com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight.
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Example #1
Source File: GameRenderer.java From GdxDemo3D with Apache License 2.0 | 6 votes |
public void setEnvironmentLights(Array<BaseLight<?>> lights, Vector3 sunDirection) { environment = new Environment(); environment.add((shadowLight = new DirectionalShadowLight( GameSettings.SHADOW_MAP_WIDTH, GameSettings.SHADOW_MAP_HEIGHT, GameSettings.SHADOW_VIEWPORT_WIDTH, GameSettings.SHADOW_VIEWPORT_HEIGHT, GameSettings.SHADOW_NEAR, GameSettings.SHADOW_FAR)) .set(GameSettings.SHADOW_INTENSITY, GameSettings.SHADOW_INTENSITY, GameSettings.SHADOW_INTENSITY, sunDirection.nor())); environment.shadowMap = shadowLight; float ambientLight = GameSettings.SCENE_AMBIENT_LIGHT; environment.set(new ColorAttribute(ColorAttribute.AmbientLight, ambientLight, ambientLight, ambientLight, 1)); for (BaseLight<?> light : lights) { environment.add(light); } }
Example #2
Source File: BulletSteeringTest.java From gdx-ai with Apache License 2.0 | 6 votes |
@Override public void dispose () { world.dispose(); world = null; for (Disposable disposable : disposables) disposable.dispose(); disposables.clear(); modelBatch.dispose(); modelBatch = null; shadowBatch.dispose(); shadowBatch = null; if (shadows) ((DirectionalShadowLight)light).dispose(); light = null; }
Example #3
Source File: BulletSteeringTest.java From gdx-ai with Apache License 2.0 | 5 votes |
protected void renderWorld () { if (shadows) { ((DirectionalShadowLight)light).begin(Vector3.Zero, camera.direction); shadowBatch.begin(((DirectionalShadowLight)light).getCamera()); world.render(shadowBatch, null); shadowBatch.end(); ((DirectionalShadowLight)light).end(); } modelBatch.begin(camera); world.render(modelBatch, environment); modelBatch.end(); }