org.andengine.opengl.texture.region.TextureRegionFactory Java Examples
The following examples show how to use
org.andengine.opengl.texture.region.TextureRegionFactory.
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Example #1
Source File: WorldController.java From tilt-game-android with MIT License | 6 votes |
private void createBall(Vector2 location) { if (location == null) return; createPhysicalBall(location); AssetBitmapTexture texture; try { texture = new AssetBitmapTexture(_engine.getTextureManager(), GoogleFlipGameApplication.sContext.getAssets(), "ball.png"); } catch (IOException e) { e.printStackTrace(); return; } texture.load(); _ballSprite = new Ball(location.x, location.y, TextureRegionFactory.extractFromTexture(texture), _engine.getVertexBufferObjectManager()); _ballSprite.setWidth(2 * BALL_SIZE_FACTOR * _width); _ballSprite.setHeight(2 * BALL_SIZE_FACTOR * _width); attachChild(_ballSprite); }
Example #2
Source File: WorldController.java From tilt-game-android with MIT License | 6 votes |
private SpawnHole drawHole(Vector2 location, String textureName) { AssetBitmapTexture texture; try { texture = new AssetBitmapTexture(_engine.getTextureManager(), GoogleFlipGameApplication.sContext.getAssets(), textureName, TextureOptions.BILINEAR); } catch (IOException e) { e.printStackTrace(); return null; } texture.load(); SpawnHole hole = new SpawnHole(location.x, location.y, TextureRegionFactory.extractFromTexture(texture), _engine.getVertexBufferObjectManager()); hole.setWidth(SINKHOLE_SIZE_FACTOR * _width); hole.setHeight(SINKHOLE_SIZE_FACTOR * _width); attachChild(hole); return hole; }
Example #3
Source File: ResourceLoader.java From sopa with Apache License 2.0 | 6 votes |
TextureRegion getTexture(final String path) { try { ITexture texture = new BitmapTexture(textureManager, new IInputStreamOpener() { @Override public InputStream open() throws IOException { return assetManager.open(path); } }, TextureOptions.BILINEAR); return TextureRegionFactory.extractFromTexture(texture); } catch (IOException e) { e.printStackTrace(); } return null; }
Example #4
Source File: AndEngineActivity.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
@Override protected void onCreateResources() throws IOException { mTexture = new AssetBitmapTexture(getTextureManager(), getAssets(), "player.png"); mTextureRegion = TextureRegionFactory.extractFromTexture(mTexture); mTexture.load(); mBitmapTextureAtlas = new BitmapTextureAtlas(getTextureManager(), 100, 100, TextureOptions.BILINEAR); mTiledTextureRegion = BitmapTextureAtlasTextureRegionFactory .createTiledFromAsset(mBitmapTextureAtlas, getAssets(), "npc-oldman1.png", 0, 0, 4, 1); mBitmapTextureAtlas.load(); }
Example #5
Source File: BitmapTextureAtlasTextureRegionFactory.java From tilt-game-android with MIT License | 4 votes |
public static TextureRegion createFromSource(final BitmapTextureAtlas pBitmapTextureAtlas, final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final int pTextureX, final int pTextureY) { return TextureRegionFactory.createFromSource(pBitmapTextureAtlas, pBitmapTextureAtlasSource, pTextureX, pTextureY); }
Example #6
Source File: BitmapTextureAtlasTextureRegionFactory.java From tilt-game-android with MIT License | 4 votes |
public static TiledTextureRegion createTiledFromSource(final BitmapTextureAtlas pBitmapTextureAtlas, final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final int pTextureX, final int pTextureY, final int pTileColumns, final int pTileRows) { return TextureRegionFactory.createTiledFromSource(pBitmapTextureAtlas, pBitmapTextureAtlasSource, pTextureX, pTextureY, pTileColumns, pTileRows); }
Example #7
Source File: BitmapTextureAtlasTextureRegionFactory.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public static TextureRegion createFromSource(final BitmapTextureAtlas pBitmapTextureAtlas, final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final int pTextureX, final int pTextureY) { return TextureRegionFactory.createFromSource(pBitmapTextureAtlas, pBitmapTextureAtlasSource, pTextureX, pTextureY); }
Example #8
Source File: BitmapTextureAtlasTextureRegionFactory.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public static TiledTextureRegion createTiledFromSource(final BitmapTextureAtlas pBitmapTextureAtlas, final IBitmapTextureAtlasSource pBitmapTextureAtlasSource, final int pTextureX, final int pTextureY, final int pTileColumns, final int pTileRows) { return TextureRegionFactory.createTiledFromSource(pBitmapTextureAtlas, pBitmapTextureAtlasSource, pTextureX, pTextureY, pTileColumns, pTileRows); }