Python bgl.glColor4f() Examples

The following are 30 code examples of bgl.glColor4f(). You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may also want to check out all available functions/classes of the module bgl , or try the search function .
Example #1
Source File: edit_mesh.py    From coa_tools with GNU General Public License v3.0 7 votes vote down vote up
def draw_callback_text(self):
        obj = bpy.context.active_object
        ### draw text for edge length detection
        if self.shift and self.point_type == "EDGE":
            p1 = obj.matrix_world * self.verts_edges_data[0]
            p2 = obj.matrix_world * self.verts_edges_data[1]
            length = (p1-p2).magnitude

            font_id = 0
            line = str(round(length,2))
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(1,1,1,1)

            blf.position(font_id, self.mouse_2d_x-15, self.mouse_2d_y+30, 0)
            blf.size(font_id, 20, 72)
            blf.draw(font_id, line)

        if self.mode == "EDIT_MESH":
            draw_edit_mode(self,bpy.context,color=[1.0, 0.39, 0.41, 1.0],text="Edit Mesh Mode",offset=-20)
        elif self.mode == "DRAW_BONE_SHAPE":
            draw_edit_mode(self,bpy.context,color=[1.0, 0.39, 0.41, 1.0],text="Draw Bone Shape",offset=-20) 
Example #2
Source File: opengl.py    From BlenderPro with GNU General Public License v3.0 6 votes vote down vote up
def draw_outline_or_region(mode, points, color):
    '''  
    draws and outline or region
    mode: either bgl.GL_POLYGON or bgl.GL_LINE_LOOP
    color: will need to be set beforehand using theme colors. eg
    bgl.glColor4f(self.ri, self.gi, self.bi, self.ai)
    return: None
    '''
    
    bgl.glColor4f(color[0],color[1],color[2],color[3])
    if mode == 'GL_LINE_LOOP':
        bgl.glBegin(bgl.GL_LINE_LOOP)
    else:
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glBegin(bgl.GL_POLYGON)
    
    # start with corner right-bottom
    for i in range(0,len(points)):
        bgl.glVertex2f(points[i][0],points[i][1])
    
    bgl.glEnd() 
Example #3
Source File: mi_widget_curve.py    From mifthtools with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
def draw_2d_point(point_x, point_y, p_size=4, p_col=(1.0,1.0,1.0,1.0)):
    bgl.glEnable(bgl.GL_BLEND)
    #bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
    #bgl.glLineWidth(2)

    bgl.glPointSize(p_size)
    coords = ((point_x, point_y), (point_x, point_y))
    batch = batch_for_shader(shader2d, 'POINTS', {"pos": coords})
    shader2d.bind()
    shader2d.uniform_float("color", (p_col[0], p_col[1], p_col[2], p_col[3]))
    batch.draw(shader2d)
    # bgl.glBegin(bgl.GL_POINTS)
    # bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
    # bgl.glVertex2f(point_x, point_y)
    # bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND) 
Example #4
Source File: ui.py    From addon_common with GNU General Public License v3.0 6 votes vote down vote up
def _draw(self):
        l,t = self.pos
        w,h = self.size

        if debug_draw:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glColor4f(0,1,1,0.5)
            bgl.glVertex2f(l, t)
            bgl.glVertex2f(l, t - h)
            bgl.glVertex2f(l + w, t - h)
            bgl.glVertex2f(l + w, t)
            bgl.glEnd()

        if self.background:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(*self.background)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glVertex2f(l, t)
            bgl.glVertex2f(l+w, t)
            bgl.glVertex2f(l+w, t-h)
            bgl.glVertex2f(l, t-h)
            bgl.glEnd() 
Example #5
Source File: operator_modal_draw.py    From Fluid-Designer with GNU General Public License v3.0 6 votes vote down vote up
def draw_callback_px(self, context):
    print("mouse points", len(self.mouse_path))

    font_id = 0  # XXX, need to find out how best to get this.

    # draw some text
    blf.position(font_id, 15, 30, 0)
    blf.size(font_id, 20, 72)
    blf.draw(font_id, "Hello Word " + str(len(self.mouse_path)))

    # 50% alpha, 2 pixel width line
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
    bgl.glLineWidth(2)

    bgl.glBegin(bgl.GL_LINE_STRIP)
    for x, y in self.mouse_path:
        bgl.glVertex2i(x, y)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
Example #6
Source File: archipack_gl.py    From archipack with GNU General Public License v3.0 6 votes vote down vote up
def draw(self, context, render=False):

        # print("draw_text %s %s" % (self.text, type(self).__name__))
        self.render = render
        p = self.position_2d_from_coord(context, self.pts[0], render)
        # dirty fast assignment
        dpi, font_id = context.user_preferences.system.dpi, 0
        bgl.glColor4f(*self.colour)
        if self.angle != 0:
            blf.enable(font_id, blf.ROTATION)
            blf.rotation(font_id, self.angle)
        blf.size(font_id, self.font_size, dpi)
        blf.position(font_id, p.x, p.y, 0)
        blf.draw(font_id, self.text)
        if self.angle != 0:
            blf.disable(font_id, blf.ROTATION) 
Example #7
Source File: ops.py    From Screencast-Keys with GNU General Public License v3.0 6 votes vote down vote up
def draw_line(p1, p2, color, shadow=False, shadow_color=None):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glEnable(bgl.GL_LINE_SMOOTH)

    # Draw shadow.
    if shadow:
        bgl.glLineWidth(3.0)
        bgl.glColor4f(*shadow_color, 1.0)
        bgl.glBegin(bgl.GL_LINES)
        bgl.glVertex2f(*p1)
        bgl.glVertex2f(*p2)
        bgl.glEnd()

    # Draw line.
    bgl.glLineWidth(1.5 if shadow else 1.0)
    bgl.glColor3f(*color)
    bgl.glBegin(bgl.GL_LINES)
    bgl.glVertex2f(*p1)
    bgl.glVertex2f(*p2)
    bgl.glEnd()

    bgl.glLineWidth(1.0)
    bgl.glDisable(bgl.GL_LINE_SMOOTH) 
Example #8
Source File: archipack_gl.py    From archipack with GNU General Public License v3.0 6 votes vote down vote up
def draw(self, context, render=False):
        """
            render flag when rendering
        """

        # print("draw_line %s" % (type(self).__name__))
        bgl.glPushAttrib(bgl.GL_ENABLE_BIT)
        if self.style == bgl.GL_LINE_STIPPLE:
            bgl.glLineStipple(1, 0x9999)
        bgl.glEnable(self.style)
        bgl.glEnable(bgl.GL_BLEND)
        if render:
            # enable anti-alias on lines
            bgl.glEnable(bgl.GL_LINE_SMOOTH)
        bgl.glColor4f(*self.colour)
        bgl.glLineWidth(self.width)
        if self.closed:
            bgl.glBegin(bgl.GL_LINE_LOOP)
        else:
            bgl.glBegin(bgl.GL_LINE_STRIP)

        for pt in self.pts:
            p = self.position_2d_from_coord(context, pt, render)
            bgl.glVertex2f(p.x, p.y)
        self._end() 
Example #9
Source File: archipack_gl.py    From archipack with GNU General Public License v3.0 6 votes vote down vote up
def draw(self, context, render=False):
        """
            render flag when rendering
        """

        # print("draw_polygon")
        self.render = render
        bgl.glPushAttrib(bgl.GL_ENABLE_BIT)
        bgl.glEnable(bgl.GL_BLEND)
        if render:
            # enable anti-alias on polygons
            bgl.glEnable(bgl.GL_POLYGON_SMOOTH)
        bgl.glColor4f(*self.colour)
        bgl.glBegin(bgl.GL_POLYGON)

        for pt in self.pts:
            p = self.position_2d_from_coord(context, pt, render)
            bgl.glVertex2f(p.x, p.y)
        self._end() 
Example #10
Source File: archipack_gl.py    From archipack with GNU General Public License v3.0 6 votes vote down vote up
def draw(self, context, render=False):

        self.render = render
        bgl.glPushAttrib(bgl.GL_ENABLE_BIT)
        bgl.glEnable(bgl.GL_BLEND)
        if render:
            # enable anti-alias on polygons
            bgl.glEnable(bgl.GL_POLYGON_SMOOTH)
        bgl.glColor4f(*self.colour)
        pts = [
            self.position_2d_from_coord(context, pt, render)
            for pt in self.pts_3d
            ]
        p0 = pts[0]
        p1 = pts[1]
        bgl.glRectf(p0.x, p0.y, p1.x, p1.y)
        self._end() 
Example #11
Source File: operator_modal_draw.py    From Fluid-Designer with GNU General Public License v3.0 6 votes vote down vote up
def draw_callback_px(self, context):
    print("mouse points", len(self.mouse_path))

    font_id = 0  # XXX, need to find out how best to get this.

    # draw some text
    blf.position(font_id, 15, 30, 0)
    blf.size(font_id, 20, 72)
    blf.draw(font_id, "Hello Word " + str(len(self.mouse_path)))

    # 50% alpha, 2 pixel width line
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
    bgl.glLineWidth(2)

    bgl.glBegin(bgl.GL_LINE_STRIP)
    for x, y in self.mouse_path:
        bgl.glVertex2i(x, y)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
Example #12
Source File: ui.py    From addon_common with GNU General Public License v3.0 6 votes vote down vote up
def _draw(self):
        self.buffer_image()
        if not self.buffered: return

        cx,cy = (self.pos.x + self.size.x / 2, self.pos.y - self.size.y / 2)
        iw,ih = self.get_image_width(),self.get_image_height()
        il,it = cx-iw/2, cy+ih/2

        bgl.glColor4f(1,1,1,1)
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glEnable(bgl.GL_TEXTURE_2D)
        bgl.glBindTexture(bgl.GL_TEXTURE_2D, self.texture_id)
        bgl.glBegin(bgl.GL_QUADS)
        bgl.glTexCoord2f(0,0);  bgl.glVertex2f(il,it)
        bgl.glTexCoord2f(0,1);  bgl.glVertex2f(il,it-ih)
        bgl.glTexCoord2f(1,1);  bgl.glVertex2f(il+iw,it-ih)
        bgl.glTexCoord2f(1,0);  bgl.glVertex2f(il+iw,it)
        bgl.glEnd()
        bgl.glBindTexture(bgl.GL_TEXTURE_2D, 0) 
Example #13
Source File: space_view3d_enhanced_3d_cursor.py    From Fluid-Designer with GNU General Public License v3.0 6 votes vote down vote up
def draw_offset(self, context):
        bgl.glShadeModel(bgl.GL_SMOOTH)

        tfm_operator = CursorDynamicSettings.active_transform_operator

        bgl.glBegin(bgl.GL_LINE_STRIP)

        if tfm_operator:
            p = tfm_operator.particles[0]. \
                get_initial_matrix().to_translation()
        else:
            p = self.get_pos(self.last_id)
        bgl.glColor4f(1.0, 0.75, 0.5, 1.0)
        bgl.glVertex3f(p[0], p[1], p[2])

        p = get_cursor_location(v3d=context.space_data)
        bgl.glColor4f(1.0, 1.0, 0.25, 1.0)
        bgl.glVertex3f(p[0], p[1], p[2])

        bgl.glEnd()

# ===== BOOKMARK ===== # 
Example #14
Source File: skeleton_ui_draw.py    From object_alignment with GNU General Public License v3.0 6 votes vote down vote up
def draw3d_polyline(points, color, thickness, view_loc, view_ortho, stipple=False, zfar=0.997):
    if not points: return
    if stipple:
        bgl.glLineStipple(4, 0x5555)  #play with this later
        bgl.glEnable(bgl.GL_LINE_STIPPLE)
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(*color)
    bgl.glLineWidth(thickness)
    set_depthrange(0.0, zfar, points, view_loc, view_ortho)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    for coord in points: bgl.glVertex3f(*coord)
    bgl.glEnd()
    bgl.glLineWidth(1)
    if stipple:
        bgl.glDisable(bgl.GL_LINE_STIPPLE)
        bgl.glEnable(bgl.GL_BLEND)  # back to uninterrupted lines 
Example #15
Source File: mesh_carver.py    From Fluid-Designer with GNU General Public License v3.0 6 votes vote down vote up
def DrawLeftText(text, xt, yt, Size, Color, self):
    font_id = 0
    # Decalage Ombre
    Sshadow_x = 2
    Sshadow_y = -2

    blf.size(font_id, Size, 72)
    blf.position(font_id, xt + Sshadow_x, yt + Sshadow_y, 0)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
    blf.draw(font_id, text)
    blf.position(font_id, xt, yt, 0)
    if Color is not None:
        mColor = mathutils.Color((Color[0], Color[1], Color[2]))
        bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
    else:
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
    blf.draw(font_id, text)


# Draw text (Right position) 
Example #16
Source File: mesh_carver.py    From Fluid-Designer with GNU General Public License v3.0 6 votes vote down vote up
def DrawCenterText(text, xt, yt, Size, Color, self):
    font_id = 0
    # Decalage Ombre
    Sshadow_x = 2
    Sshadow_y = -2

    blf.size(font_id, Size, 72)
    blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0] / 2, yt + Sshadow_y, 0)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)

    blf.draw(font_id, text)
    blf.position(font_id, xt - blf.dimensions(font_id, text)[0] / 2, yt, 0)
    if Color is not None:
        mColor = mathutils.Color((Color[0], Color[1], Color[2]))
        bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
    else:
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
    blf.draw(font_id, text)


# Draw text (Left position) 
Example #17
Source File: ui.py    From addon_common with GNU General Public License v3.0 6 votes vote down vote up
def draw_darken(self):
        bgl.glPushAttrib(bgl.GL_ALL_ATTRIB_BITS)
        bgl.glMatrixMode(bgl.GL_PROJECTION)
        bgl.glPushMatrix()
        bgl.glLoadIdentity()
        bgl.glColor4f(0,0,0,0.25)    # TODO: use window background color??
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glDisable(bgl.GL_DEPTH_TEST)
        bgl.glBegin(bgl.GL_QUADS)   # TODO: not use immediate mode
        bgl.glVertex2f(-1, -1)
        bgl.glVertex2f( 1, -1)
        bgl.glVertex2f( 1,  1)
        bgl.glVertex2f(-1,  1)
        bgl.glEnd()
        bgl.glPopMatrix()
        bgl.glPopAttrib() 
Example #18
Source File: muv_uvbb_ops.py    From Fluid-Designer with GNU General Public License v3.0 6 votes vote down vote up
def __draw_ctrl_point(self, context, pos):
        """
        Draw control point
        """
        cp_size = context.scene.muv_uvbb_cp_size
        offset = cp_size / 2
        verts = [
            [pos.x - offset, pos.y - offset],
            [pos.x - offset, pos.y + offset],
            [pos.x + offset, pos.y + offset],
            [pos.x + offset, pos.y - offset]
            ]
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glBegin(bgl.GL_QUADS)
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
        for (x, y) in verts:
            bgl.glVertex2f(x, y)
        bgl.glEnd() 
Example #19
Source File: mi_curve_test.py    From mifthtools with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
def mi_draw_2d_point(point_x, point_y, p_size=4, p_col=(1.0,1.0,1.0,1.0)):
    bgl.glEnable(bgl.GL_BLEND)
    #bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
    #bgl.glLineWidth(2)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_POINTS)
 #   bgl.glBegin(bgl.GL_POLYGON)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
    bgl.glVertex2f(point_x, point_y)
    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)


# TODO MOVE TO UTILITIES 
Example #20
Source File: mi_curve_test.py    From mifthtools with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
def mi_curve_draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
Example #21
Source File: image_background_transform.py    From image-background-transform with GNU General Public License v2.0 6 votes vote down vote up
def draw_callback_px(self, context):
    """From blender's operator_modal_draw.py modal operator template"""
    if self.do_draw:
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glEnable(bgl.GL_LINE_STIPPLE)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
        bgl.glLineWidth(1)

        bgl.glBegin(bgl.GL_LINE_STRIP)
        bgl.glVertex2i(int(self.draw_start.x), int(self.draw_start.y))
        bgl.glVertex2i(int(self.draw_end.x), int(self.draw_end.y))

        bgl.glEnd()

        # restore opengl defaults
        bgl.glLineWidth(1)
        bgl.glDisable(bgl.GL_BLEND)
        bgl.glDisable(bgl.GL_LINE_STIPPLE)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
Example #22
Source File: mi_widget_curve.py    From mifthtools with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
def draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
Example #23
Source File: mi_curve_test.py    From mifthtools with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
def mi_curve_draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
Example #24
Source File: ui.py    From addon_common with GNU General Public License v3.0 5 votes vote down vote up
def _draw(self):
        l,t = self.pos
        w,h = self.size
        bgl.glEnable(bgl.GL_BLEND)
        self.drawing.line_width(1)

        if self.hovering:
            bgcolor = self.hovercolor or self.bgcolor
        else:
            bgcolor = self.bgcolor

        if bgcolor:
            bgl.glColor4f(*bgcolor)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glVertex2f(l,t)
            bgl.glVertex2f(l,t-h)
            bgl.glVertex2f(l+w,t-h)
            bgl.glVertex2f(l+w,t)
            bgl.glEnd()

        if self.pressed and self.presscolor:
            bgl.glColor4f(*self.presscolor)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glVertex2f(l,t)
            bgl.glVertex2f(l,t-h)
            bgl.glVertex2f(l+w,t-h)
            bgl.glVertex2f(l+w,t)
            bgl.glEnd()

        if self.bordercolor:
            bgl.glColor4f(*self.bordercolor)
            bgl.glBegin(bgl.GL_LINE_STRIP)
            bgl.glVertex2f(l,t)
            bgl.glVertex2f(l,t-h)
            bgl.glVertex2f(l+w,t-h)
            bgl.glVertex2f(l+w,t)
            bgl.glVertex2f(l,t)
            bgl.glEnd()

        super()._draw() 
Example #25
Source File: bmesh_render.py    From addon_common with GNU General Public License v3.0 5 votes vote down vote up
def glColor(color):
    if len(color) == 3:
        bgl.glColor3f(*color)
    else:
        bgl.glColor4f(*color) 
Example #26
Source File: ui.py    From addon_common with GNU General Public License v3.0 5 votes vote down vote up
def _draw(self):
        l,t = self.pos
        w,h = self.size

        if self.bgcolor:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(*self.bgcolor)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glVertex2f(l,t)
            bgl.glVertex2f(l,t-h)
            bgl.glVertex2f(l+w,t-h)
            bgl.glVertex2f(l+w,t)
            bgl.glEnd()

        if self.align < 0: loc_x = l
        elif self.align > 0: loc_x = l + w - self.text_width
        else: loc_x = l + (w - self.text_width) / 2

        if self.valign < 0: loc_y = t
        elif self.valign > 0: loc_f = t - h + self.text_height
        else: loc_y = t - (h - self.text_height) / 2

        size_prev = self.drawing.set_font_size(self.fontsize)

        if self.shadowcolor:
            self.drawing.text_draw2D(self.text, Point2D((loc_x+2, loc_y-2)), self.shadowcolor)

        self.drawing.text_draw2D(self.text, Point2D((loc_x, loc_y)), self.color)

        if self.cursor_pos is not None and self.cursor_symbol:
            pre = self.drawing.get_text_width(self.text[:self.cursor_pos])
            cwid = self.drawing.get_text_width(self.cursor_symbol)
            cloc = Point2D((loc_x+pre-cwid/2, loc_y))
            self.drawing.text_draw2D(self.cursor_symbol, cloc, self.cursor_color)

        self.drawing.set_font_size(size_prev) 
Example #27
Source File: skeleton_ui_draw.py    From object_alignment with GNU General Public License v3.0 5 votes vote down vote up
def draw2d_polyline(points, color, thickness, stipple=False):
    if stipple:
        bgl.glLineStipple(4, 0x5555)  #play with this later
        bgl.glEnable(bgl.GL_LINE_STIPPLE)
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(*color)
    bgl.glLineWidth(thickness)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    for coord in points: bgl.glVertex2f(*coord)
    bgl.glEnd()
    bgl.glLineWidth(1)
    if stipple:
        bgl.glDisable(bgl.GL_LINE_STIPPLE)
        bgl.glEnable(bgl.GL_BLEND)  # back to uninterupted lines 
Example #28
Source File: ui.py    From addon_common with GNU General Public License v3.0 5 votes vote down vote up
def _draw(self):
        r,g,b,a = (0,0,0,0.1) if not (self.downed or self.captured) else (0.8,0.8,0.8,0.5)
        l,t = self.pos
        w,h = self.size
        bgl.glEnable(bgl.GL_BLEND)
        self.drawing.line_width(1)

        if self.hovering:
            bgcolor = self.hovercolor or self.bgcolor
        else:
            bgcolor = self.bgcolor

        if bgcolor:
            bgl.glColor4f(*bgcolor)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glVertex2f(l,t)
            bgl.glVertex2f(l,t-h)
            bgl.glVertex2f(l+w,t-h)
            bgl.glVertex2f(l+w,t)
            bgl.glEnd()

        bgl.glColor4f(r,g,b,a)
        bgl.glBegin(bgl.GL_LINE_STRIP)
        bgl.glVertex2f(l,t)
        bgl.glVertex2f(l,t-h)
        bgl.glVertex2f(l+w,t-h)
        bgl.glVertex2f(l+w,t)
        bgl.glVertex2f(l,t)
        bgl.glEnd()
        super()._draw() 
Example #29
Source File: ui.py    From addon_common with GNU General Public License v3.0 5 votes vote down vote up
def draw_postpixel(self):
        if not self.visible: return

        self.drawing.set_font_size(12)

        pr = profiler.start('UI_Window: updating position')
        self.update_pos()
        pr.done()

        l,t = self.pos
        w,h = self.size

        bgl.glEnable(bgl.GL_BLEND)

        # draw background
        bgl.glColor4f(*self.bgcolor)
        bgl.glBegin(bgl.GL_QUADS)
        bgl.glVertex2f(l,t)
        bgl.glVertex2f(l,t-h)
        bgl.glVertex2f(l+w,t-h)
        bgl.glVertex2f(l+w,t)
        bgl.glEnd()

        self.drawing.line_width(1.0)
        bgl.glColor4f(0,0,0,0.5)
        bgl.glBegin(bgl.GL_LINE_STRIP)
        bgl.glVertex2f(l,t)
        bgl.glVertex2f(l,t-h)
        bgl.glVertex2f(l+w,t-h)
        bgl.glVertex2f(l+w,t)
        bgl.glVertex2f(l,t)
        bgl.glEnd()

        pr = profiler.start('UI_Window: drawing contents')
        self.draw(l, t, w, h)
        pr.done() 
Example #30
Source File: ui.py    From addon_common with GNU General Public License v3.0 5 votes vote down vote up
def _draw(self):
        size_prev = self.drawing.set_font_size(self.fontsize)
        line_height = self.drawing.get_line_height()

        l,t = self.pos
        w,h = self.size
        twidth = self.drawing.get_text_width
        theight = self.drawing.get_text_height

        if self.bgcolor:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(*self.bgcolor)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glVertex2f(l,t)
            bgl.glVertex2f(l,t-h)
            bgl.glVertex2f(l+w,t-h)
            bgl.glVertex2f(l+w,t)
            bgl.glEnd()

        y = t
        for line in self.wrapped_lines:
            lheight = theight(line)
            if self.shadowcolor:
                self.drawing.text_draw2D(line, Point2D((l+2, y-2)), self.shadowcolor)
            self.drawing.text_draw2D(line, Point2D((l, y)), self.color)
            y -= self.drawing.get_line_height(line) #line_height #lheight

        self.drawing.set_font_size(size_prev)