com.badlogic.gdx.graphics.GL30 Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.GL30.
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Example #1
Source File: BasePicker.java From Mundus with Apache License 2.0 | 6 votes |
public Pixmap getFrameBufferPixmap(Viewport viewport) { int w = viewport.getScreenWidth(); int h = viewport.getScreenHeight(); int x = viewport.getScreenX(); int y = viewport.getScreenY(); final ByteBuffer pixelBuffer = BufferUtils.newByteBuffer(w * h * 4); Gdx.gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, fbo.getFramebufferHandle()); Gdx.gl.glReadPixels(x, y, w, h, GL30.GL_RGBA, GL30.GL_UNSIGNED_BYTE, pixelBuffer); Gdx.gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0); final int numBytes = w * h * 4; byte[] imgLines = new byte[numBytes]; final int numBytesPerLine = w * 4; for (int i = 0; i < h; i++) { pixelBuffer.position((h - i - 1) * numBytesPerLine); pixelBuffer.get(imgLines, i * numBytesPerLine, numBytesPerLine); } Pixmap pixmap = new Pixmap(w, h, Pixmap.Format.RGBA8888); BufferUtils.copy(imgLines, 0, pixmap.getPixels(), imgLines.length); return pixmap; }
Example #2
Source File: Main.java From graphicsfuzz with Apache License 2.0 | 5 votes |
private String glErrorToString(int error) { switch (error) { case GL30.GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case GL30.GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case GL30.GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; case GL30.GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; case GL30.GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; default: return "GL_UNKNOWN_ERROR"; } }
Example #3
Source File: PlatformInfoUtil.java From graphicsfuzz with Apache License 2.0 | 5 votes |
public static void getGlVersionInfo(JsonObject platformInfoJson, GL30 gl30) { BufferUtils.newIntBuffer(16); platformInfoJson.addProperty("GL_VERSION", Gdx.gl.glGetString(GL20.GL_VERSION)); platformInfoJson.addProperty("GL_SHADING_LANGUAGE_VERSION", Gdx.gl.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION)); platformInfoJson.addProperty("GL_VENDOR", Gdx.gl.glGetString(GL20.GL_VENDOR)); platformInfoJson.addProperty("GL_RENDERER", Gdx.gl.glGetString(GL20.GL_RENDERER)); IntBuffer buff = BufferUtils.newIntBuffer(16); buff.clear(); Gdx.gl.glGetIntegerv(GL30.GL_MAJOR_VERSION, buff); platformInfoJson.addProperty("GL_MAJOR_VERSION", buff.get(0)); buff.clear(); Gdx.gl.glGetIntegerv(GL30.GL_MINOR_VERSION, buff); platformInfoJson.addProperty("GL_MINOR_VERSION", buff.get(0)); JsonArray array = new JsonArray(); try { final int GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9; buff.clear(); Gdx.gl.glGetIntegerv(GL_NUM_SHADING_LANGUAGE_VERSIONS, buff); if(Gdx.gl.glGetError() == GL20.GL_NO_ERROR && gl30 != null) { int size = buff.get(0); for(int i=0; i < size; ++i) { array.add(gl30.glGetStringi(GL20.GL_SHADING_LANGUAGE_VERSION, i)); } } } catch (IllegalStateException e) { // The above may not work depending what OpenGL version is supported. } platformInfoJson.add("Supported_GLSL_versions", array); }
Example #4
Source File: SceneList.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
private TextureRegion createBgIcon(String atlas, String region) { TextureAtlas a = new TextureAtlas( Gdx.files.absolute(Ctx.project.getAssetPath() + Project.ATLASES_PATH + "/1/" + atlas + ".atlas")); AtlasRegion r = a.findRegion(region); if (r == null) { a.dispose(); return null; } GLFrameBuffer.FrameBufferBuilder frameBufferBuilder = new GLFrameBuffer.FrameBufferBuilder(200, (int) (r.getRegionHeight() * 200f / r.getRegionWidth())); frameBufferBuilder.addColorTextureAttachment(GL30.GL_RGBA8, GL30.GL_RGBA, GL30.GL_UNSIGNED_BYTE); FrameBuffer fbo = frameBufferBuilder.build(); SpriteBatch fboBatch = new SpriteBatch(); fboBatch.setColor(Color.WHITE); OrthographicCamera camera = new OrthographicCamera(); camera.setToOrtho(false, fbo.getWidth(), fbo.getHeight()); fboBatch.setProjectionMatrix(camera.combined); Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); fbo.begin(); fboBatch.begin(); fboBatch.draw(r, 0, 0, fbo.getWidth(), fbo.getHeight()); fboBatch.end(); TextureRegion tex = ScreenUtils.getFrameBufferTexture(0, 0, fbo.getWidth(), fbo.getHeight()); // tex.flip(false, true); fbo.end(); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); fbo.dispose(); a.dispose(); fboBatch.dispose(); return tex; }
Example #5
Source File: IOSMini2DxGraphics.java From mini2Dx with Apache License 2.0 | 5 votes |
public void setGL30 (GL30 gl30) { this.gl30 = gl30; if (gl30 != null) { this.gl20 = gl30; Gdx.gl = gl20; Gdx.gl20 = gl20; Gdx.gl30 = gl30; } }
Example #6
Source File: DesktopLauncher.java From graphicsfuzz with Apache License 2.0 | 4 votes |
private static void start( String server, ImageJob standaloneRenderJob, String output, boolean shortBackoff) { Main main = new Main(); if(standaloneRenderJob != null) { main.standaloneRenderJob = standaloneRenderJob; main.standaloneOutputFilename = output; } if(shortBackoff){ main.setBackoffLimit(2); } main.setUrl(server); main.watchdog = new DesktopWatchdog(); main.setOverrideLogger(new BothLogger()); main.persistentData = new PersistentData(); main.programBinaryGetter = new DesktopProgramBinaryGetter(); main.computeJobManager = new DesktopComputeJobManager(); try { Class<?> cl = DesktopLauncher.class.getClassLoader().loadClass("com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL30"); Constructor<?> co = cl.getDeclaredConstructor(); co.setAccessible(true); GL30 gl30 = (GL30) co.newInstance(); main.gl30 = gl30; } catch (InvocationTargetException |NoSuchMethodException|ClassNotFoundException|IllegalAccessException|InstantiationException e) { throw new RuntimeException(e); } Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration(); config.disableAudio(true); //config.forceExit = false; config.useOpenGL3(false, 3, 2); config.setHdpiMode(HdpiMode.Pixels); config.setTitle("GLES worker"); config.setResizable(false); //config.foregroundFPS = 10; //config.backgroundFPS = 10; new Lwjgl3Application(main, config); }
Example #7
Source File: GLTextureUtils.java From libgdx-snippets with MIT License | 4 votes |
public static boolean isInternalFormatSupported(int target, int format) { tmp.clear(); glGetInternalFormativ(target, format, GL_INTERNALFORMAT_SUPPORTED, tmp); return tmp.get(0) == GL30.GL_TRUE; }
Example #8
Source File: Sprite3DRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public void retrieveAssets() { // create STATIC BATCHS if not created yet if (modelBatch == null) createBatchs(); createEnvirontment(); for (String key : sourceCache.keySet()) { if (sourceCache.get(key).refCounter > 0) retrieveSource(key); } if (currentAnimation != null) { // RESTORE FA ModelCacheEntry entry = (ModelCacheEntry) sourceCache.get(currentAnimation.source); currentSource = entry; float speed = currentAnimation.duration; if (currentAnimationType == Tween.Type.REVERSE || currentAnimationType == Tween.Type.REVERSE_REPEAT) speed *= -1; ((ModelCacheEntry) currentSource).controller.setAnimation(currentAnimation.id, currentCount, speed, animationListener); update(lastAnimationTime); } else if (initAnimation != null) { startAnimation(initAnimation, Tween.Type.SPRITE_DEFINED, 1, null); if (currentAnimation != null) lookat(modelRotation); } if (currentSource != null && renderShadow) genShadowMap(); if (USE_FBO) { GLFrameBuffer.FrameBufferBuilder frameBufferBuilder = new GLFrameBuffer.FrameBufferBuilder(width, height); frameBufferBuilder.addColorTextureAttachment(GL30.GL_RGBA8, GL30.GL_RGBA, GL30.GL_UNSIGNED_BYTE); fb = frameBufferBuilder.build(); tex = new TextureRegion(fb.getColorBufferTexture()); tex.flip(false, true); renderTex(); } computeBbox(); }
Example #9
Source File: IOSMini2DxGraphics.java From mini2Dx with Apache License 2.0 | 4 votes |
@Override public GL30 getGL30 () { return gl30; }
Example #10
Source File: Lwjgl3Mini2DxGraphics.java From mini2Dx with Apache License 2.0 | 4 votes |
@Override public GL30 getGL30() { return gl30; }
Example #11
Source File: Lwjgl3Mini2DxGraphics.java From mini2Dx with Apache License 2.0 | 4 votes |
@Override public void setGL30 (GL30 gl30) { this.gl30 = gl30; }