com.google.android.gms.games.GamesClient Java Examples
The following examples show how to use
com.google.android.gms.games.GamesClient.
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Example #1
Source File: AchievementsLoadListener.java From ANE-Google-Play-Game-Services with Apache License 2.0 | 6 votes |
@Override public void onAchievementsLoaded(int statusCode, AchievementBuffer achBuffer) { if (statusCode == GamesClient.STATUS_OK) { Iterator<Achievement> iterator = achBuffer.iterator(); while(iterator.hasNext()){ Achievement achievement = iterator.next(); if(achievement.getType() == Achievement.TYPE_INCREMENTAL && achievement.getAchievementId().equals(achievementId)) { this.incrementAchievementWhenDataIsLoaded(achievement); } } } else{ //Achievements loading has failed } achBuffer.close(); }
Example #2
Source File: Request.java From play_games with MIT License | 5 votes |
public void setPopupOptions(boolean show, int gravity) { GamesClient gamesClient = Games.getGamesClient(registrar.activity(), currentAccount); if (show) { gamesClient.setViewForPopups(registrar.view()); gamesClient.setGravityForPopups(gravity); } else { gamesClient.setViewForPopups(null); } result(true); }
Example #3
Source File: GPGamesHelper.java From PretendYoureXyzzyAndroid with GNU General Public License v3.0 | 5 votes |
public static void setPopupView(@NonNull Context context, @NonNull View view, @MagicConstant(flagsFromClass = Gravity.class) int gravity) { GoogleSignInAccount account = GoogleSignIn.getLastSignedInAccount(context); if (account == null) return; GamesClient client = Games.getGamesClient(context, account); client.setViewForPopups(view); client.setGravityForPopups(gravity); }
Example #4
Source File: GooglePlay.java From ExtensionsPack with MIT License | 5 votes |
public static void start(Context ctx) { gamesClient = new GamesClient.Builder(ctx, new GooglePlayCallback("GAMES_CLIENT"), new GooglePlayCallback("GAMES_CLIENT")) .setGravityForPopups(Gravity.TOP | Gravity.CENTER_HORIZONTAL) .setScopes(Scopes.GAMES) .create(); appStateClient = new AppStateClient.Builder(ctx, new GooglePlayCallback("APP_STATE_CLIENT"), new GooglePlayCallback("APP_STATE_CLIENT")) .setScopes(Scopes.APP_STATE) .create(); }
Example #5
Source File: MainActivity.java From android-basic-samples with Apache License 2.0 | 4 votes |
private void onConnected(GoogleSignInAccount googleSignInAccount) { Log.d(TAG, "onConnected(): connected to Google APIs"); if (mSignedInAccount != googleSignInAccount) { mSignedInAccount = googleSignInAccount; // update the clients mRealTimeMultiplayerClient = Games.getRealTimeMultiplayerClient(this, googleSignInAccount); mInvitationsClient = Games.getInvitationsClient(MainActivity.this, googleSignInAccount); // get the playerId from the PlayersClient PlayersClient playersClient = Games.getPlayersClient(this, googleSignInAccount); playersClient.getCurrentPlayer() .addOnSuccessListener(new OnSuccessListener<Player>() { @Override public void onSuccess(Player player) { mPlayerId = player.getPlayerId(); switchToMainScreen(); } }) .addOnFailureListener(createFailureListener("There was a problem getting the player id!")); } // register listener so we are notified if we receive an invitation to play // while we are in the game mInvitationsClient.registerInvitationCallback(mInvitationCallback); // get the invitation from the connection hint // Retrieve the TurnBasedMatch from the connectionHint GamesClient gamesClient = Games.getGamesClient(MainActivity.this, googleSignInAccount); gamesClient.getActivationHint() .addOnSuccessListener(new OnSuccessListener<Bundle>() { @Override public void onSuccess(Bundle hint) { if (hint != null) { Invitation invitation = hint.getParcelable(Multiplayer.EXTRA_INVITATION); if (invitation != null && invitation.getInvitationId() != null) { // retrieve and cache the invitation ID Log.d(TAG, "onConnected: connection hint has a room invite!"); acceptInviteToRoom(invitation.getInvitationId()); } } } }) .addOnFailureListener(createFailureListener("There was a problem getting the activation hint!")); }
Example #6
Source File: SkeletonActivity.java From android-basic-samples with Apache License 2.0 | 4 votes |
private void onConnected(GoogleSignInAccount googleSignInAccount) { Log.d(TAG, "onConnected(): connected to Google APIs"); mTurnBasedMultiplayerClient = Games.getTurnBasedMultiplayerClient(this, googleSignInAccount); mInvitationsClient = Games.getInvitationsClient(this, googleSignInAccount); Games.getPlayersClient(this, googleSignInAccount) .getCurrentPlayer() .addOnSuccessListener( new OnSuccessListener<Player>() { @Override public void onSuccess(Player player) { mDisplayName = player.getDisplayName(); mPlayerId = player.getPlayerId(); setViewVisibility(); } } ) .addOnFailureListener(createFailureListener("There was a problem getting the player!")); Log.d(TAG, "onConnected(): Connection successful"); // Retrieve the TurnBasedMatch from the connectionHint GamesClient gamesClient = Games.getGamesClient(this, googleSignInAccount); gamesClient.getActivationHint() .addOnSuccessListener(new OnSuccessListener<Bundle>() { @Override public void onSuccess(Bundle hint) { if (hint != null) { TurnBasedMatch match = hint.getParcelable(Multiplayer.EXTRA_TURN_BASED_MATCH); if (match != null) { updateMatch(match); } } } }) .addOnFailureListener(createFailureListener( "There was a problem getting the activation hint!")); setViewVisibility(); // As a demonstration, we are registering this activity as a handler for // invitation and match events. // This is *NOT* required; if you do not register a handler for // invitation events, you will get standard notifications instead. // Standard notifications may be preferable behavior in many cases. mInvitationsClient.registerInvitationCallback(mInvitationCallback); // Likewise, we are registering the optional MatchUpdateListener, which // will replace notifications you would get otherwise. You do *NOT* have // to register a MatchUpdateListener. mTurnBasedMultiplayerClient.registerTurnBasedMatchUpdateCallback(mMatchUpdateCallback); }