com.badlogic.gdx.physics.box2d.ChainShape Java Examples
The following examples show how to use
com.badlogic.gdx.physics.box2d.ChainShape.
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Example #1
Source File: Box2dLightTest.java From box2dlights with Apache License 2.0 | 6 votes |
private void createPhysicsWorld() { world = new World(new Vector2(0, 0), true); float halfWidth = viewportWidth / 2f; ChainShape chainShape = new ChainShape(); chainShape.createLoop(new Vector2[] { new Vector2(-halfWidth, 0f), new Vector2(halfWidth, 0f), new Vector2(halfWidth, viewportHeight), new Vector2(-halfWidth, viewportHeight) }); BodyDef chainBodyDef = new BodyDef(); chainBodyDef.type = BodyType.StaticBody; groundBody = world.createBody(chainBodyDef); groundBody.createFixture(chainShape, 0); chainShape.dispose(); createBoxes(); }
Example #2
Source File: Piece.java From fluid-simulator-v2 with Apache License 2.0 | 5 votes |
public Piece (float radius, BodyType type, boolean isComposite) { ChainShape shape = new ChainShape(); // ArrayList<Vector2> vectors = createArc(0, 0, radius, 180, 360, 0.07f, false); // vectors.add(new Vector2(vectors.get(vectors.size() - 1).x - 1, vectors.get(vectors.size() - 1).y)); // vectors.add(0, new Vector2(vectors.get(0).x+1, vectors.get(0).y)); // vectors.addAll(createArc(0, 0, radius-1, 0, -180, 0.07f, true)); // Vector2[] finalVectors = new Vector2[vectors.size()]; // ((ChainShape)shape).createLoop(vectors.toArray(finalVectors)); // vectors.clear(); // finalVectors = null; this.shape = shape; this.pos = new Vector2(); this.type = type; }
Example #3
Source File: Piece.java From fluid-simulator-v2 with Apache License 2.0 | 5 votes |
/** Chain Shape */ public Piece (BodyType type, Vector2... pos) { this.shape = new ChainShape(); ((ChainShape)this.shape).createLoop(pos); this.pos = null; this.type = type; }
Example #4
Source File: Box2DFactory.java From Codelabs with MIT License | 4 votes |
public static Shape createChainShape(Vector2[] vertices) { ChainShape chainShape = new ChainShape(); chainShape.createChain(vertices); return chainShape; }