com.badlogic.gdx.assets.AssetManager Java Examples
The following examples show how to use
com.badlogic.gdx.assets.AssetManager.
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Example #1
Source File: GameplayScreen.java From ud406 with MIT License | 6 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); chaseCam = new ChaseCam(); hud = new GigaGalHud(); victoryOverlay = new VictoryOverlay(); gameOverOverlay = new GameOverOverlay(); onscreenControls = new OnscreenControls(); // TODO: Use Gdx.input.setInputProcessor() to send touch events to onscreenControls // TODO: When you're done testing, use onMobile() turn off the controls when not on a mobile device if (onMobile()) { Gdx.input.setInputProcessor(onscreenControls); } startNewLevel(); }
Example #2
Source File: GameplayScreen.java From ud406 with MIT License | 6 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); chaseCam = new ChaseCam(); hud = new GigaGalHud(); victoryOverlay = new VictoryOverlay(); gameOverOverlay = new GameOverOverlay(); onscreenControls = new OnscreenControls(); if (onMobile()) { Gdx.input.setInputProcessor(onscreenControls); } startNewLevel(); }
Example #3
Source File: Assets.java From ud406 with MIT License | 6 votes |
public void init(AssetManager assetManager) { this.assetManager = assetManager; assetManager.setErrorListener(this); assetManager.load(Constants.TEXTURE_ATLAS, TextureAtlas.class); assetManager.finishLoading(); TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS); gigaGalAssets = new GigaGalAssets(atlas); platformAssets = new PlatformAssets(atlas); bulletAssets = new BulletAssets(atlas); enemyAssets = new EnemyAssets(atlas); explosionAssets = new ExplosionAssets(atlas); powerupAssets = new PowerupAssets(atlas); exitPortalAssets = new ExitPortalAssets(atlas); onscreenControlsAssets = new OnscreenControlsAssets(atlas); }
Example #4
Source File: AMScreen.java From cocos-ui-libgdx with Apache License 2.0 | 6 votes |
@Override public void show() { super.show(); layout = new GlyphLayout(); font = new NativeFont(new NativeFontPaint(25)); font.appendText("正在加载...0123456789%"); font.setColor(Color.BLACK); layout.setText(font, "正在加载...100%"); stage = new Stage(new StretchViewport(1280, 720)); assetManager = new AssetManager(); assetManager.setLogger(new Logger("log", Logger.DEBUG)); assetManager.setLoader(CocosScene.class, new CocosLoader(new InternalFileHandleResolver())); assetManager.load("mainscene/MenuScene.json", CocosScene.class); }
Example #5
Source File: DiceHeroes.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override public void create() { Gdx.app.setLogLevel(Application.LOG_DEBUG); Gdx.input.setCatchBackKey(true); Gdx.input.setCatchMenuKey(true); Config.clearRegions(); Config.shapeRenderer = new ShapeRenderer(); Config.assetManager = new AssetManager(); Config.preferences = new DicePreferences(Gdx.app.getPreferences("com.vlaaad.dice.preferences"), this); Tutorial.killAll(); setState(new IntroState(new IntroState.Callback() { @Override public void onEnded() { setScale(Config.preferences.getScale()); setState(new LoadGameResourcesState(new LoadGameResourcesState.Callback() { @Override public void onResourcesLoaded() { start(); } })); } })); }
Example #6
Source File: TextureAtlasExercise.java From ud406 with MIT License | 6 votes |
@Override public void create() { batch = new SpriteBatch(); // TODO: Initialize your AssetManager assetManager = new AssetManager(); // TODO: Set this as the AssetManager's error listener assetManager.setErrorListener(this); // TODO: tell the AssetManager to load the TextureAtlas with name ATLAS assetManager.load(ATLAS, TextureAtlas.class); // TODO: Call finishLoading() on your AssetManager assetManager.finishLoading(); // TODO: Get the TextureAtlas from the asset manager TextureAtlas atlas = assetManager.get(ATLAS); // TODO: Populate your AtlasRegion using findRegion() on your Atlas standingRight = atlas.findRegion(STANDING_RIGHT); }
Example #7
Source File: DCCLoader.java From riiablo with Apache License 2.0 | 6 votes |
@Override public DCC loadSync(AssetManager assets, String fileName, FileHandle file, DCCParameters params) { DCC dcc = this.dcc; if (dcc == null) { dcc = DCC.loadFromFile(file); } else { this.dcc = null; } if (params != null) { int preload = params.preload; if (preload == DCCParameters.PRELOAD_ALL) { dcc.loadDirections(params.combineFrames); } else if (preload > 0) { for (int d = 0; d < dcc.getNumDirections(); d++) { if ((preload & (1 << d)) != 0) dcc.loadDirection(d); } } } else { dcc.loadDirections(false); } return dcc; }
Example #8
Source File: EntityFactory.java From ninja-rabbit with GNU General Public License v2.0 | 6 votes |
/** * Creates a new instance of {@link NinjaRabbit}, defining its graphical, audio and physical * properties. * * @param world * The Box2D {@link World} onto which to create the {@link Body} and {@link Fixture} * of the {@link Entity}. * @param loader * A {@link BodyEditorLoader} to handle creation of the Entity body and fixtures. * @param assets * The {@link AssetManager} from where to extract the graphical and audio resources. * Those resources should be loaded in the manager before calling this method and * won't be disposed. * @param status * A reference to the global status of the player to be updated from the changes in * the returned entity inner state. * @param observers * An array of event receivers. Events will fire when the active player status * changes (such as losing lives, collecting items, etc.). * @return A ready to use instance of a new {@link NinjaRabbit}. */ public static Entity createNinjaRabbit(final World world, final BodyEditorLoader loader, final AssetManager assets, final CurrentPlayerStatus status, final PlayerStatusObserver... observers) { PhysicsProcessor physics = new NinjaRabbitPhysicsProcessor(); CONTACT_LISTENER.add(physics); world.setContactListener(CONTACT_LISTENER); GraphicsProcessor graphics = new NinjaRabbitGraphicsProcessor(assets); BodyProcessor bodyProcessor = new NinjaRabbitBodyProcessor(world, loader); AudioProcessor audio = new NinjaRabbitAudioProcessor(assets); PlayerStatusProcessor player = new NinjaRabbitPlayerStatusProcessor(status); if (observers != null) { for (PlayerStatusObserver o : observers) { player.addObserver(o); } } NinjaRabbit ninjaRabbit = new NinjaRabbit(player, bodyProcessor, graphics, physics, audio); if (Ouya.isRunningOnOuya()) { Controllers.clearListeners(); Controllers.addListener(new NinjaRabbitControllerProcessor(ninjaRabbit)); } else { Gdx.input.setInputProcessor(new NinjaRabbitInputProcessor(ninjaRabbit)); } return ninjaRabbit; }
Example #9
Source File: GameplayScreen.java From ud406 with MIT License | 6 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); // TODO: Comment out the debug level // level = new Level(gameplayViewport); // level.initializeDebugLevel(); // TODO: Ask the LevelLoader to load Level1 level = LevelLoader.load("Level1", gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #10
Source File: Examples.java From Entitas-Java with MIT License | 6 votes |
@Override public void create() { engine = new ExamplesEngine(); entitas = new Entitas(); preferencesManager.LOG_LEVEL = LogManager.LOG_DEBUG; AssetManager assetsManager = new AssetManager(new TestFileHandleResolver()); engine.addManager(new AssetsManagerGDX(assetsManager, preferencesManager)); engine.addManager(new PhysicsManagerGDX(new Vector2(0,-9.8f))); engine.addManager(new GUIManagerGDX(new ScreenViewport(),new BitmapFont(), engine)); engine.addManager(new SceneManagerGDX(engine, entitas)); engine.addManager(new LogManagerGDX(preferencesManager)); engine.addManager(new InputManagerGDX(entitas, engine)); engine.addManager(preferencesManager); game = new ExamplesGame(engine, new EventBusGDX(new MBassador())); game.init(); game.pushState(new PlatformExampleState(engine, entitas)); }
Example #11
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #12
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #13
Source File: Assets.java From ud406 with MIT License | 5 votes |
public void init(AssetManager assetManager) { this.assetManager = assetManager; assetManager.setErrorListener(this); assetManager.load(Constants.TEXTURE_ATLAS, TextureAtlas.class); assetManager.finishLoading(); TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS); gigaGalAssets = new GigaGalAssets(atlas); platformAssets = new PlatformAssets(atlas); bulletAssets = new BulletAssets(atlas); enemyAssets = new EnemyAssets(atlas); explosionAssets = new ExplosionAssets(atlas); powerupAssets = new PowerupAssets(atlas); exitPortalAssets = new ExitPortalAssets(atlas); }
Example #14
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); // level = new Level(gameplayViewport); // level.initializeDebugLevel(); level = LevelLoader.load("Level1", gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #15
Source File: Assets.java From ud406 with MIT License | 5 votes |
public void init(AssetManager assetManager) { this.assetManager = assetManager; assetManager.setErrorListener(this); assetManager.load(Constants.TEXTURE_ATLAS, TextureAtlas.class); assetManager.finishLoading(); TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS); gigaGalAssets = new GigaGalAssets(atlas); platformAssets = new PlatformAssets(atlas); bulletAssets = new BulletAssets(atlas); enemyAssets = new EnemyAssets(atlas); explosionAssets = new ExplosionAssets(atlas); powerupAssets = new PowerupAssets(atlas); }
Example #16
Source File: Assets.java From ud406 with MIT License | 5 votes |
public void init(AssetManager assetManager) { this.assetManager = assetManager; assetManager.setErrorListener(this); assetManager.load(Constants.TEXTURE_ATLAS, TextureAtlas.class); assetManager.finishLoading(); TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS); gigaGalAssets = new GigaGalAssets(atlas); platformAssets = new PlatformAssets(atlas); bulletAssets = new BulletAssets(atlas); enemyAssets = new EnemyAssets(atlas); explosionAssets = new ExplosionAssets(atlas); powerupAssets = new PowerupAssets(atlas); }
Example #17
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); // level = new Level(gameplayViewport); // level.initializeDebugLevel(); level = LevelLoader.load("Level1", gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #18
Source File: BitmapFontLoader.java From riiablo with Apache License 2.0 | 5 votes |
@Override public void loadAsync(AssetManager assets, String fileName, FileHandle file, Params params) { dc6 = assets.get(name + ".dc6", DC6.class); FontTBL tbl = FontTBL.loadFromFile(resolve(name + ".tbl")); data = tbl.data(dc6); data.blendMode = params != null ? params.blendMode : BlendMode.LUMINOSITY_TINT; }
Example #19
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); // level = new Level(gameplayViewport); // level.initializeDebugLevel(); level = LevelLoader.load("Level1", gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #20
Source File: Assets.java From ud406 with MIT License | 5 votes |
public void init(AssetManager assetManager) { this.assetManager = assetManager; assetManager.setErrorListener(this); assetManager.load(Constants.TEXTURE_ATLAS, TextureAtlas.class); assetManager.finishLoading(); TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS); gigaGalAssets = new GigaGalAssets(atlas); platformAssets = new PlatformAssets(atlas); bulletAssets = new BulletAssets(atlas); enemyAssets = new EnemyAssets(atlas); explosionAssets = new ExplosionAssets(atlas); powerupAssets = new PowerupAssets(atlas); }
Example #21
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #22
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #23
Source File: Assets.java From ud406 with MIT License | 5 votes |
public void init(AssetManager assetManager) { this.assetManager = assetManager; assetManager.setErrorListener(this); assetManager.load(Constants.TEXTURE_ATLAS, TextureAtlas.class); assetManager.finishLoading(); TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS); gigaGalAssets = new GigaGalAssets(atlas); }
Example #24
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }
Example #25
Source File: Assets.java From ud406 with MIT License | 5 votes |
public void init(AssetManager assetManager) { this.assetManager = assetManager; assetManager.setErrorListener(this); assetManager.load(Constants.TEXTURE_ATLAS, TextureAtlas.class); assetManager.finishLoading(); TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS); gigaGalAssets = new GigaGalAssets(atlas); platformAssets = new PlatformAssets(atlas); bulletAssets = new BulletAssets(atlas); enemyAssets = new EnemyAssets(atlas); explosionAssets = new ExplosionAssets(atlas); powerupAssets = new PowerupAssets(atlas); }
Example #26
Source File: Assets.java From ud406 with MIT License | 5 votes |
public void init(AssetManager assetManager) { this.assetManager = assetManager; assetManager.setErrorListener(this); assetManager.load(Constants.TEXTURE_ATLAS, TextureAtlas.class); assetManager.finishLoading(); TextureAtlas atlas = assetManager.get(Constants.TEXTURE_ATLAS); gigaGalAssets = new GigaGalAssets(atlas); platformAssets = new PlatformAssets(atlas); enemyAssets = new EnemyAssets(atlas); }
Example #27
Source File: GameManager.java From Pacman_libGdx with MIT License | 5 votes |
private GameManager() { assetManager = new AssetManager(); assetManager.load("images/actors.pack", TextureAtlas.class); assetManager.load("sounds/pill.ogg", Sound.class); assetManager.load("sounds/big_pill.ogg", Sound.class); assetManager.load("sounds/ghost_die.ogg", Sound.class); assetManager.load("sounds/pacman_die.ogg", Sound.class); assetManager.load("sounds/clear.ogg", Sound.class); assetManager.finishLoading(); playerSpawnPos = new Vector2(); ghostSpawnPos = new Vector2(); }
Example #28
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); level = new Level(); batch = new SpriteBatch(); viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); }
Example #29
Source File: SimplifiedBeatmapLoader.java From SIFTrain with MIT License | 5 votes |
@Override public void loadAsync(AssetManager manager, String fileName, FileHandle file, BeatmapParameter parameter) { beatmaps = new ArrayList<>(); if (fileName.endsWith(".rs")) { loadAsyncStandard(manager, fileName, file, parameter); } else if (fileName.endsWith(".osz")) { installOsuFiles(manager, fileName, file, parameter); } else if (fileName.endsWith(".osu")) { convertOsuBeatmap(manager, fileName, file, parameter); } }
Example #30
Source File: GameplayScreen.java From ud406 with MIT License | 5 votes |
@Override public void show() { AssetManager am = new AssetManager(); Assets.instance.init(am); batch = new SpriteBatch(); gameplayViewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); level = new Level(gameplayViewport); chaseCam = new ChaseCam(gameplayViewport.getCamera(), level.getGigaGal()); }