net.minecraft.world.GameType Java Examples
The following examples show how to use
net.minecraft.world.GameType.
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Example #1
Source File: ServerStateMachine.java From malmo with MIT License | 6 votes |
private void resetPlayerGameTypes() { // Go through and set all the players to their correct game type: for (Map.Entry<String, String> entry : this.usernameToAgentnameMap.entrySet()) { AgentSection as = getAgentSectionFromAgentName(entry.getValue()); EntityPlayerMP player = getPlayerFromUsername(entry.getKey()); if (as != null && player != null) { player.setGameType(GameType.getByName(as.getMode().name().toLowerCase())); // Also make sure we haven't accidentally left the player flying: player.capabilities.isFlying = false; player.sendPlayerAbilities(); } } }
Example #2
Source File: CmdGamemode.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
@Override public void onCommand(String command, String[] args) throws Exception { int gm; try { gm = Integer.parseInt(args[0]); } catch (Exception e) { BleachLogger.errorMessage("Unable to parse gamemode."); return; } if (gm == 0) { mc.playerController.setGameType(GameType.SURVIVAL); BleachLogger.infoMessage("Set gamemode to survival."); } else if (gm == 1) { mc.playerController.setGameType(GameType.CREATIVE); BleachLogger.infoMessage("Set gamemode to creative."); } else if (gm == 2) { mc.playerController.setGameType(GameType.ADVENTURE); BleachLogger.infoMessage("Set gamemode to adventure."); } else if (gm == 3) { mc.playerController.setGameType(GameType.SPECTATOR); BleachLogger.infoMessage("Set gamemode to spectator."); } else { BleachLogger.warningMessage("Unknown Gamemode Number."); } }
Example #3
Source File: CraftPlayer.java From Kettle with GNU General Public License v3.0 | 5 votes |
@Override public void setGameMode(GameMode mode) { if (getHandle().connection == null) return; if (mode == null) { throw new IllegalArgumentException("Mode cannot be null"); } getHandle().setGameType(GameType.getByID(mode.getValue())); }
Example #4
Source File: MaterialCache.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
private MaterialCache() { WorldSettings settings = new WorldSettings(0L, GameType.CREATIVE, false, false, WorldType.FLAT); this.tempWorld = new WorldSchematic(null, settings, -1, EnumDifficulty.PEACEFUL, Minecraft.getMinecraft().profiler); this.checkPos = new BlockPos(8, 0, 8); WorldUtils.loadChunksClientWorld(this.tempWorld, this.checkPos, new Vec3i(1, 1, 1)); }
Example #5
Source File: MixinCPacketPlayer.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
@Override public void doPreProcessing(INetHandlerPlayServer server, boolean callingFromSponge) { if (isPacketOnMainThread(server, callingFromSponge)) { PhysicsWrapperEntity parent = getPacketParent((NetHandlerPlayServer) server); if (parent != null) { ISubspace parentSubspace = parent.getPhysicsObject().getSubspace(); ISubspacedEntityRecord entityRecord = parentSubspace .getRecordForSubspacedEntity((ISubspacedEntity) getPacketPlayer(server)); VectorImmutable positionGlobal = entityRecord.getPositionInGlobalCoordinates(); VectorImmutable lookVectorGlobal = entityRecord .getLookDirectionInGlobalCoordinates(); float pitch = (float) VSMath.getPitchFromVectorImmutable(lookVectorGlobal); float yaw = (float) VSMath.getYawFromVectorImmutable(lookVectorGlobal, pitch); // ===== Set the proper position values for the player packet ==== thisPacket.moving = true; thisPacket.onGround = true; thisPacket.x = positionGlobal.getX(); thisPacket.y = positionGlobal.getY(); thisPacket.z = positionGlobal.getZ(); // ===== Set the proper rotation values for the player packet ===== thisPacket.rotating = true; thisPacket.yaw = yaw; thisPacket.pitch = pitch; // ===== Dangerous code here ===== cachedPlayerGameType = getPacketPlayer(server).interactionManager.gameType; getPacketPlayer(server).interactionManager.gameType = GameType.CREATIVE; } } }
Example #6
Source File: ClientStateMachine.java From malmo with MIT License | 5 votes |
protected void handleLan() { // Get our name from the Mission: List<AgentSection> agents = currentMissionInit().getMission().getAgentSection(); //if (agents == null || agents.size() <= currentMissionInit().getClientRole()) // throw new Exception("No agent section for us!"); // TODO this.agentName = agents.get(currentMissionInit().getClientRole()).getName(); if (agents.size() > 1 && currentMissionInit().getClientRole() == 0) // Multi-agent mission - make sure the server is open to the LAN: { MinecraftServerConnection msc = new MinecraftServerConnection(); String address = currentMissionInit().getClientAgentConnection().getClientIPAddress(); // Do we need to open to LAN? if (Minecraft.getMinecraft().isSingleplayer() && !Minecraft.getMinecraft().getIntegratedServer().getPublic()) { String portstr = Minecraft.getMinecraft().getIntegratedServer().shareToLAN(GameType.SURVIVAL, true); // Set to true to stop spam kicks. ClientStateMachine.this.integratedServerPort = Integer.valueOf(portstr); } TCPUtils.Log(Level.INFO,"Integrated server port: " + ClientStateMachine.this.integratedServerPort); msc.setPort(ClientStateMachine.this.integratedServerPort); msc.setAddress(address); if (envServer != null) { envServer.notifyIntegrationServerStarted(ClientStateMachine.this.integratedServerPort); } currentMissionInit().setMinecraftServerConnection(msc); } }
Example #7
Source File: DefaultWorldGeneratorImplementation.java From malmo with MIT License | 5 votes |
@Override public boolean createWorld(MissionInit missionInit) { long seed = getWorldSeedFromString(this.dwparams.getSeed()); WorldType.WORLD_TYPES[0].onGUICreateWorldPress(); WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, true, false, WorldType.WORLD_TYPES[0]); worldsettings.enableCommands(); // Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world // will be created, it will simply load the old one. return MapFileHelper.createAndLaunchWorld(worldsettings, this.dwparams.isDestroyAfterUse()); }
Example #8
Source File: FlatWorldGeneratorImplementation.java From malmo with MIT License | 5 votes |
@Override public boolean createWorld(MissionInit missionInit) { long seed = DefaultWorldGeneratorImplementation.getWorldSeedFromString(this.fwparams.getSeed()); WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, false, false, WorldType.FLAT); // This call to setWorldName allows us to specify the layers of our world, and also the features that will be created. // This website provides a handy way to generate these strings: http://chunkbase.com/apps/superflat-generator worldsettings.setGeneratorOptions(this.fwparams.getGeneratorString()); worldsettings.enableCommands(); // Enables cheat commands. // Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world // will be created, it will simply load the old one. return MapFileHelper.createAndLaunchWorld(worldsettings, this.fwparams.isDestroyAfterUse()); }
Example #9
Source File: BiomeGeneratorImplementation.java From malmo with MIT License | 5 votes |
@Override public boolean createWorld(MissionInit missionInit) { long seed = getWorldSeedFromString(); WorldType.WORLD_TYPES[0].onGUICreateWorldPress(); WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, true, false, WorldType.WORLD_TYPES[0]); worldsettings.enableCommands(); // Create a filename for this map - we use the time stamp to make sure // it is different from other worlds, otherwise no new world // will be created, it will simply load the old one. return MapFileHelper.createAndLaunchWorld(worldsettings, this.bparams.isDestroyAfterUse()); }
Example #10
Source File: NEIServerUtils.java From NotEnoughItems with MIT License | 5 votes |
public static GameType getGameType(int mode) { switch (mode) { case 0: return GameType.SURVIVAL; case 1: case 2: return GameType.CREATIVE; case 3: return GameType.ADVENTURE; } return null; }
Example #11
Source File: ServerStateMachine.java From malmo with MIT License | 4 votes |
private void initialisePlayer(String username, String agentname) { AgentSection as = getAgentSectionFromAgentName(agentname); EntityPlayerMP player = getPlayerFromUsername(username); if (player != null && as != null) { if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive())) { player.markPlayerActive(); player = FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().recreatePlayerEntity(player, player.dimension, false); player.connection.playerEntity = player; } // Reset their food and health: player.setHealth(player.getMaxHealth()); player.getFoodStats().addStats(20, 40); player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away. disablePlayerGracePeriod(player); // Otherwise player will be invulnerable for the first 60 ticks. player.extinguish(); // In case the player was left burning. // Set their initial position and speed: PosAndDirection pos = as.getAgentStart().getPlacement(); if (pos != null) { player.rotationYaw = pos.getYaw().floatValue(); player.rotationPitch = pos.getPitch().floatValue(); player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue()); player.onUpdate(); // Needed to force scene to redraw } player.setVelocity(0, 0, 0); // Minimise chance of drift! // Set their inventory: if (as.getAgentStart().getInventory() != null) initialiseInventory(player, as.getAgentStart().getInventory()); // And their Ender inventory: if (as.getAgentStart().getEnderBoxInventory() != null) initialiseEnderInventory(player, as.getAgentStart().getEnderBoxInventory()); // Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble: player.setGameType(GameType.SPECTATOR); } }
Example #12
Source File: GuiEntityRender.java From WearableBackpacks with MIT License | 4 votes |
public DummyWorld() { this(new WorldSettings(0, GameType.SURVIVAL, false, false, WorldType.DEFAULT)); }