com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup Java Examples

The following examples show how to use com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: GameStage.java    From GdxDemo3D with Apache License 2.0 6 votes vote down vote up
public CharacterController(TextureAtlas buttonAtlas) {
	whistleButton = new CharacterButton(HumanState.WHISTLE, buttonAtlas, "whistle-up", "whistle-down", "whistle-down");
	throwButton = new CharacterButton(HumanState.THROW, buttonAtlas, "throw-up", "throw-down", "throw-down");

	radioGroup = new ButtonGroup<CharacterButton>(
			new CharacterButton(HumanState.MOVE_RUN, buttonAtlas, "run-up", "run-down", "run-down"),
			new CharacterButton(HumanState.MOVE_WALK, buttonAtlas, "walk-up", "walk-down", "walk-down"),
			new CharacterButton(HumanState.MOVE_CROUCH, buttonAtlas, "crouch-up", "crouch-down", "crouch-down"),
			//new CharacterButton(CharacterState.MOVE_CRAWL, buttonAtlas, "crawl-up", "crawl-down", "crawl-down"),
			new CharacterButton(HumanState.DEAD, buttonAtlas, "kill-up", "kill-down", "kill-down")
	);

	// Add whistle button and save the reference to the 1st cell
	this.dogCell = add(whistleButton);

	// Add radio buttons
	for (CharacterButton btn : radioGroup.getButtons()) {
		add(btn);
	}

	// Register this controller's interests
	MessageManager.getInstance().addListeners(this,
			Constants.MSG_GUI_CLEAR_DOG_BUTTON,
			Constants.MSG_GUI_SET_DOG_BUTTON_TO_WHISTLE,
			Constants.MSG_GUI_SET_DOG_BUTTON_TO_THROW);
}
 
Example #2
Source File: TabPanel.java    From bladecoder-adventure-engine with Apache License 2.0 6 votes vote down vote up
public TabPanel(Skin skin) {
	super(skin);
	this.skin = skin;
	buttonGroup = new ButtonGroup<Button>();
	header = new HorizontalGroup();
	body = new Container<Actor>();
	tabs = new ArrayList<Tab>();
	
	buttonGroup.setMaxCheckCount(1);
	buttonGroup.setMinCheckCount(1);
	buttonGroup.setUncheckLast(true);
	
	header.wrap(true);
	header.rowAlign(Align.left);
	
	add(header).expandX().fillX().left();
	row();
	add(body).expand().fill();

	body.fill();
}
 
Example #3
Source File: ScopePanel.java    From bladecoder-adventure-engine with Apache License 2.0 6 votes vote down vote up
public ScopePanel(Skin skin) {
	super(skin);
	this.skin = skin;
	buttonGroup = new ButtonGroup<TextButton>();
	hPanel = new HorizontalGroup();
	hPanel.wrap(true);
	hPanel.rowAlign(Align.left);
	
	buttonGroup.setMaxCheckCount(1);
	buttonGroup.setMinCheckCount(1);
	buttonGroup.setUncheckLast(true);
	
	hPanel.addActor(new Label("Scope: ", skin));
	
	addButton(WORLD_SCOPE);
	addButton(SCENE_SCOPE);
	addButton(ACTOR_SCOPE);
	
	add(hPanel).expandX().fillX().center();
	
	buttonGroup.getButtons().get(2).setChecked(true);
}
 
Example #4
Source File: RadioButtonGroup.java    From Mundus with Apache License 2.0 5 votes vote down vote up
public RadioButtonGroup() {
    super();
    buttonGroup = new ButtonGroup<>();
    buttonGroup.setMaxCheckCount(1);
    buttonGroup.setMinCheckCount(1);
    pad(5);
}
 
Example #5
Source File: WidgetsBar.java    From gdx-skineditor with Apache License 2.0 5 votes vote down vote up
/**
 * 
 */
public void initializeButtons() {
	
	group = new ButtonGroup();

	Tooltips.TooltipStyle styleTooltip = new Tooltips.TooltipStyle(game.skin.getFont("default-font"), game.skin.getDrawable("default-round"), game.skin.getColor("white"));		

	String[] widgets = SkinEditorGame.widgets;
	for (String widget : widgets) {

		ImageButtonStyle style = new ImageButtonStyle();
		style.checked = game.skin.getDrawable("default-round-down");
		style.down = game.skin.getDrawable("default-round-down");
		style.up = game.skin.getDrawable("default-round");
		style.imageUp = game.skin.getDrawable("widgets/" + widget);
		ImageButton button = new ImageButton(style);
		button.setUserObject(widget);

		Tooltips tooltip = new Tooltips(styleTooltip, getStage());
		tooltip.registerTooltip(button, (String) button.getUserObject()); 
		
		button.addListener(new ClickListener() {

			@Override
			public void clicked(InputEvent event, float x, float y) {
				game.screenMain.panePreview.refresh();
				game.screenMain.paneOptions.refresh();

			}

		});

		group.add(button);
		add(button).pad(5);
	}
	
	
}
 
Example #6
Source File: RadioButtonGroup.java    From Mundus with Apache License 2.0 4 votes vote down vote up
public ButtonGroup<RadioButton> getButtonGroup() {
    return buttonGroup;
}
 
Example #7
Source File: TabbedPane.java    From vis-ui with Apache License 2.0 4 votes vote down vote up
public TabbedPane (TabbedPaneStyle style, Sizes sizes) {
	this.style = style;
	this.sizes = sizes;
	listeners = new Array<TabbedPaneListener>();

	sharedCloseActiveButtonStyle = VisUI.getSkin().get("close-active-tab", VisImageButtonStyle.class);

	group = new ButtonGroup<Button>();

	mainTable = new TabbedPaneTable(this);
	tabsPane = new DragPane(style.vertical ? new VerticalFlowGroup() : new HorizontalFlowGroup());
	configureDragPane(style);

	mainTable.setBackground(style.background);

	tabs = new Array<Tab>();
	tabsButtonMap = new IdentityMap<Tab, TabButtonTable>();

	Cell<DragPane> tabsPaneCell = mainTable.add(tabsPane);
	Cell<Image> separatorCell = null;

	if (style.vertical) {
		tabsPaneCell.top().growY().minSize(0, 0);
	} else {
		tabsPaneCell.left().growX().minSize(0, 0);
	}

	//note: if separatorBar height/width is not set explicitly it may sometimes disappear
	if (style.separatorBar != null) {
		if (style.vertical) {
			separatorCell = mainTable.add(new Image(style.separatorBar)).growY().width(style.separatorBar.getMinWidth());
		} else {
			mainTable.row();
			separatorCell = mainTable.add(new Image(style.separatorBar)).growX().height(style.separatorBar.getMinHeight());
		}
	} else {
		//make sure that tab will fill available space even when there is no separatorBar image set
		if (style.vertical) {
			mainTable.add().growY();
		} else {
			mainTable.add().growX();
		}
	}

	mainTable.setPaneCells(tabsPaneCell, separatorCell);
}