@fortawesome/free-solid-svg-icons#faTimesCircle JavaScript Examples

The following examples show how to use @fortawesome/free-solid-svg-icons#faTimesCircle. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: index.jsx    From defizap-frontend with GNU General Public License v2.0 6 votes vote down vote up
Rejected = () => (
  <div className="container loading">
    <div className="row">
      <div className="col-md-12 text-center pt-4">
        <FontAwesomeIcon size="2x" color="red" icon={faTimesCircle} />
      </div>
    </div>
  </div>
)
Example #2
Source File: Icon.js    From mailmask with GNU Affero General Public License v3.0 6 votes vote down vote up
ICONS = {
  bars: faBars,
  'check-circle': faCheckCircle,
  'chevron-down': faChevronDown,
  'chevron-right': faChevronRight,
  'exchange-alt': faExchangeAlt,
  exclamation: faExclamation,
  'exclamation-triangle': faExclamationTriangle,
  info: faInfo,
  moon: faMoon,
  question: faQuestion,
  rss: faRss,
  'sign-in-alt': faSignInAlt,
  sun: faSun,
  snowflake: faSnowflake,
  star: faStar,
  'times-circle': faTimesCircle,
  user: faUser,
}
Example #3
Source File: App.jsx    From monopoly with GNU General Public License v3.0 6 votes vote down vote up
render() {
        if (this.state.game) {
            const showPlayerDialog = gameService.currentPlayer === null && !this.state.showHelp;
            const card = this.state.cardToShow;
            return (<div>
                <Settings game={this.state.game} logs={this.state.logs} chat={this.state.chat}
                          showHelp={this.showHelp}/>
                <div className="game">
                    <Board game={this.state.game}/>
                    <Logs logs={this.state.logs}/>
                    <Video game={this.state.game} chat={this.state.chat}/>
                    <Players game={this.state.game}/>
                </div>
                {this.state.showHelp && <HelpDialog dismiss={this.hideHelp}/>}
                {showPlayerDialog && <SelectPlayerDialog game={this.state.game}/>}
                {card && <div className="card-overlay">
                    <div className={"card-picked " + card.type}>
                        {<a className="close" onClick={(e) => {
                            this.setState({cardToShow: null});
                        }}><FontAwesomeIcon icon={faTimesCircle}/></a>}
                        <span className="card-type">{card.type}</span>
                        <span className="card-text">{card.card}</span>
                        <span className="card-player">TO: {card.player.name}</span>
                    </div>
                </div>}
            </div>);
        } else {
            return (<div className="game-loading">
                {this.state.lostConnection && <span>Lost connection to server, reconnecting...</span>}
                {!this.state.lostConnection && <span>Loading game...</span>}
            </div>);
        }
    }
Example #4
Source File: UnfilledCFs.jsx    From signdocs with MIT License 6 votes vote down vote up
UnfilledCF = forwardRef(({ onRemove, children }, dragRef) => {
  return (
    <div className="content-field-description">
      <div className="drag-handle" ref={dragRef}>
        <FontAwesomeIcon icon={faArrowsAlt} color="inherit" />
      </div>
      <button className="close flat" type="button" onClick={onRemove}>
        <FontAwesomeIcon icon={faTimesCircle} color="inherit" />
      </button>
      {children}
    </div>
  );
})
Example #5
Source File: ServerStatus.jsx    From ashteki with GNU Affero General Public License v3.0 5 votes vote down vote up
ServerStatus = (props) => {
    const { connecting, connected, responseTime, serverType } = props;
    const { t } = useTranslation();

    let className = '';
    let toolTip = `${serverType} is`;
    let pingText;
    let icon = faCheckCircle;
    let splash = null;

    if (connected) {
        className += ' text-success';
        toolTip += ' connected';

        let pingClass;

        if (responseTime === undefined) {
            pingText = <span>{t('Waiting for ping')}</span>;
        } else {
            if (responseTime < 150) {
                pingClass = 'text-success';
            } else if (responseTime < 300) {
                pingClass = 'text-warning';
            } else {
                pingClass = 'text-danger';
            }

            pingText = (
                <React.Fragment>
                    <span>{serverType}: </span>
                    <span className={pingClass}>{responseTime}ms</span>
                </React.Fragment>
            );
        }
    } else if (connecting) {
        className += ' text-warning';
        icon = faTimesCircle;
        toolTip += ' connecting';
        pingText = (
            <React.Fragment>
                <span>{serverType}: </span>
                <span className='text-warning'>{t('Connecting')}</span>
            </React.Fragment>
        );
    } else {
        className += ' text-danger';
        icon = faBan;
        toolTip += ' disconnected';
        pingText = (
            <React.Fragment>
                <span>{serverType}: </span>
                <span className='text-danger'>{t('Disconnected')}</span>
            </React.Fragment>
        );
        splash = <div className='disconnect-splash panel'><span className='text-danger'>Disconnected!</span></div>
    }

    return (
        <li className='server-status'>
            {pingText}
            <span className={className}>
                <FontAwesomeIcon icon={icon} title={t(toolTip)} />
            </span>
            {splash}
        </li>
    );
}
Example #6
Source File: Street.jsx    From monopoly with GNU General Public License v3.0 5 votes vote down vote up
render() {

        const street = this.props.street || gameService.getStreet(this.props.position, this.props.game);

        const houses = [];
        if (street.houses > 0) {
            for (let i = 0; i < street.houses; i++) {
                houses.push(<div className="house" key={i}><FontAwesomeIcon icon={faHome}/></div>)
            }
        } else if (street.hotel > 0) {
            for (let i = 0; i < street.hotel; i++) {
                houses.push(<div className="hotel" key={i}><FontAwesomeIcon icon={faHotel}/></div>)
            }
        }
        const opened = this.state.opened;
        let canSend = false, owner = false, canBuyHouse = false;
        if (opened) {
            const permissions = gameService.allowedToSendDeed(street, this.props.game);
            canSend = permissions.canSend;
            owner = permissions.owner;
            canBuyHouse = gameService.canBuyHouse(street, this.props.game);
        }

        const mortgageClass = street.mortgaged ? " mortgaged":"";

        return (
            <div
                className={"street board-card grid-area-" + this.props.position + " " + this.props.boardPos + " " + (opened ? "opened" : "")+mortgageClass}
                onClick={() => this.setState({opened: true})}>
                {opened && <a className="close" onClick={(e) => {
                    this.setState({opened: false});
                    e.stopPropagation();
                }}><FontAwesomeIcon icon={faTimesCircle}/></a>}
                <div className="color" style={{backgroundColor: street.color}}>
                    {houses}
                </div>
                <div className="title">{street.title}</div>
                <div className="body">
                    {opened && Object.keys(street.rent).map(k => <div key={k}>{k}:&nbsp;{street.rent[k]}</div>)}
                    {opened && <div>
                        <hr/>
                        Cost:
                        {Object.keys(street.cost).map(k => <div key={k}>{k}:&nbsp;{street.cost[k]}</div>)}
                    </div>}

                    {opened && <Mortgage property={street} isOwner={owner} game={this.props.game} type="regular"/>}

                    {opened && canBuyHouse && <div className="housing">
                        <hr />
                        <div>
                            Houses: <button onClick={this.removeHouse}>-</button> {street.houses} /
                            4 <button onClick={this.addHouse}>+</button>
                        </div>
                        {(street.houses === 4 || street.hotel === 1) && <div>
                            Hotel: <button onClick={this.removeHotel}>-</button> {street.hotel} / 1 <button
                            onClick={this.addHotel}>+</button>
                        </div>}
                    </div>}

                    {opened && <div>
                        <hr/>
                        Owned by: {gameService.getPlayerFromId(street.owner).name}
                    </div>}

                    {opened && canSend && <div className='send-street'>
                        <hr/>
                        Send to:
                        <select value={this.state.sendTo} onChange={(e) => this.setState({sendTo: e.target.value})}>
                            <option value="">Select</option>
                            {this.props.game.players.map(p => <option key={p.id} value={p.id}>{p.name}</option>)}
                        </select>
                        &nbsp;
                        <button onClick={this.sendStreet}>Send !</button>
                    </div>}

                </div>
                <div className="price">${street.price}</div>
            </div>
        )
    }
Example #7
Source File: TrainStation.jsx    From monopoly with GNU General Public License v3.0 5 votes vote down vote up
render() {
        const station = this.props.station || gameService.getStation(this.props.position, this.props.game);
        const opened = this.state.opened;


        let canSend = false;
        let owner = false;
        if (opened) {
            const permissions = gameService.allowedToSendDeed(station, this.props.game);
            canSend = permissions.canSend;
            owner = permissions.owner;
        }

        const mortgageClass = station.mortgaged ? " mortgaged":"";

        return (<div className={"train-station board-card grid-area-"+this.props.position+" " + this.props.boardPos + " " + (opened ? "opened" : "")+mortgageClass}
                     onClick={() => this.setState({opened: true})}>
            {opened && <a className="close" onClick={(e) => {
                this.setState({opened: false});
                e.stopPropagation();
            }}><FontAwesomeIcon icon={faTimesCircle}/></a>}
            <div className="title">{station.title}</div>
            <div className="icon">
                <FontAwesomeIcon icon={faTrain}/>
            </div>
            {opened && <div className="body">
                {Object.keys(station.rent).map(k => <div key={k}>{k}:&nbsp;{station.rent[k]}</div>)}

                {opened && <Mortgage property={station} isOwner={owner}  game={this.props.game} type="trainStations"/>}

                <div>
                    <hr/>
                    Owned by: {gameService.getPlayerFromId(station.owner).name}
                </div>

                {opened && canSend && <div className='send-street'>
                    <hr/>
                    Send to:
                    <select value={this.state.sendTo} onChange={(e) => this.setState({sendTo: e.target.value})}>
                        <option value="">Select</option>
                        {this.props.game.players.map(p => <option key={p.id} value={p.id}>{p.name}</option>)}
                    </select>
                    &nbsp;
                    <button onClick={this.sendStation}>Send !</button>
                </div>}

            </div>}
            <div className="price">${station.price}</div>
        </div>);
    }
Example #8
Source File: Utility.jsx    From monopoly with GNU General Public License v3.0 5 votes vote down vote up
render() {
        const utility = this.props.utility || gameService.getUtility(this.props.position, this.props.game);
        const opened = this.state.opened;

        let canSend = false;
        let owner = false;
        if (opened) {
            const permissions = gameService.allowedToSendDeed(utility, this.props.game);
            canSend = permissions.canSend;
            owner = permissions.owner;
        }

        const mortgageClass = utility.mortgaged ? " mortgaged":"";
        return (
            <div className={"utility grid-area-"+this.props.position+" board-card " + this.props.boardPos + " " + (opened ? "opened" : "")+mortgageClass}
                 onClick={() => this.setState({opened: true})}>

                {opened && <a className="close" onClick={(e) => {
                    this.setState({opened: false});
                    e.stopPropagation();
                }}><FontAwesomeIcon icon={faTimesCircle}/></a>}

                <div className="title">{utility.title}</div>
                <div className="icon body">

                    {utility.type === 'water' && <FontAwesomeIcon icon={faFaucet}/>}
                    {utility.type === 'electricity' && <FontAwesomeIcon icon={faLightbulb}/>}
                </div>
                {opened && <div className="body">
                    {utility.description}

                    <Mortgage property={utility} isOwner={owner}  game={this.props.game} type="utilities"/>


                    <div>
                        <hr/>
                        Owned by: {gameService.getPlayerFromId(utility.owner).name}
                    </div>

                    {opened && canSend && <div className='send-street'>
                        <hr/>
                        Send to:
                        <select value={this.state.sendTo} onChange={(e) => this.setState({sendTo: e.target.value})}>
                            <option value="">Select</option>
                            {this.props.game.players.map(p => <option key={p.id} value={p.id}>{p.name}</option>)}
                        </select>
                        &nbsp;
                        <button onClick={this.sendUtility}>Send !</button>
                    </div>}

                </div>}
                <div className="price">${utility.price}</div>
            </div>);
    }
Example #9
Source File: icon.js    From uptime-kuma with MIT License 5 votes vote down vote up
library.add(
    faArrowAltCircleUp,
    faCog,
    faEdit,
    faEye,
    faEyeSlash,
    faList,
    faPause,
    faPlay,
    faPlus,
    faSearch,
    faTachometerAlt,
    faTimes,
    faTimesCircle,
    faTrash,
    faCheckCircle,
    faStream,
    faSave,
    faExclamationCircle,
    faBullhorn,
    faArrowsAltV,
    faUnlink,
    faQuestionCircle,
    faImages,
    faUpload,
    faCopy,
    faCheck,
    faFile,
    faAward,
    faLink,
    faChevronDown,
    faSignOutAlt,
    faPen,
    faExternalLinkSquareAlt,
    faSpinner,
    faUndo,
    faPlusCircle,
    faAngleDown,
    faLink,
);
Example #10
Source File: fontawesome.js    From xmrig-workers with GNU General Public License v3.0 5 votes vote down vote up
export default function () {
  library.add(faGithub, faWindows, faLinux, faTwitter, faReddit, faTelegram, faCheckCircle, faMicrochip, faTrashAlt,
    faPaperPlane, faSpinner, faFlask, faInfoCircle, faPen, faTools, faCheck, faPlus, faCog, faExclamationTriangle,
    faQuestionCircle, faSyncAlt, faInfinity, faDownload, faCopy, faPlug, faTimesCircle);
}