMIT, 65535); AIScene scene = Assimp.aiImportFile(file.toString(), Assimp.aiProcess_Triangulate | Assimp.aiProcess_GenSmoothNormals | Assimp.aiProcess_FlipUVs | Assimp.aiProcess_CalcTangentSpace | Assimp.aiProcess_LimitBoneWeights | Assimp.aiProcess_SplitLargeMeshes | Assimp.aiProcess_OptimizeMeshes | Assimp.aiProcess_JoinIdenticalVertices); Assimp.aiReleasePropertyStore(settings); if (scene == null) return null; return new AssimpScene(scene); }
Example #2
Source File: AssimpAPI.java From WraithEngine with Apache License 2.0 | 6 votes |
@Override public IAssimpScene loadScene(File file) { AIPropertyStore settings = Assimp.aiCreatePropertyStore(); Assimp.aiSetImportPropertyInteger(settings, Assimp.AI_CONFIG_PP_SLM_VERTEX_LIMIT, 65535); AIScene scene = Assimp.aiImportFile(file.toString(), Assimp.aiProcess_Triangulate | Assimp.aiProcess_GenSmoothNormals | Assimp.aiProcess_FlipUVs | Assimp.aiProcess_CalcTangentSpace | Assimp.aiProcess_LimitBoneWeights | Assimp.aiProcess_SplitLargeMeshes | Assimp.aiProcess_OptimizeMeshes | Assimp.aiProcess_JoinIdenticalVertices); Assimp.aiReleasePropertyStore(settings); if (scene == null) return null; return new AssimpScene(scene); }
Example #3
Source File: AssimpAPI.java From WraithEngine with Apache License 2.0 | 5 votes |
@Override public void dispose() { if (isDisposed()) return; disposed = true; Assimp.aiReleaseImport(scene); }
Example #4
Source File: VkAssimpModelLoader.java From oreon-engine with GNU General Public License v3.0 | 5 votes |
public static List<Model> loadModel(String path, String file) { List<Model> models = new ArrayList<>(); // List<Material<VkImage>> materials = new ArrayList<>(); path = VkAssimpModelLoader.class.getClassLoader().getResource(path).getPath(); // For Linux need to keep '/' or else the Assimp.aiImportFile(...) call below returns null! if (System.getProperty("os.name").contains("Windows")) { // TODO Language/region agnostic value for 'Windows' ? if (path.startsWith("/")) path = path.substring(1); } AIScene aiScene = Assimp.aiImportFile(path + "/" + file, 0); // if (aiScene.mMaterials() != null){ // for (int i=0; i<aiScene.mNumMaterials(); i++){ // AIMaterial aiMaterial = AIMaterial.create(aiScene.mMaterials().get(i)); // Material<GLTexture> material = processMaterial(aiMaterial, path); // materials.add(material); // } // } for (int i=0; i<aiScene.mNumMeshes(); i++){ AIMesh aiMesh = AIMesh.create(aiScene.mMeshes().get(i)); Mesh mesh = processMesh(aiMesh); Model model = new Model(); model.setMesh(mesh); // int materialIndex = aiMesh.mMaterialIndex(); // model.setMaterial(materials.get(materialIndex)); models.add(model); } return models; }
Example #5
Source File: GLAssimpModelLoader.java From oreon-engine with GNU General Public License v3.0 | 5 votes |
private static Material processMaterial(AIMaterial aiMaterial, String texturesDir) { // diffuse Texture AIString diffPath = AIString.calloc(); Assimp.aiGetMaterialTexture(aiMaterial, Assimp.aiTextureType_DIFFUSE, 0, diffPath, (IntBuffer) null, null, null, null, null, null); String diffTexPath = diffPath.dataString(); GLTexture diffuseTexture = null; if (diffTexPath != null && diffTexPath.length() > 0) { diffuseTexture = new TextureImage2D(texturesDir + "/" + diffTexPath, SamplerFilter.Trilinear); } // normal Texture AIString normalPath = AIString.calloc(); Assimp.aiGetMaterialTexture(aiMaterial, Assimp.aiTextureType_NORMALS, 0, normalPath, (IntBuffer) null, null, null, null, null, null); String normalTexPath = normalPath.dataString(); GLTexture normalTexture = null; if (normalTexPath != null && normalTexPath.length() > 0) { normalTexture = new TextureImage2D(texturesDir + "/" + normalTexPath, SamplerFilter.Trilinear); } AIColor4D color = AIColor4D.create(); Vec3f diffuseColor = null; int result = Assimp.aiGetMaterialColor(aiMaterial, Assimp.AI_MATKEY_COLOR_AMBIENT, Assimp.aiTextureType_NONE, 0, color); if (result == 0) { diffuseColor = new Vec3f(color.r(), color.g(), color.b()); } Material material = new Material(); material.setDiffusemap(diffuseTexture); material.setNormalmap(normalTexture); material.setColor(diffuseColor); return material; }
Example #6
Source File: AssimpAPI.java From WraithEngine with Apache License 2.0 | 5 votes |
@Override public void dispose() { if (isDisposed()) return; disposed = true; Assimp.aiReleaseImport(scene); }