react-icons/fa#FaPause JavaScript Examples
The following examples show how to use
react-icons/fa#FaPause.
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Example #1
Source File: SharedAudio.js From dm2 with Apache License 2.0 | 6 votes |
render() {
const paused = this.state.paused || this.state.audio === null;
return (
<Space
size="small"
style={{ width: "100%", alignItems: 'center' }}
onClick={(e) => e.stopPropagation()}
>
<Button onClick={paused ? this.play : this.pause}>
{paused ? <FaPlay /> : <FaPause />}
</Button>
{this.state.error ? (
<div>Unable to play</div>
) : this.audio ? (
<div style={{ display: "flex", flex: 1, alignItems: "center" }}>
<PlaybackControl
current={this.state.current}
duration={this.state.duration}
onChange={time => {
this.audio.currentTime = time;
if (paused) this.audio.pause();
}}
/>
</div>
) : null}
</Space>
);
}
Example #2
Source File: Components.jsx From reactjs-media with MIT License | 6 votes |
Controls = (props) => {
return (
<>
<div className="loop">
<ImLoop />
</div>
<div className="central-controls">
<div>
<div className="rewind">
<TiMediaRewindOutline />
</div>
<div className="playpause">
<FaPause />
</div>
<div className="foward">
<TiMediaFastForwardOutline />
</div>
</div>
</div>
<div className="settings">
<GoSettings />
</div>
</>
)
}
Example #3
Source File: components.jsx From reactjs-media with MIT License | 5 votes |
LowerControls = (props) => {
const { Playing, CurrentTime, Duration, section } = useContext(VideoContext)
const [fullscreen, setfullscreen] = useState(false)
const { video } = props
function play(e) {
video.current.play()
if (props.onPlay) {
props.onPlay(e)
}
}
function forward(e) {
let dur = (5 / 100) * video.current.duration
video.current.currentTime += dur
}
function pause(e) {
video.current.pause()
}
const enterFullScreen = (e) => {
section.current.requestFullscreen()
if (props.onEnterFullScreen) {
props.onEnterFullScreen(e)
}
setfullscreen(true)
}
const exitFullScreen = (e) => {
section.current.ownerDocument.exitFullscreen()
setfullscreen(false)
}
return (
<>
<div className="controls">
<div className="play">
{Playing ? <FaPause onClick={pause} /> :
<FaPlay onClick={play} />}
</div>
<div className="foward">
<FaForward onClick={forward} />
</div>
<div className="timestamps">
{CurrentTime} / {Duration}
</div>
<div className="settimgs">
<div className="fullscreen">
{fullscreen === false ? <RiFullscreenFill onClick={enterFullScreen} /> :
<MdFullscreenExit onClick={exitFullScreen} />}
</div>
{props.nosettings ? <></> :
<Settings {...props} />}
</div>
</div>
</>
)
}
Example #4
Source File: components.jsx From reactjs-media with MIT License | 5 votes |
ContextMenu = (props) => {
const { contextmenu, CMposition, Playing, setcontextmenu, src, setplayback, video } = useContext(VideoContext)
const { left, top } = CMposition
function PictureInPicture(e) {
video.current.requestPictureInPicture()
}
function play(e) {
video.current.play()
}
function pause(e) {
video.current.pause()
}
function setClipboard() {
let text = video.current.currentSrc
navigator.clipboard.writeText(text).then(function () {
}, function () {
// eslint-disable-next-line no-restricted-globals
alert('failed to copy url')
});
}
return (
<div style={contextmenu === false ? { display: 'none' } : {}} onClick={(e) => { setcontextmenu(!contextmenu) }} className="contextcover">
<div style={{ marginTop: top, marginLeft: left }} className="contextmenu">
<div onClick={Playing ? pause : play} className="menuitem">
{Playing ? <>
<span className="icon">
<FaPause />
</span>
<span className="item">Pause</span></> :
<>
<span className="icon">
<FaPlay />
</span>
<span className="item">Play</span></>}
</div>
{props.nodownload ? <></> :
<a download="video" href={src} className="menuitem">
<span className="icon">
<FiDownloadCloud />
</span>
<span className="item">Download</span>
</a>}
<div onClick={PictureInPicture} className="menuitem">
<span className="icon">
<MdPictureInPicture />
</span>
<span className="item">MiniPlayer</span>
</div>
<div onClick={(e) => { setplayback(true) }} className="menuitem">
<span className="icon">
<GiSpeedometer />
</span>
<span className="item">Playback Speed</span>
</div>
<div onClick={(e) => { setClipboard() }} className="menuitem">
<span className="icon">
<MdFlipToBack />
</span>
<span className="item">Copy Video Adress</span>
</div>
</div>
</div>
)
}
Example #5
Source File: Header.jsx From Pathfinding-Visualizer with MIT License | 4 votes |
Header = () => {
const [type, setType] = useState<string>(DIJKSTRA);
const [pause, setPause] = useState<boolean>(false);
const context = useContext<ContextType>(Context);
const {
begin,
end,
updateItem,
delay,
pathFinder,
clear,
clearPath,
board,
isVisualized,
setIsPathExist,
setIsVisualized,
setIsHelped,
} = context;
const onAlgoChange = (e: ElementEvent<HTMLSelectElement>) => {
setType(e.target.value);
};
const onDelayChange = (e: ElementEvent<HTMLSelectElement>) => {
delay.current = Number(e.target.value);
};
const onVisualize = () => {
if (isVisualized) return;
clearPath();
setIsVisualized(true);
pathFinder.current = new PathFinder[type]({
begin: begin.current,
end: end.current,
updateItem,
board: board.current,
});
const isPossiblePath = pathFinder.current.execute();
setIsPathExist(isPossiblePath);
};
const onClearAll = () => {
if (isVisualized && !pause) return;
if (pause) setPause(false);
setIsVisualized(false);
clear();
};
const onClearPath = () => {
if (isVisualized && !pause) return;
if (pause) setPause(false);
setIsVisualized(false);
clearPath();
};
const onPause = () => {
if (pause) {
setPause(false);
pathFinder.current.resumeTimers();
} else {
setPause(true);
pathFinder.current.stopTimers();
}
};
const onHelp = () => {
setIsHelped(true);
};
return (
<div className="content-header">
<select
className="content-header__select"
onChange={onAlgoChange}
id="algorithm"
disabled={isVisualized}
>
<option value={DIJKSTRA} defaultChecked>
Dijkstra
</option>
<option value={BELLMAN_FORD}>Bellman-Ford</option>
<option value={BFS}>0-1 BFS</option>
<option value={DFS}>DFS</option>
<option value={A_STAR}>A*</option>
</select>
<select
className="content-header__select"
onChange={onDelayChange}
defaultValue={300}
disabled={isVisualized}
>
<option value={DELAY_SLOW}>slowest</option>
<option value={DELAY_SLOWEST}>slow</option>
<option value={DELAY_NORMAL}>normal</option>
<option value={DELAY_FAST}>fast</option>
<option value={DELAY_FASTEST}>fastest</option>
</select>
<button
className="content-header__button"
onClick={onVisualize}
disabled={isVisualized}
type="button"
>
Visualize!
</button>
<button
className="content-header__button"
onClick={onClearAll}
disabled={isVisualized && !pause}
type="button"
>
Clear All
</button>
<button
className="content-header__button"
onClick={onClearPath}
disabled={isVisualized && !pause}
type="button"
>
Clear Path
</button>
<button
className="content-header__button--pause"
onClick={onPause}
disabled={!isVisualized}
type="button"
>
{pause ? <FaPlay /> : <FaPause />}
</button>
<button
className="content-header__button--usage"
onClick={onHelp}
disabled={isVisualized && !pause}
type="button"
>
How to use?
</button>
</div>
);
}
Example #6
Source File: AudioPlayer.js From dm2 with Apache License 2.0 | 4 votes |
AudioPlayer = ({ src }) => {
/** @type {import("react").RefObject<HTMLAudioElement>} */
const audio = useRef();
const wasPlaying = useRef(false);
const [enabled, setEnabled] = useState(false);
const [state, dispatch] = useReducer((state, action) => {
switch(action.type) {
case "duration": return { ...state, duration: action.payload };
case "current": return { ...state, currentTime: action.payload };
case "loaded": return { ...state, loaded: true };
case "error": return { ...state, error: true };
case "play": return { ...state, playing: true };
case "pause": return { ...state, playing: false };
case "buffer": return { ...state, buffer: action.payload };
}
}, initialState);
const format = useMemo(() => {
if (state.duration >= 3600) {
return ["hours", "minutes", "seconds"];
} else {
return ["minutes", "seconds"];
}
}, [state.duration]);
const play = useCallback(() => {
audio?.current?.play?.();
}, [audio]);
const pause = useCallback(() => {
audio?.current?.pause?.();
}, [audio]);
const togglePlay = useCallback(() => {
globalAudioRef.current?.pause();
state.playing ? pause() : play();
globalAudioRef.current = audio.current;
}, [audio, state, play, pause]);
const onSeekStart = useCallback(() => {
wasPlaying.current = state.playing;
if (state.playing) audio.current.pause();
}, [audio, state, wasPlaying]);
const onSeekEnd = useCallback(() => {
if (wasPlaying.current) {
audio.current.play();
}
}, [audio, wasPlaying]);
const onSeek = useCallback((time) => {
audio.current.currentTime = time;
}, [audio]);
const waitForPlayer = useCallback(() => {
if (state?.error) {
return;
} else if (state?.loaded) {
play();
} else {
setTimeout(() => waitForPlayer(), 10);
}
}, [state]);
return enabled ? (
<Block name="player" onClick={e => e.stopPropagation()}>
{state.error ? (
<Elem name="loading">
Unable to play
</Elem>
) : state.loaded ? (
<Elem name="playback">
<Elem name="controls" tag={Space} spread>
<Space size="small">
<Elem name="play" onClick={togglePlay}>
{state.playing ? <FaPause/> : <FaPlay/>}
</Elem>
<Elem name="track">
{filename(src)}
</Elem>
</Space>
<Elem tag={Space} size="small" name="time">
<Duration value={state.currentTime} format={format}/>
{" / "}
<Duration value={state.duration} format={format}/>
</Elem>
</Elem>
<AudioSeeker
currentTime={state.currentTime}
duration={state.duration}
buffer={state.buffer}
onSeekStart={onSeekStart}
onSeekEnd={onSeekEnd}
onChange={onSeek}
/>
</Elem>
) : (
<Elem name="loading">
<Spinner size="24"/>
</Elem>
)}
<audio
ref={audio}
controls={false}
preload="metadata"
onPlay={() => dispatch({ type: 'play' })}
onPause={() => dispatch({ type: 'pause' })}
onTimeUpdate={() => dispatch({ type: "current", payload: audio.current.currentTime })}
onDurationChange={() => dispatch({ type: "duration", payload: audio.current.duration })}
onCanPlay={() => dispatch({ type: "loaded" })}
onProgress={() => dispatch({ type: "buffer", payload: audio.current.buffered })}
onError={() => dispatch({ type: "error" })}
>
<source src={src} type="audio/wav"/>
</audio>
</Block>
) : (
<Block name="player" onClick={(e) => {
e.stopPropagation();
setEnabled(true);
waitForPlayer();
}}>
<Elem name="controls" tag={Space} spread>
<Space size="small">
<Elem name="play">
<FaPlay/>
</Elem>
<Elem name="track">
Click to load
</Elem>
</Space>
<Elem tag={Space} size="small" name="time">
</Elem>
</Elem>
</Block>
);
}