three#BufferAttribute JavaScript Examples

The following examples show how to use three#BufferAttribute. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: SphereHelper.js    From 3DTilesRendererJS with Apache License 2.0 6 votes vote down vote up
constructor( sphere, color = 0xffff00, angleSteps = 40 ) {

		const geometry = new BufferGeometry();
		const positions = [];
		for ( let i = 0; i < 3; i ++ ) {

			const axis1 = axes[ i ];
			const axis2 = axes[ ( i + 1 ) % 3 ];
			_vector.set( 0, 0, 0 );

			for ( let a = 0; a < angleSteps; a ++ ) {

				let angle;
				angle = 2 * Math.PI * a / ( angleSteps - 1 );
				_vector[ axis1 ] = Math.sin( angle );
				_vector[ axis2 ] = Math.cos( angle );

				positions.push( _vector.x, _vector.y, _vector.z );

				angle = 2 * Math.PI * ( a + 1 ) / ( angleSteps - 1 );
				_vector[ axis1 ] = Math.sin( angle );
				_vector[ axis2 ] = Math.cos( angle );

				positions.push( _vector.x, _vector.y, _vector.z );

			}


		}

		geometry.setAttribute( 'position', new BufferAttribute( new Float32Array( positions ), 3 ) );
		geometry.computeBoundingSphere();

		super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
		this.sphere = sphere;
		this.type = 'SphereHelper';

	}
Example #2
Source File: KeyPointsLine.js    From sketch-webcam with MIT License 6 votes vote down vote up
constructor() {
    const geometry = new BufferGeometry();
    const baPositions = new BufferAttribute(new Float32Array(24 * 3), 3);
    const baOpacities = new BufferAttribute(new Float32Array(24), 1);

    geometry.setAttribute('position', baPositions);
    geometry.setAttribute('opacity', baOpacities);

    const material = new RawShaderMaterial({
      vertexShader: vs,
      fragmentShader: fs,
      transparent: true
    });

    super(geometry, material);
  }
Example #3
Source File: KeyPoints.js    From sketch-webcam with MIT License 6 votes vote down vote up
constructor() {
    const geometry = new BufferGeometry();
    const baPositions = new BufferAttribute(new Float32Array(17 * 3), 3);
    const baOpacities = new BufferAttribute(new Float32Array(17), 1);

    geometry.setAttribute('position', baPositions);
    geometry.setAttribute('opacity', baOpacities);

    const material = new RawShaderMaterial({
      vertexShader: vs,
      fragmentShader: fs,
      transparent: true
    });

    super(geometry, material);
  }
Example #4
Source File: Face.js    From sketch-webcam with MIT License 6 votes vote down vote up
constructor() {
    // Define Geometry
    const geometry = new BufferGeometry();
    const baPositions = new BufferAttribute(new Float32Array(468 * 3), 3);
    const baIndices = new BufferAttribute(TRIANGULATION, 1);
    geometry.setAttribute('position', baPositions);
    geometry.setIndex(baIndices);

    // Define Material
    const material = new RawShaderMaterial({
      uniforms: {
        time: {
          value: 0
        },
        texture: {
          value: null
        }
      },
      vertexShader: vs,
      fragmentShader: fs,
      side: BackSide,
      transparent: true,
      blending: AdditiveBlending
    });

    super(geometry, material);
    this.size = new Vector2();
    this.imgRatio = new Vector2();
  }
Example #5
Source File: Pass.js    From three-viewer with MIT License 6 votes vote down vote up
/**
 * Returns a shared fullscreen triangle.
 *
 * The size of the screen is 2x2 units (NDC). A triangle that fills the screen
 * needs to be 4 units wide and 4 units tall.
 *
 * @private
 * @return {BufferGeometry} The fullscreen geometry.
 */

function getFullscreenTriangle() {

	if(geometry === null) {

		const vertices = new Float32Array([-1, -1, 0, 3, -1, 0, -1, 3, 0]);
		const uvs = new Float32Array([0, 0, 2, 0, 0, 2]);
		geometry = new BufferGeometry();

		// Added for backward compatibility (setAttribute was added in three r110).
		if(geometry.setAttribute !== undefined) {

			geometry.setAttribute("position", new BufferAttribute(vertices, 3));
			geometry.setAttribute("uv", new BufferAttribute(uvs, 2));

		} else {

			geometry.addAttribute("position", new BufferAttribute(vertices, 3));
			geometry.addAttribute("uv", new BufferAttribute(uvs, 2));

		}

	}

	return geometry;

}
Example #6
Source File: index.js    From THREE.BlurredLine with MIT License 6 votes vote down vote up
createGeometry() {
    var trianglesCount =
      (this.lineShapeVertices.length - 1) * (this.blur ? 6 : 2);
    this.geometry = new BufferGeometry();
    this.positions = new Float32Array(trianglesCount * 3 * 3);
    // this.normals = new Float32Array(trianglesCount * 3 * 3);
    this.vertexColors = new Float32Array(trianglesCount * 3 * 4);

    var positionAttribute = new BufferAttribute(this.positions, 3);
    // var normalAttribute = new BufferAttribute(this.normals, 3);
    var colorAttribute = new BufferAttribute(this.vertexColors, 4);

    this.geometry.setAttribute('position', positionAttribute);
    // this.geometry.setAttribute('normal', normalAttribute);
    this.geometry.setAttribute('color', colorAttribute);
    this.geometry.computeBoundingSphere();
  }
Example #7
Source File: PositionalAudioHelper.js    From canvas with Apache License 2.0 6 votes vote down vote up
function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) {

	this.audio = audio;
	this.range = range || 1;
	this.divisionsInnerAngle = divisionsInnerAngle || 16;
	this.divisionsOuterAngle = divisionsOuterAngle || 2;

	var geometry = new BufferGeometry();
	var divisions = this.divisionsInnerAngle + this.divisionsOuterAngle * 2;
	var positions = new Float32Array( ( divisions * 3 + 3 ) * 3 );
	geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );

	var materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } );
	var materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } );

	Line.call( this, geometry, [ materialOuterAngle, materialInnerAngle ] );

	this.type = 'PositionalAudioHelper';

	this.update();

}
Example #8
Source File: DRACOLoader.js    From canvas with Apache License 2.0 5 votes vote down vote up
_createGeometry(geometryData) {
		try {
			var geometry = new BufferGeometry();
			var getBuffer = function (buf, type) {
				if (type === 'Uint8Array') {
					return new Uint8Array(buf);
				} else if (type === 'Uint16Array') {
					return new Uint16Array(buf);
				} else if (type === 'Uint32Array') {
					return new Uint32Array(buf);
				} else if (type === 'Int8Array') {
					return new Int8Array(buf);
				} else if (type === 'Int16Array') {
					return new Int16Array(buf);
				} else if (type === 'Int32Array') {
					return new Int32Array(buf);
				} else if (type === 'Float32Array') {
					return new Float32Array(buf);
				} else {
					return buf;
				}
			};
			if (geometryData.index) {
				geometry.setIndex(new BufferAttribute(getBuffer(geometryData.index.array, geometryData.indexType), 1));
			}

			for (var i = 0; i < geometryData.attributes.length; i++) {
				var attribute = geometryData.attributes[i];
				var name = attribute.name;
				var array = getBuffer(attribute.array, geometryData.attributeTypes[i]);
				var itemSize = attribute.itemSize;

				geometry.setAttribute(name, new BufferAttribute(array, itemSize));
			}
		} catch (e) {
			console.log('_createGeometry', e);
		}

		return geometry;
	}
Example #9
Source File: ChunkManager.js    From webmc with MIT License 5 votes vote down vote up
addChunk (cellId, vert) {
    const geometry = new BufferGeometry()
    geometry.setAttribute('position', new BufferAttribute(new Float32Array(vert.positions), 3))
    geometry.setAttribute('normal', new BufferAttribute(new Float32Array(vert.normals), 3))
    geometry.setAttribute('uv', new BufferAttribute(new Float32Array(vert.uvs), 2))
    geometry.setAttribute('color', new BufferAttribute(new Float32Array(vert.colors), 3))
    geometry.matrixAutoUpdate = true

    const mesh = this.cellMesh.get(cellId)
    if (mesh === undefined) {
      const newMesh = new Mesh(geometry, this.game.world.material)
      newMesh.matrixAutoUpdate = true
      newMesh.frustumCulled = false
      newMesh.onAfterRender = () => {
        newMesh.frustumCulled = true
        newMesh.onAfterRender = function () {}
      }
      this.cellMesh.set(cellId, newMesh)
      this.game.scene.add(newMesh)
      if (this.smooth) {
        newMesh.position.y = -32
        const to = {
          y: 0
        }
        new TWEEN.Tween(newMesh.position)
          .to(to, 1000)
          .easing(TWEEN.Easing.Quadratic.Out)
          .onComplete(() => {
            newMesh.matrixAutoUpdate = true
            newMesh.geometry.matrixAutoUpdate = true
          })
          .start()
      }
      if (this.game.world.lastPlayerChunk !== null) {
        this.updateRenderOrder(JSON.parse(this.game.world.lastPlayerChunk))
      }
    } else {
      this.cellMesh.get(cellId).geometry = geometry
    }
  }
Example #10
Source File: DebugDrawer.js    From three-fps with MIT License 5 votes vote down vote up
constructor(scene, world, options = {}) {
     this.scene = scene;
     this.world = world;
     this.options = options;
     this.debugDrawMode = options.debugDrawMode || AmmoDebugConstants.DrawWireframe;
     const drawOnTop = this.debugDrawMode & AmmoDebugConstants.DrawOnTop || false;
     const maxBufferSize = options.maxBufferSize || 1000000;
 
     this.geometry = new BufferGeometry()
     const vertices = new Float32Array(maxBufferSize * 3)
     const colors = new Float32Array(maxBufferSize * 3)
 
     /*
     I do not know the difference, just using the first one.
     export const StaticDrawUsage: Usage;
     export const DynamicDrawUsage: Usage;
     export const StreamDrawUsage: Usage;
     export const StaticReadUsage: Usage;
     export const DynamicReadUsage: Usage;
     export const StreamReadUsage: Usage;
     export const StaticCopyUsage: Usage;
     export const DynamicCopyUsage: Usage;
     export const StreamCopyUsage: Usage;
      */
     this.geometry.setAttribute('position', new BufferAttribute(vertices, 3).setUsage(StaticDrawUsage))
     this.geometry.setAttribute('color', new BufferAttribute(colors, 3).setUsage(StaticDrawUsage))
 
     this.index = 0
 
     const material = new LineBasicMaterial({
       vertexColors: true,
       depthTest: !drawOnTop
     });
 
     this.mesh = new LineSegments(this.geometry, material);
     if (drawOnTop) this.mesh.renderOrder = 999;
     this.mesh.frustumCulled = false;
 
     this.enabled = false;
 
     this.debugDrawer = new Ammo.DebugDrawer();
     this.debugDrawer.drawLine = this.drawLine.bind(this);
     this.debugDrawer.drawContactPoint = this.drawContactPoint.bind(this);
     this.debugDrawer.reportErrorWarning = this.reportErrorWarning.bind(this);
     this.debugDrawer.draw3dText = this.draw3dText.bind(this);
     this.debugDrawer.setDebugMode = this.setDebugMode.bind(this);
     this.debugDrawer.getDebugMode = this.getDebugMode.bind(this);
 
     this.world.setDebugDrawer(this.debugDrawer);
   }
Example #11
Source File: Face.js    From sketch-webcam with MIT License 5 votes vote down vote up
setUv(arr) {
    const uvs = arr.reduce((pre, current) => {
      pre.push(...current);
      return pre;
    }, []);
    const baUvs = new BufferAttribute(new Float32Array(uvs), 2);
    this.geometry.setAttribute('uv', baUvs);
  }
Example #12
Source File: FireBallPoints.js    From sketch-webcam with MIT License 5 votes vote down vote up
constructor() {
    // Define Geometry
    const geometry = new BufferGeometry();

    // Define attributes of the geometry
    const baPositions = new BufferAttribute(new Float32Array(NUM * 3), 3);
    const baDelays = new BufferAttribute(new Float32Array(NUM), 1);
    const baStartY = new BufferAttribute(new Float32Array(NUM), 1);
    for (var i = 0, ul = NUM; i < ul; i++) {
      const radian = MathEx.radians(Math.random() * 360);
      const radius = Math.random() * 2 + 1;
      baPositions.setXYZ(
        i,
        Math.cos(radian) * radius,
        0,
        Math.sin(radian) * radius
      );
      baDelays.setX(i, Math.random() * DURATION);
      baStartY.setX(i, Math.random() * 1);
    }
    geometry.setAttribute('position', baPositions);
    geometry.setAttribute('delay', baDelays);
    geometry.setAttribute('startY', baStartY);

    // Define Material
    const material = new RawShaderMaterial({
      uniforms: {
        time: {
          value: 0
        },
        duration: {
          value: DURATION
        },
        noiseTex: {
          value: null
        },
        alphaShow: {
          value: 0
        },
        alphaHide: {
          value: 0
        }
      },
      vertexShader: vs,
      fragmentShader: fs,
      transparent: true,
      blending: AdditiveBlending,
      depthWrite: false
    });

    // Create Object3D
    super(geometry, material);
    this.name = 'FireBallPoints';
  }
Example #13
Source File: PNTSLoader.js    From 3DTilesRendererJS with Apache License 2.0 5 votes vote down vote up
parse( buffer ) {

		return super
			.parse( buffer )
			.then( result => {

				const { featureTable } = result;

				const POINTS_LENGTH = featureTable.getData( 'POINTS_LENGTH' );
				const POSITION = featureTable.getData( 'POSITION', POINTS_LENGTH, 'FLOAT', 'VEC3' );
				const RGB = featureTable.getData( 'RGB', POINTS_LENGTH, 'UNSIGNED_BYTE', 'VEC3' );

				[
					'QUANTIZED_VOLUME_OFFSET',
					'QUANTIZED_VOLUME_SCALE',
					'CONSTANT_RGBA',
					'BATCH_LENGTH',
					'POSITION_QUANTIZED',
					'RGBA',
					'RGB565',
					'NORMAL',
					'NORMAL_OCT16P',
				].forEach( feature => {

					if ( feature in featureTable.header ) {

						console.warn( `PNTSLoader: Unsupported FeatureTable feature "${ feature }" detected.` );

					}

				} );

				const geometry = new BufferGeometry();
				geometry.setAttribute( 'position', new BufferAttribute( POSITION, 3, false ) );

				const material = new PointsMaterial();
				material.size = 2;
				material.sizeAttenuation = false;

				if ( RGB !== null ) {

					geometry.setAttribute( 'color', new BufferAttribute( RGB, 3, true ) );
					material.vertexColors = true;

				}

				const object = new Points( geometry, material );
				result.scene = object;
				result.scene.featureTable = featureTable;

				const rtcCenter = featureTable.getData( 'RTC_CENTER' );

				if ( rtcCenter ) {

					result.scene.position.x += rtcCenter[ 0 ];
					result.scene.position.y += rtcCenter[ 1 ];
					result.scene.position.z += rtcCenter[ 2 ];

				}

				return result;

			} );

	}
Example #14
Source File: GLTFLoader.js    From canvas with Apache License 2.0 4 votes vote down vote up
GLTFLoader = ( function () {

	function GLTFLoader( manager ) {

		Loader.call( this, manager );

		this.dracoLoader = null;
		this.ddsLoader = null;

	}

	GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {

		constructor: GLTFLoader,

		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

			var resourcePath;

			if ( this.resourcePath !== '' ) {

				resourcePath = this.resourcePath;

			} else if ( this.path !== '' ) {

				resourcePath = this.path;

			} else {

				resourcePath = LoaderUtils.extractUrlBase( url );

			}

			// Tells the LoadingManager to track an extra item, which resolves after
			// the model is fully loaded. This means the count of items loaded will
			// be incorrect, but ensures manager.onLoad() does not fire early.
			scope.manager.itemStart( url );

			var _onError = function ( e ) {

				if ( onError ) {

					onError( e );

				} else {

					console.error( e );

				}

				scope.manager.itemError( url );
				scope.manager.itemEnd( url );

			};

			var loader = new FileLoader( scope.manager );

			loader.setPath( this.path );
			loader.setResponseType( 'arraybuffer' );

			if ( scope.crossOrigin === 'use-credentials' ) {

				loader.setWithCredentials( true );

			}

			loader.load( url, function ( data ) {

				try {

					scope.parse( data, resourcePath, function ( gltf ) {

						onLoad( gltf );

						scope.manager.itemEnd( url );

					}, _onError );

				} catch ( e ) {

					_onError( e );

				}

			}, onProgress, _onError );

		},

		setDRACOLoader: function ( dracoLoader ) {

			this.dracoLoader = dracoLoader;
			return this;

		},

		setDDSLoader: function ( ddsLoader ) {

			this.ddsLoader = ddsLoader;
			return this;

		},

		parse: function ( data, path, onLoad, onError ) {

			var content;
			var extensions = {};

			if ( typeof data === 'string' ) {

				content = data;

			} else {

				var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );

				if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

					try {

						extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );

					} catch ( error ) {

						if ( onError ) onError( error );
						return;

					}

					content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;

				} else {

					content = LoaderUtils.decodeText( new Uint8Array( data ) );

				}

			}

			var json = JSON.parse( content );

			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

				if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
				return;

			}

			if ( json.extensionsUsed ) {

				for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {

					var extensionName = json.extensionsUsed[ i ];
					var extensionsRequired = json.extensionsRequired || [];

					switch ( extensionName ) {

						case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
							extensions[ extensionName ] = new GLTFLightsExtension( json );
							break;

						case EXTENSIONS.KHR_MATERIALS_CLEARCOAT:
							extensions[ extensionName ] = new GLTFMaterialsClearcoatExtension();
							break;

						case EXTENSIONS.KHR_MATERIALS_UNLIT:
							extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
							break;

						case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
							extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
							break;

						case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
							extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
							break;

						case EXTENSIONS.MSFT_TEXTURE_DDS:
							extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
							break;

						case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
							extensions[ extensionName ] = new GLTFTextureTransformExtension();
							break;

						case EXTENSIONS.KHR_MESH_QUANTIZATION:
							extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
							break;

						default:

							if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {

								console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );

							}

					}

				}

			}

			var parser = new GLTFParser( json, extensions, {

				path: path || this.resourcePath || '',
				crossOrigin: this.crossOrigin,
				manager: this.manager

			} );

			parser.parse( onLoad, onError );

		}

	} );

	/* GLTFREGISTRY */

	function GLTFRegistry() {

		var objects = {};

		return	{

			get: function ( key ) {

				return objects[ key ];

			},

			add: function ( key, object ) {

				objects[ key ] = object;

			},

			remove: function ( key ) {

				delete objects[ key ];

			},

			removeAll: function () {

				objects = {};

			}

		};

	}

	/*********************************/
	/********** EXTENSIONS ***********/
	/*********************************/

	var EXTENSIONS = {
		KHR_BINARY_GLTF: 'KHR_binary_glTF',
		KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
		KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
		KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
		KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
		KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
		KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
		MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
	};

	/**
	 * DDS Texture Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
	 *
	 */
	function GLTFTextureDDSExtension( ddsLoader ) {

		if ( ! ddsLoader ) {

			throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );

		}

		this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
		this.ddsLoader = ddsLoader;

	}

	/**
	 * Punctual Lights Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
	 */
	function GLTFLightsExtension( json ) {

		this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;

		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
		this.lightDefs = extension.lights || [];

	}

	GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {

		var lightDef = this.lightDefs[ lightIndex ];
		var lightNode;

		var color = new Color( 0xffffff );
		if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );

		var range = lightDef.range !== undefined ? lightDef.range : 0;

		switch ( lightDef.type ) {

			case 'directional':
				lightNode = new DirectionalLight( color );
				lightNode.target.position.set( 0, 0, - 1 );
				lightNode.add( lightNode.target );
				break;

			case 'point':
				lightNode = new PointLight( color );
				lightNode.distance = range;
				break;

			case 'spot':
				lightNode = new SpotLight( color );
				lightNode.distance = range;
				// Handle spotlight properties.
				lightDef.spot = lightDef.spot || {};
				lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
				lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
				lightNode.angle = lightDef.spot.outerConeAngle;
				lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
				lightNode.target.position.set( 0, 0, - 1 );
				lightNode.add( lightNode.target );
				break;

			default:
				throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );

		}

		// Some lights (e.g. spot) default to a position other than the origin. Reset the position
		// here, because node-level parsing will only override position if explicitly specified.
		lightNode.position.set( 0, 0, 0 );

		lightNode.decay = 2;

		if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;

		lightNode.name = lightDef.name || ( 'light_' + lightIndex );

		return Promise.resolve( lightNode );

	};

	/**
	 * Unlit Materials Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
	 */
	function GLTFMaterialsUnlitExtension() {

		this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;

	}

	GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {

		return MeshBasicMaterial;

	};

	GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {

		var pending = [];

		materialParams.color = new Color( 1.0, 1.0, 1.0 );
		materialParams.opacity = 1.0;

		var metallicRoughness = materialDef.pbrMetallicRoughness;

		if ( metallicRoughness ) {

			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

				var array = metallicRoughness.baseColorFactor;

				materialParams.color.fromArray( array );
				materialParams.opacity = array[ 3 ];

			}

			if ( metallicRoughness.baseColorTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );

			}

		}

		return Promise.all( pending );

	};

	/**
	 * Clearcoat Materials Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
	 */
	function GLTFMaterialsClearcoatExtension() {

		this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;

	}

	GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function () {

		return MeshPhysicalMaterial;

	};

	GLTFMaterialsClearcoatExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {

		var pending = [];

		var extension = materialDef.extensions[ this.name ];

		if ( extension.clearcoatFactor !== undefined ) {

			materialParams.clearcoat = extension.clearcoatFactor;

		}

		if ( extension.clearcoatTexture !== undefined ) {

			pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );

		}

		if ( extension.clearcoatRoughnessFactor !== undefined ) {

			materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;

		}

		if ( extension.clearcoatRoughnessTexture !== undefined ) {

			pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );

		}

		if ( extension.clearcoatNormalTexture !== undefined ) {

			pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );

			if ( extension.clearcoatNormalTexture.scale !== undefined ) {

				var scale = extension.clearcoatNormalTexture.scale;

				materialParams.clearcoatNormalScale = new Vector2( scale, scale );

			}

		}

		return Promise.all( pending );

	};

	/* BINARY EXTENSION */
	var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
	var BINARY_EXTENSION_HEADER_LENGTH = 12;
	var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };

	function GLTFBinaryExtension( data ) {

		this.name = EXTENSIONS.KHR_BINARY_GLTF;
		this.content = null;
		this.body = null;

		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );

		this.header = {
			magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
			version: headerView.getUint32( 4, true ),
			length: headerView.getUint32( 8, true )
		};

		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {

			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );

		} else if ( this.header.version < 2.0 ) {

			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );

		}

		var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
		var chunkIndex = 0;

		while ( chunkIndex < chunkView.byteLength ) {

			var chunkLength = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;

			var chunkType = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;

			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {

				var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
				this.content = LoaderUtils.decodeText( contentArray );

			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {

				var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
				this.body = data.slice( byteOffset, byteOffset + chunkLength );

			}

			// Clients must ignore chunks with unknown types.

			chunkIndex += chunkLength;

		}

		if ( this.content === null ) {

			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );

		}

	}

	/**
	 * DRACO Mesh Compression Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
	 */
	function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {

		if ( ! dracoLoader ) {

			throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );

		}

		this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
		this.json = json;
		this.dracoLoader = dracoLoader;
		this.dracoLoader.preload();

	}

	GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {

		var json = this.json;
		var dracoLoader = this.dracoLoader;
		var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
		var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
		var threeAttributeMap = {};
		var attributeNormalizedMap = {};
		var attributeTypeMap = {};

		for ( var attributeName in gltfAttributeMap ) {

			var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

			threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];

		}

		for ( attributeName in primitive.attributes ) {

			var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

			if ( gltfAttributeMap[ attributeName ] !== undefined ) {

				var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
				var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

				attributeTypeMap[ threeAttributeName ] = componentType;
				attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;

			}

		}

		return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {

			return new Promise( function ( resolve ) {

				dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {

					for ( var attributeName in geometry.attributes ) {

						var attribute = geometry.attributes[ attributeName ];
						var normalized = attributeNormalizedMap[ attributeName ];

						if ( normalized !== undefined ) attribute.normalized = normalized;

					}

					resolve( geometry );

				}, threeAttributeMap, attributeTypeMap );

			} );

		} );

	};

	/**
	 * Texture Transform Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
	 */
	function GLTFTextureTransformExtension() {

		this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;

	}

	GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {

		texture = texture.clone();

		if ( transform.offset !== undefined ) {

			texture.offset.fromArray( transform.offset );

		}

		if ( transform.rotation !== undefined ) {

			texture.rotation = transform.rotation;

		}

		if ( transform.scale !== undefined ) {

			texture.repeat.fromArray( transform.scale );

		}

		if ( transform.texCoord !== undefined ) {

			console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );

		}

		texture.needsUpdate = true;

		return texture;

	};

	/**
	 * Specular-Glossiness Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
	 */

	/**
	 * A sub class of StandardMaterial with some of the functionality
	 * changed via the `onBeforeCompile` callback
	 * @pailhead
	 */

	function GLTFMeshStandardSGMaterial( params ) {

		MeshStandardMaterial.call( this );

		this.isGLTFSpecularGlossinessMaterial = true;

		//various chunks that need replacing
		var specularMapParsFragmentChunk = [
			'#ifdef USE_SPECULARMAP',
			'	uniform sampler2D specularMap;',
			'#endif'
		].join( '\n' );

		var glossinessMapParsFragmentChunk = [
			'#ifdef USE_GLOSSINESSMAP',
			'	uniform sampler2D glossinessMap;',
			'#endif'
		].join( '\n' );

		var specularMapFragmentChunk = [
			'vec3 specularFactor = specular;',
			'#ifdef USE_SPECULARMAP',
			'	vec4 texelSpecular = texture2D( specularMap, vUv );',
			'	texelSpecular = sRGBToLinear( texelSpecular );',
			'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
			'	specularFactor *= texelSpecular.rgb;',
			'#endif'
		].join( '\n' );

		var glossinessMapFragmentChunk = [
			'float glossinessFactor = glossiness;',
			'#ifdef USE_GLOSSINESSMAP',
			'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
			'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
			'	glossinessFactor *= texelGlossiness.a;',
			'#endif'
		].join( '\n' );

		var lightPhysicalFragmentChunk = [
			'PhysicalMaterial material;',
			'material.diffuseColor = diffuseColor.rgb;',
			'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
			'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
			'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.',
			'material.specularRoughness += geometryRoughness;',
			'material.specularRoughness = min( material.specularRoughness, 1.0 );',
			'material.specularColor = specularFactor.rgb;',
		].join( '\n' );

		var uniforms = {
			specular: { value: new Color().setHex( 0xffffff ) },
			glossiness: { value: 1 },
			specularMap: { value: null },
			glossinessMap: { value: null }
		};

		this._extraUniforms = uniforms;

		// please see #14031 or #13198 for an alternate approach
		this.onBeforeCompile = function ( shader ) {

			for ( var uniformName in uniforms ) {

				shader.uniforms[ uniformName ] = uniforms[ uniformName ];

			}

			shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' );
			shader.fragmentShader = shader.fragmentShader.replace( 'uniform float metalness;', 'uniform float glossiness;' );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );

		};

		/*eslint-disable*/
		Object.defineProperties(
			this,
			{
				specular: {
					get: function () { return uniforms.specular.value; },
					set: function ( v ) { uniforms.specular.value = v; }
				},
				specularMap: {
					get: function () { return uniforms.specularMap.value; },
					set: function ( v ) { uniforms.specularMap.value = v; }
				},
				glossiness: {
					get: function () { return uniforms.glossiness.value; },
					set: function ( v ) { uniforms.glossiness.value = v; }
				},
				glossinessMap: {
					get: function () { return uniforms.glossinessMap.value; },
					set: function ( v ) {

						uniforms.glossinessMap.value = v;
						//how about something like this - @pailhead
						if ( v ) {

							this.defines.USE_GLOSSINESSMAP = '';
							// set USE_ROUGHNESSMAP to enable vUv
							this.defines.USE_ROUGHNESSMAP = '';

						} else {

							delete this.defines.USE_ROUGHNESSMAP;
							delete this.defines.USE_GLOSSINESSMAP;

						}

					}
				}
			}
		);

		/*eslint-enable*/
		delete this.metalness;
		delete this.roughness;
		delete this.metalnessMap;
		delete this.roughnessMap;

		this.setValues( params );

	}

	GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
	GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;

	GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {

		MeshStandardMaterial.prototype.copy.call( this, source );
		this.specularMap = source.specularMap;
		this.specular.copy( source.specular );
		this.glossinessMap = source.glossinessMap;
		this.glossiness = source.glossiness;
		delete this.metalness;
		delete this.roughness;
		delete this.metalnessMap;
		delete this.roughnessMap;
		return this;

	};

	function GLTFMaterialsPbrSpecularGlossinessExtension() {

		return {

			name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,

			specularGlossinessParams: [
				'color',
				'map',
				'lightMap',
				'lightMapIntensity',
				'aoMap',
				'aoMapIntensity',
				'emissive',
				'emissiveIntensity',
				'emissiveMap',
				'bumpMap',
				'bumpScale',
				'normalMap',
				'normalMapType',
				'displacementMap',
				'displacementScale',
				'displacementBias',
				'specularMap',
				'specular',
				'glossinessMap',
				'glossiness',
				'alphaMap',
				'envMap',
				'envMapIntensity',
				'refractionRatio',
			],

			getMaterialType: function () {

				return GLTFMeshStandardSGMaterial;

			},

			extendParams: function ( materialParams, materialDef, parser ) {

				var pbrSpecularGlossiness = materialDef.extensions[ this.name ];

				materialParams.color = new Color( 1.0, 1.0, 1.0 );
				materialParams.opacity = 1.0;

				var pending = [];

				if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {

					var array = pbrSpecularGlossiness.diffuseFactor;

					materialParams.color.fromArray( array );
					materialParams.opacity = array[ 3 ];

				}

				if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {

					pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );

				}

				materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
				materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
				materialParams.specular = new Color( 1.0, 1.0, 1.0 );

				if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {

					materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );

				}

				if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {

					var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
					pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
					pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );

				}

				return Promise.all( pending );

			},

			createMaterial: function ( materialParams ) {

				var material = new GLTFMeshStandardSGMaterial( materialParams );
				material.fog = true;

				material.color = materialParams.color;

				material.map = materialParams.map === undefined ? null : materialParams.map;

				material.lightMap = null;
				material.lightMapIntensity = 1.0;

				material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
				material.aoMapIntensity = 1.0;

				material.emissive = materialParams.emissive;
				material.emissiveIntensity = 1.0;
				material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;

				material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
				material.bumpScale = 1;

				material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
				material.normalMapType = TangentSpaceNormalMap;

				if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;

				material.displacementMap = null;
				material.displacementScale = 1;
				material.displacementBias = 0;

				material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
				material.specular = materialParams.specular;

				material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
				material.glossiness = materialParams.glossiness;

				material.alphaMap = null;

				material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
				material.envMapIntensity = 1.0;

				material.refractionRatio = 0.98;

				return material;

			},

		};

	}

	/**
	 * Mesh Quantization Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
	 */
	function GLTFMeshQuantizationExtension() {

		this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;

	}

	/*********************************/
	/********** INTERPOLATION ********/
	/*********************************/

	// Spline Interpolation
	// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
	function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {

		Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );

	}

	GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
	GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;

	GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {

		// Copies a sample value to the result buffer. See description of glTF
		// CUBICSPLINE values layout in interpolate_() function below.

		var result = this.resultBuffer,
			values = this.sampleValues,
			valueSize = this.valueSize,
			offset = index * valueSize * 3 + valueSize;

		for ( var i = 0; i !== valueSize; i ++ ) {

			result[ i ] = values[ offset + i ];

		}

		return result;

	};

	GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;

	GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;

	GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {

		var result = this.resultBuffer;
		var values = this.sampleValues;
		var stride = this.valueSize;

		var stride2 = stride * 2;
		var stride3 = stride * 3;

		var td = t1 - t0;

		var p = ( t - t0 ) / td;
		var pp = p * p;
		var ppp = pp * p;

		var offset1 = i1 * stride3;
		var offset0 = offset1 - stride3;

		var s2 = - 2 * ppp + 3 * pp;
		var s3 = ppp - pp;
		var s0 = 1 - s2;
		var s1 = s3 - pp + p;

		// Layout of keyframe output values for CUBICSPLINE animations:
		//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
		for ( var i = 0; i !== stride; i ++ ) {

			var p0 = values[ offset0 + i + stride ]; // splineVertex_k
			var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
			var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
			var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)

			result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;

		}

		return result;

	};

	/*********************************/
	/********** INTERNALS ************/
	/*********************************/

	/* CONSTANTS */

	var WEBGL_CONSTANTS = {
		FLOAT: 5126,
		//FLOAT_MAT2: 35674,
		FLOAT_MAT3: 35675,
		FLOAT_MAT4: 35676,
		FLOAT_VEC2: 35664,
		FLOAT_VEC3: 35665,
		FLOAT_VEC4: 35666,
		LINEAR: 9729,
		REPEAT: 10497,
		SAMPLER_2D: 35678,
		POINTS: 0,
		LINES: 1,
		LINE_LOOP: 2,
		LINE_STRIP: 3,
		TRIANGLES: 4,
		TRIANGLE_STRIP: 5,
		TRIANGLE_FAN: 6,
		UNSIGNED_BYTE: 5121,
		UNSIGNED_SHORT: 5123
	};

	var WEBGL_COMPONENT_TYPES = {
		5120: Int8Array,
		5121: Uint8Array,
		5122: Int16Array,
		5123: Uint16Array,
		5125: Uint32Array,
		5126: Float32Array
	};

	var WEBGL_FILTERS = {
		9728: NearestFilter,
		9729: LinearFilter,
		9984: NearestMipmapNearestFilter,
		9985: LinearMipmapNearestFilter,
		9986: NearestMipmapLinearFilter,
		9987: LinearMipmapLinearFilter
	};

	var WEBGL_WRAPPINGS = {
		33071: ClampToEdgeWrapping,
		33648: MirroredRepeatWrapping,
		10497: RepeatWrapping
	};

	var WEBGL_TYPE_SIZES = {
		'SCALAR': 1,
		'VEC2': 2,
		'VEC3': 3,
		'VEC4': 4,
		'MAT2': 4,
		'MAT3': 9,
		'MAT4': 16
	};

	var ATTRIBUTES = {
		POSITION: 'position',
		NORMAL: 'normal',
		TANGENT: 'tangent',
		TEXCOORD_0: 'uv',
		TEXCOORD_1: 'uv2',
		COLOR_0: 'color',
		WEIGHTS_0: 'skinWeight',
		JOINTS_0: 'skinIndex',
	};

	var PATH_PROPERTIES = {
		scale: 'scale',
		translation: 'position',
		rotation: 'quaternion',
		weights: 'morphTargetInfluences'
	};

	var INTERPOLATION = {
		CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
		                        // keyframe track will be initialized with a default interpolation type, then modified.
		LINEAR: InterpolateLinear,
		STEP: InterpolateDiscrete
	};

	var ALPHA_MODES = {
		OPAQUE: 'OPAQUE',
		MASK: 'MASK',
		BLEND: 'BLEND'
	};

	var MIME_TYPE_FORMATS = {
		'image/png': RGBAFormat,
		'image/jpeg': RGBFormat
	};

	/* UTILITY FUNCTIONS */

	function resolveURL( url, path ) {

		// Invalid URL
		if ( typeof url !== 'string' || url === '' ) return '';

		// Host Relative URL
		if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {

			path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );

		}

		// Absolute URL http://,https://,//
		if ( /^(https?:)?\/\//i.test( url ) ) return url;

		// Data URI
		if ( /^data:.*,.*$/i.test( url ) ) return url;

		// Blob URL
		if ( /^blob:.*$/i.test( url ) ) return url;

		// Relative URL
		return path + url;

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
	 */
	function createDefaultMaterial( cache ) {

		if ( cache[ 'DefaultMaterial' ] === undefined ) {

			cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
				color: 0xFFFFFF,
				emissive: 0x000000,
				metalness: 1,
				roughness: 1,
				transparent: false,
				depthTest: true,
				side: FrontSide
			} );

		}

		return cache[ 'DefaultMaterial' ];

	}

	function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {

		// Add unknown glTF extensions to an object's userData.

		for ( var name in objectDef.extensions ) {

			if ( knownExtensions[ name ] === undefined ) {

				object.userData.gltfExtensions = object.userData.gltfExtensions || {};
				object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];

			}

		}

	}

	/**
	 * @param {Object3D|Material|BufferGeometry} object
	 * @param {GLTF.definition} gltfDef
	 */
	function assignExtrasToUserData( object, gltfDef ) {

		if ( gltfDef.extras !== undefined ) {

			if ( typeof gltfDef.extras === 'object' ) {

				Object.assign( object.userData, gltfDef.extras );

			} else {

				console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );

			}

		}

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
	 *
	 * @param {BufferGeometry} geometry
	 * @param {Array<GLTF.Target>} targets
	 * @param {GLTFParser} parser
	 * @return {Promise<BufferGeometry>}
	 */
	function addMorphTargets( geometry, targets, parser ) {

		var hasMorphPosition = false;
		var hasMorphNormal = false;

		for ( var i = 0, il = targets.length; i < il; i ++ ) {

			var target = targets[ i ];

			if ( target.POSITION !== undefined ) hasMorphPosition = true;
			if ( target.NORMAL !== undefined ) hasMorphNormal = true;

			if ( hasMorphPosition && hasMorphNormal ) break;

		}

		if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );

		var pendingPositionAccessors = [];
		var pendingNormalAccessors = [];

		for ( var i = 0, il = targets.length; i < il; i ++ ) {

			var target = targets[ i ];

			if ( hasMorphPosition ) {

				var pendingAccessor = target.POSITION !== undefined
					? parser.getDependency( 'accessor', target.POSITION )
					: geometry.attributes.position;

				pendingPositionAccessors.push( pendingAccessor );

			}

			if ( hasMorphNormal ) {

				var pendingAccessor = target.NORMAL !== undefined
					? parser.getDependency( 'accessor', target.NORMAL )
					: geometry.attributes.normal;

				pendingNormalAccessors.push( pendingAccessor );

			}

		}

		return Promise.all( [
			Promise.all( pendingPositionAccessors ),
			Promise.all( pendingNormalAccessors )
		] ).then( function ( accessors ) {

			var morphPositions = accessors[ 0 ];
			var morphNormals = accessors[ 1 ];

			if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
			if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
			geometry.morphTargetsRelative = true;

			return geometry;

		} );

	}

	/**
	 * @param {Mesh} mesh
	 * @param {GLTF.Mesh} meshDef
	 */
	function updateMorphTargets( mesh, meshDef ) {

		mesh.updateMorphTargets();

		if ( meshDef.weights !== undefined ) {

			for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {

				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];

			}

		}

		// .extras has user-defined data, so check that .extras.targetNames is an array.
		if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {

			var targetNames = meshDef.extras.targetNames;

			if ( mesh.morphTargetInfluences.length === targetNames.length ) {

				mesh.morphTargetDictionary = {};

				for ( var i = 0, il = targetNames.length; i < il; i ++ ) {

					mesh.morphTargetDictionary[ targetNames[ i ] ] = i;

				}

			} else {

				console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );

			}

		}

	}

	function createPrimitiveKey( primitiveDef ) {

		var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
		var geometryKey;

		if ( dracoExtension ) {

			geometryKey = 'draco:' + dracoExtension.bufferView
				+ ':' + dracoExtension.indices
				+ ':' + createAttributesKey( dracoExtension.attributes );

		} else {

			geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;

		}

		return geometryKey;

	}

	function createAttributesKey( attributes ) {

		var attributesKey = '';

		var keys = Object.keys( attributes ).sort();

		for ( var i = 0, il = keys.length; i < il; i ++ ) {

			attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';

		}

		return attributesKey;

	}

	/* GLTF PARSER */

	function GLTFParser( json, extensions, options ) {

		this.json = json || {};
		this.extensions = extensions || {};
		this.options = options || {};

		// loader object cache
		this.cache = new GLTFRegistry();

		// BufferGeometry caching
		this.primitiveCache = {};

		this.textureLoader = new TextureLoader( this.options.manager );
		this.textureLoader.setCrossOrigin( this.options.crossOrigin );

		this.fileLoader = new FileLoader( this.options.manager );
		this.fileLoader.setResponseType( 'arraybuffer' );

		if ( this.options.crossOrigin === 'use-credentials' ) {

			this.fileLoader.setWithCredentials( true );

		}

	}

	GLTFParser.prototype.parse = function ( onLoad, onError ) {

		var parser = this;
		var json = this.json;
		var extensions = this.extensions;

		// Clear the loader cache
		this.cache.removeAll();

		// Mark the special nodes/meshes in json for efficient parse
		this.markDefs();

		Promise.all( [

			this.getDependencies( 'scene' ),
			this.getDependencies( 'animation' ),
			this.getDependencies( 'camera' ),

		] ).then( function ( dependencies ) {

			var result = {
				scene: dependencies[ 0 ][ json.scene || 0 ],
				scenes: dependencies[ 0 ],
				animations: dependencies[ 1 ],
				cameras: dependencies[ 2 ],
				asset: json.asset,
				parser: parser,
				userData: {}
			};

			addUnknownExtensionsToUserData( extensions, result, json );

			assignExtrasToUserData( result, json );

			onLoad( result );

		} ).catch( onError );

	};

	/**
	 * Marks the special nodes/meshes in json for efficient parse.
	 */
	GLTFParser.prototype.markDefs = function () {

		var nodeDefs = this.json.nodes || [];
		var skinDefs = this.json.skins || [];
		var meshDefs = this.json.meshes || [];

		var meshReferences = {};
		var meshUses = {};

		// Nothing in the node definition indicates whether it is a Bone or an
		// Object3D. Use the skins' joint references to mark bones.
		for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {

			var joints = skinDefs[ skinIndex ].joints;

			for ( var i = 0, il = joints.length; i < il; i ++ ) {

				nodeDefs[ joints[ i ] ].isBone = true;

			}

		}

		// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
		// avoid having more than one Mesh with the same name, count
		// references and rename instances below.
		//
		// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
		for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

			var nodeDef = nodeDefs[ nodeIndex ];

			if ( nodeDef.mesh !== undefined ) {

				if ( meshReferences[ nodeDef.mesh ] === undefined ) {

					meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;

				}

				meshReferences[ nodeDef.mesh ] ++;

				// Nothing in the mesh definition indicates whether it is
				// a SkinnedMesh or Mesh. Use the node's mesh reference
				// to mark SkinnedMesh if node has skin.
				if ( nodeDef.skin !== undefined ) {

					meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;

				}

			}

		}

		this.json.meshReferences = meshReferences;
		this.json.meshUses = meshUses;

	};

	/**
	 * Requests the specified dependency asynchronously, with caching.
	 * @param {string} type
	 * @param {number} index
	 * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
	 */
	GLTFParser.prototype.getDependency = function ( type, index ) {

		var cacheKey = type + ':' + index;
		var dependency = this.cache.get( cacheKey );

		if ( ! dependency ) {

			switch ( type ) {

				case 'scene':
					dependency = this.loadScene( index );
					break;

				case 'node':
					dependency = this.loadNode( index );
					break;

				case 'mesh':
					dependency = this.loadMesh( index );
					break;

				case 'accessor':
					dependency = this.loadAccessor( index );
					break;

				case 'bufferView':
					dependency = this.loadBufferView( index );
					break;

				case 'buffer':
					dependency = this.loadBuffer( index );
					break;

				case 'material':
					dependency = this.loadMaterial( index );
					break;

				case 'texture':
					dependency = this.loadTexture( index );
					break;

				case 'skin':
					dependency = this.loadSkin( index );
					break;

				case 'animation':
					dependency = this.loadAnimation( index );
					break;

				case 'camera':
					dependency = this.loadCamera( index );
					break;

				case 'light':
					dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
					break;

				default:
					throw new Error( 'Unknown type: ' + type );

			}

			this.cache.add( cacheKey, dependency );

		}

		return dependency;

	};

	/**
	 * Requests all dependencies of the specified type asynchronously, with caching.
	 * @param {string} type
	 * @return {Promise<Array<Object>>}
	 */
	GLTFParser.prototype.getDependencies = function ( type ) {

		var dependencies = this.cache.get( type );

		if ( ! dependencies ) {

			var parser = this;
			var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];

			dependencies = Promise.all( defs.map( function ( def, index ) {

				return parser.getDependency( type, index );

			} ) );

			this.cache.add( type, dependencies );

		}

		return dependencies;

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {

		var bufferDef = this.json.buffers[ bufferIndex ];
		var loader = this.fileLoader;

		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {

			throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );

		}

		// If present, GLB container is required to be the first buffer.
		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {

			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );

		}

		var options = this.options;

		return new Promise( function ( resolve, reject ) {

			loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {

				reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );

			} );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferViewIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {

		var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];

		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {

			var byteLength = bufferViewDef.byteLength || 0;
			var byteOffset = bufferViewDef.byteOffset || 0;
			return buffer.slice( byteOffset, byteOffset + byteLength );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
	 * @param {number} accessorIndex
	 * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
	 */
	GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {

		var parser = this;
		var json = this.json;

		var accessorDef = this.json.accessors[ accessorIndex ];

		if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {

			// Ignore empty accessors, which may be used to declare runtime
			// information about attributes coming from another source (e.g. Draco
			// compression extension).
			return Promise.resolve( null );

		}

		var pendingBufferViews = [];

		if ( accessorDef.bufferView !== undefined ) {

			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );

		} else {

			pendingBufferViews.push( null );

		}

		if ( accessorDef.sparse !== undefined ) {

			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );

		}

		return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {

			var bufferView = bufferViews[ 0 ];

			var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
			var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

			// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
			var elementBytes = TypedArray.BYTES_PER_ELEMENT;
			var itemBytes = elementBytes * itemSize;
			var byteOffset = accessorDef.byteOffset || 0;
			var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
			var normalized = accessorDef.normalized === true;
			var array, bufferAttribute;

			// The buffer is not interleaved if the stride is the item size in bytes.
			if ( byteStride && byteStride !== itemBytes ) {

				// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
				// This makes sure that IBA.count reflects accessor.count properly
				var ibSlice = Math.floor( byteOffset / byteStride );
				var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
				var ib = parser.cache.get( ibCacheKey );

				if ( ! ib ) {

					array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );

					// Integer parameters to IB/IBA are in array elements, not bytes.
					ib = new InterleavedBuffer( array, byteStride / elementBytes );

					parser.cache.add( ibCacheKey, ib );

				}

				bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );

			} else {

				if ( bufferView === null ) {

					array = new TypedArray( accessorDef.count * itemSize );

				} else {

					array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );

				}

				bufferAttribute = new BufferAttribute( array, itemSize, normalized );

			}

			// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
			if ( accessorDef.sparse !== undefined ) {

				var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
				var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];

				var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
				var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;

				var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
				var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );

				if ( bufferView !== null ) {

					// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
					bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );

				}

				for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {

					var index = sparseIndices[ i ];

					bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
					if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
					if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
					if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
					if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );

				}

			}

			return bufferAttribute;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
	 * @param {number} textureIndex
	 * @return {Promise<THREE.Texture>}
	 */
	GLTFParser.prototype.loadTexture = function ( textureIndex ) {

		var parser = this;
		var json = this.json;
		var options = this.options;
		var textureLoader = this.textureLoader;

		var URL = self.URL || self.webkitURL;

		var textureDef = json.textures[ textureIndex ];

		var textureExtensions = textureDef.extensions || {};

		var source;

		if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {

			source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];

		} else {

			source = json.images[ textureDef.source ];

		}

		var sourceURI = source.uri;
		var isObjectURL = false;

		if ( source.bufferView !== undefined ) {

			// Load binary image data from bufferView, if provided.

			sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {

				isObjectURL = true;
				var blob = new Blob( [ bufferView ], { type: source.mimeType } );
				sourceURI = URL.createObjectURL( blob );
				return sourceURI;

			} );

		}

		return Promise.resolve( sourceURI ).then( function ( sourceURI ) {

			// Load Texture resource.

			var loader = options.manager.getHandler( sourceURI );

			if ( ! loader ) {

				loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
					? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
					: textureLoader;

			}

			return new Promise( function ( resolve, reject ) {

				loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );

			} );

		} ).then( function ( texture ) {

			// Clean up resources and configure Texture.

			if ( isObjectURL === true ) {

				URL.revokeObjectURL( sourceURI );

			}

			texture.flipY = false;

			if ( textureDef.name ) texture.name = textureDef.name;

			// Ignore unknown mime types, like DDS files.
			if ( source.mimeType in MIME_TYPE_FORMATS ) {

				texture.format = MIME_TYPE_FORMATS[ source.mimeType ];

			}

			var samplers = json.samplers || {};
			var sampler = samplers[ textureDef.sampler ] || {};

			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;

			return texture;

		} );

	};

	/**
	 * Asynchronously assigns a texture to the given material parameters.
	 * @param {Object} materialParams
	 * @param {string} mapName
	 * @param {Object} mapDef
	 * @return {Promise}
	 */
	GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {

		var parser = this;

		return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {

			if ( ! texture.isCompressedTexture ) {

				switch ( mapName ) {

					case 'aoMap':
					case 'emissiveMap':
					case 'metalnessMap':
					case 'normalMap':
					case 'roughnessMap':
						texture.format = RGBFormat;
						break;

				}

			}

			// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
			// However, we will copy UV set 0 to UV set 1 on demand for aoMap
			if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {

				console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );

			}

			if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {

				var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;

				if ( transform ) {

					texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );

				}

			}

			materialParams[ mapName ] = texture;

		} );

	};

	/**
	 * Assigns final material to a Mesh, Line, or Points instance. The instance
	 * already has a material (generated from the glTF material options alone)
	 * but reuse of the same glTF material may require multiple threejs materials
	 * to accomodate different primitive types, defines, etc. New materials will
	 * be created if necessary, and reused from a cache.
	 * @param  {Object3D} mesh Mesh, Line, or Points instance.
	 */
	GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {

		var geometry = mesh.geometry;
		var material = mesh.material;

		var useVertexTangents = geometry.attributes.tangent !== undefined;
		var useVertexColors = geometry.attributes.color !== undefined;
		var useFlatShading = geometry.attributes.normal === undefined;
		var useSkinning = mesh.isSkinnedMesh === true;
		var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
		var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;

		if ( mesh.isPoints ) {

			var cacheKey = 'PointsMaterial:' + material.uuid;

			var pointsMaterial = this.cache.get( cacheKey );

			if ( ! pointsMaterial ) {

				pointsMaterial = new PointsMaterial();
				Material.prototype.copy.call( pointsMaterial, material );
				pointsMaterial.color.copy( material.color );
				pointsMaterial.map = material.map;
				pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px

				this.cache.add( cacheKey, pointsMaterial );

			}

			material = pointsMaterial;

		} else if ( mesh.isLine ) {

			var cacheKey = 'LineBasicMaterial:' + material.uuid;

			var lineMaterial = this.cache.get( cacheKey );

			if ( ! lineMaterial ) {

				lineMaterial = new LineBasicMaterial();
				Material.prototype.copy.call( lineMaterial, material );
				lineMaterial.color.copy( material.color );

				this.cache.add( cacheKey, lineMaterial );

			}

			material = lineMaterial;

		}

		// Clone the material if it will be modified
		if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {

			var cacheKey = 'ClonedMaterial:' + material.uuid + ':';

			if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
			if ( useSkinning ) cacheKey += 'skinning:';
			if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
			if ( useVertexColors ) cacheKey += 'vertex-colors:';
			if ( useFlatShading ) cacheKey += 'flat-shading:';
			if ( useMorphTargets ) cacheKey += 'morph-targets:';
			if ( useMorphNormals ) cacheKey += 'morph-normals:';

			var cachedMaterial = this.cache.get( cacheKey );

			if ( ! cachedMaterial ) {

				cachedMaterial = material.clone();

				if ( useSkinning ) cachedMaterial.skinning = true;
				if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
				if ( useVertexColors ) cachedMaterial.vertexColors = true;
				if ( useFlatShading ) cachedMaterial.flatShading = true;
				if ( useMorphTargets ) cachedMaterial.morphTargets = true;
				if ( useMorphNormals ) cachedMaterial.morphNormals = true;

				this.cache.add( cacheKey, cachedMaterial );

			}

			material = cachedMaterial;

		}

		// workarounds for mesh and geometry

		if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {

			geometry.setAttribute( 'uv2', geometry.attributes.uv );

		}

		// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
		if ( material.normalScale && ! useVertexTangents ) {

			material.normalScale.y = - material.normalScale.y;

		}

		if ( material.clearcoatNormalScale && ! useVertexTangents ) {

			material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;

		}

		mesh.material = material;

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
	 * @param {number} materialIndex
	 * @return {Promise<Material>}
	 */
	GLTFParser.prototype.loadMaterial = function ( materialIndex ) {

		var parser = this;
		var json = this.json;
		var extensions = this.extensions;
		var materialDef = json.materials[ materialIndex ];

		var materialType;
		var materialParams = {};
		var materialExtensions = materialDef.extensions || {};

		var pending = [];

		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {

			var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
			materialType = sgExtension.getMaterialType();
			pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );

		} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {

			var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
			materialType = kmuExtension.getMaterialType();
			pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );

		} else {

			// Specification:
			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material

			materialType = MeshStandardMaterial;

			var metallicRoughness = materialDef.pbrMetallicRoughness || {};

			materialParams.color = new Color( 1.0, 1.0, 1.0 );
			materialParams.opacity = 1.0;

			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

				var array = metallicRoughness.baseColorFactor;

				materialParams.color.fromArray( array );
				materialParams.opacity = array[ 3 ];

			}

			if ( metallicRoughness.baseColorTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );

			}

			materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
			materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;

			if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
				pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );

			}

		}

		if ( materialDef.doubleSided === true ) {

			materialParams.side = DoubleSide;

		}

		var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;

		if ( alphaMode === ALPHA_MODES.BLEND ) {

			materialParams.transparent = true;

			// See: https://github.com/mrdoob/three.js/issues/17706
			materialParams.depthWrite = false;

		} else {

			materialParams.transparent = false;

			if ( alphaMode === ALPHA_MODES.MASK ) {

				materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;

			}

		}

		if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );

			materialParams.normalScale = new Vector2( 1, 1 );

			if ( materialDef.normalTexture.scale !== undefined ) {

				materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );

			}

		}

		if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );

			if ( materialDef.occlusionTexture.strength !== undefined ) {

				materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;

			}

		}

		if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {

			materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );

		}

		if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );

		}

		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_CLEARCOAT ] ) {

			var clearcoatExtension = extensions[ EXTENSIONS.KHR_MATERIALS_CLEARCOAT ];
			materialType = clearcoatExtension.getMaterialType();
			pending.push( clearcoatExtension.extendParams( materialParams, { extensions: materialExtensions }, parser ) );

		}

		return Promise.all( pending ).then( function () {

			var material;

			if ( materialType === GLTFMeshStandardSGMaterial ) {

				material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );

			} else {

				material = new materialType( materialParams );

			}

			if ( materialDef.name ) material.name = materialDef.name;

			// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
			if ( material.map ) material.map.encoding = sRGBEncoding;
			if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;

			assignExtrasToUserData( material, materialDef );

			if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );

			return material;

		} );

	};

	/**
	 * @param {BufferGeometry} geometry
	 * @param {GLTF.Primitive} primitiveDef
	 * @param {GLTFParser} parser
	 */
	function computeBounds( geometry, primitiveDef, parser ) {

		var attributes = primitiveDef.attributes;

		var box = new Box3();

		if ( attributes.POSITION !== undefined ) {

			var accessor = parser.json.accessors[ attributes.POSITION ];

			var min = accessor.min;
			var max = accessor.max;

			// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.

			if ( min !== undefined && max !== undefined ) {

				box.set(
					new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
					new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );

			} else {

				console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );

				return;

			}

		} else {

			return;

		}

		var targets = primitiveDef.targets;

		if ( targets !== undefined ) {

			var maxDisplacement = new Vector3();
			var vector = new Vector3();

			for ( var i = 0, il = targets.length; i < il; i ++ ) {

				var target = targets[ i ];

				if ( target.POSITION !== undefined ) {

					var accessor = parser.json.accessors[ target.POSITION ];
					var min = accessor.min;
					var max = accessor.max;

					// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.

					if ( min !== undefined && max !== undefined ) {

						// we need to get max of absolute components because target weight is [-1,1]
						vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
						vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
						vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );

						// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
						// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
						// are used to implement key-frame animations and as such only two are active at a time - this results in very large
						// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
						maxDisplacement.max( vector );

					} else {

						console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );

					}

				}

			}

			// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
			box.expandByVector( maxDisplacement );

		}

		geometry.boundingBox = box;

		var sphere = new Sphere();

		box.getCenter( sphere.center );
		sphere.radius = box.min.distanceTo( box.max ) / 2;

		geometry.boundingSphere = sphere;

	}

	/**
	 * @param {BufferGeometry} geometry
	 * @param {GLTF.Primitive} primitiveDef
	 * @param {GLTFParser} parser
	 * @return {Promise<BufferGeometry>}
	 */
	function addPrimitiveAttributes( geometry, primitiveDef, parser ) {

		var attributes = primitiveDef.attributes;

		var pending = [];

		function assignAttributeAccessor( accessorIndex, attributeName ) {

			return parser.getDependency( 'accessor', accessorIndex )
				.then( function ( accessor ) {

					geometry.setAttribute( attributeName, accessor );

				} );

		}

		for ( var gltfAttributeName in attributes ) {

			var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();

			// Skip attributes already provided by e.g. Draco extension.
			if ( threeAttributeName in geometry.attributes ) continue;

			pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );

		}

		if ( primitiveDef.indices !== undefined && ! geometry.index ) {

			var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {

				geometry.setIndex( accessor );

			} );

			pending.push( accessor );

		}

		assignExtrasToUserData( geometry, primitiveDef );

		computeBounds( geometry, primitiveDef, parser );

		return Promise.all( pending ).then( function () {

			return primitiveDef.targets !== undefined
				? addMorphTargets( geometry, primitiveDef.targets, parser )
				: geometry;

		} );

	}

	/**
	 * @param {BufferGeometry} geometry
	 * @param {Number} drawMode
	 * @return {BufferGeometry}
	 */
	function toTrianglesDrawMode( geometry, drawMode ) {

		var index = geometry.getIndex();

		// generate index if not present

		if ( index === null ) {

			var indices = [];

			var position = geometry.getAttribute( 'position' );

			if ( position !== undefined ) {

				for ( var i = 0; i < position.count; i ++ ) {

					indices.push( i );

				}

				geometry.setIndex( indices );
				index = geometry.getIndex();

			} else {

				console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
				return geometry;

			}

		}

		//

		var numberOfTriangles = index.count - 2;
		var newIndices = [];

		if ( drawMode === TriangleFanDrawMode ) {

			// gl.TRIANGLE_FAN

			for ( var i = 1; i <= numberOfTriangles; i ++ ) {

				newIndices.push( index.getX( 0 ) );
				newIndices.push( index.getX( i ) );
				newIndices.push( index.getX( i + 1 ) );

			}

		} else {

			// gl.TRIANGLE_STRIP

			for ( var i = 0; i < numberOfTriangles; i ++ ) {

				if ( i % 2 === 0 ) {

					newIndices.push( index.getX( i ) );
					newIndices.push( index.getX( i + 1 ) );
					newIndices.push( index.getX( i + 2 ) );


				} else {

					newIndices.push( index.getX( i + 2 ) );
					newIndices.push( index.getX( i + 1 ) );
					newIndices.push( index.getX( i ) );

				}

			}

		}

		if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {

			console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );

		}

		// build final geometry

		var newGeometry = geometry.clone();
		newGeometry.setIndex( newIndices );

		return newGeometry;

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
	 *
	 * Creates BufferGeometries from primitives.
	 *
	 * @param {Array<GLTF.Primitive>} primitives
	 * @return {Promise<Array<BufferGeometry>>}
	 */
	GLTFParser.prototype.loadGeometries = function ( primitives ) {

		var parser = this;
		var extensions = this.extensions;
		var cache = this.primitiveCache;

		function createDracoPrimitive( primitive ) {

			return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
				.decodePrimitive( primitive, parser )
				.then( function ( geometry ) {

					return addPrimitiveAttributes( geometry, primitive, parser );

				} );

		}

		var pending = [];

		for ( var i = 0, il = primitives.length; i < il; i ++ ) {

			var primitive = primitives[ i ];
			var cacheKey = createPrimitiveKey( primitive );

			// See if we've already created this geometry
			var cached = cache[ cacheKey ];

			if ( cached ) {

				// Use the cached geometry if it exists
				pending.push( cached.promise );

			} else {

				var geometryPromise;

				if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {

					// Use DRACO geometry if available
					geometryPromise = createDracoPrimitive( primitive );

				} else {

					// Otherwise create a new geometry
					geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );

				}

				// Cache this geometry
				cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };

				pending.push( geometryPromise );

			}

		}

		return Promise.all( pending );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
	 * @param {number} meshIndex
	 * @return {Promise<Group|Mesh|SkinnedMesh>}
	 */
	GLTFParser.prototype.loadMesh = function ( meshIndex ) {

		var parser = this;
		var json = this.json;

		var meshDef = json.meshes[ meshIndex ];
		var primitives = meshDef.primitives;

		var pending = [];

		for ( var i = 0, il = primitives.length; i < il; i ++ ) {

			var material = primitives[ i ].material === undefined
				? createDefaultMaterial( this.cache )
				: this.getDependency( 'material', primitives[ i ].material );

			pending.push( material );

		}

		pending.push( parser.loadGeometries( primitives ) );

		return Promise.all( pending ).then( function ( results ) {

			var materials = results.slice( 0, results.length - 1 );
			var geometries = results[ results.length - 1 ];

			var meshes = [];

			for ( var i = 0, il = geometries.length; i < il; i ++ ) {

				var geometry = geometries[ i ];
				var primitive = primitives[ i ];

				// 1. create Mesh

				var mesh;

				var material = materials[ i ];

				if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
					primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
					primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
					primitive.mode === undefined ) {

					// .isSkinnedMesh isn't in glTF spec. See .markDefs()
					mesh = meshDef.isSkinnedMesh === true
						? new SkinnedMesh( geometry, material )
						: new Mesh( geometry, material );

					if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {

						// we normalize floating point skin weight array to fix malformed assets (see #15319)
						// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
						mesh.normalizeSkinWeights();

					}

					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );

					} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );

					}

				} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {

					mesh = new LineSegments( geometry, material );

				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

					mesh = new Line( geometry, material );

				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

					mesh = new LineLoop( geometry, material );

				} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

					mesh = new Points( geometry, material );

				} else {

					throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );

				}

				if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {

					updateMorphTargets( mesh, meshDef );

				}

				mesh.name = meshDef.name || ( 'mesh_' + meshIndex );

				if ( geometries.length > 1 ) mesh.name += '_' + i;

				assignExtrasToUserData( mesh, meshDef );

				parser.assignFinalMaterial( mesh );

				meshes.push( mesh );

			}

			if ( meshes.length === 1 ) {

				return meshes[ 0 ];

			}

			var group = new Group();

			for ( var i = 0, il = meshes.length; i < il; i ++ ) {

				group.add( meshes[ i ] );

			}

			return group;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
	 * @param {number} cameraIndex
	 * @return {Promise<THREE.Camera>}
	 */
	GLTFParser.prototype.loadCamera = function ( cameraIndex ) {

		var camera;
		var cameraDef = this.json.cameras[ cameraIndex ];
		var params = cameraDef[ cameraDef.type ];

		if ( ! params ) {

			console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
			return;

		}

		if ( cameraDef.type === 'perspective' ) {

			camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );

		} else if ( cameraDef.type === 'orthographic' ) {

			camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );

		}

		if ( cameraDef.name ) camera.name = cameraDef.name;

		assignExtrasToUserData( camera, cameraDef );

		return Promise.resolve( camera );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
	 * @param {number} skinIndex
	 * @return {Promise<Object>}
	 */
	GLTFParser.prototype.loadSkin = function ( skinIndex ) {

		var skinDef = this.json.skins[ skinIndex ];

		var skinEntry = { joints: skinDef.joints };

		if ( skinDef.inverseBindMatrices === undefined ) {

			return Promise.resolve( skinEntry );

		}

		return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {

			skinEntry.inverseBindMatrices = accessor;

			return skinEntry;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
	 * @param {number} animationIndex
	 * @return {Promise<AnimationClip>}
	 */
	GLTFParser.prototype.loadAnimation = function ( animationIndex ) {

		var json = this.json;

		var animationDef = json.animations[ animationIndex ];

		var pendingNodes = [];
		var pendingInputAccessors = [];
		var pendingOutputAccessors = [];
		var pendingSamplers = [];
		var pendingTargets = [];

		for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {

			var channel = animationDef.channels[ i ];
			var sampler = animationDef.samplers[ channel.sampler ];
			var target = channel.target;
			var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
			var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
			var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;

			pendingNodes.push( this.getDependency( 'node', name ) );
			pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
			pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
			pendingSamplers.push( sampler );
			pendingTargets.push( target );

		}

		return Promise.all( [

			Promise.all( pendingNodes ),
			Promise.all( pendingInputAccessors ),
			Promise.all( pendingOutputAccessors ),
			Promise.all( pendingSamplers ),
			Promise.all( pendingTargets )

		] ).then( function ( dependencies ) {

			var nodes = dependencies[ 0 ];
			var inputAccessors = dependencies[ 1 ];
			var outputAccessors = dependencies[ 2 ];
			var samplers = dependencies[ 3 ];
			var targets = dependencies[ 4 ];

			var tracks = [];

			for ( var i = 0, il = nodes.length; i < il; i ++ ) {

				var node = nodes[ i ];
				var inputAccessor = inputAccessors[ i ];
				var outputAccessor = outputAccessors[ i ];
				var sampler = samplers[ i ];
				var target = targets[ i ];

				if ( node === undefined ) continue;

				node.updateMatrix();
				node.matrixAutoUpdate = true;

				var TypedKeyframeTrack;

				switch ( PATH_PROPERTIES[ target.path ] ) {

					case PATH_PROPERTIES.weights:

						TypedKeyframeTrack = NumberKeyframeTrack;
						break;

					case PATH_PROPERTIES.rotation:

						TypedKeyframeTrack = QuaternionKeyframeTrack;
						break;

					case PATH_PROPERTIES.position:
					case PATH_PROPERTIES.scale:
					default:

						TypedKeyframeTrack = VectorKeyframeTrack;
						break;

				}

				var targetName = node.name ? node.name : node.uuid;

				var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;

				var targetNames = [];

				if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

					// Node may be a Group (glTF mesh with several primitives) or a Mesh.
					node.traverse( function ( object ) {

						if ( object.isMesh === true && object.morphTargetInfluences ) {

							targetNames.push( object.name ? object.name : object.uuid );

						}

					} );

				} else {

					targetNames.push( targetName );

				}

				var outputArray = outputAccessor.array;

				if ( outputAccessor.normalized ) {

					var scale;

					if ( outputArray.constructor === Int8Array ) {

						scale = 1 / 127;

					} else if ( outputArray.constructor === Uint8Array ) {

						scale = 1 / 255;

					} else if ( outputArray.constructor == Int16Array ) {

						scale = 1 / 32767;

					} else if ( outputArray.constructor === Uint16Array ) {

						scale = 1 / 65535;

					} else {

						throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );

					}

					var scaled = new Float32Array( outputArray.length );

					for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {

						scaled[ j ] = outputArray[ j ] * scale;

					}

					outputArray = scaled;

				}

				for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {

					var track = new TypedKeyframeTrack(
						targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
						inputAccessor.array,
						outputArray,
						interpolation
					);

					// Override interpolation with custom factory method.
					if ( sampler.interpolation === 'CUBICSPLINE' ) {

						track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {

							// A CUBICSPLINE keyframe in glTF has three output values for each input value,
							// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
							// must be divided by three to get the interpolant's sampleSize argument.

							return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );

						};

						// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
						track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;

					}

					tracks.push( track );

				}

			}

			var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;

			return new AnimationClip( name, undefined, tracks );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
	 * @param {number} nodeIndex
	 * @return {Promise<Object3D>}
	 */
	GLTFParser.prototype.loadNode = function ( nodeIndex ) {

		var json = this.json;
		var extensions = this.extensions;
		var parser = this;

		var meshReferences = json.meshReferences;
		var meshUses = json.meshUses;

		var nodeDef = json.nodes[ nodeIndex ];

		return ( function () {

			var pending = [];

			if ( nodeDef.mesh !== undefined ) {

				pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {

					var node;

					if ( meshReferences[ nodeDef.mesh ] > 1 ) {

						var instanceNum = meshUses[ nodeDef.mesh ] ++;

						node = mesh.clone();
						node.name += '_instance_' + instanceNum;

					} else {

						node = mesh;

					}

					// if weights are provided on the node, override weights on the mesh.
					if ( nodeDef.weights !== undefined ) {

						node.traverse( function ( o ) {

							if ( ! o.isMesh ) return;

							for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {

								o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];

							}

						} );

					}

					return node;

				} ) );

			}

			if ( nodeDef.camera !== undefined ) {

				pending.push( parser.getDependency( 'camera', nodeDef.camera ) );

			}

			if ( nodeDef.extensions
				&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
				&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {

				pending.push( parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ) );

			}

			return Promise.all( pending );

		}() ).then( function ( objects ) {

			var node;

			// .isBone isn't in glTF spec. See .markDefs
			if ( nodeDef.isBone === true ) {

				node = new Bone();

			} else if ( objects.length > 1 ) {

				node = new Group();

			} else if ( objects.length === 1 ) {

				node = objects[ 0 ];

			} else {

				node = new Object3D();

			}

			if ( node !== objects[ 0 ] ) {

				for ( var i = 0, il = objects.length; i < il; i ++ ) {

					node.add( objects[ i ] );

				}

			}

			if ( nodeDef.name ) {

				node.userData.name = nodeDef.name;
				node.name = PropertyBinding.sanitizeNodeName( nodeDef.name );

			}

			assignExtrasToUserData( node, nodeDef );

			if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );

			if ( nodeDef.matrix !== undefined ) {

				var matrix = new Matrix4();
				matrix.fromArray( nodeDef.matrix );
				node.applyMatrix4( matrix );

			} else {

				if ( nodeDef.translation !== undefined ) {

					node.position.fromArray( nodeDef.translation );

				}

				if ( nodeDef.rotation !== undefined ) {

					node.quaternion.fromArray( nodeDef.rotation );

				}

				if ( nodeDef.scale !== undefined ) {

					node.scale.fromArray( nodeDef.scale );

				}

			}

			return node;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
	 * @param {number} sceneIndex
	 * @return {Promise<Group>}
	 */
	GLTFParser.prototype.loadScene = function () {

		// scene node hierachy builder

		function buildNodeHierachy( nodeId, parentObject, json, parser ) {

			var nodeDef = json.nodes[ nodeId ];

			return parser.getDependency( 'node', nodeId ).then( function ( node ) {

				if ( nodeDef.skin === undefined ) return node;

				// build skeleton here as well

				var skinEntry;

				return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {

					skinEntry = skin;

					var pendingJoints = [];

					for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {

						pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );

					}

					return Promise.all( pendingJoints );

				} ).then( function ( jointNodes ) {

					node.traverse( function ( mesh ) {

						if ( ! mesh.isMesh ) return;

						var bones = [];
						var boneInverses = [];

						for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {

							var jointNode = jointNodes[ j ];

							if ( jointNode ) {

								bones.push( jointNode );

								var mat = new Matrix4();

								if ( skinEntry.inverseBindMatrices !== undefined ) {

									mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );

								}

								boneInverses.push( mat );

							} else {

								console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );

							}

						}

						mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );

					} );

					return node;

				} );

			} ).then( function ( node ) {

				// build node hierachy

				parentObject.add( node );

				var pending = [];

				if ( nodeDef.children ) {

					var children = nodeDef.children;

					for ( var i = 0, il = children.length; i < il; i ++ ) {

						var child = children[ i ];
						pending.push( buildNodeHierachy( child, node, json, parser ) );

					}

				}

				return Promise.all( pending );

			} );

		}

		return function loadScene( sceneIndex ) {

			var json = this.json;
			var extensions = this.extensions;
			var sceneDef = this.json.scenes[ sceneIndex ];
			var parser = this;

			// Loader returns Group, not Scene.
			// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
			var scene = new Group();
			if ( sceneDef.name ) scene.name = sceneDef.name;

			assignExtrasToUserData( scene, sceneDef );

			if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );

			var nodeIds = sceneDef.nodes || [];

			var pending = [];

			for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {

				pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );

			}

			return Promise.all( pending ).then( function () {

				return scene;

			} );

		};

	}();

	return GLTFLoader;

} )()
Example #15
Source File: BufferGeometryUtils.js    From canvas with Apache License 2.0 4 votes vote down vote up
BufferGeometryUtils = {

	computeTangents: function ( geometry ) {

		var index = geometry.index;
		var attributes = geometry.attributes;

		// based on http://www.terathon.com/code/tangent.html
		// (per vertex tangents)

		if ( index === null ||
			 attributes.position === undefined ||
			 attributes.normal === undefined ||
			 attributes.uv === undefined ) {

			console.error( 'THREE.BufferGeometryUtils: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
			return;

		}

		var indices = index.array;
		var positions = attributes.position.array;
		var normals = attributes.normal.array;
		var uvs = attributes.uv.array;

		var nVertices = positions.length / 3;

		if ( attributes.tangent === undefined ) {

			geometry.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );

		}

		var tangents = attributes.tangent.array;

		var tan1 = [], tan2 = [];

		for ( var i = 0; i < nVertices; i ++ ) {

			tan1[ i ] = new Vector3();
			tan2[ i ] = new Vector3();

		}

		var vA = new Vector3(),
			vB = new Vector3(),
			vC = new Vector3(),

			uvA = new Vector2(),
			uvB = new Vector2(),
			uvC = new Vector2(),

			sdir = new Vector3(),
			tdir = new Vector3();

		function handleTriangle( a, b, c ) {

			vA.fromArray( positions, a * 3 );
			vB.fromArray( positions, b * 3 );
			vC.fromArray( positions, c * 3 );

			uvA.fromArray( uvs, a * 2 );
			uvB.fromArray( uvs, b * 2 );
			uvC.fromArray( uvs, c * 2 );

			vB.sub( vA );
			vC.sub( vA );

			uvB.sub( uvA );
			uvC.sub( uvA );

			var r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );

			// silently ignore degenerate uv triangles having coincident or colinear vertices

			if ( ! isFinite( r ) ) return;

			sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
			tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );

			tan1[ a ].add( sdir );
			tan1[ b ].add( sdir );
			tan1[ c ].add( sdir );

			tan2[ a ].add( tdir );
			tan2[ b ].add( tdir );
			tan2[ c ].add( tdir );

		}

		var groups = geometry.groups;

		if ( groups.length === 0 ) {

			groups = [ {
				start: 0,
				count: indices.length
			} ];

		}

		for ( var i = 0, il = groups.length; i < il; ++ i ) {

			var group = groups[ i ];

			var start = group.start;
			var count = group.count;

			for ( var j = start, jl = start + count; j < jl; j += 3 ) {

				handleTriangle(
					indices[ j + 0 ],
					indices[ j + 1 ],
					indices[ j + 2 ]
				);

			}

		}

		var tmp = new Vector3(), tmp2 = new Vector3();
		var n = new Vector3(), n2 = new Vector3();
		var w, t, test;

		function handleVertex( v ) {

			n.fromArray( normals, v * 3 );
			n2.copy( n );

			t = tan1[ v ];

			// Gram-Schmidt orthogonalize

			tmp.copy( t );
			tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();

			// Calculate handedness

			tmp2.crossVectors( n2, t );
			test = tmp2.dot( tan2[ v ] );
			w = ( test < 0.0 ) ? - 1.0 : 1.0;

			tangents[ v * 4 ] = tmp.x;
			tangents[ v * 4 + 1 ] = tmp.y;
			tangents[ v * 4 + 2 ] = tmp.z;
			tangents[ v * 4 + 3 ] = w;

		}

		for ( var i = 0, il = groups.length; i < il; ++ i ) {

			var group = groups[ i ];

			var start = group.start;
			var count = group.count;

			for ( var j = start, jl = start + count; j < jl; j += 3 ) {

				handleVertex( indices[ j + 0 ] );
				handleVertex( indices[ j + 1 ] );
				handleVertex( indices[ j + 2 ] );

			}

		}

	},

	/**
	 * @param  {Array<BufferGeometry>} geometries
	 * @param  {Boolean} useGroups
	 * @return {BufferGeometry}
	 */
	mergeBufferGeometries: function ( geometries, useGroups ) {

		var isIndexed = geometries[ 0 ].index !== null;

		var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
		var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );

		var attributes = {};
		var morphAttributes = {};

		var morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;

		var mergedGeometry = new BufferGeometry();

		var offset = 0;

		for ( var i = 0; i < geometries.length; ++ i ) {

			var geometry = geometries[ i ];
			var attributesCount = 0;

			// ensure that all geometries are indexed, or none

			if ( isIndexed !== ( geometry.index !== null ) ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
				return null;

			}

			// gather attributes, exit early if they're different

			for ( var name in geometry.attributes ) {

				if ( ! attributesUsed.has( name ) ) {

					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
					return null;

				}

				if ( attributes[ name ] === undefined ) attributes[ name ] = [];

				attributes[ name ].push( geometry.attributes[ name ] );

				attributesCount ++;

			}

			// ensure geometries have the same number of attributes

			if ( attributesCount !== attributesUsed.size ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
				return null;

			}

			// gather morph attributes, exit early if they're different

			if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
				return null;

			}

			for ( var name in geometry.morphAttributes ) {

				if ( ! morphAttributesUsed.has( name ) ) {

					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '.  .morphAttributes must be consistent throughout all geometries.' );
					return null;

				}

				if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];

				morphAttributes[ name ].push( geometry.morphAttributes[ name ] );

			}

			// gather .userData

			mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
			mergedGeometry.userData.mergedUserData.push( geometry.userData );

			if ( useGroups ) {

				var count;

				if ( isIndexed ) {

					count = geometry.index.count;

				} else if ( geometry.attributes.position !== undefined ) {

					count = geometry.attributes.position.count;

				} else {

					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
					return null;

				}

				mergedGeometry.addGroup( offset, count, i );

				offset += count;

			}

		}

		// merge indices

		if ( isIndexed ) {

			var indexOffset = 0;
			var mergedIndex = [];

			for ( var i = 0; i < geometries.length; ++ i ) {

				var index = geometries[ i ].index;

				for ( var j = 0; j < index.count; ++ j ) {

					mergedIndex.push( index.getX( j ) + indexOffset );

				}

				indexOffset += geometries[ i ].attributes.position.count;

			}

			mergedGeometry.setIndex( mergedIndex );

		}

		// merge attributes

		for ( var name in attributes ) {

			var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );

			if ( ! mergedAttribute ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
				return null;

			}

			mergedGeometry.setAttribute( name, mergedAttribute );

		}

		// merge morph attributes

		for ( var name in morphAttributes ) {

			var numMorphTargets = morphAttributes[ name ][ 0 ].length;

			if ( numMorphTargets === 0 ) break;

			mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
			mergedGeometry.morphAttributes[ name ] = [];

			for ( var i = 0; i < numMorphTargets; ++ i ) {

				var morphAttributesToMerge = [];

				for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) {

					morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );

				}

				var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );

				if ( ! mergedMorphAttribute ) {

					console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
					return null;

				}

				mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );

			}

		}

		return mergedGeometry;

	},

	/**
	 * @param {Array<BufferAttribute>} attributes
	 * @return {BufferAttribute}
	 */
	mergeBufferAttributes: function ( attributes ) {

		var TypedArray;
		var itemSize;
		var normalized;
		var arrayLength = 0;

		for ( var i = 0; i < attributes.length; ++ i ) {

			var attribute = attributes[ i ];

			if ( attribute.isInterleavedBufferAttribute ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
				return null;

			}

			if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
			if ( TypedArray !== attribute.array.constructor ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
				return null;

			}

			if ( itemSize === undefined ) itemSize = attribute.itemSize;
			if ( itemSize !== attribute.itemSize ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
				return null;

			}

			if ( normalized === undefined ) normalized = attribute.normalized;
			if ( normalized !== attribute.normalized ) {

				console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
				return null;

			}

			arrayLength += attribute.array.length;

		}

		var array = new TypedArray( arrayLength );
		var offset = 0;

		for ( var i = 0; i < attributes.length; ++ i ) {

			array.set( attributes[ i ].array, offset );

			offset += attributes[ i ].array.length;

		}

		return new BufferAttribute( array, itemSize, normalized );

	},

	/**
	 * @param {Array<BufferAttribute>} attributes
	 * @return {Array<InterleavedBufferAttribute>}
	 */
	interleaveAttributes: function ( attributes ) {

		// Interleaves the provided attributes into an InterleavedBuffer and returns
		// a set of InterleavedBufferAttributes for each attribute
		var TypedArray;
		var arrayLength = 0;
		var stride = 0;

		// calculate the the length and type of the interleavedBuffer
		for ( var i = 0, l = attributes.length; i < l; ++ i ) {

			var attribute = attributes[ i ];

			if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
			if ( TypedArray !== attribute.array.constructor ) {

				console.error( 'AttributeBuffers of different types cannot be interleaved' );
				return null;

			}

			arrayLength += attribute.array.length;
			stride += attribute.itemSize;

		}

		// Create the set of buffer attributes
		var interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
		var offset = 0;
		var res = [];
		var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
		var setters = [ 'setX', 'setY', 'setZ', 'setW' ];

		for ( var j = 0, l = attributes.length; j < l; j ++ ) {

			var attribute = attributes[ j ];
			var itemSize = attribute.itemSize;
			var count = attribute.count;
			var iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
			res.push( iba );

			offset += itemSize;

			// Move the data for each attribute into the new interleavedBuffer
			// at the appropriate offset
			for ( var c = 0; c < count; c ++ ) {

				for ( var k = 0; k < itemSize; k ++ ) {

					iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );

				}

			}

		}

		return res;

	},

	/**
	 * @param {Array<BufferGeometry>} geometry
	 * @return {number}
	 */
	estimateBytesUsed: function ( geometry ) {

		// Return the estimated memory used by this geometry in bytes
		// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
		// for InterleavedBufferAttributes.
		var mem = 0;
		for ( var name in geometry.attributes ) {

			var attr = geometry.getAttribute( name );
			mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;

		}

		var indices = geometry.getIndex();
		mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
		return mem;

	},

	/**
	 * @param {BufferGeometry} geometry
	 * @param {number} tolerance
	 * @return {BufferGeometry>}
	 */
	mergeVertices: function ( geometry, tolerance = 1e-4 ) {

		tolerance = Math.max( tolerance, Number.EPSILON );

		// Generate an index buffer if the geometry doesn't have one, or optimize it
		// if it's already available.
		var hashToIndex = {};
		var indices = geometry.getIndex();
		var positions = geometry.getAttribute( 'position' );
		var vertexCount = indices ? indices.count : positions.count;

		// next value for triangle indices
		var nextIndex = 0;

		// attributes and new attribute arrays
		var attributeNames = Object.keys( geometry.attributes );
		var attrArrays = {};
		var morphAttrsArrays = {};
		var newIndices = [];
		var getters = [ 'getX', 'getY', 'getZ', 'getW' ];

		// initialize the arrays
		for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {

			var name = attributeNames[ i ];

			attrArrays[ name ] = [];

			var morphAttr = geometry.morphAttributes[ name ];
			if ( morphAttr ) {

				morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );

			}

		}

		// convert the error tolerance to an amount of decimal places to truncate to
		var decimalShift = Math.log10( 1 / tolerance );
		var shiftMultiplier = Math.pow( 10, decimalShift );
		for ( var i = 0; i < vertexCount; i ++ ) {

			var index = indices ? indices.getX( i ) : i;

			// Generate a hash for the vertex attributes at the current index 'i'
			var hash = '';
			for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {

				var name = attributeNames[ j ];
				var attribute = geometry.getAttribute( name );
				var itemSize = attribute.itemSize;

				for ( var k = 0; k < itemSize; k ++ ) {

					// double tilde truncates the decimal value
					hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;

				}

			}

			// Add another reference to the vertex if it's already
			// used by another index
			if ( hash in hashToIndex ) {

				newIndices.push( hashToIndex[ hash ] );

			} else {

				// copy data to the new index in the attribute arrays
				for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {

					var name = attributeNames[ j ];
					var attribute = geometry.getAttribute( name );
					var morphAttr = geometry.morphAttributes[ name ];
					var itemSize = attribute.itemSize;
					var newarray = attrArrays[ name ];
					var newMorphArrays = morphAttrsArrays[ name ];

					for ( var k = 0; k < itemSize; k ++ ) {

						var getterFunc = getters[ k ];
						newarray.push( attribute[ getterFunc ]( index ) );

						if ( morphAttr ) {

							for ( var m = 0, ml = morphAttr.length; m < ml; m ++ ) {

								newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );

							}

						}

					}

				}

				hashToIndex[ hash ] = nextIndex;
				newIndices.push( nextIndex );
				nextIndex ++;

			}

		}

		// Generate typed arrays from new attribute arrays and update
		// the attributeBuffers
		const result = geometry.clone();
		for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {

			var name = attributeNames[ i ];
			var oldAttribute = geometry.getAttribute( name );

			var buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
			var attribute = new BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );

			result.setAttribute( name, attribute );

			// Update the attribute arrays
			if ( name in morphAttrsArrays ) {

				for ( var j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {

					var oldMorphAttribute = geometry.morphAttributes[ name ][ j ];

					var buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
					var morphAttribute = new BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
					result.morphAttributes[ name ][ j ] = morphAttribute;

				}

			}

		}

		// indices

		result.setIndex( newIndices );

		return result;

	},

	/**
	 * @param {BufferGeometry} geometry
	 * @param {number} drawMode
	 * @return {BufferGeometry>}
	 */
	toTrianglesDrawMode: function ( geometry, drawMode ) {

		if ( drawMode === TrianglesDrawMode ) {

			console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
			return geometry;

		}

		if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {

			var index = geometry.getIndex();

			// generate index if not present

			if ( index === null ) {

				var indices = [];

				var position = geometry.getAttribute( 'position' );

				if ( position !== undefined ) {

					for ( var i = 0; i < position.count; i ++ ) {

						indices.push( i );

					}

					geometry.setIndex( indices );
					index = geometry.getIndex();

				} else {

					console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
					return geometry;

				}

			}

			//

			var numberOfTriangles = index.count - 2;
			var newIndices = [];

			if ( drawMode === TriangleFanDrawMode ) {

				// gl.TRIANGLE_FAN

				for ( var i = 1; i <= numberOfTriangles; i ++ ) {

					newIndices.push( index.getX( 0 ) );
					newIndices.push( index.getX( i ) );
					newIndices.push( index.getX( i + 1 ) );

				}

			} else {

				// gl.TRIANGLE_STRIP

				for ( var i = 0; i < numberOfTriangles; i ++ ) {

					if ( i % 2 === 0 ) {

						newIndices.push( index.getX( i ) );
						newIndices.push( index.getX( i + 1 ) );
						newIndices.push( index.getX( i + 2 ) );


					} else {

						newIndices.push( index.getX( i + 2 ) );
						newIndices.push( index.getX( i + 1 ) );
						newIndices.push( index.getX( i ) );

					}

				}

			}

			if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {

				console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );

			}

			// build final geometry

			var newGeometry = geometry.clone();
			newGeometry.setIndex( newIndices );
			newGeometry.clearGroups();

			return newGeometry;

		} else {

			console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
			return geometry;

		}

	}

}
Example #16
Source File: GLTFLoader.js    From FirstPersonCameraControl with MIT License 4 votes vote down vote up
GLTFLoader = ( function () {

	function GLTFLoader( manager ) {

		Loader.call( this, manager );

		this.dracoLoader = null;
		this.ddsLoader = null;

	}

	GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {

		constructor: GLTFLoader,

		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

			var resourcePath;

			if ( this.resourcePath !== '' ) {

				resourcePath = this.resourcePath;

			} else if ( this.path !== '' ) {

				resourcePath = this.path;

			} else {

				resourcePath = LoaderUtils.extractUrlBase( url );

			}

			// Tells the LoadingManager to track an extra item, which resolves after
			// the model is fully loaded. This means the count of items loaded will
			// be incorrect, but ensures manager.onLoad() does not fire early.
			scope.manager.itemStart( url );

			var _onError = function ( e ) {

				if ( onError ) {

					onError( e );

				} else {

					console.error( e );

				}

				scope.manager.itemError( url );
				scope.manager.itemEnd( url );

			};

			var loader = new FileLoader( scope.manager );

			loader.setPath( this.path );
			loader.setResponseType( 'arraybuffer' );

			if ( scope.crossOrigin === 'use-credentials' ) {

				loader.setWithCredentials( true );

			}

			loader.load( url, function ( data ) {

				try {

					scope.parse( data, resourcePath, function ( gltf ) {

						onLoad( gltf );

						scope.manager.itemEnd( url );

					}, _onError );

				} catch ( e ) {

					_onError( e );

				}

			}, onProgress, _onError );

		},

		setDRACOLoader: function ( dracoLoader ) {

			this.dracoLoader = dracoLoader;
			return this;

		},

		setDDSLoader: function ( ddsLoader ) {

			this.ddsLoader = ddsLoader;
			return this;

		},

		parse: function ( data, path, onLoad, onError ) {

			var content;
			var extensions = {};

			if ( typeof data === 'string' ) {

				content = data;

			} else {

				var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );

				if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

					try {

						extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );

					} catch ( error ) {

						if ( onError ) onError( error );
						return;

					}

					content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;

				} else {

					content = LoaderUtils.decodeText( new Uint8Array( data ) );

				}

			}

			var json = JSON.parse( content );

			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

				if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
				return;

			}

			if ( json.extensionsUsed ) {

				for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {

					var extensionName = json.extensionsUsed[ i ];
					var extensionsRequired = json.extensionsRequired || [];

					switch ( extensionName ) {

						case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
							extensions[ extensionName ] = new GLTFLightsExtension( json );
							break;

						case EXTENSIONS.KHR_MATERIALS_CLEARCOAT:
							extensions[ extensionName ] = new GLTFMaterialsClearcoatExtension();
							break;

						case EXTENSIONS.KHR_MATERIALS_UNLIT:
							extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
							break;

						case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
							extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
							break;

						case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
							extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
							break;

						case EXTENSIONS.MSFT_TEXTURE_DDS:
							extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
							break;

						case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
							extensions[ extensionName ] = new GLTFTextureTransformExtension();
							break;

						case EXTENSIONS.KHR_MESH_QUANTIZATION:
							extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
							break;

						default:

							if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {

								console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );

							}

					}

				}

			}

			var parser = new GLTFParser( json, extensions, {

				path: path || this.resourcePath || '',
				crossOrigin: this.crossOrigin,
				manager: this.manager

			} );

			parser.parse( onLoad, onError );

		}

	} );

	/* GLTFREGISTRY */

	function GLTFRegistry() {

		var objects = {};

		return	{

			get: function ( key ) {

				return objects[ key ];

			},

			add: function ( key, object ) {

				objects[ key ] = object;

			},

			remove: function ( key ) {

				delete objects[ key ];

			},

			removeAll: function () {

				objects = {};

			}

		};

	}

	/*********************************/
	/********** EXTENSIONS ***********/
	/*********************************/

	var EXTENSIONS = {
		KHR_BINARY_GLTF: 'KHR_binary_glTF',
		KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
		KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
		KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
		KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
		KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
		KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
		MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
	};

	/**
	 * DDS Texture Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
	 *
	 */
	function GLTFTextureDDSExtension( ddsLoader ) {

		if ( ! ddsLoader ) {

			throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );

		}

		this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
		this.ddsLoader = ddsLoader;

	}

	/**
	 * Punctual Lights Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
	 */
	function GLTFLightsExtension( json ) {

		this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;

		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
		this.lightDefs = extension.lights || [];

	}

	GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {

		var lightDef = this.lightDefs[ lightIndex ];
		var lightNode;

		var color = new Color( 0xffffff );
		if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );

		var range = lightDef.range !== undefined ? lightDef.range : 0;

		switch ( lightDef.type ) {

			case 'directional':
				lightNode = new DirectionalLight( color );
				lightNode.target.position.set( 0, 0, - 1 );
				lightNode.add( lightNode.target );
				break;

			case 'point':
				lightNode = new PointLight( color );
				lightNode.distance = range;
				break;

			case 'spot':
				lightNode = new SpotLight( color );
				lightNode.distance = range;
				// Handle spotlight properties.
				lightDef.spot = lightDef.spot || {};
				lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
				lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
				lightNode.angle = lightDef.spot.outerConeAngle;
				lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
				lightNode.target.position.set( 0, 0, - 1 );
				lightNode.add( lightNode.target );
				break;

			default:
				throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );

		}

		// Some lights (e.g. spot) default to a position other than the origin. Reset the position
		// here, because node-level parsing will only override position if explicitly specified.
		lightNode.position.set( 0, 0, 0 );

		lightNode.decay = 2;

		if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;

		lightNode.name = lightDef.name || ( 'light_' + lightIndex );

		return Promise.resolve( lightNode );

	};

	/**
	 * Unlit Materials Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
	 */
	function GLTFMaterialsUnlitExtension() {

		this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;

	}

	GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {

		return MeshBasicMaterial;

	};

	GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {

		var pending = [];

		materialParams.color = new Color( 1.0, 1.0, 1.0 );
		materialParams.opacity = 1.0;

		var metallicRoughness = materialDef.pbrMetallicRoughness;

		if ( metallicRoughness ) {

			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

				var array = metallicRoughness.baseColorFactor;

				materialParams.color.fromArray( array );
				materialParams.opacity = array[ 3 ];

			}

			if ( metallicRoughness.baseColorTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );

			}

		}

		return Promise.all( pending );

	};

	/**
	 * Clearcoat Materials Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
	 */
	function GLTFMaterialsClearcoatExtension() {

		this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;

	}

	GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function () {

		return MeshPhysicalMaterial;

	};

	GLTFMaterialsClearcoatExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {

		var pending = [];

		var extension = materialDef.extensions[ this.name ];

		if ( extension.clearcoatFactor !== undefined ) {

			materialParams.clearcoat = extension.clearcoatFactor;

		}

		if ( extension.clearcoatTexture !== undefined ) {

			pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );

		}

		if ( extension.clearcoatRoughnessFactor !== undefined ) {

			materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;

		}

		if ( extension.clearcoatRoughnessTexture !== undefined ) {

			pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );

		}

		if ( extension.clearcoatNormalTexture !== undefined ) {

			pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );

			if ( extension.clearcoatNormalTexture.scale !== undefined ) {

				var scale = extension.clearcoatNormalTexture.scale;

				materialParams.clearcoatNormalScale = new Vector2( scale, scale );

			}

		}

		return Promise.all( pending );

	};

	/* BINARY EXTENSION */
	var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
	var BINARY_EXTENSION_HEADER_LENGTH = 12;
	var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };

	function GLTFBinaryExtension( data ) {

		this.name = EXTENSIONS.KHR_BINARY_GLTF;
		this.content = null;
		this.body = null;

		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );

		this.header = {
			magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
			version: headerView.getUint32( 4, true ),
			length: headerView.getUint32( 8, true )
		};

		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {

			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );

		} else if ( this.header.version < 2.0 ) {

			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );

		}

		var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
		var chunkIndex = 0;

		while ( chunkIndex < chunkView.byteLength ) {

			var chunkLength = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;

			var chunkType = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;

			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {

				var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
				this.content = LoaderUtils.decodeText( contentArray );

			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {

				var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
				this.body = data.slice( byteOffset, byteOffset + chunkLength );

			}

			// Clients must ignore chunks with unknown types.

			chunkIndex += chunkLength;

		}

		if ( this.content === null ) {

			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );

		}

	}

	/**
	 * DRACO Mesh Compression Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
	 */
	function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {

		if ( ! dracoLoader ) {

			throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );

		}

		this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
		this.json = json;
		this.dracoLoader = dracoLoader;
		this.dracoLoader.preload();

	}

	GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {

		var json = this.json;
		var dracoLoader = this.dracoLoader;
		var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
		var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
		var threeAttributeMap = {};
		var attributeNormalizedMap = {};
		var attributeTypeMap = {};

		for ( var attributeName in gltfAttributeMap ) {

			var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

			threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];

		}

		for ( attributeName in primitive.attributes ) {

			var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();

			if ( gltfAttributeMap[ attributeName ] !== undefined ) {

				var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
				var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

				attributeTypeMap[ threeAttributeName ] = componentType;
				attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;

			}

		}

		return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {

			return new Promise( function ( resolve ) {

				dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {

					for ( var attributeName in geometry.attributes ) {

						var attribute = geometry.attributes[ attributeName ];
						var normalized = attributeNormalizedMap[ attributeName ];

						if ( normalized !== undefined ) attribute.normalized = normalized;

					}

					resolve( geometry );

				}, threeAttributeMap, attributeTypeMap );

			} );

		} );

	};

	/**
	 * Texture Transform Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
	 */
	function GLTFTextureTransformExtension() {

		this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;

	}

	GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {

		texture = texture.clone();

		if ( transform.offset !== undefined ) {

			texture.offset.fromArray( transform.offset );

		}

		if ( transform.rotation !== undefined ) {

			texture.rotation = transform.rotation;

		}

		if ( transform.scale !== undefined ) {

			texture.repeat.fromArray( transform.scale );

		}

		if ( transform.texCoord !== undefined ) {

			console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );

		}

		texture.needsUpdate = true;

		return texture;

	};

	/**
	 * Specular-Glossiness Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
	 */

	/**
	 * A sub class of StandardMaterial with some of the functionality
	 * changed via the `onBeforeCompile` callback
	 * @pailhead
	 */

	function GLTFMeshStandardSGMaterial( params ) {

		MeshStandardMaterial.call( this );

		this.isGLTFSpecularGlossinessMaterial = true;

		//various chunks that need replacing
		var specularMapParsFragmentChunk = [
			'#ifdef USE_SPECULARMAP',
			'	uniform sampler2D specularMap;',
			'#endif'
		].join( '\n' );

		var glossinessMapParsFragmentChunk = [
			'#ifdef USE_GLOSSINESSMAP',
			'	uniform sampler2D glossinessMap;',
			'#endif'
		].join( '\n' );

		var specularMapFragmentChunk = [
			'vec3 specularFactor = specular;',
			'#ifdef USE_SPECULARMAP',
			'	vec4 texelSpecular = texture2D( specularMap, vUv );',
			'	texelSpecular = sRGBToLinear( texelSpecular );',
			'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
			'	specularFactor *= texelSpecular.rgb;',
			'#endif'
		].join( '\n' );

		var glossinessMapFragmentChunk = [
			'float glossinessFactor = glossiness;',
			'#ifdef USE_GLOSSINESSMAP',
			'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
			'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
			'	glossinessFactor *= texelGlossiness.a;',
			'#endif'
		].join( '\n' );

		var lightPhysicalFragmentChunk = [
			'PhysicalMaterial material;',
			'material.diffuseColor = diffuseColor.rgb;',
			'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
			'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
			'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.',
			'material.specularRoughness += geometryRoughness;',
			'material.specularRoughness = min( material.specularRoughness, 1.0 );',
			'material.specularColor = specularFactor.rgb;',
		].join( '\n' );

		var uniforms = {
			specular: { value: new Color().setHex( 0xffffff ) },
			glossiness: { value: 1 },
			specularMap: { value: null },
			glossinessMap: { value: null }
		};

		this._extraUniforms = uniforms;

		// please see #14031 or #13198 for an alternate approach
		this.onBeforeCompile = function ( shader ) {

			for ( var uniformName in uniforms ) {

				shader.uniforms[ uniformName ] = uniforms[ uniformName ];

			}

			shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' );
			shader.fragmentShader = shader.fragmentShader.replace( 'uniform float metalness;', 'uniform float glossiness;' );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk );
			shader.fragmentShader = shader.fragmentShader.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );

		};

		/*eslint-disable*/
		Object.defineProperties(
			this,
			{
				specular: {
					get: function () { return uniforms.specular.value; },
					set: function ( v ) { uniforms.specular.value = v; }
				},
				specularMap: {
					get: function () { return uniforms.specularMap.value; },
					set: function ( v ) { uniforms.specularMap.value = v; }
				},
				glossiness: {
					get: function () { return uniforms.glossiness.value; },
					set: function ( v ) { uniforms.glossiness.value = v; }
				},
				glossinessMap: {
					get: function () { return uniforms.glossinessMap.value; },
					set: function ( v ) {

						uniforms.glossinessMap.value = v;
						//how about something like this - @pailhead
						if ( v ) {

							this.defines.USE_GLOSSINESSMAP = '';
							// set USE_ROUGHNESSMAP to enable vUv
							this.defines.USE_ROUGHNESSMAP = '';

						} else {

							delete this.defines.USE_ROUGHNESSMAP;
							delete this.defines.USE_GLOSSINESSMAP;

						}

					}
				}
			}
		);

		/*eslint-enable*/
		delete this.metalness;
		delete this.roughness;
		delete this.metalnessMap;
		delete this.roughnessMap;

		this.setValues( params );

	}

	GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
	GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;

	GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {

		MeshStandardMaterial.prototype.copy.call( this, source );
		this.specularMap = source.specularMap;
		this.specular.copy( source.specular );
		this.glossinessMap = source.glossinessMap;
		this.glossiness = source.glossiness;
		delete this.metalness;
		delete this.roughness;
		delete this.metalnessMap;
		delete this.roughnessMap;
		return this;

	};

	function GLTFMaterialsPbrSpecularGlossinessExtension() {

		return {

			name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,

			specularGlossinessParams: [
				'color',
				'map',
				'lightMap',
				'lightMapIntensity',
				'aoMap',
				'aoMapIntensity',
				'emissive',
				'emissiveIntensity',
				'emissiveMap',
				'bumpMap',
				'bumpScale',
				'normalMap',
				'normalMapType',
				'displacementMap',
				'displacementScale',
				'displacementBias',
				'specularMap',
				'specular',
				'glossinessMap',
				'glossiness',
				'alphaMap',
				'envMap',
				'envMapIntensity',
				'refractionRatio',
			],

			getMaterialType: function () {

				return GLTFMeshStandardSGMaterial;

			},

			extendParams: function ( materialParams, materialDef, parser ) {

				var pbrSpecularGlossiness = materialDef.extensions[ this.name ];

				materialParams.color = new Color( 1.0, 1.0, 1.0 );
				materialParams.opacity = 1.0;

				var pending = [];

				if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {

					var array = pbrSpecularGlossiness.diffuseFactor;

					materialParams.color.fromArray( array );
					materialParams.opacity = array[ 3 ];

				}

				if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {

					pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );

				}

				materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
				materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
				materialParams.specular = new Color( 1.0, 1.0, 1.0 );

				if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {

					materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );

				}

				if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {

					var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
					pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
					pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );

				}

				return Promise.all( pending );

			},

			createMaterial: function ( materialParams ) {

				var material = new GLTFMeshStandardSGMaterial( materialParams );
				material.fog = true;

				material.color = materialParams.color;

				material.map = materialParams.map === undefined ? null : materialParams.map;

				material.lightMap = null;
				material.lightMapIntensity = 1.0;

				material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
				material.aoMapIntensity = 1.0;

				material.emissive = materialParams.emissive;
				material.emissiveIntensity = 1.0;
				material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;

				material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
				material.bumpScale = 1;

				material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
				material.normalMapType = TangentSpaceNormalMap;

				if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;

				material.displacementMap = null;
				material.displacementScale = 1;
				material.displacementBias = 0;

				material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
				material.specular = materialParams.specular;

				material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
				material.glossiness = materialParams.glossiness;

				material.alphaMap = null;

				material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
				material.envMapIntensity = 1.0;

				material.refractionRatio = 0.98;

				return material;

			},

		};

	}

	/**
	 * Mesh Quantization Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
	 */
	function GLTFMeshQuantizationExtension() {

		this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;

	}

	/*********************************/
	/********** INTERPOLATION ********/
	/*********************************/

	// Spline Interpolation
	// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
	function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {

		Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );

	}

	GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
	GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;

	GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {

		// Copies a sample value to the result buffer. See description of glTF
		// CUBICSPLINE values layout in interpolate_() function below.

		var result = this.resultBuffer,
			values = this.sampleValues,
			valueSize = this.valueSize,
			offset = index * valueSize * 3 + valueSize;

		for ( var i = 0; i !== valueSize; i ++ ) {

			result[ i ] = values[ offset + i ];

		}

		return result;

	};

	GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;

	GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;

	GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {

		var result = this.resultBuffer;
		var values = this.sampleValues;
		var stride = this.valueSize;

		var stride2 = stride * 2;
		var stride3 = stride * 3;

		var td = t1 - t0;

		var p = ( t - t0 ) / td;
		var pp = p * p;
		var ppp = pp * p;

		var offset1 = i1 * stride3;
		var offset0 = offset1 - stride3;

		var s2 = - 2 * ppp + 3 * pp;
		var s3 = ppp - pp;
		var s0 = 1 - s2;
		var s1 = s3 - pp + p;

		// Layout of keyframe output values for CUBICSPLINE animations:
		//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
		for ( var i = 0; i !== stride; i ++ ) {

			var p0 = values[ offset0 + i + stride ]; // splineVertex_k
			var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
			var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
			var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)

			result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;

		}

		return result;

	};

	/*********************************/
	/********** INTERNALS ************/
	/*********************************/

	/* CONSTANTS */

	var WEBGL_CONSTANTS = {
		FLOAT: 5126,
		//FLOAT_MAT2: 35674,
		FLOAT_MAT3: 35675,
		FLOAT_MAT4: 35676,
		FLOAT_VEC2: 35664,
		FLOAT_VEC3: 35665,
		FLOAT_VEC4: 35666,
		LINEAR: 9729,
		REPEAT: 10497,
		SAMPLER_2D: 35678,
		POINTS: 0,
		LINES: 1,
		LINE_LOOP: 2,
		LINE_STRIP: 3,
		TRIANGLES: 4,
		TRIANGLE_STRIP: 5,
		TRIANGLE_FAN: 6,
		UNSIGNED_BYTE: 5121,
		UNSIGNED_SHORT: 5123
	};

	var WEBGL_COMPONENT_TYPES = {
		5120: Int8Array,
		5121: Uint8Array,
		5122: Int16Array,
		5123: Uint16Array,
		5125: Uint32Array,
		5126: Float32Array
	};

	var WEBGL_FILTERS = {
		9728: NearestFilter,
		9729: LinearFilter,
		9984: NearestMipmapNearestFilter,
		9985: LinearMipmapNearestFilter,
		9986: NearestMipmapLinearFilter,
		9987: LinearMipmapLinearFilter
	};

	var WEBGL_WRAPPINGS = {
		33071: ClampToEdgeWrapping,
		33648: MirroredRepeatWrapping,
		10497: RepeatWrapping
	};

	var WEBGL_TYPE_SIZES = {
		'SCALAR': 1,
		'VEC2': 2,
		'VEC3': 3,
		'VEC4': 4,
		'MAT2': 4,
		'MAT3': 9,
		'MAT4': 16
	};

	var ATTRIBUTES = {
		POSITION: 'position',
		NORMAL: 'normal',
		TANGENT: 'tangent',
		TEXCOORD_0: 'uv',
		TEXCOORD_1: 'uv2',
		COLOR_0: 'color',
		WEIGHTS_0: 'skinWeight',
		JOINTS_0: 'skinIndex',
	};

	var PATH_PROPERTIES = {
		scale: 'scale',
		translation: 'position',
		rotation: 'quaternion',
		weights: 'morphTargetInfluences'
	};

	var INTERPOLATION = {
		CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
		                        // keyframe track will be initialized with a default interpolation type, then modified.
		LINEAR: InterpolateLinear,
		STEP: InterpolateDiscrete
	};

	var ALPHA_MODES = {
		OPAQUE: 'OPAQUE',
		MASK: 'MASK',
		BLEND: 'BLEND'
	};

	var MIME_TYPE_FORMATS = {
		'image/png': RGBAFormat,
		'image/jpeg': RGBFormat
	};

	/* UTILITY FUNCTIONS */

	function resolveURL( url, path ) {

		// Invalid URL
		if ( typeof url !== 'string' || url === '' ) return '';

		// Host Relative URL
		if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {

			path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );

		}

		// Absolute URL http://,https://,//
		if ( /^(https?:)?\/\//i.test( url ) ) return url;

		// Data URI
		if ( /^data:.*,.*$/i.test( url ) ) return url;

		// Blob URL
		if ( /^blob:.*$/i.test( url ) ) return url;

		// Relative URL
		return path + url;

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
	 */
	function createDefaultMaterial( cache ) {

		if ( cache[ 'DefaultMaterial' ] === undefined ) {

			cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
				color: 0xFFFFFF,
				emissive: 0x000000,
				metalness: 1,
				roughness: 1,
				transparent: false,
				depthTest: true,
				side: FrontSide
			} );

		}

		return cache[ 'DefaultMaterial' ];

	}

	function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {

		// Add unknown glTF extensions to an object's userData.

		for ( var name in objectDef.extensions ) {

			if ( knownExtensions[ name ] === undefined ) {

				object.userData.gltfExtensions = object.userData.gltfExtensions || {};
				object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];

			}

		}

	}

	/**
	 * @param {Object3D|Material|BufferGeometry} object
	 * @param {GLTF.definition} gltfDef
	 */
	function assignExtrasToUserData( object, gltfDef ) {

		if ( gltfDef.extras !== undefined ) {

			if ( typeof gltfDef.extras === 'object' ) {

				Object.assign( object.userData, gltfDef.extras );

			} else {

				console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );

			}

		}

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
	 *
	 * @param {BufferGeometry} geometry
	 * @param {Array<GLTF.Target>} targets
	 * @param {GLTFParser} parser
	 * @return {Promise<BufferGeometry>}
	 */
	function addMorphTargets( geometry, targets, parser ) {

		var hasMorphPosition = false;
		var hasMorphNormal = false;

		for ( var i = 0, il = targets.length; i < il; i ++ ) {

			var target = targets[ i ];

			if ( target.POSITION !== undefined ) hasMorphPosition = true;
			if ( target.NORMAL !== undefined ) hasMorphNormal = true;

			if ( hasMorphPosition && hasMorphNormal ) break;

		}

		if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );

		var pendingPositionAccessors = [];
		var pendingNormalAccessors = [];

		for ( var i = 0, il = targets.length; i < il; i ++ ) {

			var target = targets[ i ];

			if ( hasMorphPosition ) {

				var pendingAccessor = target.POSITION !== undefined
					? parser.getDependency( 'accessor', target.POSITION )
					: geometry.attributes.position;

				pendingPositionAccessors.push( pendingAccessor );

			}

			if ( hasMorphNormal ) {

				var pendingAccessor = target.NORMAL !== undefined
					? parser.getDependency( 'accessor', target.NORMAL )
					: geometry.attributes.normal;

				pendingNormalAccessors.push( pendingAccessor );

			}

		}

		return Promise.all( [
			Promise.all( pendingPositionAccessors ),
			Promise.all( pendingNormalAccessors )
		] ).then( function ( accessors ) {

			var morphPositions = accessors[ 0 ];
			var morphNormals = accessors[ 1 ];

			if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
			if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
			geometry.morphTargetsRelative = true;

			return geometry;

		} );

	}

	/**
	 * @param {Mesh} mesh
	 * @param {GLTF.Mesh} meshDef
	 */
	function updateMorphTargets( mesh, meshDef ) {

		mesh.updateMorphTargets();

		if ( meshDef.weights !== undefined ) {

			for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {

				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];

			}

		}

		// .extras has user-defined data, so check that .extras.targetNames is an array.
		if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {

			var targetNames = meshDef.extras.targetNames;

			if ( mesh.morphTargetInfluences.length === targetNames.length ) {

				mesh.morphTargetDictionary = {};

				for ( var i = 0, il = targetNames.length; i < il; i ++ ) {

					mesh.morphTargetDictionary[ targetNames[ i ] ] = i;

				}

			} else {

				console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );

			}

		}

	}

	function createPrimitiveKey( primitiveDef ) {

		var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
		var geometryKey;

		if ( dracoExtension ) {

			geometryKey = 'draco:' + dracoExtension.bufferView
				+ ':' + dracoExtension.indices
				+ ':' + createAttributesKey( dracoExtension.attributes );

		} else {

			geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;

		}

		return geometryKey;

	}

	function createAttributesKey( attributes ) {

		var attributesKey = '';

		var keys = Object.keys( attributes ).sort();

		for ( var i = 0, il = keys.length; i < il; i ++ ) {

			attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';

		}

		return attributesKey;

	}

	/* GLTF PARSER */

	function GLTFParser( json, extensions, options ) {

		this.json = json || {};
		this.extensions = extensions || {};
		this.options = options || {};

		// loader object cache
		this.cache = new GLTFRegistry();

		// BufferGeometry caching
		this.primitiveCache = {};

		this.textureLoader = new TextureLoader( this.options.manager );
		this.textureLoader.setCrossOrigin( this.options.crossOrigin );

		this.fileLoader = new FileLoader( this.options.manager );
		this.fileLoader.setResponseType( 'arraybuffer' );

		if ( this.options.crossOrigin === 'use-credentials' ) {

			this.fileLoader.setWithCredentials( true );

		}

	}

	GLTFParser.prototype.parse = function ( onLoad, onError ) {

		var parser = this;
		var json = this.json;
		var extensions = this.extensions;

		// Clear the loader cache
		this.cache.removeAll();

		// Mark the special nodes/meshes in json for efficient parse
		this.markDefs();

		Promise.all( [

			this.getDependencies( 'scene' ),
			this.getDependencies( 'animation' ),
			this.getDependencies( 'camera' ),

		] ).then( function ( dependencies ) {

			var result = {
				scene: dependencies[ 0 ][ json.scene || 0 ],
				scenes: dependencies[ 0 ],
				animations: dependencies[ 1 ],
				cameras: dependencies[ 2 ],
				asset: json.asset,
				parser: parser,
				userData: {}
			};

			addUnknownExtensionsToUserData( extensions, result, json );

			assignExtrasToUserData( result, json );

			onLoad( result );

		} ).catch( onError );

	};

	/**
	 * Marks the special nodes/meshes in json for efficient parse.
	 */
	GLTFParser.prototype.markDefs = function () {

		var nodeDefs = this.json.nodes || [];
		var skinDefs = this.json.skins || [];
		var meshDefs = this.json.meshes || [];

		var meshReferences = {};
		var meshUses = {};

		// Nothing in the node definition indicates whether it is a Bone or an
		// Object3D. Use the skins' joint references to mark bones.
		for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {

			var joints = skinDefs[ skinIndex ].joints;

			for ( var i = 0, il = joints.length; i < il; i ++ ) {

				nodeDefs[ joints[ i ] ].isBone = true;

			}

		}

		// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
		// avoid having more than one Mesh with the same name, count
		// references and rename instances below.
		//
		// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
		for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

			var nodeDef = nodeDefs[ nodeIndex ];

			if ( nodeDef.mesh !== undefined ) {

				if ( meshReferences[ nodeDef.mesh ] === undefined ) {

					meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;

				}

				meshReferences[ nodeDef.mesh ] ++;

				// Nothing in the mesh definition indicates whether it is
				// a SkinnedMesh or Mesh. Use the node's mesh reference
				// to mark SkinnedMesh if node has skin.
				if ( nodeDef.skin !== undefined ) {

					meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;

				}

			}

		}

		this.json.meshReferences = meshReferences;
		this.json.meshUses = meshUses;

	};

	/**
	 * Requests the specified dependency asynchronously, with caching.
	 * @param {string} type
	 * @param {number} index
	 * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
	 */
	GLTFParser.prototype.getDependency = function ( type, index ) {

		var cacheKey = type + ':' + index;
		var dependency = this.cache.get( cacheKey );

		if ( ! dependency ) {

			switch ( type ) {

				case 'scene':
					dependency = this.loadScene( index );
					break;

				case 'node':
					dependency = this.loadNode( index );
					break;

				case 'mesh':
					dependency = this.loadMesh( index );
					break;

				case 'accessor':
					dependency = this.loadAccessor( index );
					break;

				case 'bufferView':
					dependency = this.loadBufferView( index );
					break;

				case 'buffer':
					dependency = this.loadBuffer( index );
					break;

				case 'material':
					dependency = this.loadMaterial( index );
					break;

				case 'texture':
					dependency = this.loadTexture( index );
					break;

				case 'skin':
					dependency = this.loadSkin( index );
					break;

				case 'animation':
					dependency = this.loadAnimation( index );
					break;

				case 'camera':
					dependency = this.loadCamera( index );
					break;

				case 'light':
					dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
					break;

				default:
					throw new Error( 'Unknown type: ' + type );

			}

			this.cache.add( cacheKey, dependency );

		}

		return dependency;

	};

	/**
	 * Requests all dependencies of the specified type asynchronously, with caching.
	 * @param {string} type
	 * @return {Promise<Array<Object>>}
	 */
	GLTFParser.prototype.getDependencies = function ( type ) {

		var dependencies = this.cache.get( type );

		if ( ! dependencies ) {

			var parser = this;
			var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];

			dependencies = Promise.all( defs.map( function ( def, index ) {

				return parser.getDependency( type, index );

			} ) );

			this.cache.add( type, dependencies );

		}

		return dependencies;

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {

		var bufferDef = this.json.buffers[ bufferIndex ];
		var loader = this.fileLoader;

		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {

			throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );

		}

		// If present, GLB container is required to be the first buffer.
		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {

			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );

		}

		var options = this.options;

		return new Promise( function ( resolve, reject ) {

			loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {

				reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );

			} );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferViewIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {

		var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];

		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {

			var byteLength = bufferViewDef.byteLength || 0;
			var byteOffset = bufferViewDef.byteOffset || 0;
			return buffer.slice( byteOffset, byteOffset + byteLength );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
	 * @param {number} accessorIndex
	 * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
	 */
	GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {

		var parser = this;
		var json = this.json;

		var accessorDef = this.json.accessors[ accessorIndex ];

		if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {

			// Ignore empty accessors, which may be used to declare runtime
			// information about attributes coming from another source (e.g. Draco
			// compression extension).
			return Promise.resolve( null );

		}

		var pendingBufferViews = [];

		if ( accessorDef.bufferView !== undefined ) {

			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );

		} else {

			pendingBufferViews.push( null );

		}

		if ( accessorDef.sparse !== undefined ) {

			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );

		}

		return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {

			var bufferView = bufferViews[ 0 ];

			var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
			var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

			// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
			var elementBytes = TypedArray.BYTES_PER_ELEMENT;
			var itemBytes = elementBytes * itemSize;
			var byteOffset = accessorDef.byteOffset || 0;
			var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
			var normalized = accessorDef.normalized === true;
			var array, bufferAttribute;

			// The buffer is not interleaved if the stride is the item size in bytes.
			if ( byteStride && byteStride !== itemBytes ) {

				// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
				// This makes sure that IBA.count reflects accessor.count properly
				var ibSlice = Math.floor( byteOffset / byteStride );
				var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
				var ib = parser.cache.get( ibCacheKey );

				if ( ! ib ) {

					array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );

					// Integer parameters to IB/IBA are in array elements, not bytes.
					ib = new InterleavedBuffer( array, byteStride / elementBytes );

					parser.cache.add( ibCacheKey, ib );

				}

				bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );

			} else {

				if ( bufferView === null ) {

					array = new TypedArray( accessorDef.count * itemSize );

				} else {

					array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );

				}

				bufferAttribute = new BufferAttribute( array, itemSize, normalized );

			}

			// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
			if ( accessorDef.sparse !== undefined ) {

				var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
				var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];

				var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
				var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;

				var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
				var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );

				if ( bufferView !== null ) {

					// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
					bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );

				}

				for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {

					var index = sparseIndices[ i ];

					bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
					if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
					if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
					if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
					if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );

				}

			}

			return bufferAttribute;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
	 * @param {number} textureIndex
	 * @return {Promise<THREE.Texture>}
	 */
	GLTFParser.prototype.loadTexture = function ( textureIndex ) {

		var parser = this;
		var json = this.json;
		var options = this.options;
		var textureLoader = this.textureLoader;

		var URL = self.URL || self.webkitURL;

		var textureDef = json.textures[ textureIndex ];

		var textureExtensions = textureDef.extensions || {};

		var source;

		if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {

			source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];

		} else {

			source = json.images[ textureDef.source ];

		}

		var sourceURI = source.uri;
		var isObjectURL = false;

		if ( source.bufferView !== undefined ) {

			// Load binary image data from bufferView, if provided.

			sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {

				isObjectURL = true;
				var blob = new Blob( [ bufferView ], { type: source.mimeType } );
				sourceURI = URL.createObjectURL( blob );
				return sourceURI;

			} );

		}

		return Promise.resolve( sourceURI ).then( function ( sourceURI ) {

			// Load Texture resource.

			var loader = options.manager.getHandler( sourceURI );

			if ( ! loader ) {

				loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
					? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
					: textureLoader;

			}

			return new Promise( function ( resolve, reject ) {

				loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );

			} );

		} ).then( function ( texture ) {

			// Clean up resources and configure Texture.

			if ( isObjectURL === true ) {

				URL.revokeObjectURL( sourceURI );

			}

			texture.flipY = false;

			if ( textureDef.name ) texture.name = textureDef.name;

			// Ignore unknown mime types, like DDS files.
			if ( source.mimeType in MIME_TYPE_FORMATS ) {

				texture.format = MIME_TYPE_FORMATS[ source.mimeType ];

			}

			var samplers = json.samplers || {};
			var sampler = samplers[ textureDef.sampler ] || {};

			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;

			return texture;

		} );

	};

	/**
	 * Asynchronously assigns a texture to the given material parameters.
	 * @param {Object} materialParams
	 * @param {string} mapName
	 * @param {Object} mapDef
	 * @return {Promise}
	 */
	GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {

		var parser = this;

		return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {

			if ( ! texture.isCompressedTexture ) {

				switch ( mapName ) {

					case 'aoMap':
					case 'emissiveMap':
					case 'metalnessMap':
					case 'normalMap':
					case 'roughnessMap':
						texture.format = RGBFormat;
						break;

				}

			}

			// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
			// However, we will copy UV set 0 to UV set 1 on demand for aoMap
			if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {

				console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );

			}

			if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {

				var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;

				if ( transform ) {

					texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );

				}

			}

			materialParams[ mapName ] = texture;

		} );

	};

	/**
	 * Assigns final material to a Mesh, Line, or Points instance. The instance
	 * already has a material (generated from the glTF material options alone)
	 * but reuse of the same glTF material may require multiple threejs materials
	 * to accomodate different primitive types, defines, etc. New materials will
	 * be created if necessary, and reused from a cache.
	 * @param  {Object3D} mesh Mesh, Line, or Points instance.
	 */
	GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {

		var geometry = mesh.geometry;
		var material = mesh.material;

		var useVertexTangents = geometry.attributes.tangent !== undefined;
		var useVertexColors = geometry.attributes.color !== undefined;
		var useFlatShading = geometry.attributes.normal === undefined;
		var useSkinning = mesh.isSkinnedMesh === true;
		var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
		var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;

		if ( mesh.isPoints ) {

			var cacheKey = 'PointsMaterial:' + material.uuid;

			var pointsMaterial = this.cache.get( cacheKey );

			if ( ! pointsMaterial ) {

				pointsMaterial = new PointsMaterial();
				Material.prototype.copy.call( pointsMaterial, material );
				pointsMaterial.color.copy( material.color );
				pointsMaterial.map = material.map;
				pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px

				this.cache.add( cacheKey, pointsMaterial );

			}

			material = pointsMaterial;

		} else if ( mesh.isLine ) {

			var cacheKey = 'LineBasicMaterial:' + material.uuid;

			var lineMaterial = this.cache.get( cacheKey );

			if ( ! lineMaterial ) {

				lineMaterial = new LineBasicMaterial();
				Material.prototype.copy.call( lineMaterial, material );
				lineMaterial.color.copy( material.color );

				this.cache.add( cacheKey, lineMaterial );

			}

			material = lineMaterial;

		}

		// Clone the material if it will be modified
		if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {

			var cacheKey = 'ClonedMaterial:' + material.uuid + ':';

			if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
			if ( useSkinning ) cacheKey += 'skinning:';
			if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
			if ( useVertexColors ) cacheKey += 'vertex-colors:';
			if ( useFlatShading ) cacheKey += 'flat-shading:';
			if ( useMorphTargets ) cacheKey += 'morph-targets:';
			if ( useMorphNormals ) cacheKey += 'morph-normals:';

			var cachedMaterial = this.cache.get( cacheKey );

			if ( ! cachedMaterial ) {

				cachedMaterial = material.clone();

				if ( useSkinning ) cachedMaterial.skinning = true;
				if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
				if ( useVertexColors ) cachedMaterial.vertexColors = true;
				if ( useFlatShading ) cachedMaterial.flatShading = true;
				if ( useMorphTargets ) cachedMaterial.morphTargets = true;
				if ( useMorphNormals ) cachedMaterial.morphNormals = true;

				this.cache.add( cacheKey, cachedMaterial );

			}

			material = cachedMaterial;

		}

		// workarounds for mesh and geometry

		if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {

			geometry.setAttribute( 'uv2', new BufferAttribute( geometry.attributes.uv.array, 2 ) );

		}

		// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
		if ( material.normalScale && ! useVertexTangents ) {

			material.normalScale.y = - material.normalScale.y;

		}

		if ( material.clearcoatNormalScale && ! useVertexTangents ) {

			material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;

		}

		mesh.material = material;

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
	 * @param {number} materialIndex
	 * @return {Promise<Material>}
	 */
	GLTFParser.prototype.loadMaterial = function ( materialIndex ) {

		var parser = this;
		var json = this.json;
		var extensions = this.extensions;
		var materialDef = json.materials[ materialIndex ];

		var materialType;
		var materialParams = {};
		var materialExtensions = materialDef.extensions || {};

		var pending = [];

		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {

			var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
			materialType = sgExtension.getMaterialType();
			pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );

		} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {

			var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
			materialType = kmuExtension.getMaterialType();
			pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );

		} else {

			// Specification:
			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material

			materialType = MeshStandardMaterial;

			var metallicRoughness = materialDef.pbrMetallicRoughness || {};

			materialParams.color = new Color( 1.0, 1.0, 1.0 );
			materialParams.opacity = 1.0;

			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

				var array = metallicRoughness.baseColorFactor;

				materialParams.color.fromArray( array );
				materialParams.opacity = array[ 3 ];

			}

			if ( metallicRoughness.baseColorTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );

			}

			materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
			materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;

			if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
				pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );

			}

		}

		if ( materialDef.doubleSided === true ) {

			materialParams.side = DoubleSide;

		}

		var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;

		if ( alphaMode === ALPHA_MODES.BLEND ) {

			materialParams.transparent = true;

			// See: https://github.com/mrdoob/three.js/issues/17706
			materialParams.depthWrite = false;

		} else {

			materialParams.transparent = false;

			if ( alphaMode === ALPHA_MODES.MASK ) {

				materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;

			}

		}

		if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );

			materialParams.normalScale = new Vector2( 1, 1 );

			if ( materialDef.normalTexture.scale !== undefined ) {

				materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );

			}

		}

		if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );

			if ( materialDef.occlusionTexture.strength !== undefined ) {

				materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;

			}

		}

		if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {

			materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );

		}

		if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );

		}

		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_CLEARCOAT ] ) {

			var clearcoatExtension = extensions[ EXTENSIONS.KHR_MATERIALS_CLEARCOAT ];
			materialType = clearcoatExtension.getMaterialType();
			pending.push( clearcoatExtension.extendParams( materialParams, { extensions: materialExtensions }, parser ) );

		}

		return Promise.all( pending ).then( function () {

			var material;

			if ( materialType === GLTFMeshStandardSGMaterial ) {

				material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );

			} else {

				material = new materialType( materialParams );

			}

			if ( materialDef.name ) material.name = materialDef.name;

			// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
			if ( material.map ) material.map.encoding = sRGBEncoding;
			if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;

			assignExtrasToUserData( material, materialDef );

			if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );

			return material;

		} );

	};

	/**
	 * @param {BufferGeometry} geometry
	 * @param {GLTF.Primitive} primitiveDef
	 * @param {GLTFParser} parser
	 */
	function computeBounds( geometry, primitiveDef, parser ) {

		var attributes = primitiveDef.attributes;

		var box = new Box3();

		if ( attributes.POSITION !== undefined ) {

			var accessor = parser.json.accessors[ attributes.POSITION ];

			var min = accessor.min;
			var max = accessor.max;

			// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.

			if ( min !== undefined && max !== undefined ) {

				box.set(
					new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
					new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );

			} else {

				console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );

				return;

			}

		} else {

			return;

		}

		var targets = primitiveDef.targets;

		if ( targets !== undefined ) {

			var maxDisplacement = new Vector3();
			var vector = new Vector3();

			for ( var i = 0, il = targets.length; i < il; i ++ ) {

				var target = targets[ i ];

				if ( target.POSITION !== undefined ) {

					var accessor = parser.json.accessors[ target.POSITION ];
					var min = accessor.min;
					var max = accessor.max;

					// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.

					if ( min !== undefined && max !== undefined ) {

						// we need to get max of absolute components because target weight is [-1,1]
						vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
						vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
						vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );

						// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
						// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
						// are used to implement key-frame animations and as such only two are active at a time - this results in very large
						// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
						maxDisplacement.max( vector );

					} else {

						console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );

					}

				}

			}

			// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
			box.expandByVector( maxDisplacement );

		}

		geometry.boundingBox = box;

		var sphere = new Sphere();

		box.getCenter( sphere.center );
		sphere.radius = box.min.distanceTo( box.max ) / 2;

		geometry.boundingSphere = sphere;

	}

	/**
	 * @param {BufferGeometry} geometry
	 * @param {GLTF.Primitive} primitiveDef
	 * @param {GLTFParser} parser
	 * @return {Promise<BufferGeometry>}
	 */
	function addPrimitiveAttributes( geometry, primitiveDef, parser ) {

		var attributes = primitiveDef.attributes;

		var pending = [];

		function assignAttributeAccessor( accessorIndex, attributeName ) {

			return parser.getDependency( 'accessor', accessorIndex )
				.then( function ( accessor ) {

					geometry.setAttribute( attributeName, accessor );

				} );

		}

		for ( var gltfAttributeName in attributes ) {

			var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();

			// Skip attributes already provided by e.g. Draco extension.
			if ( threeAttributeName in geometry.attributes ) continue;

			pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );

		}

		if ( primitiveDef.indices !== undefined && ! geometry.index ) {

			var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {

				geometry.setIndex( accessor );

			} );

			pending.push( accessor );

		}

		assignExtrasToUserData( geometry, primitiveDef );

		computeBounds( geometry, primitiveDef, parser );

		return Promise.all( pending ).then( function () {

			return primitiveDef.targets !== undefined
				? addMorphTargets( geometry, primitiveDef.targets, parser )
				: geometry;

		} );

	}

	/**
	 * @param {BufferGeometry} geometry
	 * @param {Number} drawMode
	 * @return {BufferGeometry}
	 */
	function toTrianglesDrawMode( geometry, drawMode ) {

		var index = geometry.getIndex();

		// generate index if not present

		if ( index === null ) {

			var indices = [];

			var position = geometry.getAttribute( 'position' );

			if ( position !== undefined ) {

				for ( var i = 0; i < position.count; i ++ ) {

					indices.push( i );

				}

				geometry.setIndex( indices );
				index = geometry.getIndex();

			} else {

				console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
				return geometry;

			}

		}

		//

		var numberOfTriangles = index.count - 2;
		var newIndices = [];

		if ( drawMode === TriangleFanDrawMode ) {

			// gl.TRIANGLE_FAN

			for ( var i = 1; i <= numberOfTriangles; i ++ ) {

				newIndices.push( index.getX( 0 ) );
				newIndices.push( index.getX( i ) );
				newIndices.push( index.getX( i + 1 ) );

			}

		} else {

			// gl.TRIANGLE_STRIP

			for ( var i = 0; i < numberOfTriangles; i ++ ) {

				if ( i % 2 === 0 ) {

					newIndices.push( index.getX( i ) );
					newIndices.push( index.getX( i + 1 ) );
					newIndices.push( index.getX( i + 2 ) );


				} else {

					newIndices.push( index.getX( i + 2 ) );
					newIndices.push( index.getX( i + 1 ) );
					newIndices.push( index.getX( i ) );

				}

			}

		}

		if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {

			console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );

		}

		// build final geometry

		var newGeometry = geometry.clone();
		newGeometry.setIndex( newIndices );

		return newGeometry;

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
	 *
	 * Creates BufferGeometries from primitives.
	 *
	 * @param {Array<GLTF.Primitive>} primitives
	 * @return {Promise<Array<BufferGeometry>>}
	 */
	GLTFParser.prototype.loadGeometries = function ( primitives ) {

		var parser = this;
		var extensions = this.extensions;
		var cache = this.primitiveCache;

		function createDracoPrimitive( primitive ) {

			return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
				.decodePrimitive( primitive, parser )
				.then( function ( geometry ) {

					return addPrimitiveAttributes( geometry, primitive, parser );

				} );

		}

		var pending = [];

		for ( var i = 0, il = primitives.length; i < il; i ++ ) {

			var primitive = primitives[ i ];
			var cacheKey = createPrimitiveKey( primitive );

			// See if we've already created this geometry
			var cached = cache[ cacheKey ];

			if ( cached ) {

				// Use the cached geometry if it exists
				pending.push( cached.promise );

			} else {

				var geometryPromise;

				if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {

					// Use DRACO geometry if available
					geometryPromise = createDracoPrimitive( primitive );

				} else {

					// Otherwise create a new geometry
					geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );

				}

				// Cache this geometry
				cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };

				pending.push( geometryPromise );

			}

		}

		return Promise.all( pending );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
	 * @param {number} meshIndex
	 * @return {Promise<Group|Mesh|SkinnedMesh>}
	 */
	GLTFParser.prototype.loadMesh = function ( meshIndex ) {

		var parser = this;
		var json = this.json;

		var meshDef = json.meshes[ meshIndex ];
		var primitives = meshDef.primitives;

		var pending = [];

		for ( var i = 0, il = primitives.length; i < il; i ++ ) {

			var material = primitives[ i ].material === undefined
				? createDefaultMaterial( this.cache )
				: this.getDependency( 'material', primitives[ i ].material );

			pending.push( material );

		}

		pending.push( parser.loadGeometries( primitives ) );

		return Promise.all( pending ).then( function ( results ) {

			var materials = results.slice( 0, results.length - 1 );
			var geometries = results[ results.length - 1 ];

			var meshes = [];

			for ( var i = 0, il = geometries.length; i < il; i ++ ) {

				var geometry = geometries[ i ];
				var primitive = primitives[ i ];

				// 1. create Mesh

				var mesh;

				var material = materials[ i ];

				if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
					primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
					primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
					primitive.mode === undefined ) {

					// .isSkinnedMesh isn't in glTF spec. See .markDefs()
					mesh = meshDef.isSkinnedMesh === true
						? new SkinnedMesh( geometry, material )
						: new Mesh( geometry, material );

					if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {

						// we normalize floating point skin weight array to fix malformed assets (see #15319)
						// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
						mesh.normalizeSkinWeights();

					}

					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );

					} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );

					}

				} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {

					mesh = new LineSegments( geometry, material );

				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

					mesh = new Line( geometry, material );

				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

					mesh = new LineLoop( geometry, material );

				} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

					mesh = new Points( geometry, material );

				} else {

					throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );

				}

				if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {

					updateMorphTargets( mesh, meshDef );

				}

				mesh.name = meshDef.name || ( 'mesh_' + meshIndex );

				if ( geometries.length > 1 ) mesh.name += '_' + i;

				assignExtrasToUserData( mesh, meshDef );

				parser.assignFinalMaterial( mesh );

				meshes.push( mesh );

			}

			if ( meshes.length === 1 ) {

				return meshes[ 0 ];

			}

			var group = new Group();

			for ( var i = 0, il = meshes.length; i < il; i ++ ) {

				group.add( meshes[ i ] );

			}

			return group;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
	 * @param {number} cameraIndex
	 * @return {Promise<THREE.Camera>}
	 */
	GLTFParser.prototype.loadCamera = function ( cameraIndex ) {

		var camera;
		var cameraDef = this.json.cameras[ cameraIndex ];
		var params = cameraDef[ cameraDef.type ];

		if ( ! params ) {

			console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
			return;

		}

		if ( cameraDef.type === 'perspective' ) {

			camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );

		} else if ( cameraDef.type === 'orthographic' ) {

			camera = new OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );

		}

		if ( cameraDef.name ) camera.name = cameraDef.name;

		assignExtrasToUserData( camera, cameraDef );

		return Promise.resolve( camera );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
	 * @param {number} skinIndex
	 * @return {Promise<Object>}
	 */
	GLTFParser.prototype.loadSkin = function ( skinIndex ) {

		var skinDef = this.json.skins[ skinIndex ];

		var skinEntry = { joints: skinDef.joints };

		if ( skinDef.inverseBindMatrices === undefined ) {

			return Promise.resolve( skinEntry );

		}

		return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {

			skinEntry.inverseBindMatrices = accessor;

			return skinEntry;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
	 * @param {number} animationIndex
	 * @return {Promise<AnimationClip>}
	 */
	GLTFParser.prototype.loadAnimation = function ( animationIndex ) {

		var json = this.json;

		var animationDef = json.animations[ animationIndex ];

		var pendingNodes = [];
		var pendingInputAccessors = [];
		var pendingOutputAccessors = [];
		var pendingSamplers = [];
		var pendingTargets = [];

		for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {

			var channel = animationDef.channels[ i ];
			var sampler = animationDef.samplers[ channel.sampler ];
			var target = channel.target;
			var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
			var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
			var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;

			pendingNodes.push( this.getDependency( 'node', name ) );
			pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
			pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
			pendingSamplers.push( sampler );
			pendingTargets.push( target );

		}

		return Promise.all( [

			Promise.all( pendingNodes ),
			Promise.all( pendingInputAccessors ),
			Promise.all( pendingOutputAccessors ),
			Promise.all( pendingSamplers ),
			Promise.all( pendingTargets )

		] ).then( function ( dependencies ) {

			var nodes = dependencies[ 0 ];
			var inputAccessors = dependencies[ 1 ];
			var outputAccessors = dependencies[ 2 ];
			var samplers = dependencies[ 3 ];
			var targets = dependencies[ 4 ];

			var tracks = [];

			for ( var i = 0, il = nodes.length; i < il; i ++ ) {

				var node = nodes[ i ];
				var inputAccessor = inputAccessors[ i ];
				var outputAccessor = outputAccessors[ i ];
				var sampler = samplers[ i ];
				var target = targets[ i ];

				if ( node === undefined ) continue;

				node.updateMatrix();
				node.matrixAutoUpdate = true;

				var TypedKeyframeTrack;

				switch ( PATH_PROPERTIES[ target.path ] ) {

					case PATH_PROPERTIES.weights:

						TypedKeyframeTrack = NumberKeyframeTrack;
						break;

					case PATH_PROPERTIES.rotation:

						TypedKeyframeTrack = QuaternionKeyframeTrack;
						break;

					case PATH_PROPERTIES.position:
					case PATH_PROPERTIES.scale:
					default:

						TypedKeyframeTrack = VectorKeyframeTrack;
						break;

				}

				var targetName = node.name ? node.name : node.uuid;

				var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;

				var targetNames = [];

				if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

					// Node may be a Group (glTF mesh with several primitives) or a Mesh.
					node.traverse( function ( object ) {

						if ( object.isMesh === true && object.morphTargetInfluences ) {

							targetNames.push( object.name ? object.name : object.uuid );

						}

					} );

				} else {

					targetNames.push( targetName );

				}

				var outputArray = outputAccessor.array;

				if ( outputAccessor.normalized ) {

					var scale;

					if ( outputArray.constructor === Int8Array ) {

						scale = 1 / 127;

					} else if ( outputArray.constructor === Uint8Array ) {

						scale = 1 / 255;

					} else if ( outputArray.constructor == Int16Array ) {

						scale = 1 / 32767;

					} else if ( outputArray.constructor === Uint16Array ) {

						scale = 1 / 65535;

					} else {

						throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );

					}

					var scaled = new Float32Array( outputArray.length );

					for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {

						scaled[ j ] = outputArray[ j ] * scale;

					}

					outputArray = scaled;

				}

				for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {

					var track = new TypedKeyframeTrack(
						targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
						inputAccessor.array,
						outputArray,
						interpolation
					);

					// Override interpolation with custom factory method.
					if ( sampler.interpolation === 'CUBICSPLINE' ) {

						track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {

							// A CUBICSPLINE keyframe in glTF has three output values for each input value,
							// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
							// must be divided by three to get the interpolant's sampleSize argument.

							return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );

						};

						// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
						track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;

					}

					tracks.push( track );

				}

			}

			var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;

			return new AnimationClip( name, undefined, tracks );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
	 * @param {number} nodeIndex
	 * @return {Promise<Object3D>}
	 */
	GLTFParser.prototype.loadNode = function ( nodeIndex ) {

		var json = this.json;
		var extensions = this.extensions;
		var parser = this;

		var meshReferences = json.meshReferences;
		var meshUses = json.meshUses;

		var nodeDef = json.nodes[ nodeIndex ];

		return ( function () {

			var pending = [];

			if ( nodeDef.mesh !== undefined ) {

				pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {

					var node;

					if ( meshReferences[ nodeDef.mesh ] > 1 ) {

						var instanceNum = meshUses[ nodeDef.mesh ] ++;

						node = mesh.clone();
						node.name += '_instance_' + instanceNum;

					} else {

						node = mesh;

					}

					// if weights are provided on the node, override weights on the mesh.
					if ( nodeDef.weights !== undefined ) {

						node.traverse( function ( o ) {

							if ( ! o.isMesh ) return;

							for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {

								o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];

							}

						} );

					}

					return node;

				} ) );

			}

			if ( nodeDef.camera !== undefined ) {

				pending.push( parser.getDependency( 'camera', nodeDef.camera ) );

			}

			if ( nodeDef.extensions
				&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
				&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {

				pending.push( parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ) );

			}

			return Promise.all( pending );

		}() ).then( function ( objects ) {

			var node;

			// .isBone isn't in glTF spec. See .markDefs
			if ( nodeDef.isBone === true ) {

				node = new Bone();

			} else if ( objects.length > 1 ) {

				node = new Group();

			} else if ( objects.length === 1 ) {

				node = objects[ 0 ];

			} else {

				node = new Object3D();

			}

			if ( node !== objects[ 0 ] ) {

				for ( var i = 0, il = objects.length; i < il; i ++ ) {

					node.add( objects[ i ] );

				}

			}

			if ( nodeDef.name ) {

				node.userData.name = nodeDef.name;
				node.name = PropertyBinding.sanitizeNodeName( nodeDef.name );

			}

			assignExtrasToUserData( node, nodeDef );

			if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );

			if ( nodeDef.matrix !== undefined ) {

				var matrix = new Matrix4();
				matrix.fromArray( nodeDef.matrix );
				node.applyMatrix4( matrix );

			} else {

				if ( nodeDef.translation !== undefined ) {

					node.position.fromArray( nodeDef.translation );

				}

				if ( nodeDef.rotation !== undefined ) {

					node.quaternion.fromArray( nodeDef.rotation );

				}

				if ( nodeDef.scale !== undefined ) {

					node.scale.fromArray( nodeDef.scale );

				}

			}

			return node;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
	 * @param {number} sceneIndex
	 * @return {Promise<Group>}
	 */
	GLTFParser.prototype.loadScene = function () {

		// scene node hierachy builder

		function buildNodeHierachy( nodeId, parentObject, json, parser ) {

			var nodeDef = json.nodes[ nodeId ];

			return parser.getDependency( 'node', nodeId ).then( function ( node ) {

				if ( nodeDef.skin === undefined ) return node;

				// build skeleton here as well

				var skinEntry;

				return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {

					skinEntry = skin;

					var pendingJoints = [];

					for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {

						pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );

					}

					return Promise.all( pendingJoints );

				} ).then( function ( jointNodes ) {

					node.traverse( function ( mesh ) {

						if ( ! mesh.isMesh ) return;

						var bones = [];
						var boneInverses = [];

						for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {

							var jointNode = jointNodes[ j ];

							if ( jointNode ) {

								bones.push( jointNode );

								var mat = new Matrix4();

								if ( skinEntry.inverseBindMatrices !== undefined ) {

									mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );

								}

								boneInverses.push( mat );

							} else {

								console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );

							}

						}

						mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );

					} );

					return node;

				} );

			} ).then( function ( node ) {

				// build node hierachy

				parentObject.add( node );

				var pending = [];

				if ( nodeDef.children ) {

					var children = nodeDef.children;

					for ( var i = 0, il = children.length; i < il; i ++ ) {

						var child = children[ i ];
						pending.push( buildNodeHierachy( child, node, json, parser ) );

					}

				}

				return Promise.all( pending );

			} );

		}

		return function loadScene( sceneIndex ) {

			var json = this.json;
			var extensions = this.extensions;
			var sceneDef = this.json.scenes[ sceneIndex ];
			var parser = this;

			// Loader returns Group, not Scene.
			// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
			var scene = new Group();
			if ( sceneDef.name ) scene.name = sceneDef.name;

			assignExtrasToUserData( scene, sceneDef );

			if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );

			var nodeIds = sceneDef.nodes || [];

			var pending = [];

			for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {

				pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );

			}

			return Promise.all( pending ).then( function () {

				return scene;

			} );

		};

	}();

	return GLTFLoader;

} )()
Example #17
Source File: FBXLoader.js    From canvas with Apache License 2.0 4 votes vote down vote up
FBXLoader = ( function () {

	var fbxTree;
	var connections;
	var sceneGraph;

	function FBXLoader( manager ) {

		Loader.call( this, manager );

	}

	FBXLoader.prototype = Object.assign( Object.create( Loader.prototype ), {

		constructor: FBXLoader,

		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

			var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;

			var loader = new FileLoader( this.manager );
			loader.setPath( scope.path );
			loader.setResponseType( 'arraybuffer' );

			loader.load( url, function ( buffer ) {

				try {

					onLoad( scope.parse( buffer, path ) );

				} catch ( error ) {

					setTimeout( function () {

						if ( onError ) onError( error );

						scope.manager.itemError( url );

					}, 0 );

				}

			}, onProgress, onError );

		},

		parse: function ( FBXBuffer, path ) {

			if ( isFbxFormatBinary( FBXBuffer ) ) {

				fbxTree = new BinaryParser().parse( FBXBuffer );

			} else {

				var FBXText = convertArrayBufferToString( FBXBuffer );

				if ( ! isFbxFormatASCII( FBXText ) ) {

					throw new Error( 'THREE.FBXLoader: Unknown format.' );

				}

				if ( getFbxVersion( FBXText ) < 7000 ) {

					throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );

				}

				fbxTree = new TextParser().parse( FBXText );

			}

			// console.log( fbxTree );

			var textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );

			return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );

		}

	} );

	// Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
	function FBXTreeParser( textureLoader, manager ) {

		this.textureLoader = textureLoader;
		this.manager = manager;

	}

	FBXTreeParser.prototype = {

		constructor: FBXTreeParser,

		parse: function () {

			connections = this.parseConnections();

			var images = this.parseImages();
			var textures = this.parseTextures( images );
			var materials = this.parseMaterials( textures );
			var deformers = this.parseDeformers();
			var geometryMap = new GeometryParser().parse( deformers );

			this.parseScene( deformers, geometryMap, materials );

			return sceneGraph;

		},

		// Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
		// and details the connection type
		parseConnections: function () {

			var connectionMap = new Map();

			if ( 'Connections' in fbxTree ) {

				var rawConnections = fbxTree.Connections.connections;

				rawConnections.forEach( function ( rawConnection ) {

					var fromID = rawConnection[ 0 ];
					var toID = rawConnection[ 1 ];
					var relationship = rawConnection[ 2 ];

					if ( ! connectionMap.has( fromID ) ) {

						connectionMap.set( fromID, {
							parents: [],
							children: []
						} );

					}

					var parentRelationship = { ID: toID, relationship: relationship };
					connectionMap.get( fromID ).parents.push( parentRelationship );

					if ( ! connectionMap.has( toID ) ) {

						connectionMap.set( toID, {
							parents: [],
							children: []
						} );

					}

					var childRelationship = { ID: fromID, relationship: relationship };
					connectionMap.get( toID ).children.push( childRelationship );

				} );

			}

			return connectionMap;

		},

		// Parse FBXTree.Objects.Video for embedded image data
		// These images are connected to textures in FBXTree.Objects.Textures
		// via FBXTree.Connections.
		parseImages: function () {

			var images = {};
			var blobs = {};

			if ( 'Video' in fbxTree.Objects ) {

				var videoNodes = fbxTree.Objects.Video;

				for ( var nodeID in videoNodes ) {

					var videoNode = videoNodes[ nodeID ];

					var id = parseInt( nodeID );

					images[ id ] = videoNode.RelativeFilename || videoNode.Filename;

					// raw image data is in videoNode.Content
					if ( 'Content' in videoNode ) {

						var arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 );
						var base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' );

						if ( arrayBufferContent || base64Content ) {

							var image = this.parseImage( videoNodes[ nodeID ] );

							blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;

						}

					}

				}

			}

			for ( var id in images ) {

				var filename = images[ id ];

				if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ];
				else images[ id ] = images[ id ].split( '\\' ).pop();

			}

			return images;

		},

		// Parse embedded image data in FBXTree.Video.Content
		parseImage: function ( videoNode ) {

			var content = videoNode.Content;
			var fileName = videoNode.RelativeFilename || videoNode.Filename;
			var extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();

			var type;

			switch ( extension ) {

				case 'bmp':

					type = 'image/bmp';
					break;

				case 'jpg':
				case 'jpeg':

					type = 'image/jpeg';
					break;

				case 'png':

					type = 'image/png';
					break;

				case 'tif':

					type = 'image/tiff';
					break;

				case 'tga':

					if ( this.manager.getHandler( '.tga' ) === null ) {

						console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );

					}

					type = 'image/tga';
					break;

				default:

					console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );
					return;

			}

			if ( typeof content === 'string' ) { // ASCII format

				return 'data:' + type + ';base64,' + content;

			} else { // Binary Format

				var array = new Uint8Array( content );
				return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );

			}

		},

		// Parse nodes in FBXTree.Objects.Texture
		// These contain details such as UV scaling, cropping, rotation etc and are connected
		// to images in FBXTree.Objects.Video
		parseTextures: function ( images ) {

			var textureMap = new Map();

			if ( 'Texture' in fbxTree.Objects ) {

				var textureNodes = fbxTree.Objects.Texture;
				for ( var nodeID in textureNodes ) {

					var texture = this.parseTexture( textureNodes[ nodeID ], images );
					textureMap.set( parseInt( nodeID ), texture );

				}

			}

			return textureMap;

		},

		// Parse individual node in FBXTree.Objects.Texture
		parseTexture: function ( textureNode, images ) {

			var texture = this.loadTexture( textureNode, images );

			texture.ID = textureNode.id;

			texture.name = textureNode.attrName;

			var wrapModeU = textureNode.WrapModeU;
			var wrapModeV = textureNode.WrapModeV;

			var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
			var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;

			// http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
			// 0: repeat(default), 1: clamp

			texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
			texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;

			if ( 'Scaling' in textureNode ) {

				var values = textureNode.Scaling.value;

				texture.repeat.x = values[ 0 ];
				texture.repeat.y = values[ 1 ];

			}

			return texture;

		},

		// load a texture specified as a blob or data URI, or via an external URL using TextureLoader
		loadTexture: function ( textureNode, images ) {

			var fileName;

			var currentPath = this.textureLoader.path;

			var children = connections.get( textureNode.id ).children;

			if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {

				fileName = images[ children[ 0 ].ID ];

				if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {

					this.textureLoader.setPath( undefined );

				}

			}

			var texture;

			var extension = textureNode.FileName.slice( - 3 ).toLowerCase();

			if ( extension === 'tga' ) {

				var loader = this.manager.getHandler( '.tga' );

				if ( loader === null ) {

					console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );
					texture = new Texture();

				} else {

					texture = loader.load( fileName );

				}

			} else if ( extension === 'psd' ) {

				console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );
				texture = new Texture();

			} else {

				texture = this.textureLoader.load( fileName );

			}

			this.textureLoader.setPath( currentPath );

			return texture;

		},

		// Parse nodes in FBXTree.Objects.Material
		parseMaterials: function ( textureMap ) {

			var materialMap = new Map();

			if ( 'Material' in fbxTree.Objects ) {

				var materialNodes = fbxTree.Objects.Material;

				for ( var nodeID in materialNodes ) {

					var material = this.parseMaterial( materialNodes[ nodeID ], textureMap );

					if ( material !== null ) materialMap.set( parseInt( nodeID ), material );

				}

			}

			return materialMap;

		},

		// Parse single node in FBXTree.Objects.Material
		// Materials are connected to texture maps in FBXTree.Objects.Textures
		// FBX format currently only supports Lambert and Phong shading models
		parseMaterial: function ( materialNode, textureMap ) {

			var ID = materialNode.id;
			var name = materialNode.attrName;
			var type = materialNode.ShadingModel;

			// Case where FBX wraps shading model in property object.
			if ( typeof type === 'object' ) {

				type = type.value;

			}

			// Ignore unused materials which don't have any connections.
			if ( ! connections.has( ID ) ) return null;

			var parameters = this.parseParameters( materialNode, textureMap, ID );

			var material;

			switch ( type.toLowerCase() ) {

				case 'phong':
					material = new MeshPhongMaterial();
					break;
				case 'lambert':
					material = new MeshLambertMaterial();
					break;
				default:
					console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type );
					material = new MeshPhongMaterial();
					break;

			}

			material.setValues( parameters );
			material.name = name;

			return material;

		},

		// Parse FBX material and return parameters suitable for a three.js material
		// Also parse the texture map and return any textures associated with the material
		parseParameters: function ( materialNode, textureMap, ID ) {

			var parameters = {};

			if ( materialNode.BumpFactor ) {

				parameters.bumpScale = materialNode.BumpFactor.value;

			}

			if ( materialNode.Diffuse ) {

				parameters.color = new Color().fromArray( materialNode.Diffuse.value );

			} else if ( materialNode.DiffuseColor && materialNode.DiffuseColor.type === 'Color' ) {

				// The blender exporter exports diffuse here instead of in materialNode.Diffuse
				parameters.color = new Color().fromArray( materialNode.DiffuseColor.value );

			}

			if ( materialNode.DisplacementFactor ) {

				parameters.displacementScale = materialNode.DisplacementFactor.value;

			}

			if ( materialNode.Emissive ) {

				parameters.emissive = new Color().fromArray( materialNode.Emissive.value );

			} else if ( materialNode.EmissiveColor && materialNode.EmissiveColor.type === 'Color' ) {

				// The blender exporter exports emissive color here instead of in materialNode.Emissive
				parameters.emissive = new Color().fromArray( materialNode.EmissiveColor.value );

			}

			if ( materialNode.EmissiveFactor ) {

				parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );

			}

			if ( materialNode.Opacity ) {

				parameters.opacity = parseFloat( materialNode.Opacity.value );

			}

			if ( parameters.opacity < 1.0 ) {

				parameters.transparent = true;

			}

			if ( materialNode.ReflectionFactor ) {

				parameters.reflectivity = materialNode.ReflectionFactor.value;

			}

			if ( materialNode.Shininess ) {

				parameters.shininess = materialNode.Shininess.value;

			}

			if ( materialNode.Specular ) {

				parameters.specular = new Color().fromArray( materialNode.Specular.value );

			} else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {

				// The blender exporter exports specular color here instead of in materialNode.Specular
				parameters.specular = new Color().fromArray( materialNode.SpecularColor.value );

			}

			var scope = this;
			connections.get( ID ).children.forEach( function ( child ) {

				var type = child.relationship;

				switch ( type ) {

					case 'Bump':
						parameters.bumpMap = scope.getTexture( textureMap, child.ID );
						break;

					case 'Maya|TEX_ao_map':
						parameters.aoMap = scope.getTexture( textureMap, child.ID );
						break;

					case 'DiffuseColor':
					case 'Maya|TEX_color_map':
						parameters.map = scope.getTexture( textureMap, child.ID );
						parameters.map.encoding = sRGBEncoding;
						break;

					case 'DisplacementColor':
						parameters.displacementMap = scope.getTexture( textureMap, child.ID );
						break;

					case 'EmissiveColor':
						parameters.emissiveMap = scope.getTexture( textureMap, child.ID );
						parameters.emissiveMap.encoding = sRGBEncoding;
						break;

					case 'NormalMap':
					case 'Maya|TEX_normal_map':
						parameters.normalMap = scope.getTexture( textureMap, child.ID );
						break;

					case 'ReflectionColor':
						parameters.envMap = scope.getTexture( textureMap, child.ID );
						parameters.envMap.mapping = EquirectangularReflectionMapping;
						parameters.envMap.encoding = sRGBEncoding;
						break;

					case 'SpecularColor':
						parameters.specularMap = scope.getTexture( textureMap, child.ID );
						parameters.specularMap.encoding = sRGBEncoding;
						break;

					case 'TransparentColor':
					case 'TransparencyFactor':
						parameters.alphaMap = scope.getTexture( textureMap, child.ID );
						parameters.transparent = true;
						break;

					case 'AmbientColor':
					case 'ShininessExponent': // AKA glossiness map
					case 'SpecularFactor': // AKA specularLevel
					case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
					default:
						console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );
						break;

				}

			} );

			return parameters;

		},

		// get a texture from the textureMap for use by a material.
		getTexture: function ( textureMap, id ) {

			// if the texture is a layered texture, just use the first layer and issue a warning
			if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {

				console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
				id = connections.get( id ).children[ 0 ].ID;

			}

			return textureMap.get( id );

		},

		// Parse nodes in FBXTree.Objects.Deformer
		// Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
		// Generates map of Skeleton-like objects for use later when generating and binding skeletons.
		parseDeformers: function () {

			var skeletons = {};
			var morphTargets = {};

			if ( 'Deformer' in fbxTree.Objects ) {

				var DeformerNodes = fbxTree.Objects.Deformer;

				for ( var nodeID in DeformerNodes ) {

					var deformerNode = DeformerNodes[ nodeID ];

					var relationships = connections.get( parseInt( nodeID ) );

					if ( deformerNode.attrType === 'Skin' ) {

						var skeleton = this.parseSkeleton( relationships, DeformerNodes );
						skeleton.ID = nodeID;

						if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );
						skeleton.geometryID = relationships.parents[ 0 ].ID;

						skeletons[ nodeID ] = skeleton;

					} else if ( deformerNode.attrType === 'BlendShape' ) {

						var morphTarget = {
							id: nodeID,
						};

						morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );
						morphTarget.id = nodeID;

						if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );

						morphTargets[ nodeID ] = morphTarget;

					}

				}

			}

			return {

				skeletons: skeletons,
				morphTargets: morphTargets,

			};

		},

		// Parse single nodes in FBXTree.Objects.Deformer
		// The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
		// Each skin node represents a skeleton and each cluster node represents a bone
		parseSkeleton: function ( relationships, deformerNodes ) {

			var rawBones = [];

			relationships.children.forEach( function ( child ) {

				var boneNode = deformerNodes[ child.ID ];

				if ( boneNode.attrType !== 'Cluster' ) return;

				var rawBone = {

					ID: child.ID,
					indices: [],
					weights: [],
					transformLink: new Matrix4().fromArray( boneNode.TransformLink.a ),
					// transform: new Matrix4().fromArray( boneNode.Transform.a ),
					// linkMode: boneNode.Mode,

				};

				if ( 'Indexes' in boneNode ) {

					rawBone.indices = boneNode.Indexes.a;
					rawBone.weights = boneNode.Weights.a;

				}

				rawBones.push( rawBone );

			} );

			return {

				rawBones: rawBones,
				bones: []

			};

		},

		// The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
		parseMorphTargets: function ( relationships, deformerNodes ) {

			var rawMorphTargets = [];

			for ( var i = 0; i < relationships.children.length; i ++ ) {

				var child = relationships.children[ i ];

				var morphTargetNode = deformerNodes[ child.ID ];

				var rawMorphTarget = {

					name: morphTargetNode.attrName,
					initialWeight: morphTargetNode.DeformPercent,
					id: morphTargetNode.id,
					fullWeights: morphTargetNode.FullWeights.a

				};

				if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;

				rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {

					return child.relationship === undefined;

				} )[ 0 ].ID;

				rawMorphTargets.push( rawMorphTarget );

			}

			return rawMorphTargets;

		},

		// create the main Group() to be returned by the loader
		parseScene: function ( deformers, geometryMap, materialMap ) {

			sceneGraph = new Group();

			var modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );

			var modelNodes = fbxTree.Objects.Model;

			var scope = this;
			modelMap.forEach( function ( model ) {

				var modelNode = modelNodes[ model.ID ];
				scope.setLookAtProperties( model, modelNode );

				var parentConnections = connections.get( model.ID ).parents;

				parentConnections.forEach( function ( connection ) {

					var parent = modelMap.get( connection.ID );
					if ( parent !== undefined ) parent.add( model );

				} );

				if ( model.parent === null ) {

					sceneGraph.add( model );

				}


			} );

			this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );

			this.createAmbientLight();

			this.setupMorphMaterials();

			sceneGraph.traverse( function ( node ) {

				if ( node.userData.transformData ) {

					if ( node.parent ) node.userData.transformData.parentMatrixWorld = node.parent.matrix;

					var transform = generateTransform( node.userData.transformData );

					node.applyMatrix4( transform );

				}

			} );

			var animations = new AnimationParser().parse();

			// if all the models where already combined in a single group, just return that
			if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {

				sceneGraph.children[ 0 ].animations = animations;
				sceneGraph = sceneGraph.children[ 0 ];

			}

			sceneGraph.animations = animations;

		},

		// parse nodes in FBXTree.Objects.Model
		parseModels: function ( skeletons, geometryMap, materialMap ) {

			var modelMap = new Map();
			var modelNodes = fbxTree.Objects.Model;

			for ( var nodeID in modelNodes ) {

				var id = parseInt( nodeID );
				var node = modelNodes[ nodeID ];
				var relationships = connections.get( id );

				var model = this.buildSkeleton( relationships, skeletons, id, node.attrName );

				if ( ! model ) {

					switch ( node.attrType ) {

						case 'Camera':
							model = this.createCamera( relationships );
							break;
						case 'Light':
							model = this.createLight( relationships );
							break;
						case 'Mesh':
							model = this.createMesh( relationships, geometryMap, materialMap );
							break;
						case 'NurbsCurve':
							model = this.createCurve( relationships, geometryMap );
							break;
						case 'LimbNode':
						case 'Root':
							model = new Bone();
							break;
						case 'Null':
						default:
							model = new Group();
							break;

					}

					model.name = node.attrName ? PropertyBinding.sanitizeNodeName( node.attrName ) : '';

					model.ID = id;

				}

				this.getTransformData( model, node );
				modelMap.set( id, model );

			}

			return modelMap;

		},

		buildSkeleton: function ( relationships, skeletons, id, name ) {

			var bone = null;

			relationships.parents.forEach( function ( parent ) {

				for ( var ID in skeletons ) {

					var skeleton = skeletons[ ID ];

					skeleton.rawBones.forEach( function ( rawBone, i ) {

						if ( rawBone.ID === parent.ID ) {

							var subBone = bone;
							bone = new Bone();

							bone.matrixWorld.copy( rawBone.transformLink );

							// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id

							bone.name = name ? PropertyBinding.sanitizeNodeName( name ) : '';
							bone.ID = id;

							skeleton.bones[ i ] = bone;

							// In cases where a bone is shared between multiple meshes
							// duplicate the bone here and and it as a child of the first bone
							if ( subBone !== null ) {

								bone.add( subBone );

							}

						}

					} );

				}

			} );

			return bone;

		},

		// create a PerspectiveCamera or OrthographicCamera
		createCamera: function ( relationships ) {

			var model;
			var cameraAttribute;

			relationships.children.forEach( function ( child ) {

				var attr = fbxTree.Objects.NodeAttribute[ child.ID ];

				if ( attr !== undefined ) {

					cameraAttribute = attr;

				}

			} );

			if ( cameraAttribute === undefined ) {

				model = new Object3D();

			} else {

				var type = 0;
				if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {

					type = 1;

				}

				var nearClippingPlane = 1;
				if ( cameraAttribute.NearPlane !== undefined ) {

					nearClippingPlane = cameraAttribute.NearPlane.value / 1000;

				}

				var farClippingPlane = 1000;
				if ( cameraAttribute.FarPlane !== undefined ) {

					farClippingPlane = cameraAttribute.FarPlane.value / 1000;

				}


				var width = window.innerWidth;
				var height = window.innerHeight;

				if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {

					width = cameraAttribute.AspectWidth.value;
					height = cameraAttribute.AspectHeight.value;

				}

				var aspect = width / height;

				var fov = 45;
				if ( cameraAttribute.FieldOfView !== undefined ) {

					fov = cameraAttribute.FieldOfView.value;

				}

				var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;

				switch ( type ) {

					case 0: // Perspective
						model = new PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );
						if ( focalLength !== null ) model.setFocalLength( focalLength );
						break;

					case 1: // Orthographic
						model = new OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );
						break;

					default:
						console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );
						model = new Object3D();
						break;

				}

			}

			return model;

		},

		// Create a DirectionalLight, PointLight or SpotLight
		createLight: function ( relationships ) {

			var model;
			var lightAttribute;

			relationships.children.forEach( function ( child ) {

				var attr = fbxTree.Objects.NodeAttribute[ child.ID ];

				if ( attr !== undefined ) {

					lightAttribute = attr;

				}

			} );

			if ( lightAttribute === undefined ) {

				model = new Object3D();

			} else {

				var type;

				// LightType can be undefined for Point lights
				if ( lightAttribute.LightType === undefined ) {

					type = 0;

				} else {

					type = lightAttribute.LightType.value;

				}

				var color = 0xffffff;

				if ( lightAttribute.Color !== undefined ) {

					color = new Color().fromArray( lightAttribute.Color.value );

				}

				var intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100;

				// light disabled
				if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {

					intensity = 0;

				}

				var distance = 0;
				if ( lightAttribute.FarAttenuationEnd !== undefined ) {

					if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {

						distance = 0;

					} else {

						distance = lightAttribute.FarAttenuationEnd.value;

					}

				}

				// TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
				var decay = 1;

				switch ( type ) {

					case 0: // Point
						model = new PointLight( color, intensity, distance, decay );
						break;

					case 1: // Directional
						model = new DirectionalLight( color, intensity );
						break;

					case 2: // Spot
						var angle = Math.PI / 3;

						if ( lightAttribute.InnerAngle !== undefined ) {

							angle = MathUtils.degToRad( lightAttribute.InnerAngle.value );

						}

						var penumbra = 0;
						if ( lightAttribute.OuterAngle !== undefined ) {

							// TODO: this is not correct - FBX calculates outer and inner angle in degrees
							// with OuterAngle > InnerAngle && OuterAngle <= Math.PI
							// while three.js uses a penumbra between (0, 1) to attenuate the inner angle
							penumbra = MathUtils.degToRad( lightAttribute.OuterAngle.value );
							penumbra = Math.max( penumbra, 1 );

						}

						model = new SpotLight( color, intensity, distance, angle, penumbra, decay );
						break;

					default:
						console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.' );
						model = new PointLight( color, intensity );
						break;

				}

				if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {

					model.castShadow = true;

				}

			}

			return model;

		},

		createMesh: function ( relationships, geometryMap, materialMap ) {

			var model;
			var geometry = null;
			var material = null;
			var materials = [];

			// get geometry and materials(s) from connections
			relationships.children.forEach( function ( child ) {

				if ( geometryMap.has( child.ID ) ) {

					geometry = geometryMap.get( child.ID );

				}

				if ( materialMap.has( child.ID ) ) {

					materials.push( materialMap.get( child.ID ) );

				}

			} );

			if ( materials.length > 1 ) {

				material = materials;

			} else if ( materials.length > 0 ) {

				material = materials[ 0 ];

			} else {

				material = new MeshPhongMaterial( { color: 0xcccccc } );
				materials.push( material );

			}

			if ( 'color' in geometry.attributes ) {

				materials.forEach( function ( material ) {

					material.vertexColors = true;

				} );

			}

			if ( geometry.FBX_Deformer ) {

				materials.forEach( function ( material ) {

					material.skinning = true;

				} );

				model = new SkinnedMesh( geometry, material );
				model.normalizeSkinWeights();

			} else {

				model = new Mesh( geometry, material );

			}

			return model;

		},

		createCurve: function ( relationships, geometryMap ) {

			var geometry = relationships.children.reduce( function ( geo, child ) {

				if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );

				return geo;

			}, null );

			// FBX does not list materials for Nurbs lines, so we'll just put our own in here.
			var material = new LineBasicMaterial( { color: 0x3300ff, linewidth: 1 } );
			return new Line( geometry, material );

		},

		// parse the model node for transform data
		getTransformData: function ( model, modelNode ) {

			var transformData = {};

			if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );

			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
			else transformData.eulerOrder = 'ZYX';

			if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;

			if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
			if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
			if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;

			if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;

			if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;
			if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;

			if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
			if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;

			model.userData.transformData = transformData;

		},

		setLookAtProperties: function ( model, modelNode ) {

			if ( 'LookAtProperty' in modelNode ) {

				var children = connections.get( model.ID ).children;

				children.forEach( function ( child ) {

					if ( child.relationship === 'LookAtProperty' ) {

						var lookAtTarget = fbxTree.Objects.Model[ child.ID ];

						if ( 'Lcl_Translation' in lookAtTarget ) {

							var pos = lookAtTarget.Lcl_Translation.value;

							// DirectionalLight, SpotLight
							if ( model.target !== undefined ) {

								model.target.position.fromArray( pos );
								sceneGraph.add( model.target );

							} else { // Cameras and other Object3Ds

								model.lookAt( new Vector3().fromArray( pos ) );

							}

						}

					}

				} );

			}

		},

		bindSkeleton: function ( skeletons, geometryMap, modelMap ) {

			var bindMatrices = this.parsePoseNodes();

			for ( var ID in skeletons ) {

				var skeleton = skeletons[ ID ];

				var parents = connections.get( parseInt( skeleton.ID ) ).parents;

				parents.forEach( function ( parent ) {

					if ( geometryMap.has( parent.ID ) ) {

						var geoID = parent.ID;
						var geoRelationships = connections.get( geoID );

						geoRelationships.parents.forEach( function ( geoConnParent ) {

							if ( modelMap.has( geoConnParent.ID ) ) {

								var model = modelMap.get( geoConnParent.ID );

								model.bind( new Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );

							}

						} );

					}

				} );

			}

		},

		parsePoseNodes: function () {

			var bindMatrices = {};

			if ( 'Pose' in fbxTree.Objects ) {

				var BindPoseNode = fbxTree.Objects.Pose;

				for ( var nodeID in BindPoseNode ) {

					if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {

						var poseNodes = BindPoseNode[ nodeID ].PoseNode;

						if ( Array.isArray( poseNodes ) ) {

							poseNodes.forEach( function ( poseNode ) {

								bindMatrices[ poseNode.Node ] = new Matrix4().fromArray( poseNode.Matrix.a );

							} );

						} else {

							bindMatrices[ poseNodes.Node ] = new Matrix4().fromArray( poseNodes.Matrix.a );

						}

					}

				}

			}

			return bindMatrices;

		},

		// Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
		createAmbientLight: function () {

			if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) {

				var ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
				var r = ambientColor[ 0 ];
				var g = ambientColor[ 1 ];
				var b = ambientColor[ 2 ];

				if ( r !== 0 || g !== 0 || b !== 0 ) {

					var color = new Color( r, g, b );
					sceneGraph.add( new AmbientLight( color, 1 ) );

				}

			}

		},

		setupMorphMaterials: function () {

			var scope = this;
			sceneGraph.traverse( function ( child ) {

				if ( child.isMesh ) {

					if ( child.geometry.morphAttributes.position && child.geometry.morphAttributes.position.length ) {

						if ( Array.isArray( child.material ) ) {

							child.material.forEach( function ( material, i ) {

								scope.setupMorphMaterial( child, material, i );

							} );

						} else {

							scope.setupMorphMaterial( child, child.material );

						}

					}

				}

			} );

		},

		setupMorphMaterial: function ( child, material, index ) {

			var uuid = child.uuid;
			var matUuid = material.uuid;

			// if a geometry has morph targets, it cannot share the material with other geometries
			var sharedMat = false;

			sceneGraph.traverse( function ( node ) {

				if ( node.isMesh ) {

					if ( Array.isArray( node.material ) ) {

						node.material.forEach( function ( mat ) {

							if ( mat.uuid === matUuid && node.uuid !== uuid ) sharedMat = true;

						} );

					} else if ( node.material.uuid === matUuid && node.uuid !== uuid ) sharedMat = true;

				}

			} );

			if ( sharedMat === true ) {

				var clonedMat = material.clone();
				clonedMat.morphTargets = true;

				if ( index === undefined ) child.material = clonedMat;
				else child.material[ index ] = clonedMat;

			} else material.morphTargets = true;

		}

	};

	// parse Geometry data from FBXTree and return map of BufferGeometries
	function GeometryParser() {}

	GeometryParser.prototype = {

		constructor: GeometryParser,

		// Parse nodes in FBXTree.Objects.Geometry
		parse: function ( deformers ) {

			var geometryMap = new Map();

			if ( 'Geometry' in fbxTree.Objects ) {

				var geoNodes = fbxTree.Objects.Geometry;

				for ( var nodeID in geoNodes ) {

					var relationships = connections.get( parseInt( nodeID ) );
					var geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );

					geometryMap.set( parseInt( nodeID ), geo );

				}

			}

			return geometryMap;

		},

		// Parse single node in FBXTree.Objects.Geometry
		parseGeometry: function ( relationships, geoNode, deformers ) {

			switch ( geoNode.attrType ) {

				case 'Mesh':
					return this.parseMeshGeometry( relationships, geoNode, deformers );
					break;

				case 'NurbsCurve':
					return this.parseNurbsGeometry( geoNode );
					break;

			}

		},


		// Parse single node mesh geometry in FBXTree.Objects.Geometry
		parseMeshGeometry: function ( relationships, geoNode, deformers ) {

			var skeletons = deformers.skeletons;
			var morphTargets = [];

			var modelNodes = relationships.parents.map( function ( parent ) {

				return fbxTree.Objects.Model[ parent.ID ];

			} );

			// don't create geometry if it is not associated with any models
			if ( modelNodes.length === 0 ) return;

			var skeleton = relationships.children.reduce( function ( skeleton, child ) {

				if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];

				return skeleton;

			}, null );

			relationships.children.forEach( function ( child ) {

				if ( deformers.morphTargets[ child.ID ] !== undefined ) {

					morphTargets.push( deformers.morphTargets[ child.ID ] );

				}

			} );

			// Assume one model and get the preRotation from that
			// if there is more than one model associated with the geometry this may cause problems
			var modelNode = modelNodes[ 0 ];

			var transformData = {};

			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
			if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );

			if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
			if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
			if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;

			var transform = generateTransform( transformData );

			return this.genGeometry( geoNode, skeleton, morphTargets, transform );

		},

		// Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
		genGeometry: function ( geoNode, skeleton, morphTargets, preTransform ) {

			var geo = new BufferGeometry();
			if ( geoNode.attrName ) geo.name = geoNode.attrName;

			var geoInfo = this.parseGeoNode( geoNode, skeleton );
			var buffers = this.genBuffers( geoInfo );

			var positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 );

			positionAttribute.applyMatrix4( preTransform );

			geo.setAttribute( 'position', positionAttribute );

			if ( buffers.colors.length > 0 ) {

				geo.setAttribute( 'color', new Float32BufferAttribute( buffers.colors, 3 ) );

			}

			if ( skeleton ) {

				geo.setAttribute( 'skinIndex', new Uint16BufferAttribute( buffers.weightsIndices, 4 ) );

				geo.setAttribute( 'skinWeight', new Float32BufferAttribute( buffers.vertexWeights, 4 ) );

				// used later to bind the skeleton to the model
				geo.FBX_Deformer = skeleton;

			}

			if ( buffers.normal.length > 0 ) {

				var normalMatrix = new Matrix3().getNormalMatrix( preTransform );

				var normalAttribute = new Float32BufferAttribute( buffers.normal, 3 );
				normalAttribute.applyNormalMatrix( normalMatrix );

				geo.setAttribute( 'normal', normalAttribute );

			}

			buffers.uvs.forEach( function ( uvBuffer, i ) {

				// subsequent uv buffers are called 'uv1', 'uv2', ...
				var name = 'uv' + ( i + 1 ).toString();

				// the first uv buffer is just called 'uv'
				if ( i === 0 ) {

					name = 'uv';

				}

				geo.setAttribute( name, new Float32BufferAttribute( buffers.uvs[ i ], 2 ) );

			} );

			if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {

				// Convert the material indices of each vertex into rendering groups on the geometry.
				var prevMaterialIndex = buffers.materialIndex[ 0 ];
				var startIndex = 0;

				buffers.materialIndex.forEach( function ( currentIndex, i ) {

					if ( currentIndex !== prevMaterialIndex ) {

						geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );

						prevMaterialIndex = currentIndex;
						startIndex = i;

					}

				} );

				// the loop above doesn't add the last group, do that here.
				if ( geo.groups.length > 0 ) {

					var lastGroup = geo.groups[ geo.groups.length - 1 ];
					var lastIndex = lastGroup.start + lastGroup.count;

					if ( lastIndex !== buffers.materialIndex.length ) {

						geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );

					}

				}

				// case where there are multiple materials but the whole geometry is only
				// using one of them
				if ( geo.groups.length === 0 ) {

					geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );

				}

			}

			this.addMorphTargets( geo, geoNode, morphTargets, preTransform );

			return geo;

		},

		parseGeoNode: function ( geoNode, skeleton ) {

			var geoInfo = {};

			geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : [];
			geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : [];

			if ( geoNode.LayerElementColor ) {

				geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );

			}

			if ( geoNode.LayerElementMaterial ) {

				geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );

			}

			if ( geoNode.LayerElementNormal ) {

				geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );

			}

			if ( geoNode.LayerElementUV ) {

				geoInfo.uv = [];

				var i = 0;
				while ( geoNode.LayerElementUV[ i ] ) {

					geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );
					i ++;

				}

			}

			geoInfo.weightTable = {};

			if ( skeleton !== null ) {

				geoInfo.skeleton = skeleton;

				skeleton.rawBones.forEach( function ( rawBone, i ) {

					// loop over the bone's vertex indices and weights
					rawBone.indices.forEach( function ( index, j ) {

						if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];

						geoInfo.weightTable[ index ].push( {

							id: i,
							weight: rawBone.weights[ j ],

						} );

					} );

				} );

			}

			return geoInfo;

		},

		genBuffers: function ( geoInfo ) {

			var buffers = {
				vertex: [],
				normal: [],
				colors: [],
				uvs: [],
				materialIndex: [],
				vertexWeights: [],
				weightsIndices: [],
			};

			var polygonIndex = 0;
			var faceLength = 0;
			var displayedWeightsWarning = false;

			// these will hold data for a single face
			var facePositionIndexes = [];
			var faceNormals = [];
			var faceColors = [];
			var faceUVs = [];
			var faceWeights = [];
			var faceWeightIndices = [];

			var scope = this;
			geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {

				var endOfFace = false;

				// Face index and vertex index arrays are combined in a single array
				// A cube with quad faces looks like this:
				// PolygonVertexIndex: *24 {
				//  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
				//  }
				// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
				// to find index of last vertex bit shift the index: ^ - 1
				if ( vertexIndex < 0 ) {

					vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
					endOfFace = true;

				}

				var weightIndices = [];
				var weights = [];

				facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );

				if ( geoInfo.color ) {

					var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );

					faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );

				}

				if ( geoInfo.skeleton ) {

					if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {

						geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {

							weights.push( wt.weight );
							weightIndices.push( wt.id );

						} );


					}

					if ( weights.length > 4 ) {

						if ( ! displayedWeightsWarning ) {

							console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
							displayedWeightsWarning = true;

						}

						var wIndex = [ 0, 0, 0, 0 ];
						var Weight = [ 0, 0, 0, 0 ];

						weights.forEach( function ( weight, weightIndex ) {

							var currentWeight = weight;
							var currentIndex = weightIndices[ weightIndex ];

							Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {

								if ( currentWeight > comparedWeight ) {

									comparedWeightArray[ comparedWeightIndex ] = currentWeight;
									currentWeight = comparedWeight;

									var tmp = wIndex[ comparedWeightIndex ];
									wIndex[ comparedWeightIndex ] = currentIndex;
									currentIndex = tmp;

								}

							} );

						} );

						weightIndices = wIndex;
						weights = Weight;

					}

					// if the weight array is shorter than 4 pad with 0s
					while ( weights.length < 4 ) {

						weights.push( 0 );
						weightIndices.push( 0 );

					}

					for ( var i = 0; i < 4; ++ i ) {

						faceWeights.push( weights[ i ] );
						faceWeightIndices.push( weightIndices[ i ] );

					}

				}

				if ( geoInfo.normal ) {

					var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );

					faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );

				}

				if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {

					var materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];

				}

				if ( geoInfo.uv ) {

					geoInfo.uv.forEach( function ( uv, i ) {

						var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );

						if ( faceUVs[ i ] === undefined ) {

							faceUVs[ i ] = [];

						}

						faceUVs[ i ].push( data[ 0 ] );
						faceUVs[ i ].push( data[ 1 ] );

					} );

				}

				faceLength ++;

				if ( endOfFace ) {

					scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );

					polygonIndex ++;
					faceLength = 0;

					// reset arrays for the next face
					facePositionIndexes = [];
					faceNormals = [];
					faceColors = [];
					faceUVs = [];
					faceWeights = [];
					faceWeightIndices = [];

				}

			} );

			return buffers;

		},

		// Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
		genFace: function ( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {

			for ( var i = 2; i < faceLength; i ++ ) {

				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] );
				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] );
				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] );

				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] );
				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );
				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );

				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] );
				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] );
				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] );

				if ( geoInfo.skeleton ) {

					buffers.vertexWeights.push( faceWeights[ 0 ] );
					buffers.vertexWeights.push( faceWeights[ 1 ] );
					buffers.vertexWeights.push( faceWeights[ 2 ] );
					buffers.vertexWeights.push( faceWeights[ 3 ] );

					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] );
					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] );
					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] );
					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] );

					buffers.vertexWeights.push( faceWeights[ i * 4 ] );
					buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] );
					buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] );
					buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] );

					buffers.weightsIndices.push( faceWeightIndices[ 0 ] );
					buffers.weightsIndices.push( faceWeightIndices[ 1 ] );
					buffers.weightsIndices.push( faceWeightIndices[ 2 ] );
					buffers.weightsIndices.push( faceWeightIndices[ 3 ] );

					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] );
					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );
					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );
					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );

					buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] );
					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] );
					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] );
					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] );

				}

				if ( geoInfo.color ) {

					buffers.colors.push( faceColors[ 0 ] );
					buffers.colors.push( faceColors[ 1 ] );
					buffers.colors.push( faceColors[ 2 ] );

					buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] );
					buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] );
					buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] );

					buffers.colors.push( faceColors[ i * 3 ] );
					buffers.colors.push( faceColors[ i * 3 + 1 ] );
					buffers.colors.push( faceColors[ i * 3 + 2 ] );

				}

				if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {

					buffers.materialIndex.push( materialIndex );
					buffers.materialIndex.push( materialIndex );
					buffers.materialIndex.push( materialIndex );

				}

				if ( geoInfo.normal ) {

					buffers.normal.push( faceNormals[ 0 ] );
					buffers.normal.push( faceNormals[ 1 ] );
					buffers.normal.push( faceNormals[ 2 ] );

					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] );
					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );
					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );

					buffers.normal.push( faceNormals[ i * 3 ] );
					buffers.normal.push( faceNormals[ i * 3 + 1 ] );
					buffers.normal.push( faceNormals[ i * 3 + 2 ] );

				}

				if ( geoInfo.uv ) {

					geoInfo.uv.forEach( function ( uv, j ) {

						if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];

						buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] );
						buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] );

						buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );
						buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] );

						buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] );
						buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );

					} );

				}

			}

		},

		addMorphTargets: function ( parentGeo, parentGeoNode, morphTargets, preTransform ) {

			if ( morphTargets.length === 0 ) return;

			parentGeo.morphTargetsRelative = true;

			parentGeo.morphAttributes.position = [];
			// parentGeo.morphAttributes.normal = []; // not implemented

			var scope = this;
			morphTargets.forEach( function ( morphTarget ) {

				morphTarget.rawTargets.forEach( function ( rawTarget ) {

					var morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];

					if ( morphGeoNode !== undefined ) {

						scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );

					}

				} );

			} );

		},

		// a morph geometry node is similar to a standard  node, and the node is also contained
		// in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
		// and a special attribute Index defining which vertices of the original geometry are affected
		// Normal and position attributes only have data for the vertices that are affected by the morph
		genMorphGeometry: function ( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {

			var vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : [];

			var morphPositionsSparse = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : [];
			var indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : [];

			var length = parentGeo.attributes.position.count * 3;
			var morphPositions = new Float32Array( length );

			for ( var i = 0; i < indices.length; i ++ ) {

				var morphIndex = indices[ i ] * 3;

				morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];
				morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];
				morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];

			}

			// TODO: add morph normal support
			var morphGeoInfo = {
				vertexIndices: vertexIndices,
				vertexPositions: morphPositions,

			};

			var morphBuffers = this.genBuffers( morphGeoInfo );

			var positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 );
			positionAttribute.name = name || morphGeoNode.attrName;

			positionAttribute.applyMatrix4( preTransform );

			parentGeo.morphAttributes.position.push( positionAttribute );

		},

		// Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
		parseNormals: function ( NormalNode ) {

			var mappingType = NormalNode.MappingInformationType;
			var referenceType = NormalNode.ReferenceInformationType;
			var buffer = NormalNode.Normals.a;
			var indexBuffer = [];
			if ( referenceType === 'IndexToDirect' ) {

				if ( 'NormalIndex' in NormalNode ) {

					indexBuffer = NormalNode.NormalIndex.a;

				} else if ( 'NormalsIndex' in NormalNode ) {

					indexBuffer = NormalNode.NormalsIndex.a;

				}

			}

			return {
				dataSize: 3,
				buffer: buffer,
				indices: indexBuffer,
				mappingType: mappingType,
				referenceType: referenceType
			};

		},

		// Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
		parseUVs: function ( UVNode ) {

			var mappingType = UVNode.MappingInformationType;
			var referenceType = UVNode.ReferenceInformationType;
			var buffer = UVNode.UV.a;
			var indexBuffer = [];
			if ( referenceType === 'IndexToDirect' ) {

				indexBuffer = UVNode.UVIndex.a;

			}

			return {
				dataSize: 2,
				buffer: buffer,
				indices: indexBuffer,
				mappingType: mappingType,
				referenceType: referenceType
			};

		},

		// Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
		parseVertexColors: function ( ColorNode ) {

			var mappingType = ColorNode.MappingInformationType;
			var referenceType = ColorNode.ReferenceInformationType;
			var buffer = ColorNode.Colors.a;
			var indexBuffer = [];
			if ( referenceType === 'IndexToDirect' ) {

				indexBuffer = ColorNode.ColorIndex.a;

			}

			return {
				dataSize: 4,
				buffer: buffer,
				indices: indexBuffer,
				mappingType: mappingType,
				referenceType: referenceType
			};

		},

		// Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
		parseMaterialIndices: function ( MaterialNode ) {

			var mappingType = MaterialNode.MappingInformationType;
			var referenceType = MaterialNode.ReferenceInformationType;

			if ( mappingType === 'NoMappingInformation' ) {

				return {
					dataSize: 1,
					buffer: [ 0 ],
					indices: [ 0 ],
					mappingType: 'AllSame',
					referenceType: referenceType
				};

			}

			var materialIndexBuffer = MaterialNode.Materials.a;

			// Since materials are stored as indices, there's a bit of a mismatch between FBX and what
			// we expect.So we create an intermediate buffer that points to the index in the buffer,
			// for conforming with the other functions we've written for other data.
			var materialIndices = [];

			for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {

				materialIndices.push( i );

			}

			return {
				dataSize: 1,
				buffer: materialIndexBuffer,
				indices: materialIndices,
				mappingType: mappingType,
				referenceType: referenceType
			};

		},

		// Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
		parseNurbsGeometry: function ( geoNode ) {

			if ( NURBSCurve === undefined ) {

				console.error( 'THREE.FBXLoader: The loader relies on NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' );
				return new BufferGeometry();

			}

			var order = parseInt( geoNode.Order );

			if ( isNaN( order ) ) {

				console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );
				return new BufferGeometry();

			}

			var degree = order - 1;

			var knots = geoNode.KnotVector.a;
			var controlPoints = [];
			var pointsValues = geoNode.Points.a;

			for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) {

				controlPoints.push( new Vector4().fromArray( pointsValues, i ) );

			}

			var startKnot, endKnot;

			if ( geoNode.Form === 'Closed' ) {

				controlPoints.push( controlPoints[ 0 ] );

			} else if ( geoNode.Form === 'Periodic' ) {

				startKnot = degree;
				endKnot = knots.length - 1 - startKnot;

				for ( var i = 0; i < degree; ++ i ) {

					controlPoints.push( controlPoints[ i ] );

				}

			}

			var curve = new NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
			var vertices = curve.getPoints( controlPoints.length * 7 );

			var positions = new Float32Array( vertices.length * 3 );

			vertices.forEach( function ( vertex, i ) {

				vertex.toArray( positions, i * 3 );

			} );

			var geometry = new BufferGeometry();
			geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );

			return geometry;

		},

	};

	// parse animation data from FBXTree
	function AnimationParser() {}

	AnimationParser.prototype = {

		constructor: AnimationParser,

		// take raw animation clips and turn them into three.js animation clips
		parse: function () {

			var animationClips = [];

			var rawClips = this.parseClips();

			if ( rawClips !== undefined ) {

				for ( var key in rawClips ) {

					var rawClip = rawClips[ key ];

					var clip = this.addClip( rawClip );

					animationClips.push( clip );

				}

			}

			return animationClips;

		},

		parseClips: function () {

			// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
			// if this is undefined we can safely assume there are no animations
			if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;

			var curveNodesMap = this.parseAnimationCurveNodes();

			this.parseAnimationCurves( curveNodesMap );

			var layersMap = this.parseAnimationLayers( curveNodesMap );
			var rawClips = this.parseAnimStacks( layersMap );

			return rawClips;

		},

		// parse nodes in FBXTree.Objects.AnimationCurveNode
		// each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
		// and is referenced by an AnimationLayer
		parseAnimationCurveNodes: function () {

			var rawCurveNodes = fbxTree.Objects.AnimationCurveNode;

			var curveNodesMap = new Map();

			for ( var nodeID in rawCurveNodes ) {

				var rawCurveNode = rawCurveNodes[ nodeID ];

				if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {

					var curveNode = {

						id: rawCurveNode.id,
						attr: rawCurveNode.attrName,
						curves: {},

					};

					curveNodesMap.set( curveNode.id, curveNode );

				}

			}

			return curveNodesMap;

		},

		// parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
		// previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
		// axis ( e.g. times and values of x rotation)
		parseAnimationCurves: function ( curveNodesMap ) {

			var rawCurves = fbxTree.Objects.AnimationCurve;

			// TODO: Many values are identical up to roundoff error, but won't be optimised
			// e.g. position times: [0, 0.4, 0. 8]
			// position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
			// clearly, this should be optimised to
			// times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
			// this shows up in nearly every FBX file, and generally time array is length > 100

			for ( var nodeID in rawCurves ) {

				var animationCurve = {

					id: rawCurves[ nodeID ].id,
					times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),
					values: rawCurves[ nodeID ].KeyValueFloat.a,

				};

				var relationships = connections.get( animationCurve.id );

				if ( relationships !== undefined ) {

					var animationCurveID = relationships.parents[ 0 ].ID;
					var animationCurveRelationship = relationships.parents[ 0 ].relationship;

					if ( animationCurveRelationship.match( /X/ ) ) {

						curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;

					} else if ( animationCurveRelationship.match( /Y/ ) ) {

						curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;

					} else if ( animationCurveRelationship.match( /Z/ ) ) {

						curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;

					} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {

						curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;

					}

				}

			}

		},

		// parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
		// to various AnimationCurveNodes and is referenced by an AnimationStack node
		// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
		parseAnimationLayers: function ( curveNodesMap ) {

			var rawLayers = fbxTree.Objects.AnimationLayer;

			var layersMap = new Map();

			for ( var nodeID in rawLayers ) {

				var layerCurveNodes = [];

				var connection = connections.get( parseInt( nodeID ) );

				if ( connection !== undefined ) {

					// all the animationCurveNodes used in the layer
					var children = connection.children;

					children.forEach( function ( child, i ) {

						if ( curveNodesMap.has( child.ID ) ) {

							var curveNode = curveNodesMap.get( child.ID );

							// check that the curves are defined for at least one axis, otherwise ignore the curveNode
							if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {

								if ( layerCurveNodes[ i ] === undefined ) {

									var modelID = connections.get( child.ID ).parents.filter( function ( parent ) {

										return parent.relationship !== undefined;

									} )[ 0 ].ID;

									if ( modelID !== undefined ) {

										var rawModel = fbxTree.Objects.Model[ modelID.toString() ];

										var node = {

											modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
											ID: rawModel.id,
											initialPosition: [ 0, 0, 0 ],
											initialRotation: [ 0, 0, 0 ],
											initialScale: [ 1, 1, 1 ],

										};

										sceneGraph.traverse( function ( child ) {

											if ( child.ID === rawModel.id ) {

												node.transform = child.matrix;

												if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;

											}

										} );

										if ( ! node.transform ) node.transform = new Matrix4();

										// if the animated model is pre rotated, we'll have to apply the pre rotations to every
										// animation value as well
										if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;
										if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;

										layerCurveNodes[ i ] = node;

									}

								}

								if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;

							} else if ( curveNode.curves.morph !== undefined ) {

								if ( layerCurveNodes[ i ] === undefined ) {

									var deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {

										return parent.relationship !== undefined;

									} )[ 0 ].ID;

									var morpherID = connections.get( deformerID ).parents[ 0 ].ID;
									var geoID = connections.get( morpherID ).parents[ 0 ].ID;

									// assuming geometry is not used in more than one model
									var modelID = connections.get( geoID ).parents[ 0 ].ID;

									var rawModel = fbxTree.Objects.Model[ modelID ];

									var node = {

										modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
										morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,

									};

									layerCurveNodes[ i ] = node;

								}

								layerCurveNodes[ i ][ curveNode.attr ] = curveNode;

							}

						}

					} );

					layersMap.set( parseInt( nodeID ), layerCurveNodes );

				}

			}

			return layersMap;

		},

		// parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
		// hierarchy. Each Stack node will be used to create a AnimationClip
		parseAnimStacks: function ( layersMap ) {

			var rawStacks = fbxTree.Objects.AnimationStack;

			// connect the stacks (clips) up to the layers
			var rawClips = {};

			for ( var nodeID in rawStacks ) {

				var children = connections.get( parseInt( nodeID ) ).children;

				if ( children.length > 1 ) {

					// it seems like stacks will always be associated with a single layer. But just in case there are files
					// where there are multiple layers per stack, we'll display a warning
					console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );

				}

				var layer = layersMap.get( children[ 0 ].ID );

				rawClips[ nodeID ] = {

					name: rawStacks[ nodeID ].attrName,
					layer: layer,

				};

			}

			return rawClips;

		},

		addClip: function ( rawClip ) {

			var tracks = [];

			var scope = this;
			rawClip.layer.forEach( function ( rawTracks ) {

				tracks = tracks.concat( scope.generateTracks( rawTracks ) );

			} );

			return new AnimationClip( rawClip.name, - 1, tracks );

		},

		generateTracks: function ( rawTracks ) {

			var tracks = [];

			var initialPosition = new Vector3();
			var initialRotation = new Quaternion();
			var initialScale = new Vector3();

			if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );

			initialPosition = initialPosition.toArray();
			initialRotation = new Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray();
			initialScale = initialScale.toArray();

			if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {

				var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
				if ( positionTrack !== undefined ) tracks.push( positionTrack );

			}

			if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {

				var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );
				if ( rotationTrack !== undefined ) tracks.push( rotationTrack );

			}

			if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {

				var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
				if ( scaleTrack !== undefined ) tracks.push( scaleTrack );

			}

			if ( rawTracks.DeformPercent !== undefined ) {

				var morphTrack = this.generateMorphTrack( rawTracks );
				if ( morphTrack !== undefined ) tracks.push( morphTrack );

			}

			return tracks;

		},

		generateVectorTrack: function ( modelName, curves, initialValue, type ) {

			var times = this.getTimesForAllAxes( curves );
			var values = this.getKeyframeTrackValues( times, curves, initialValue );

			return new VectorKeyframeTrack( modelName + '.' + type, times, values );

		},

		generateRotationTrack: function ( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) {

			if ( curves.x !== undefined ) {

				this.interpolateRotations( curves.x );
				curves.x.values = curves.x.values.map( MathUtils.degToRad );

			}

			if ( curves.y !== undefined ) {

				this.interpolateRotations( curves.y );
				curves.y.values = curves.y.values.map( MathUtils.degToRad );

			}

			if ( curves.z !== undefined ) {

				this.interpolateRotations( curves.z );
				curves.z.values = curves.z.values.map( MathUtils.degToRad );

			}

			var times = this.getTimesForAllAxes( curves );
			var values = this.getKeyframeTrackValues( times, curves, initialValue );

			if ( preRotation !== undefined ) {

				preRotation = preRotation.map( MathUtils.degToRad );
				preRotation.push( eulerOrder );

				preRotation = new Euler().fromArray( preRotation );
				preRotation = new Quaternion().setFromEuler( preRotation );

			}

			if ( postRotation !== undefined ) {

				postRotation = postRotation.map( MathUtils.degToRad );
				postRotation.push( eulerOrder );

				postRotation = new Euler().fromArray( postRotation );
				postRotation = new Quaternion().setFromEuler( postRotation ).inverse();

			}

			var quaternion = new Quaternion();
			var euler = new Euler();

			var quaternionValues = [];

			for ( var i = 0; i < values.length; i += 3 ) {

				euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );

				quaternion.setFromEuler( euler );

				if ( preRotation !== undefined ) quaternion.premultiply( preRotation );
				if ( postRotation !== undefined ) quaternion.multiply( postRotation );

				quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );

			}

			return new QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );

		},

		generateMorphTrack: function ( rawTracks ) {

			var curves = rawTracks.DeformPercent.curves.morph;
			var values = curves.values.map( function ( val ) {

				return val / 100;

			} );

			var morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];

			return new NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );

		},

		// For all animated objects, times are defined separately for each axis
		// Here we'll combine the times into one sorted array without duplicates
		getTimesForAllAxes: function ( curves ) {

			var times = [];

			// first join together the times for each axis, if defined
			if ( curves.x !== undefined ) times = times.concat( curves.x.times );
			if ( curves.y !== undefined ) times = times.concat( curves.y.times );
			if ( curves.z !== undefined ) times = times.concat( curves.z.times );

			// then sort them and remove duplicates
			times = times.sort( function ( a, b ) {

				return a - b;

			} ).filter( function ( elem, index, array ) {

				return array.indexOf( elem ) == index;

			} );

			return times;

		},

		getKeyframeTrackValues: function ( times, curves, initialValue ) {

			var prevValue = initialValue;

			var values = [];

			var xIndex = - 1;
			var yIndex = - 1;
			var zIndex = - 1;

			times.forEach( function ( time ) {

				if ( curves.x ) xIndex = curves.x.times.indexOf( time );
				if ( curves.y ) yIndex = curves.y.times.indexOf( time );
				if ( curves.z ) zIndex = curves.z.times.indexOf( time );

				// if there is an x value defined for this frame, use that
				if ( xIndex !== - 1 ) {

					var xValue = curves.x.values[ xIndex ];
					values.push( xValue );
					prevValue[ 0 ] = xValue;

				} else {

					// otherwise use the x value from the previous frame
					values.push( prevValue[ 0 ] );

				}

				if ( yIndex !== - 1 ) {

					var yValue = curves.y.values[ yIndex ];
					values.push( yValue );
					prevValue[ 1 ] = yValue;

				} else {

					values.push( prevValue[ 1 ] );

				}

				if ( zIndex !== - 1 ) {

					var zValue = curves.z.values[ zIndex ];
					values.push( zValue );
					prevValue[ 2 ] = zValue;

				} else {

					values.push( prevValue[ 2 ] );

				}

			} );

			return values;

		},

		// Rotations are defined as Euler angles which can have values  of any size
		// These will be converted to quaternions which don't support values greater than
		// PI, so we'll interpolate large rotations
		interpolateRotations: function ( curve ) {

			for ( var i = 1; i < curve.values.length; i ++ ) {

				var initialValue = curve.values[ i - 1 ];
				var valuesSpan = curve.values[ i ] - initialValue;

				var absoluteSpan = Math.abs( valuesSpan );

				if ( absoluteSpan >= 180 ) {

					var numSubIntervals = absoluteSpan / 180;

					var step = valuesSpan / numSubIntervals;
					var nextValue = initialValue + step;

					var initialTime = curve.times[ i - 1 ];
					var timeSpan = curve.times[ i ] - initialTime;
					var interval = timeSpan / numSubIntervals;
					var nextTime = initialTime + interval;

					var interpolatedTimes = [];
					var interpolatedValues = [];

					while ( nextTime < curve.times[ i ] ) {

						interpolatedTimes.push( nextTime );
						nextTime += interval;

						interpolatedValues.push( nextValue );
						nextValue += step;

					}

					curve.times = inject( curve.times, i, interpolatedTimes );
					curve.values = inject( curve.values, i, interpolatedValues );

				}

			}

		},

	};

	// parse an FBX file in ASCII format
	function TextParser() {}

	TextParser.prototype = {

		constructor: TextParser,

		getPrevNode: function () {

			return this.nodeStack[ this.currentIndent - 2 ];

		},

		getCurrentNode: function () {

			return this.nodeStack[ this.currentIndent - 1 ];

		},

		getCurrentProp: function () {

			return this.currentProp;

		},

		pushStack: function ( node ) {

			this.nodeStack.push( node );
			this.currentIndent += 1;

		},

		popStack: function () {

			this.nodeStack.pop();
			this.currentIndent -= 1;

		},

		setCurrentProp: function ( val, name ) {

			this.currentProp = val;
			this.currentPropName = name;

		},

		parse: function ( text ) {

			this.currentIndent = 0;

			this.allNodes = new FBXTree();
			this.nodeStack = [];
			this.currentProp = [];
			this.currentPropName = '';

			var scope = this;

			var split = text.split( /[\r\n]+/ );

			split.forEach( function ( line, i ) {

				var matchComment = line.match( /^[\s\t]*;/ );
				var matchEmpty = line.match( /^[\s\t]*$/ );

				if ( matchComment || matchEmpty ) return;

				var matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );
				var matchProperty = line.match( '^\\t{' + ( scope.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' );
				var matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );

				if ( matchBeginning ) {

					scope.parseNodeBegin( line, matchBeginning );

				} else if ( matchProperty ) {

					scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );

				} else if ( matchEnd ) {

					scope.popStack();

				} else if ( line.match( /^[^\s\t}]/ ) ) {

					// large arrays are split over multiple lines terminated with a ',' character
					// if this is encountered the line needs to be joined to the previous line
					scope.parseNodePropertyContinued( line );

				}

			} );

			return this.allNodes;

		},

		parseNodeBegin: function ( line, property ) {

			var nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );

			var nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {

				return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );

			} );

			var node = { name: nodeName };
			var attrs = this.parseNodeAttr( nodeAttrs );

			var currentNode = this.getCurrentNode();

			// a top node
			if ( this.currentIndent === 0 ) {

				this.allNodes.add( nodeName, node );

			} else { // a subnode

				// if the subnode already exists, append it
				if ( nodeName in currentNode ) {

					// special case Pose needs PoseNodes as an array
					if ( nodeName === 'PoseNode' ) {

						currentNode.PoseNode.push( node );

					} else if ( currentNode[ nodeName ].id !== undefined ) {

						currentNode[ nodeName ] = {};
						currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];

					}

					if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;

				} else if ( typeof attrs.id === 'number' ) {

					currentNode[ nodeName ] = {};
					currentNode[ nodeName ][ attrs.id ] = node;

				} else if ( nodeName !== 'Properties70' ) {

					if ( nodeName === 'PoseNode' )	currentNode[ nodeName ] = [ node ];
					else currentNode[ nodeName ] = node;

				}

			}

			if ( typeof attrs.id === 'number' ) node.id = attrs.id;
			if ( attrs.name !== '' ) node.attrName = attrs.name;
			if ( attrs.type !== '' ) node.attrType = attrs.type;

			this.pushStack( node );

		},

		parseNodeAttr: function ( attrs ) {

			var id = attrs[ 0 ];

			if ( attrs[ 0 ] !== '' ) {

				id = parseInt( attrs[ 0 ] );

				if ( isNaN( id ) ) {

					id = attrs[ 0 ];

				}

			}

			var name = '', type = '';

			if ( attrs.length > 1 ) {

				name = attrs[ 1 ].replace( /^(\w+)::/, '' );
				type = attrs[ 2 ];

			}

			return { id: id, name: name, type: type };

		},

		parseNodeProperty: function ( line, property, contentLine ) {

			var propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
			var propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();

			// for special case: base64 image data follows "Content: ," line
			//	Content: ,
			//	 "/9j/4RDaRXhpZgAATU0A..."
			if ( propName === 'Content' && propValue === ',' ) {

				propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();

			}

			var currentNode = this.getCurrentNode();
			var parentName = currentNode.name;

			if ( parentName === 'Properties70' ) {

				this.parseNodeSpecialProperty( line, propName, propValue );
				return;

			}

			// Connections
			if ( propName === 'C' ) {

				var connProps = propValue.split( ',' ).slice( 1 );
				var from = parseInt( connProps[ 0 ] );
				var to = parseInt( connProps[ 1 ] );

				var rest = propValue.split( ',' ).slice( 3 );

				rest = rest.map( function ( elem ) {

					return elem.trim().replace( /^"/, '' );

				} );

				propName = 'connections';
				propValue = [ from, to ];
				append( propValue, rest );

				if ( currentNode[ propName ] === undefined ) {

					currentNode[ propName ] = [];

				}

			}

			// Node
			if ( propName === 'Node' ) currentNode.id = propValue;

			// connections
			if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {

				currentNode[ propName ].push( propValue );

			} else {

				if ( propName !== 'a' ) currentNode[ propName ] = propValue;
				else currentNode.a = propValue;

			}

			this.setCurrentProp( currentNode, propName );

			// convert string to array, unless it ends in ',' in which case more will be added to it
			if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {

				currentNode.a = parseNumberArray( propValue );

			}

		},

		parseNodePropertyContinued: function ( line ) {

			var currentNode = this.getCurrentNode();

			currentNode.a += line;

			// if the line doesn't end in ',' we have reached the end of the property value
			// so convert the string to an array
			if ( line.slice( - 1 ) !== ',' ) {

				currentNode.a = parseNumberArray( currentNode.a );

			}

		},

		// parse "Property70"
		parseNodeSpecialProperty: function ( line, propName, propValue ) {

			// split this
			// P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
			// into array like below
			// ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
			var props = propValue.split( '",' ).map( function ( prop ) {

				return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );

			} );

			var innerPropName = props[ 0 ];
			var innerPropType1 = props[ 1 ];
			var innerPropType2 = props[ 2 ];
			var innerPropFlag = props[ 3 ];
			var innerPropValue = props[ 4 ];

			// cast values where needed, otherwise leave as strings
			switch ( innerPropType1 ) {

				case 'int':
				case 'enum':
				case 'bool':
				case 'ULongLong':
				case 'double':
				case 'Number':
				case 'FieldOfView':
					innerPropValue = parseFloat( innerPropValue );
					break;

				case 'Color':
				case 'ColorRGB':
				case 'Vector3D':
				case 'Lcl_Translation':
				case 'Lcl_Rotation':
				case 'Lcl_Scaling':
					innerPropValue = parseNumberArray( innerPropValue );
					break;

			}

			// CAUTION: these props must append to parent's parent
			this.getPrevNode()[ innerPropName ] = {

				'type': innerPropType1,
				'type2': innerPropType2,
				'flag': innerPropFlag,
				'value': innerPropValue

			};

			this.setCurrentProp( this.getPrevNode(), innerPropName );

		},

	};

	// Parse an FBX file in Binary format
	function BinaryParser() {}

	BinaryParser.prototype = {

		constructor: BinaryParser,

		parse: function ( buffer ) {

			var reader = new BinaryReader( buffer );
			reader.skip( 23 ); // skip magic 23 bytes

			var version = reader.getUint32();

			console.log( 'THREE.FBXLoader: FBX binary version: ' + version );

			var allNodes = new FBXTree();

			while ( ! this.endOfContent( reader ) ) {

				var node = this.parseNode( reader, version );
				if ( node !== null ) allNodes.add( node.name, node );

			}

			return allNodes;

		},

		// Check if reader has reached the end of content.
		endOfContent: function ( reader ) {

			// footer size: 160bytes + 16-byte alignment padding
			// - 16bytes: magic
			// - padding til 16-byte alignment (at least 1byte?)
			//	(seems like some exporters embed fixed 15 or 16bytes?)
			// - 4bytes: magic
			// - 4bytes: version
			// - 120bytes: zero
			// - 16bytes: magic
			if ( reader.size() % 16 === 0 ) {

				return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size();

			} else {

				return reader.getOffset() + 160 + 16 >= reader.size();

			}

		},

		// recursively parse nodes until the end of the file is reached
		parseNode: function ( reader, version ) {

			var node = {};

			// The first three data sizes depends on version.
			var endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
			var numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();

			( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used

			var nameLen = reader.getUint8();
			var name = reader.getString( nameLen );

			// Regards this node as NULL-record if endOffset is zero
			if ( endOffset === 0 ) return null;

			var propertyList = [];

			for ( var i = 0; i < numProperties; i ++ ) {

				propertyList.push( this.parseProperty( reader ) );

			}

			// Regards the first three elements in propertyList as id, attrName, and attrType
			var id = propertyList.length > 0 ? propertyList[ 0 ] : '';
			var attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
			var attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';

			// check if this node represents just a single property
			// like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
			node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false;

			while ( endOffset > reader.getOffset() ) {

				var subNode = this.parseNode( reader, version );

				if ( subNode !== null ) this.parseSubNode( name, node, subNode );

			}

			node.propertyList = propertyList; // raw property list used by parent

			if ( typeof id === 'number' ) node.id = id;
			if ( attrName !== '' ) node.attrName = attrName;
			if ( attrType !== '' ) node.attrType = attrType;
			if ( name !== '' ) node.name = name;

			return node;

		},

		parseSubNode: function ( name, node, subNode ) {

			// special case: child node is single property
			if ( subNode.singleProperty === true ) {

				var value = subNode.propertyList[ 0 ];

				if ( Array.isArray( value ) ) {

					node[ subNode.name ] = subNode;

					subNode.a = value;

				} else {

					node[ subNode.name ] = value;

				}

			} else if ( name === 'Connections' && subNode.name === 'C' ) {

				var array = [];

				subNode.propertyList.forEach( function ( property, i ) {

					// first Connection is FBX type (OO, OP, etc.). We'll discard these
					if ( i !== 0 ) array.push( property );

				} );

				if ( node.connections === undefined ) {

					node.connections = [];

				}

				node.connections.push( array );

			} else if ( subNode.name === 'Properties70' ) {

				var keys = Object.keys( subNode );

				keys.forEach( function ( key ) {

					node[ key ] = subNode[ key ];

				} );

			} else if ( name === 'Properties70' && subNode.name === 'P' ) {

				var innerPropName = subNode.propertyList[ 0 ];
				var innerPropType1 = subNode.propertyList[ 1 ];
				var innerPropType2 = subNode.propertyList[ 2 ];
				var innerPropFlag = subNode.propertyList[ 3 ];
				var innerPropValue;

				if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
				if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );

				if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {

					innerPropValue = [
						subNode.propertyList[ 4 ],
						subNode.propertyList[ 5 ],
						subNode.propertyList[ 6 ]
					];

				} else {

					innerPropValue = subNode.propertyList[ 4 ];

				}

				// this will be copied to parent, see above
				node[ innerPropName ] = {

					'type': innerPropType1,
					'type2': innerPropType2,
					'flag': innerPropFlag,
					'value': innerPropValue

				};

			} else if ( node[ subNode.name ] === undefined ) {

				if ( typeof subNode.id === 'number' ) {

					node[ subNode.name ] = {};
					node[ subNode.name ][ subNode.id ] = subNode;

				} else {

					node[ subNode.name ] = subNode;

				}

			} else {

				if ( subNode.name === 'PoseNode' ) {

					if ( ! Array.isArray( node[ subNode.name ] ) ) {

						node[ subNode.name ] = [ node[ subNode.name ] ];

					}

					node[ subNode.name ].push( subNode );

				} else if ( node[ subNode.name ][ subNode.id ] === undefined ) {

					node[ subNode.name ][ subNode.id ] = subNode;

				}

			}

		},

		parseProperty: function ( reader ) {

			var type = reader.getString( 1 );

			switch ( type ) {

				case 'C':
					return reader.getBoolean();

				case 'D':
					return reader.getFloat64();

				case 'F':
					return reader.getFloat32();

				case 'I':
					return reader.getInt32();

				case 'L':
					return reader.getInt64();

				case 'R':
					var length = reader.getUint32();
					return reader.getArrayBuffer( length );

				case 'S':
					var length = reader.getUint32();
					return reader.getString( length );

				case 'Y':
					return reader.getInt16();

				case 'b':
				case 'c':
				case 'd':
				case 'f':
				case 'i':
				case 'l':

					var arrayLength = reader.getUint32();
					var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
					var compressedLength = reader.getUint32();

					if ( encoding === 0 ) {

						switch ( type ) {

							case 'b':
							case 'c':
								return reader.getBooleanArray( arrayLength );

							case 'd':
								return reader.getFloat64Array( arrayLength );

							case 'f':
								return reader.getFloat32Array( arrayLength );

							case 'i':
								return reader.getInt32Array( arrayLength );

							case 'l':
								return reader.getInt64Array( arrayLength );

						}

					}

					if ( typeof Zlib === 'undefined' ) {

						console.error( 'THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );

					}

					var inflate = new Zlib.Inflate( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef
					var reader2 = new BinaryReader( inflate.decompress().buffer );

					switch ( type ) {

						case 'b':
						case 'c':
							return reader2.getBooleanArray( arrayLength );

						case 'd':
							return reader2.getFloat64Array( arrayLength );

						case 'f':
							return reader2.getFloat32Array( arrayLength );

						case 'i':
							return reader2.getInt32Array( arrayLength );

						case 'l':
							return reader2.getInt64Array( arrayLength );

					}

				default:
					throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );

			}

		}

	};

	function BinaryReader( buffer, littleEndian ) {

		this.dv = new DataView( buffer );
		this.offset = 0;
		this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;

	}

	BinaryReader.prototype = {

		constructor: BinaryReader,

		getOffset: function () {

			return this.offset;

		},

		size: function () {

			return this.dv.buffer.byteLength;

		},

		skip: function ( length ) {

			this.offset += length;

		},

		// seems like true/false representation depends on exporter.
		// true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
		// then sees LSB.
		getBoolean: function () {

			return ( this.getUint8() & 1 ) === 1;

		},

		getBooleanArray: function ( size ) {

			var a = [];

			for ( var i = 0; i < size; i ++ ) {

				a.push( this.getBoolean() );

			}

			return a;

		},

		getUint8: function () {

			var value = this.dv.getUint8( this.offset );
			this.offset += 1;
			return value;

		},

		getInt16: function () {

			var value = this.dv.getInt16( this.offset, this.littleEndian );
			this.offset += 2;
			return value;

		},

		getInt32: function () {

			var value = this.dv.getInt32( this.offset, this.littleEndian );
			this.offset += 4;
			return value;

		},

		getInt32Array: function ( size ) {

			var a = [];

			for ( var i = 0; i < size; i ++ ) {

				a.push( this.getInt32() );

			}

			return a;

		},

		getUint32: function () {

			var value = this.dv.getUint32( this.offset, this.littleEndian );
			this.offset += 4;
			return value;

		},

		// JavaScript doesn't support 64-bit integer so calculate this here
		// 1 << 32 will return 1 so using multiply operation instead here.
		// There's a possibility that this method returns wrong value if the value
		// is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
		// TODO: safely handle 64-bit integer
		getInt64: function () {

			var low, high;

			if ( this.littleEndian ) {

				low = this.getUint32();
				high = this.getUint32();

			} else {

				high = this.getUint32();
				low = this.getUint32();

			}

			// calculate negative value
			if ( high & 0x80000000 ) {

				high = ~ high & 0xFFFFFFFF;
				low = ~ low & 0xFFFFFFFF;

				if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;

				low = ( low + 1 ) & 0xFFFFFFFF;

				return - ( high * 0x100000000 + low );

			}

			return high * 0x100000000 + low;

		},

		getInt64Array: function ( size ) {

			var a = [];

			for ( var i = 0; i < size; i ++ ) {

				a.push( this.getInt64() );

			}

			return a;

		},

		// Note: see getInt64() comment
		getUint64: function () {

			var low, high;

			if ( this.littleEndian ) {

				low = this.getUint32();
				high = this.getUint32();

			} else {

				high = this.getUint32();
				low = this.getUint32();

			}

			return high * 0x100000000 + low;

		},

		getFloat32: function () {

			var value = this.dv.getFloat32( this.offset, this.littleEndian );
			this.offset += 4;
			return value;

		},

		getFloat32Array: function ( size ) {

			var a = [];

			for ( var i = 0; i < size; i ++ ) {

				a.push( this.getFloat32() );

			}

			return a;

		},

		getFloat64: function () {

			var value = this.dv.getFloat64( this.offset, this.littleEndian );
			this.offset += 8;
			return value;

		},

		getFloat64Array: function ( size ) {

			var a = [];

			for ( var i = 0; i < size; i ++ ) {

				a.push( this.getFloat64() );

			}

			return a;

		},

		getArrayBuffer: function ( size ) {

			var value = this.dv.buffer.slice( this.offset, this.offset + size );
			this.offset += size;
			return value;

		},

		getString: function ( size ) {

			// note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
			var a = [];

			for ( var i = 0; i < size; i ++ ) {

				a[ i ] = this.getUint8();

			}

			var nullByte = a.indexOf( 0 );
			if ( nullByte >= 0 ) a = a.slice( 0, nullByte );

			return LoaderUtils.decodeText( new Uint8Array( a ) );

		}

	};

	// FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
	// and BinaryParser( FBX Binary format)
	function FBXTree() {}

	FBXTree.prototype = {

		constructor: FBXTree,

		add: function ( key, val ) {

			this[ key ] = val;

		},

	};

	// ************** UTILITY FUNCTIONS **************

	function isFbxFormatBinary( buffer ) {

		var CORRECT = 'Kaydara FBX Binary  \0';

		return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );

	}

	function isFbxFormatASCII( text ) {

		var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];

		var cursor = 0;

		function read( offset ) {

			var result = text[ offset - 1 ];
			text = text.slice( cursor + offset );
			cursor ++;
			return result;

		}

		for ( var i = 0; i < CORRECT.length; ++ i ) {

			var num = read( 1 );
			if ( num === CORRECT[ i ] ) {

				return false;

			}

		}

		return true;

	}

	function getFbxVersion( text ) {

		var versionRegExp = /FBXVersion: (\d+)/;
		var match = text.match( versionRegExp );

		if ( match ) {

			var version = parseInt( match[ 1 ] );
			return version;

		}

		throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );

	}

	// Converts FBX ticks into real time seconds.
	function convertFBXTimeToSeconds( time ) {

		return time / 46186158000;

	}

	var dataArray = [];

	// extracts the data from the correct position in the FBX array based on indexing type
	function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {

		var index;

		switch ( infoObject.mappingType ) {

			case 'ByPolygonVertex' :
				index = polygonVertexIndex;
				break;
			case 'ByPolygon' :
				index = polygonIndex;
				break;
			case 'ByVertice' :
				index = vertexIndex;
				break;
			case 'AllSame' :
				index = infoObject.indices[ 0 ];
				break;
			default :
				console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );

		}

		if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];

		var from = index * infoObject.dataSize;
		var to = from + infoObject.dataSize;

		return slice( dataArray, infoObject.buffer, from, to );

	}

	var tempEuler = new Euler();
	var tempVec = new Vector3();

	// generate transformation from FBX transform data
	// ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
	// ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
	function generateTransform( transformData ) {

		var lTranslationM = new Matrix4();
		var lPreRotationM = new Matrix4();
		var lRotationM = new Matrix4();
		var lPostRotationM = new Matrix4();

		var lScalingM = new Matrix4();
		var lScalingPivotM = new Matrix4();
		var lScalingOffsetM = new Matrix4();
		var lRotationOffsetM = new Matrix4();
		var lRotationPivotM = new Matrix4();

		var lParentGX = new Matrix4();
		var lGlobalT = new Matrix4();

		var inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0;

		if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );

		if ( transformData.preRotation ) {

			var array = transformData.preRotation.map( MathUtils.degToRad );
			array.push( transformData.eulerOrder );
			lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );

		}

		if ( transformData.rotation ) {

			var array = transformData.rotation.map( MathUtils.degToRad );
			array.push( transformData.eulerOrder );
			lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );

		}

		if ( transformData.postRotation ) {

			var array = transformData.postRotation.map( MathUtils.degToRad );
			array.push( transformData.eulerOrder );
			lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );

		}

		if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) );

		// Pivots and offsets
		if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );
		if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );
		if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );
		if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) );

		// parent transform
		if ( transformData.parentMatrixWorld ) lParentGX = transformData.parentMatrixWorld;

		// Global Rotation
		var lLRM = lPreRotationM.multiply( lRotationM ).multiply( lPostRotationM );
		var lParentGRM = new Matrix4();
		lParentGX.extractRotation( lParentGRM );

		// Global Shear*Scaling
		var lParentTM = new Matrix4();
		lParentTM.copyPosition( lParentGX );

		var lParentGSM = new Matrix4();
		lParentGSM.getInverse( lParentGRM ).multiply( lParentGX );

		var lGlobalRS = new Matrix4();

		if ( inheritType === 0 ) {

			lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lScalingM );

		} else if ( inheritType === 1 ) {

			lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lScalingM );

		} else {

			var lParentLSM_inv = new Matrix4().getInverse( lScalingM );
			var lParentGSM_noLocal = new Matrix4().multiply( lParentGSM ).multiply( lParentLSM_inv );

			lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lScalingM );

		}

		var lRotationPivotM_inv = new Matrix4().getInverse( lRotationPivotM );
		var lScalingPivotM_inv = new Matrix4().getInverse( lScalingPivotM );
		// Calculate the local transform matrix
		var lTransform = new Matrix4();
		lTransform.copy( lTranslationM ).multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );

		var lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition( lTransform );

		var lGlobalTranslation = new Matrix4().copy( lParentGX ).multiply( lLocalTWithAllPivotAndOffsetInfo );
		lGlobalT.copyPosition( lGlobalTranslation );

		lTransform = new Matrix4().multiply( lGlobalT ).multiply( lGlobalRS );

		return lTransform;

	}

	// Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
	// ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
	function getEulerOrder( order ) {

		order = order || 0;

		var enums = [
			'ZYX', // -> XYZ extrinsic
			'YZX', // -> XZY extrinsic
			'XZY', // -> YZX extrinsic
			'ZXY', // -> YXZ extrinsic
			'YXZ', // -> ZXY extrinsic
			'XYZ', // -> ZYX extrinsic
			//'SphericXYZ', // not possible to support
		];

		if ( order === 6 ) {

			console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
			return enums[ 0 ];

		}

		return enums[ order ];

	}

	// Parses comma separated list of numbers and returns them an array.
	// Used internally by the TextParser
	function parseNumberArray( value ) {

		var array = value.split( ',' ).map( function ( val ) {

			return parseFloat( val );

		} );

		return array;

	}

	function convertArrayBufferToString( buffer, from, to ) {

		if ( from === undefined ) from = 0;
		if ( to === undefined ) to = buffer.byteLength;

		return LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) );

	}

	function append( a, b ) {

		for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {

			a[ j ] = b[ i ];

		}

	}

	function slice( a, b, from, to ) {

		for ( var i = from, j = 0; i < to; i ++, j ++ ) {

			a[ j ] = b[ i ];

		}

		return a;

	}

	// inject array a2 into array a1 at index
	function inject( a1, index, a2 ) {

		return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) );

	}

	return FBXLoader;

} )()
Example #18
Source File: DRACOLoader.js    From canvas with Apache License 2.0 4 votes vote down vote up
DRACOLoader.prototype = Object.assign( Object.create( Loader.prototype ), {

	constructor: DRACOLoader,

	setDecoderPath: function ( path ) {

		this.decoderPath = path;

		return this;

	},

	setDecoderConfig: function ( config ) {

		this.decoderConfig = config;

		return this;

	},

	setWorkerLimit: function ( workerLimit ) {

		this.workerLimit = workerLimit;

		return this;

	},

	/** @deprecated */
	setVerbosity: function () {

		console.warn( 'THREE.DRACOLoader: The .setVerbosity() method has been removed.' );

	},

	/** @deprecated */
	setDrawMode: function () {

		console.warn( 'THREE.DRACOLoader: The .setDrawMode() method has been removed.' );

	},

	/** @deprecated */
	setSkipDequantization: function () {

		console.warn( 'THREE.DRACOLoader: The .setSkipDequantization() method has been removed.' );

	},

	load: function ( url, onLoad, onProgress, onError ) {

		var loader = new FileLoader( this.manager );

		loader.setPath( this.path );
		loader.setResponseType( 'arraybuffer' );

		if ( this.crossOrigin === 'use-credentials' ) {

			loader.setWithCredentials( true );

		}

		loader.load( url, ( buffer ) => {

			var taskConfig = {
				attributeIDs: this.defaultAttributeIDs,
				attributeTypes: this.defaultAttributeTypes,
				useUniqueIDs: false
			};

			this.decodeGeometry( buffer, taskConfig )
				.then( onLoad )
				.catch( onError );

		}, onProgress, onError );

	},

	/** @deprecated Kept for backward-compatibility with previous DRACOLoader versions. */
	decodeDracoFile: function ( buffer, callback, attributeIDs, attributeTypes ) {

		var taskConfig = {
			attributeIDs: attributeIDs || this.defaultAttributeIDs,
			attributeTypes: attributeTypes || this.defaultAttributeTypes,
			useUniqueIDs: !! attributeIDs
		};

		this.decodeGeometry( buffer, taskConfig ).then( callback );

	},

	decodeGeometry: function ( buffer, taskConfig ) {

		// TODO: For backward-compatibility, support 'attributeTypes' objects containing
		// references (rather than names) to typed array constructors. These must be
		// serialized before sending them to the worker.
		for ( var attribute in taskConfig.attributeTypes ) {

			var type = taskConfig.attributeTypes[ attribute ];

			if ( type.BYTES_PER_ELEMENT !== undefined ) {

				taskConfig.attributeTypes[ attribute ] = type.name;

			}

		}

		//

		var taskKey = JSON.stringify( taskConfig );

		// Check for an existing task using this buffer. A transferred buffer cannot be transferred
		// again from this thread.
		if ( DRACOLoader.taskCache.has( buffer ) ) {

			var cachedTask = DRACOLoader.taskCache.get( buffer );

			if ( cachedTask.key === taskKey ) {

				return cachedTask.promise;

			} else if ( buffer.byteLength === 0 ) {

				// Technically, it would be possible to wait for the previous task to complete,
				// transfer the buffer back, and decode again with the second configuration. That
				// is complex, and I don't know of any reason to decode a Draco buffer twice in
				// different ways, so this is left unimplemented.
				throw new Error(

					'THREE.DRACOLoader: Unable to re-decode a buffer with different ' +
					'settings. Buffer has already been transferred.'

				);

			}

		}

		//

		var worker;
		var taskID = this.workerNextTaskID ++;
		var taskCost = buffer.byteLength;

		// Obtain a worker and assign a task, and construct a geometry instance
		// when the task completes.
		var geometryPending = this._getWorker( taskID, taskCost )
			.then( ( _worker ) => {

				worker = _worker;

				return new Promise( ( resolve, reject ) => {

					worker._callbacks[ taskID ] = { resolve, reject };

					worker.postMessage( { type: 'decode', id: taskID, taskConfig, buffer }, [ buffer ] );

					// this.debug();

				} );

			} )
			.then( ( message ) => this._createGeometry( message.geometry ) );

		// Remove task from the task list.
		geometryPending
			.finally( () => {

				if ( worker && taskID ) {

					this._releaseTask( worker, taskID );

					// this.debug();

				}

			} );

		// Cache the task result.
		DRACOLoader.taskCache.set( buffer, {

			key: taskKey,
			promise: geometryPending

		} );

		return geometryPending;

	},

	_createGeometry: function ( geometryData ) {

		var geometry = new BufferGeometry();

		if ( geometryData.index ) {

			geometry.setIndex( new BufferAttribute( geometryData.index.array, 1 ) );

		}

		for ( var i = 0; i < geometryData.attributes.length; i ++ ) {

			var attribute = geometryData.attributes[ i ];
			var name = attribute.name;
			var array = attribute.array;
			var itemSize = attribute.itemSize;

			geometry.setAttribute( name, new BufferAttribute( array, itemSize ) );

		}

		return geometry;

	},

	_loadLibrary: function ( url, responseType ) {

		var loader = new FileLoader( this.manager );
		loader.setPath( this.decoderPath );
		loader.setResponseType( responseType );

		return new Promise( ( resolve, reject ) => {

			loader.load( url, resolve, undefined, reject );

		} );

	},

	preload: function () {

		this._initDecoder();

		return this;

	},

	_initDecoder: function () {

		if ( this.decoderPending ) return this.decoderPending;

		var useJS = typeof WebAssembly !== 'object' || this.decoderConfig.type === 'js';
		var librariesPending = [];

		if ( useJS ) {

			librariesPending.push( this._loadLibrary( 'draco_decoder.js', 'text' ) );

		} else {

			librariesPending.push( this._loadLibrary( 'draco_wasm_wrapper.js', 'text' ) );
			librariesPending.push( this._loadLibrary( 'draco_decoder.wasm', 'arraybuffer' ) );

		}

		this.decoderPending = Promise.all( librariesPending )
			.then( ( libraries ) => {

				var jsContent = libraries[ 0 ];

				if ( ! useJS ) {

					this.decoderConfig.wasmBinary = libraries[ 1 ];

				}

				var fn = DRACOLoader.DRACOWorker.toString();

				var body = [
					'/* draco decoder */',
					jsContent,
					'',
					'/* worker */',
					fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
				].join( '\n' );

				this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );

			} );

		return this.decoderPending;

	},

	_getWorker: function ( taskID, taskCost ) {

		return this._initDecoder().then( () => {

			if ( this.workerPool.length < this.workerLimit ) {

				var worker = new Worker( this.workerSourceURL );

				worker._callbacks = {};
				worker._taskCosts = {};
				worker._taskLoad = 0;

				worker.postMessage( { type: 'init', decoderConfig: this.decoderConfig } );

				worker.onmessage = function ( e ) {

					var message = e.data;

					switch ( message.type ) {

						case 'decode':
							worker._callbacks[ message.id ].resolve( message );
							break;

						case 'error':
							worker._callbacks[ message.id ].reject( message );
							break;

						default:
							console.error( 'THREE.DRACOLoader: Unexpected message, "' + message.type + '"' );

					}

				};

				this.workerPool.push( worker );

			} else {

				this.workerPool.sort( function ( a, b ) {

					return a._taskLoad > b._taskLoad ? - 1 : 1;

				} );

			}

			var worker = this.workerPool[ this.workerPool.length - 1 ];
			worker._taskCosts[ taskID ] = taskCost;
			worker._taskLoad += taskCost;
			return worker;

		} );

	},

	_releaseTask: function ( worker, taskID ) {

		worker._taskLoad -= worker._taskCosts[ taskID ];
		delete worker._callbacks[ taskID ];
		delete worker._taskCosts[ taskID ];

	},

	debug: function () {

		console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );

	},

	dispose: function () {

		for ( var i = 0; i < this.workerPool.length; ++ i ) {

			this.workerPool[ i ].terminate();

		}

		this.workerPool.length = 0;

		return this;

	}

} );
Example #19
Source File: 3MFLoader.js    From canvas with Apache License 2.0 4 votes vote down vote up
ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {

	constructor: ThreeMFLoader,

	load: function ( url, onLoad, onProgress, onError ) {

		var scope = this;
		var loader = new FileLoader( scope.manager );
		loader.setPath( scope.path );
		loader.setResponseType( 'arraybuffer' );
		loader.load( url, function ( buffer ) {

			try {

				onLoad( scope.parse( buffer ) );

			} catch ( e ) {

				if ( onError ) {

					onError( e );

				} else {

					console.error( e );

				}

				scope.manager.itemError( url );

			}

		}, onProgress, onError );

	},

	parse: function ( data ) {

		var scope = this;
		var textureLoader = new TextureLoader( this.manager );

		function loadDocument( data ) {

			var zip = null;
			var file = null;

			var relsName;
			var modelRelsName;
			var modelPartNames = [];
			var printTicketPartNames = [];
			var texturesPartNames = [];
			var otherPartNames = [];

			var rels;
			var modelRels;
			var modelParts = {};
			var printTicketParts = {};
			var texturesParts = {};
			var otherParts = {};

			try {

				zip = new JSZip( data );

			} catch ( e ) {

				if ( e instanceof ReferenceError ) {

					console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
					return null;

				}

			}

			for ( file in zip.files ) {

				if ( file.match( /\_rels\/.rels$/ ) ) {

					relsName = file;

				} else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {

					modelRelsName = file;

				} else if ( file.match( /^3D\/.*\.model$/ ) ) {

					modelPartNames.push( file );

				} else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {

					printTicketPartNames.push( file );

				} else if ( file.match( /^3D\/Textures?\/.*/ ) ) {

					texturesPartNames.push( file );

				} else if ( file.match( /^3D\/Other\/.*/ ) ) {

					otherPartNames.push( file );

				}

			}

			//

			var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
			var relsFileText = LoaderUtils.decodeText( relsView );
			rels = parseRelsXml( relsFileText );

			//

			if ( modelRelsName ) {

				var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
				var relsFileText = LoaderUtils.decodeText( relsView );
				modelRels = parseRelsXml( relsFileText );

			}

			//

			for ( var i = 0; i < modelPartNames.length; i ++ ) {

				var modelPart = modelPartNames[ i ];
				var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );

				var fileText = LoaderUtils.decodeText( view );
				var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );

				if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {

					console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );

				}

				var modelNode = xmlData.querySelector( 'model' );
				var extensions = {};

				for ( var i = 0; i < modelNode.attributes.length; i ++ ) {

					var attr = modelNode.attributes[ i ];
					if ( attr.name.match( /^xmlns:(.+)$/ ) ) {

						extensions[ attr.value ] = RegExp.$1;

					}

				}

				var modelData = parseModelNode( modelNode );
				modelData[ 'xml' ] = modelNode;

				if ( 0 < Object.keys( extensions ).length ) {

					modelData[ 'extensions' ] = extensions;

				}

				modelParts[ modelPart ] = modelData;

			}

			//

			for ( var i = 0; i < texturesPartNames.length; i ++ ) {

				var texturesPartName = texturesPartNames[ i ];
				texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();

			}

			return {
				rels: rels,
				modelRels: modelRels,
				model: modelParts,
				printTicket: printTicketParts,
				texture: texturesParts,
				other: otherParts
			};

		}

		function parseRelsXml( relsFileText ) {

			var relationships = [];

			var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );

			var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );

			for ( var i = 0; i < relsNodes.length; i ++ ) {

				var relsNode = relsNodes[ i ];

				var relationship = {
					target: relsNode.getAttribute( 'Target' ), //required
					id: relsNode.getAttribute( 'Id' ), //required
					type: relsNode.getAttribute( 'Type' ) //required
				};

				relationships.push( relationship );

			}

			return relationships;

		}

		function parseMetadataNodes( metadataNodes ) {

			var metadataData = {};

			for ( var i = 0; i < metadataNodes.length; i ++ ) {

				var metadataNode = metadataNodes[ i ];
				var name = metadataNode.getAttribute( 'name' );
				var validNames = [
					'Title',
					'Designer',
					'Description',
					'Copyright',
					'LicenseTerms',
					'Rating',
					'CreationDate',
					'ModificationDate'
				];

				if ( 0 <= validNames.indexOf( name ) ) {

					metadataData[ name ] = metadataNode.textContent;

				}

			}

			return metadataData;

		}

		function parseBasematerialsNode( basematerialsNode ) {

			var basematerialsData = {
				id: basematerialsNode.getAttribute( 'id' ), // required
				basematerials: []
			};

			var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );

			for ( var i = 0; i < basematerialNodes.length; i ++ ) {

				var basematerialNode = basematerialNodes[ i ];
				var basematerialData = parseBasematerialNode( basematerialNode );
				basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
				basematerialsData.basematerials.push( basematerialData );

			}

			return basematerialsData;

		}

		function parseTexture2DNode( texture2DNode ) {

			var texture2dData = {
				id: texture2DNode.getAttribute( 'id' ), // required
				path: texture2DNode.getAttribute( 'path' ), // required
				contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
				tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
				tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
				filter: texture2DNode.getAttribute( 'filter' ),
			};

			return texture2dData;

		}

		function parseTextures2DGroupNode( texture2DGroupNode ) {

			var texture2DGroupData = {
				id: texture2DGroupNode.getAttribute( 'id' ), // required
				texid: texture2DGroupNode.getAttribute( 'texid' ), // required
				displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
			};

			var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );

			var uvs = [];

			for ( var i = 0; i < tex2coordNodes.length; i ++ ) {

				var tex2coordNode = tex2coordNodes[ i ];
				var u = tex2coordNode.getAttribute( 'u' );
				var v = tex2coordNode.getAttribute( 'v' );

				uvs.push( parseFloat( u ), parseFloat( v ) );

			}

			texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );

			return texture2DGroupData;

		}

		function parseColorGroupNode( colorGroupNode ) {

			var colorGroupData = {
				id: colorGroupNode.getAttribute( 'id' ), // required
				displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
			};

			var colorNodes = colorGroupNode.querySelectorAll( 'color' );

			var colors = [];
			var colorObject = new Color();

			for ( var i = 0; i < colorNodes.length; i ++ ) {

				var colorNode = colorNodes[ i ];
				var color = colorNode.getAttribute( 'color' );

				colorObject.setStyle( color.substring( 0, 7 ) );
				colorObject.convertSRGBToLinear(); // color is in sRGB

				colors.push( colorObject.r, colorObject.g, colorObject.b );

			}

			colorGroupData[ 'colors' ] = new Float32Array( colors );

			return colorGroupData;

		}

		function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {

			var metallicDisplaypropertiesData = {
				id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
			};

			var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );

			var metallicData = [];

			for ( var i = 0; i < metallicNodes.length; i ++ ) {

				var metallicNode = metallicNodes[ i ];

				metallicData.push( {
					name: metallicNode.getAttribute( 'name' ), // required
					metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
					roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
				} );

			}

			metallicDisplaypropertiesData.data = metallicData;

			return metallicDisplaypropertiesData;

		}

		function parseBasematerialNode( basematerialNode ) {

			var basematerialData = {};

			basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
			basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
			basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );

			return basematerialData;

		}

		function parseMeshNode( meshNode ) {

			var meshData = {};

			var vertices = [];
			var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );

			for ( var i = 0; i < vertexNodes.length; i ++ ) {

				var vertexNode = vertexNodes[ i ];
				var x = vertexNode.getAttribute( 'x' );
				var y = vertexNode.getAttribute( 'y' );
				var z = vertexNode.getAttribute( 'z' );

				vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );

			}

			meshData[ 'vertices' ] = new Float32Array( vertices );

			var triangleProperties = [];
			var triangles = [];
			var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );

			for ( var i = 0; i < triangleNodes.length; i ++ ) {

				var triangleNode = triangleNodes[ i ];
				var v1 = triangleNode.getAttribute( 'v1' );
				var v2 = triangleNode.getAttribute( 'v2' );
				var v3 = triangleNode.getAttribute( 'v3' );
				var p1 = triangleNode.getAttribute( 'p1' );
				var p2 = triangleNode.getAttribute( 'p2' );
				var p3 = triangleNode.getAttribute( 'p3' );
				var pid = triangleNode.getAttribute( 'pid' );

				var triangleProperty = {};

				triangleProperty[ 'v1' ] = parseInt( v1, 10 );
				triangleProperty[ 'v2' ] = parseInt( v2, 10 );
				triangleProperty[ 'v3' ] = parseInt( v3, 10 );

				triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );

				// optional

				if ( p1 ) {

					triangleProperty[ 'p1' ] = parseInt( p1, 10 );

				}

				if ( p2 ) {

					triangleProperty[ 'p2' ] = parseInt( p2, 10 );

				}

				if ( p3 ) {

					triangleProperty[ 'p3' ] = parseInt( p3, 10 );

				}

				if ( pid ) {

					triangleProperty[ 'pid' ] = pid;

				}

				if ( 0 < Object.keys( triangleProperty ).length ) {

					triangleProperties.push( triangleProperty );

				}

			}

			meshData[ 'triangleProperties' ] = triangleProperties;
			meshData[ 'triangles' ] = new Uint32Array( triangles );

			return meshData;

		}

		function parseComponentsNode( componentsNode ) {

			var components = [];

			var componentNodes = componentsNode.querySelectorAll( 'component' );

			for ( var i = 0; i < componentNodes.length; i ++ ) {

				var componentNode = componentNodes[ i ];
				var componentData = parseComponentNode( componentNode );
				components.push( componentData );

			}

			return components;

		}

		function parseComponentNode( componentNode ) {

			var componentData = {};

			componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required

			var transform = componentNode.getAttribute( 'transform' );

			if ( transform ) {

				componentData[ 'transform' ] = parseTransform( transform );

			}

			return componentData;

		}

		function parseTransform( transform ) {

			var t = [];
			transform.split( ' ' ).forEach( function ( s ) {

				t.push( parseFloat( s ) );

			} );

			var matrix = new Matrix4();
			matrix.set(
				t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
				t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
				t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
				 0.0, 0.0, 0.0, 1.0
			);

			return matrix;

		}

		function parseObjectNode( objectNode ) {

			var objectData = {
				type: objectNode.getAttribute( 'type' )
			};

			var id = objectNode.getAttribute( 'id' );

			if ( id ) {

				objectData[ 'id' ] = id;

			}

			var pid = objectNode.getAttribute( 'pid' );

			if ( pid ) {

				objectData[ 'pid' ] = pid;

			}

			var pindex = objectNode.getAttribute( 'pindex' );

			if ( pindex ) {

				objectData[ 'pindex' ] = pindex;

			}

			var thumbnail = objectNode.getAttribute( 'thumbnail' );

			if ( thumbnail ) {

				objectData[ 'thumbnail' ] = thumbnail;

			}

			var partnumber = objectNode.getAttribute( 'partnumber' );

			if ( partnumber ) {

				objectData[ 'partnumber' ] = partnumber;

			}

			var name = objectNode.getAttribute( 'name' );

			if ( name ) {

				objectData[ 'name' ] = name;

			}

			var meshNode = objectNode.querySelector( 'mesh' );

			if ( meshNode ) {

				objectData[ 'mesh' ] = parseMeshNode( meshNode );

			}

			var componentsNode = objectNode.querySelector( 'components' );

			if ( componentsNode ) {

				objectData[ 'components' ] = parseComponentsNode( componentsNode );

			}

			return objectData;

		}

		function parseResourcesNode( resourcesNode ) {

			var resourcesData = {};

			resourcesData[ 'basematerials' ] = {};
			var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );

			for ( var i = 0; i < basematerialsNodes.length; i ++ ) {

				var basematerialsNode = basematerialsNodes[ i ];
				var basematerialsData = parseBasematerialsNode( basematerialsNode );
				resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;

			}

			//

			resourcesData[ 'texture2d' ] = {};
			var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );

			for ( var i = 0; i < textures2DNodes.length; i ++ ) {

				var textures2DNode = textures2DNodes[ i ];
				var texture2DData = parseTexture2DNode( textures2DNode );
				resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;

			}

			//

			resourcesData[ 'colorgroup' ] = {};
			var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );

			for ( var i = 0; i < colorGroupNodes.length; i ++ ) {

				var colorGroupNode = colorGroupNodes[ i ];
				var colorGroupData = parseColorGroupNode( colorGroupNode );
				resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;

			}

			//

			resourcesData[ 'pbmetallicdisplayproperties' ] = {};
			var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );

			for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {

				var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
				var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
				resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;

			}

			//

			resourcesData[ 'texture2dgroup' ] = {};
			var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );

			for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {

				var textures2DGroupNode = textures2DGroupNodes[ i ];
				var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
				resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;

			}

			//

			resourcesData[ 'object' ] = {};
			var objectNodes = resourcesNode.querySelectorAll( 'object' );

			for ( var i = 0; i < objectNodes.length; i ++ ) {

				var objectNode = objectNodes[ i ];
				var objectData = parseObjectNode( objectNode );
				resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;

			}

			return resourcesData;

		}

		function parseBuildNode( buildNode ) {

			var buildData = [];
			var itemNodes = buildNode.querySelectorAll( 'item' );

			for ( var i = 0; i < itemNodes.length; i ++ ) {

				var itemNode = itemNodes[ i ];
				var buildItem = {
					objectId: itemNode.getAttribute( 'objectid' )
				};
				var transform = itemNode.getAttribute( 'transform' );

				if ( transform ) {

					buildItem[ 'transform' ] = parseTransform( transform );

				}

				buildData.push( buildItem );

			}

			return buildData;

		}

		function parseModelNode( modelNode ) {

			var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
			var metadataNodes = modelNode.querySelectorAll( 'metadata' );

			if ( metadataNodes ) {

				modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );

			}

			var resourcesNode = modelNode.querySelector( 'resources' );

			if ( resourcesNode ) {

				modelData[ 'resources' ] = parseResourcesNode( resourcesNode );

			}

			var buildNode = modelNode.querySelector( 'build' );

			if ( buildNode ) {

				modelData[ 'build' ] = parseBuildNode( buildNode );

			}

			return modelData;

		}

		function buildTexture( texture2dgroup, objects, modelData, textureData ) {

			var texid = texture2dgroup.texid;
			var texture2ds = modelData.resources.texture2d;
			var texture2d = texture2ds[ texid ];

			if ( texture2d ) {

				var data = textureData[ texture2d.path ];
				var type = texture2d.contenttype;

				var blob = new Blob( [ data ], { type: type } );
				var sourceURI = URL.createObjectURL( blob );

				var texture = textureLoader.load( sourceURI, function () {

					URL.revokeObjectURL( sourceURI );

				} );

				texture.encoding = sRGBEncoding;

				// texture parameters

				switch ( texture2d.tilestyleu ) {

					case 'wrap':
						texture.wrapS = RepeatWrapping;
						break;

					case 'mirror':
						texture.wrapS = MirroredRepeatWrapping;
						break;

					case 'none':
					case 'clamp':
						texture.wrapS = ClampToEdgeWrapping;
						break;

					default:
						texture.wrapS = RepeatWrapping;

				}

				switch ( texture2d.tilestylev ) {

					case 'wrap':
						texture.wrapT = RepeatWrapping;
						break;

					case 'mirror':
						texture.wrapT = MirroredRepeatWrapping;
						break;

					case 'none':
					case 'clamp':
						texture.wrapT = ClampToEdgeWrapping;
						break;

					default:
						texture.wrapT = RepeatWrapping;

				}

				switch ( texture2d.filter ) {

					case 'auto':
						texture.magFilter = LinearFilter;
						texture.minFilter = LinearMipmapLinearFilter;
						break;

					case 'linear':
						texture.magFilter = LinearFilter;
						texture.minFilter = LinearFilter;
						break;

					case 'nearest':
						texture.magFilter = NearestFilter;
						texture.minFilter = NearestFilter;
						break;

					default:
						texture.magFilter = LinearFilter;
						texture.minFilter = LinearMipmapLinearFilter;

				}

				return texture;

			} else {

				return null;

			}

		}

		function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {

			var objectPindex = objectData.pindex;

			var materialMap = {};

			for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {

				var triangleProperty = triangleProperties[ i ];
				var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;

				if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];

				materialMap[ pindex ].push( triangleProperty );

			}

			//

			var keys = Object.keys( materialMap );
			var meshes = [];

			for ( var i = 0, l = keys.length; i < l; i ++ ) {

				var materialIndex = keys[ i ];
				var trianglePropertiesProps = materialMap[ materialIndex ];
				var basematerialData = basematerials.basematerials[ materialIndex ];
				var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );

				//

				var geometry = new BufferGeometry();

				var positionData = [];

				var vertices = meshData.vertices;

				for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {

					var triangleProperty = trianglePropertiesProps[ j ];

					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
					positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );

					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
					positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );

					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
					positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );


				}

				geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );

				//

				var mesh = new Mesh( geometry, material );
				meshes.push( mesh );

			}

			return meshes;

		}

		function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {

			// geometry

			var geometry = new BufferGeometry();

			var positionData = [];
			var uvData = [];

			var vertices = meshData.vertices;
			var uvs = texture2dgroup.uvs;

			for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {

				var triangleProperty = triangleProperties[ i ];

				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
				positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );

				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
				positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );

				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
				positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );

				//

				uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
				uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );

				uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
				uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );

				uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
				uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );

			}

			geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
			geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );

			// material

			var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );

			var material = new MeshPhongMaterial( { map: texture, flatShading: true } );

			// mesh

			var mesh = new Mesh( geometry, material );

			return mesh;

		}

		function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) {

			// geometry

			var geometry = new BufferGeometry();

			var positionData = [];
			var colorData = [];

			var vertices = meshData.vertices;
			var colors = colorgroup.colors;

			for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {

				var triangleProperty = triangleProperties[ i ];

				var v1 = triangleProperty.v1;
				var v2 = triangleProperty.v2;
				var v3 = triangleProperty.v3;

				positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
				positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
				positionData.push( vertices[ ( v1 * 3 ) + 2 ] );

				positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
				positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
				positionData.push( vertices[ ( v2 * 3 ) + 2 ] );

				positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
				positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
				positionData.push( vertices[ ( v3 * 3 ) + 2 ] );

				//

				var p1 = triangleProperty.p1;
				var p2 = triangleProperty.p2;
				var p3 = triangleProperty.p3;

				colorData.push( colors[ ( p1 * 3 ) + 0 ] );
				colorData.push( colors[ ( p1 * 3 ) + 1 ] );
				colorData.push( colors[ ( p1 * 3 ) + 2 ] );

				colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 0 ] );
				colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 1 ] );
				colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 2 ] );

				colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 0 ] );
				colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 1 ] );
				colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 2 ] );

			}

			geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
			geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );

			// material

			var material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );

			// mesh

			var mesh = new Mesh( geometry, material );

			return mesh;

		}

		function buildDefaultMesh( meshData ) {

			var geometry = new BufferGeometry();
			geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
			geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );

			var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );

			var mesh = new Mesh( geometry, material );

			return mesh;

		}

		function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {

			var keys = Object.keys( resourceMap );
			var meshes = [];

			for ( var i = 0, il = keys.length; i < il; i ++ ) {

				var resourceId = keys[ i ];
				var triangleProperties = resourceMap[ resourceId ];
				var resourceType = getResourceType( resourceId, modelData );

				switch ( resourceType ) {

					case 'material':
						var basematerials = modelData.resources.basematerials[ resourceId ];
						var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );

						for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {

							meshes.push( newMeshes[ j ] );

						}

						break;

					case 'texture':
						var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
						meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
						break;

					case 'vertexColors':
						var colorgroup = modelData.resources.colorgroup[ resourceId ];
						meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) );
						break;

					case 'default':
						meshes.push( buildDefaultMesh( meshData ) );
						break;

					default:
						console.error( 'THREE.3MFLoader: Unsupported resource type.' );

				}

			}

			return meshes;

		}

		function getResourceType( pid, modelData ) {

			if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {

				return 'texture';

			} else if ( modelData.resources.basematerials[ pid ] !== undefined ) {

				return 'material';

			} else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {

				return 'vertexColors';

			} else if ( pid === 'default' ) {

				return 'default';

			} else {

				return undefined;

			}

		}

		function analyzeObject( modelData, meshData, objectData ) {

			var resourceMap = {};

			var triangleProperties = meshData[ 'triangleProperties' ];

			var objectPid = objectData.pid;

			for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {

				var triangleProperty = triangleProperties[ i ];
				var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;

				if ( pid === undefined ) pid = 'default';

				if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];

				resourceMap[ pid ].push( triangleProperty );

			}

			return resourceMap;

		}

		function buildGroup( meshData, objects, modelData, textureData, objectData ) {

			var group = new Group();

			var resourceMap = analyzeObject( modelData, meshData, objectData );
			var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );

			for ( var i = 0, l = meshes.length; i < l; i ++ ) {

				group.add( meshes[ i ] );

			}

			return group;

		}

		function applyExtensions( extensions, meshData, modelXml ) {

			if ( ! extensions ) {

				return;

			}

			var availableExtensions = [];
			var keys = Object.keys( extensions );

			for ( var i = 0; i < keys.length; i ++ ) {

				var ns = keys[ i ];

				for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {

					var extension = scope.availableExtensions[ j ];

					if ( extension.ns === ns ) {

						availableExtensions.push( extension );

					}

				}

			}

			for ( var i = 0; i < availableExtensions.length; i ++ ) {

				var extension = availableExtensions[ i ];
				extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );

			}

		}

		function getBuild( data, objects, modelData, textureData, objectData, builder ) {

			if ( data.build !== undefined ) return data.build;

			data.build = builder( data, objects, modelData, textureData, objectData );

			return data.build;

		}

		function buildBasematerial( materialData, objects, modelData ) {

			var material;

			var displaypropertiesid = materialData.displaypropertiesid;
			var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;

			if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {

				// metallic display property, use StandardMaterial

				var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
				var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];

				material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );

			} else {

				// otherwise use PhongMaterial

				material = new MeshPhongMaterial( { flatShading: true } );

			}

			material.name = materialData.name;

			// displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"

			var displaycolor = materialData.displaycolor;

			var color = displaycolor.substring( 0, 7 );
			material.color.setStyle( color );
			material.color.convertSRGBToLinear(); // displaycolor is in sRGB

			// process alpha if set

			if ( displaycolor.length === 9 ) {

				material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;

			}

			return material;

		}

		function buildComposite( compositeData, objects, modelData, textureData ) {

			var composite = new Group();

			for ( var j = 0; j < compositeData.length; j ++ ) {

				var component = compositeData[ j ];
				var build = objects[ component.objectId ];

				if ( build === undefined ) {

					buildObject( component.objectId, objects, modelData, textureData );
					build = objects[ component.objectId ];

				}

				var object3D = build.clone();

				// apply component transform

				var transform = component.transform;

				if ( transform ) {

					object3D.applyMatrix4( transform );

				}

				composite.add( object3D );

			}

			return composite;

		}

		function buildObject( objectId, objects, modelData, textureData ) {

			var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];

			if ( objectData[ 'mesh' ] ) {

				var meshData = objectData[ 'mesh' ];

				var extensions = modelData[ 'extensions' ];
				var modelXml = modelData[ 'xml' ];

				applyExtensions( extensions, meshData, modelXml );

				objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );

			} else {

				var compositeData = objectData[ 'components' ];

				objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );

			}

		}

		function buildObjects( data3mf ) {

			var modelsData = data3mf.model;
			var modelRels = data3mf.modelRels;
			var objects = {};
			var modelsKeys = Object.keys( modelsData );
			var textureData = {};

			// evaluate model relationships to textures

			if ( modelRels ) {

				for ( var i = 0, l = modelRels.length; i < l; i ++ ) {

					var modelRel = modelRels[ i ];
					var textureKey = modelRel.target.substring( 1 );

					if ( data3mf.texture[ textureKey ] ) {

						textureData[ modelRel.target ] = data3mf.texture[ textureKey ];

					}

				}

			}

			// start build

			for ( var i = 0; i < modelsKeys.length; i ++ ) {

				var modelsKey = modelsKeys[ i ];
				var modelData = modelsData[ modelsKey ];

				var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );

				for ( var j = 0; j < objectIds.length; j ++ ) {

					var objectId = objectIds[ j ];

					buildObject( objectId, objects, modelData, textureData );

				}

			}

			return objects;

		}

		function build( objects, data3mf ) {

			var group = new Group();

			var relationship = data3mf[ 'rels' ][ 0 ];
			var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];

			for ( var i = 0; i < buildData.length; i ++ ) {

				var buildItem = buildData[ i ];
				var object3D = objects[ buildItem[ 'objectId' ] ];

				// apply transform

				var transform = buildItem[ 'transform' ];

				if ( transform ) {

					object3D.applyMatrix4( transform );

				}

				group.add( object3D );

			}

			return group;

		}

		var data3mf = loadDocument( data );
		var objects = buildObjects( data3mf );

		return build( objects, data3mf );

	},

	addExtension: function ( extension ) {

		this.availableExtensions.push( extension );

	}

} );