Python blf.size() Examples
The following are 30
code examples of blf.size().
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Example #1
Source File: edit_mesh.py From coa_tools with GNU General Public License v3.0 | 7 votes |
def draw_callback_text(self): obj = bpy.context.active_object ### draw text for edge length detection if self.shift and self.point_type == "EDGE": p1 = obj.matrix_world * self.verts_edges_data[0] p2 = obj.matrix_world * self.verts_edges_data[1] length = (p1-p2).magnitude font_id = 0 line = str(round(length,2)) bgl.glEnable(bgl.GL_BLEND) bgl.glColor4f(1,1,1,1) blf.position(font_id, self.mouse_2d_x-15, self.mouse_2d_y+30, 0) blf.size(font_id, 20, 72) blf.draw(font_id, line) if self.mode == "EDIT_MESH": draw_edit_mode(self,bpy.context,color=[1.0, 0.39, 0.41, 1.0],text="Edit Mesh Mode",offset=-20) elif self.mode == "DRAW_BONE_SHAPE": draw_edit_mode(self,bpy.context,color=[1.0, 0.39, 0.41, 1.0],text="Draw Bone Shape",offset=-20)
Example #2
Source File: display.py From phobos with BSD 3-Clause "New" or "Revised" License | 6 votes |
def draw_text(text, position, color=(1.0, 1.0, 1.0, 1.0), size=14, dpi=150, font_id=0): """ Args: text: position: color: (Default value = (1.0) 1.0: 1.0): size: (Default value = 14) dpi: (Default value = 150) font_id: (Default value = 0) Returns: """ bgl.glColor4f(*color) blf.position(font_id, *position, 0.25) blf.size(font_id, size, dpi) blf.draw(font_id, text)
Example #3
Source File: onscreen_text.py From jewelcraft with GNU General Public License v3.0 | 6 votes |
def onscreen_warning(self, x, y): gamma = self.gamma_correction fontid = 1 blf.size(fontid, self.prefs.view_font_size_report, 72) blf.color(fontid, *gamma((1.0, 0.3, 0.3, 1.0))) _, font_h = blf.dimensions(fontid, "Row Height") font_row_height = font_h * 2 y += font_h for row in self.warn: y -= font_row_height blf.position(fontid, x, y, 0.0) blf.draw(fontid, row) return y
Example #4
Source File: space_view3d_enhanced_3d_cursor.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def MatrixDecompose(m, res_size=None): size = len(m) axes = m.col # m.row if res_size is None: res_size = size if res_size == 2: return (axes[0].to_2d(), axes[1].to_2d()) else: x = axes[0].to_3d() y = axes[1].to_3d() z = (axes[2].to_3d() if size > 2 else Vector()) if res_size == 3: return (x, y, z) t = (m.translation.to_3d() if size == 4 else Vector()) if res_size == 4: return (x, y, z, t)
Example #5
Source File: mi_curve_stretch.py From mifthtools with BSD 3-Clause "New" or "Revised" License | 6 votes |
def draw_text_2d(self, context): cur_stretch_settings = context.scene.mi_cur_stretch_settings rh = context.region.height rw = context.region.width font_id = 0 font_size = 30 #Set font color bgl.glEnable(bgl.GL_BLEND) #bgl.glColor(1, 0.75, 0.1, 1) blf.color(0, 1, 0.75, 0.1, 1) bgl.glLineWidth(2) #Draw text blf.position(font_id, rw - 400, 210 - font_size, 0) blf.size(font_id, font_size, 72) blf.draw(font_id, str(cur_stretch_settings.points_number)) # restore opengl defaults bgl.glLineWidth(1) blf.color(0, 0.0, 0.0, 0.0, 1.0) bgl.glDisable(bgl.GL_BLEND) #bgl.glColor(0, 0.0, 0.0, 0.0, 1.0)
Example #6
Source File: archipack_gl.py From archipack with GNU General Public License v3.0 | 6 votes |
def draw(self, context, render=False): # print("draw_text %s %s" % (self.text, type(self).__name__)) self.render = render p = self.position_2d_from_coord(context, self.pts[0], render) # dirty fast assignment dpi, font_id = context.user_preferences.system.dpi, 0 bgl.glColor4f(*self.colour) if self.angle != 0: blf.enable(font_id, blf.ROTATION) blf.rotation(font_id, self.angle) blf.size(font_id, self.font_size, dpi) blf.position(font_id, p.x, p.y, 0) blf.draw(font_id, self.text) if self.angle != 0: blf.disable(font_id, blf.ROTATION)
Example #7
Source File: ui.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def _draw_callback_px(self, context): try: print("SELF", self) except: print("red err?") r_width = context.region.width r_height = context.region.height font_id = 0 # TODO: need to find out how best to get font_id blf.size(font_id, 11, 72) text_size = blf.dimensions(0, self.view_name) text_x = r_width - text_size[0] - 10 text_y = r_height - text_size[1] - 8 blf.position(font_id, text_x, text_y, 0) blf.draw(font_id, self.view_name)
Example #8
Source File: mesh_carver.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def DrawCenterText(text, xt, yt, Size, Color, self): font_id = 0 # Decalage Ombre Sshadow_x = 2 Sshadow_y = -2 blf.size(font_id, Size, 72) blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0] / 2, yt + Sshadow_y, 0) bgl.glColor4f(0.0, 0.0, 0.0, 1.0) blf.draw(font_id, text) blf.position(font_id, xt - blf.dimensions(font_id, text)[0] / 2, yt, 0) if Color is not None: mColor = mathutils.Color((Color[0], Color[1], Color[2])) bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0) else: bgl.glColor4f(1.0, 1.0, 1.0, 1.0) blf.draw(font_id, text) # Draw text (Left position)
Example #9
Source File: operator_modal_draw.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def draw_callback_px(self, context): print("mouse points", len(self.mouse_path)) font_id = 0 # XXX, need to find out how best to get this. # draw some text blf.position(font_id, 15, 30, 0) blf.size(font_id, 20, 72) blf.draw(font_id, "Hello Word " + str(len(self.mouse_path))) # 50% alpha, 2 pixel width line bgl.glEnable(bgl.GL_BLEND) bgl.glColor4f(0.0, 0.0, 0.0, 0.5) bgl.glLineWidth(2) bgl.glBegin(bgl.GL_LINE_STRIP) for x, y in self.mouse_path: bgl.glVertex2i(x, y) bgl.glEnd() # restore opengl defaults bgl.glLineWidth(1) bgl.glDisable(bgl.GL_BLEND) bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
Example #10
Source File: mesh_carver.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def DrawLeftText(text, xt, yt, Size, Color, self): font_id = 0 # Decalage Ombre Sshadow_x = 2 Sshadow_y = -2 blf.size(font_id, Size, 72) blf.position(font_id, xt + Sshadow_x, yt + Sshadow_y, 0) bgl.glColor4f(0.0, 0.0, 0.0, 1.0) blf.draw(font_id, text) blf.position(font_id, xt, yt, 0) if Color is not None: mColor = mathutils.Color((Color[0], Color[1], Color[2])) bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0) else: bgl.glColor4f(1.0, 1.0, 1.0, 1.0) blf.draw(font_id, text) # Draw text (Right position)
Example #11
Source File: mesh_carver.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def DrawRightText(text, xt, yt, Size, Color, self): font_id = 0 # Decalage Ombre Sshadow_x = 2 Sshadow_y = -2 blf.size(font_id, Size, 72) blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0], yt + Sshadow_y, 0) bgl.glColor4f(0.0, 0.0, 0.0, 1.0) blf.draw(font_id, text) blf.position(font_id, xt - blf.dimensions(font_id, text)[0], yt, 0) if Color is not None: mColor = mathutils.Color((Color[0], Color[1], Color[2])) bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0) else: bgl.glColor4f(1.0, 1.0, 1.0, 1.0) blf.draw(font_id, text) # Opengl draws
Example #12
Source File: utils.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def create_cube_mesh(name,size): verts = [(0.0, 0.0, 0.0), (0.0, size[1], 0.0), (size[0], size[1], 0.0), (size[0], 0.0, 0.0), (0.0, 0.0, size[2]), (0.0, size[1], size[2]), (size[0], size[1], size[2]), (size[0], 0.0, size[2]), ] faces = [(0, 1, 2, 3), (4, 7, 6, 5), (0, 4, 5, 1), (1, 5, 6, 2), (2, 6, 7, 3), (4, 0, 3, 7), ] return create_object_from_verts_and_faces(verts,faces,name)
Example #13
Source File: opengl_dim.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def draw_extension_lines(v1, v2, size=20): rad_a = math.radians(90) rad_b = math.radians(270) v = interpolate3d((v1[0], v1[1], 0.0), (v2[0], v2[1], 0.0), size) v1i = (v[0] - v1[0], v[1] - v1[1]) v = interpolate3d((v2[0], v2[1], 0.0), (v1[0], v1[1], 0.0), size) v2i = (v[0] - v2[0], v[1] - v2[1]) v1a = (int(v1i[0] * math.cos(rad_a) - v1i[1] * math.sin(rad_a) + v1[0]), int(v1i[1] * math.cos(rad_a) + v1i[0] * math.sin(rad_a)) + v1[1]) v1b = (int(v1i[0] * math.cos(rad_b) - v1i[1] * math.sin(rad_b) + v1[0]), int(v1i[1] * math.cos(rad_b) + v1i[0] * math.sin(rad_b) + v1[1])) v2a = (int(v2i[0] * math.cos(rad_a) - v2i[1] * math.sin(rad_a) + v2[0]), int(v2i[1] * math.cos(rad_a) + v2i[0] * math.sin(rad_a)) + v2[1]) v2b = (int(v2i[0] * math.cos(rad_b) - v2i[1] * math.sin(rad_b) + v2[0]), int(v2i[1] * math.cos(rad_b) + v2i[0] * math.sin(rad_b) + v2[1])) draw_line(v1, v1a) draw_line(v1, v1b) draw_line(v2, v2a) draw_line(v2, v2b)
Example #14
Source File: operator_modal_draw.py From Fluid-Designer with GNU General Public License v3.0 | 6 votes |
def draw_callback_px(self, context): print("mouse points", len(self.mouse_path)) font_id = 0 # XXX, need to find out how best to get this. # draw some text blf.position(font_id, 15, 30, 0) blf.size(font_id, 20, 72) blf.draw(font_id, "Hello Word " + str(len(self.mouse_path))) # 50% alpha, 2 pixel width line bgl.glEnable(bgl.GL_BLEND) bgl.glColor4f(0.0, 0.0, 0.0, 0.5) bgl.glLineWidth(2) bgl.glBegin(bgl.GL_LINE_STRIP) for x, y in self.mouse_path: bgl.glVertex2i(x, y) bgl.glEnd() # restore opengl defaults bgl.glLineWidth(1) bgl.glDisable(bgl.GL_BLEND) bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
Example #15
Source File: archipack_gl.py From archipack with GNU General Public License v3.0 | 6 votes |
def set_pos(self, context, pos_3d, direction, normal=Vector((0, 0, 1))): self.pos_3d = pos_3d self.pos_2d = self.position_2d_from_coord(context, self.sensor_center) o = self.pos_3d w = self.size s = 0.25 * w x = direction.normalized() y = x.cross(normal) xs = x * s xw = x * w ys = y * s yw = y * w p0 = o - xw + ys p1 = o + xw + ys p2 = o + xw - ys p3 = o - xw - ys p4 = o - xs + yw p5 = o + xs + yw p6 = o + xs - yw p7 = o - xs - yw self.branch_0.set_pos([p0, p1, p2, p3]) self.branch_1.set_pos([p4, p5, p6, p7])
Example #16
Source File: fsc_add_object_op.py From fast-sculpt with GNU General Public License v3.0 | 6 votes |
def draw_callback_2d(self, op, context): # Draw text for add object mode header = "- Add Object Mode (Type: " + context.scene.add_object_type + ") -" text = "Ctrl + Left Click = Add | Esc = Exit" blf.color(1, 1, 1, 1, 1) blf.size(0, 20, 72) blf.size(1, 16, 72) region = context.region xt = int(region.width / 2.0) blf.position(0, xt - blf.dimensions(0, header)[0] / 2, 50 , 0) blf.draw(0, header) blf.position(1, xt - blf.dimensions(1, text)[0] / 2, 20 , 0) blf.draw(1, text)
Example #17
Source File: archipack_gl.py From archipack with GNU General Public License v3.0 | 6 votes |
def size(self, context): system = context.user_preferences.system w = context.region.width h = context.region.height y_min = self.margin y_max = h - self.margin x_min = self.margin x_max = w - self.margin if (system.use_region_overlap and system.window_draw_method in {'TRIPLE_BUFFER', 'AUTOMATIC'}): area = context.area for r in area.regions: if r.type == 'TOOLS': x_min += r.width elif r.type == 'UI': x_max -= r.width return x_min, x_max, y_min, y_max
Example #18
Source File: align_pick_points.py From object_alignment with GNU General Public License v3.0 | 6 votes |
def draw_callback_px(self, context): font_id = 0 # XXX, need to find out how best to get this. # draw some text y = context.region.height dims = blf.dimensions(0, 'A') blf.position(font_id, 10, y - 20 - dims[1], 0) blf.size(font_id, 20, 72) if context.area.x == self.area_align.x: blf.draw(font_id, "Align: "+ self.align_msg) points = [self.obj_align.matrix_world * p for p in self.align_points] color = (1,0,0,1) else: blf.draw(font_id, "Base: " + self.base_msg) points = [self.obj_align.matrix_world * p for p in self.base_points] color = (0,1,0,1) draw_3d_points_revised(context, points, color, 4) for i, vec in enumerate(points): ind = str(i) draw_3d_text(context, font_id, ind, vec)
Example #19
Source File: archipack_gl.py From archipack with GNU General Public License v3.0 | 5 votes |
def __init__(self, sensor_size, size, draggable=True, selectable=False): GlHandle.__init__(self, sensor_size, size, draggable, selectable) self.branch_0 = GlPolygon((1, 1, 1, 1), d=3) self.branch_1 = GlPolygon((1, 1, 1, 1), d=3)
Example #20
Source File: fontmanager.py From addon_common with GNU General Public License v3.0 | 5 votes |
def draw(text, xyz=None, fontsize=None, dpi=None, fontid=None): fontid = FontManager.load(fontid) if xyz: blf.position(fontid, *xyz) if fontsize: FontManager.size(fontsize, dpi=dpi, fontid=fontid) return blf.draw(fontid, text)
Example #21
Source File: archipack_gl.py From archipack with GNU General Public License v3.0 | 5 votes |
def pts(self): n = self.up_axis c = self.c_axis # does move sensitive area so disable for tri handle # may implement sensor_center property to fix this # if self.selected or self.hover or self.active: scale = 1 # else: # scale = 0.5 x = n * self.size * 4 * scale y = c * self.size * scale return [self.pos_3d - x + y, self.pos_3d - x - y, self.pos_3d]
Example #22
Source File: archipack_gl.py From archipack with GNU General Public License v3.0 | 5 votes |
def __init__(self, sensor_size, size, draggable=False, selectable=False): GlHandle.__init__(self, sensor_size, size, draggable, selectable)
Example #23
Source File: bl_ui_button.py From bl_ui_widgets with GNU General Public License v3.0 | 5 votes |
def draw_text(self, area_height): blf.size(0, self._text_size, 72) size = blf.dimensions(0, self._text) textpos_y = area_height - self._textpos[1] - (self.height + size[1]) / 2.0 blf.position(0, self._textpos[0] + (self.width - size[0]) / 2.0, textpos_y + 1, 0) r, g, b, a = self._text_color blf.color(0, r, g, b, a) blf.draw(0, self._text)
Example #24
Source File: onscreen_text.py From jewelcraft with GNU General Public License v3.0 | 5 votes |
def onscreen_gem_table(self, x, y, color=(0.95, 0.95, 0.95, 1.0), is_viewport=True): gamma = self.gamma_correction if is_viewport else lambda x: x color = gamma(color) fontid = 1 blf.size(fontid, self.prefs.view_font_size_report, 72) blf.color(fontid, *color) _, font_h = blf.dimensions(fontid, "Row Height") font_baseline = font_h * 0.4 font_row_height = font_h * 2 box_size = font_h * 1.5 y += font_baseline for row, color in self.gems_fmt: y -= font_row_height shader.bind() shader.uniform_float("color", color) batch_font = batch_for_shader(shader, "TRI_FAN", {"pos": self.rect_coords(x, y, box_size, box_size)}) batch_font.draw(shader) blf.position(fontid, x + font_row_height, y + font_baseline, 0.0) blf.draw(fontid, row) return y
Example #25
Source File: cm_draw.py From CrowdMaster with GNU General Public License v3.0 | 5 votes |
def drawText2D(color, text): font_id = 0 # XXX, need to find out how best to get this. # draw some text bgl.glColor4f(*color) blf.position(font_id, 20, 70, 0) blf.size(font_id, 20, 72) blf.draw(font_id, text)
Example #26
Source File: modal_utils.py From leomoon-lightstudio with GNU General Public License v3.0 | 5 votes |
def __init__(self, loc, text, size=15): self.font_size = size self.font_color = (.25, .25, .25, 1) self.bg_color = (.5, .5, .5, 1) self.bg_color_selected = (.7, .7, .7, 1) self.font_id = len(Button.buttons) self.text = text blf.color(self.font_id, *self.font_color) blf.position(self.font_id, *loc, 0) blf.size(self.font_id, self.font_size, 72) self.dimensions = blf.dimensions(self.font_id, text) self.function = lambda args : None super().__init__(loc, self.dimensions[0]+5, self.dimensions[1]+5) Button.buttons.append(self)
Example #27
Source File: bl_ui_label.py From bl_ui_widgets with GNU General Public License v3.0 | 5 votes |
def draw(self): area_height = self.get_area_height() blf.size(0, self._text_size, 72) size = blf.dimensions(0, self._text) textpos_y = area_height - self.y_screen - self.height blf.position(0, self.x_screen, textpos_y, 0) r, g, b, a = self._text_color blf.color(0, r, g, b, a) blf.draw(0, self._text)
Example #28
Source File: bl_ui_textbox.py From bl_ui_widgets with GNU General Public License v3.0 | 5 votes |
def draw_text(self, area_height): blf.size(0, self._text_size, 72) size = blf.dimensions(0, self._text) textpos_y = area_height - \ self._textpos[1] - (self.height + size[1]) / 2.0 blf.position( 0, self._textpos[0] + (self.width - size[0]) / 2.0, textpos_y + 1, 0) r, g, b, a = self._text_color blf.color(0, r, g, b, a) blf.draw(0, self._text)
Example #29
Source File: textRenderExample.py From FlowState with GNU General Public License v3.0 | 5 votes |
def write(): """write on screen""" width = render.getWindowWidth() height = render.getWindowHeight() # OpenGL setup bgl.glMatrixMode(bgl.GL_PROJECTION) bgl.glLoadIdentity() bgl.gluOrtho2D(0, width, 0, height) #bgl.glColor(1,1,1,1) bgl.glMatrixMode(bgl.GL_MODELVIEW) bgl.glLoadIdentity() # BLF drawing routine font_id = logic.font_id RED = (1, 0, 0, 1) pcol = ("Blue ", RED) #blf.color(font_id, 1, 1, 0, 0.5) blf.blur(font_id,500) blf.rotation(font_id, 90) blf.position(font_id, (width * 0.5), (height * 0.5), 0.5) blf.size(font_id, 20, 100) blf.draw(font_id, "Hello World1") blf.size(font_id, 50, 72) blf.position(font_id, (width * 0.0), (height * 0.5), 0.5) blf.draw(font_id, "Hello World2")
Example #30
Source File: fontmanager.py From addon_common with GNU General Public License v3.0 | 5 votes |
def size(size, dpi=None, fontid=None): if not dpi: dpi = FontManager.get_dpi() return blf.size(FontManager.load(fontid), size, dpi)