Python bgl.glReadPixels() Examples
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code examples of bgl.glReadPixels().
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Example #1
Source File: opengl_utils.py From Blender-Addon-Photogrammetry-Importer with MIT License | 4 votes |
def render_opengl_image(image_name, cam, point_size): draw_manager = DrawManager.get_singleton() coords, colors = draw_manager.get_coords_and_colors() scene = bpy.context.scene render = bpy.context.scene.render width = render.resolution_x height = render.resolution_y # TODO Provide an option to render from the 3D view perspective # width = bpy.context.region.width # height = bpy.context.region.height offscreen = gpu.types.GPUOffScreen(width, height) with offscreen.bind(): bgl.glPointSize(point_size) #bgl.glClear(bgl.GL_COLOR_BUFFER_BIT) #bgl.glClear(bgl.GL_DEPTH_BUFFER_BIT) view_matrix = cam.matrix_world.inverted() projection_matrix = cam.calc_matrix_camera( bpy.context.evaluated_depsgraph_get(), x=width, y=height) perspective_matrix = projection_matrix @ view_matrix gpu.matrix.load_matrix(perspective_matrix) gpu.matrix.load_projection_matrix(Matrix.Identity(4)) shader = gpu.shader.from_builtin('3D_FLAT_COLOR') shader.bind() batch = batch_for_shader(shader, "POINTS", {"pos": coords, "color": colors}) batch.draw(shader) buffer = bgl.Buffer(bgl.GL_BYTE, width * height * 4) bgl.glReadPixels(0, 0, width, height, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer) offscreen.free() image = create_image_lazy(image_name, width, height) copy_buffer_to_pixel(buffer, image)