com.badlogic.gdx.physics.bullet.DebugDrawer Java Examples
The following examples show how to use
com.badlogic.gdx.physics.bullet.DebugDrawer.
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Example #1
Source File: GameEngine.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public GameEngine() { collisionConfig = new btDefaultCollisionConfiguration(); dispatcher = new btCollisionDispatcher(collisionConfig); broadphase = new btDbvtBroadphase(); constraintSolver = new btSequentialImpulseConstraintSolver(); dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, constraintSolver, collisionConfig); dynamicsWorld.setGravity(GameSettings.GRAVITY); debugDrawer = new DebugDrawer(); dynamicsWorld.setDebugDrawer(debugDrawer); debugDrawer.setDebugMode(btIDebugDraw.DebugDrawModes.DBG_DrawWireframe); contactListener = new CollisionContactListener(); }
Example #2
Source File: Physics.java From gdx-proto with Apache License 2.0 | 5 votes |
public Physics() { Bullet.init(); shapes = new Array<>(); objects = new Array<>(); disposables = new Array<>(); if (Main.isClient()) { debugDrawer = new DebugDrawer(); debugDrawer.setDebugMode(btIDebugDraw.DebugDrawModes.DBG_MAX_DEBUG_DRAW_MODE); } inst = this; collisionConfig = new btDefaultCollisionConfiguration(); dispatcher = new btCollisionDispatcher(collisionConfig); broadphaseInterface = new btDbvtBroadphase(); // TODO is it worth comparing performance with other broadphase types? //broadphaseInterface = new btSimpleBroadphase(); //broadphaseInterface = new btAxisSweep3(tmp.set(0f, -10, 0f), tmp2.set(GameWorld.WORLD_WIDTH, 200f, GameWorld.WORLD_DEPTH)); world = new btCollisionWorld(dispatcher, broadphaseInterface, collisionConfig); if (Main.isClient()) { world.setDebugDrawer(debugDrawer); } contactListener = new MyContactListener(); disposables.add(world); if (debugDrawer != null) { disposables.add(debugDrawer); } disposables.add(collisionConfig); disposables.add(dispatcher); disposables.add(broadphaseInterface); disposables.add(contactListener); }
Example #3
Source File: BulletWorld.java From gdx-ai with Apache License 2.0 | 4 votes |
public void setDebugMode (final int mode) { if (mode == btIDebugDraw.DebugDrawModes.DBG_NoDebug && debugDrawer == null) return; if (debugDrawer == null) collisionWorld.setDebugDrawer(debugDrawer = new DebugDrawer()); debugDrawer.setDebugMode(mode); }