Python maya.cmds.currentUnit() Examples
The following are 12
code examples of maya.cmds.currentUnit().
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Example #1
Source File: ml_utilities.py From ml_tools with MIT License | 8 votes |
def getFrameRate(): ''' Return an int of the current frame rate ''' currentUnit = mc.currentUnit(query=True, time=True) if currentUnit == 'film': return 24 if currentUnit == 'show': return 48 if currentUnit == 'pal': return 25 if currentUnit == 'ntsc': return 30 if currentUnit == 'palf': return 50 if currentUnit == 'ntscf': return 60 if 'fps' in currentUnit: return int(currentUnit.substitute('fps','')) return 1
Example #2
Source File: ml_utilities.py From ml_tools with MIT License | 6 votes |
def getDistanceInMeters(): unit = mc.currentUnit(query=True, linear=True) if unit == 'mm': return 1000 elif unit == 'cm': return 100 elif unit == 'km': return 0.001 elif unit == 'in': return 39.3701 elif unit == 'ft': return 3.28084 elif unit == 'yd': return 1.09361 elif unit == 'mi': return 0.000621371 return 1
Example #3
Source File: dpControls.py From dpAutoRigSystem with GNU General Public License v2.0 | 5 votes |
def dpCheckLinearUnit(self, origRadius, defaultUnit="centimeter", *args): """ Verify if the Maya linear unit is in Centimeter. Return the radius to the new unit size. WIP! Changing to shapeSize cluster setup """ newRadius = origRadius # newRadius = 1 # linearUnit = cmds.currentUnit(query=True, linear=True, fullName=True) # # centimeter # if linearUnit == defaultUnit: # newRadius = origRadius # elif linearUnit == "meter": # newRadius = origRadius*0.01 # elif linearUnit == "millimeter": # newRadius = origRadius*10 # elif linearUnit == "inch": # newRadius = origRadius*0.393701 # elif linearUnit == "foot": # newRadius = origRadius*0.032808 # elif linearUnit == "yard": # newRadius = origRadius*0.010936 return newRadius #@utils.profiler
Example #4
Source File: maya_warpper.py From pipeline with MIT License | 5 votes |
def set_fps(fps = None): fps_string = "pal" if fps == 25: fps_string = "pal" if fps == 24: fps_string = "film" if fps == 30: fps_string = "ntsc" cmds.currentUnit(t=fps_string)
Example #5
Source File: ViewportPainter.py From mViewportDrawOpenGL with MIT License | 5 votes |
def initializeGL(self): #scene measure units unit = cmds.currentUnit(q=1, linear=1) if unit == "m": self.unit = float(self.unit) * 100.0 self.glFT = OpenMayaRender.MHardwareRenderer.theRenderer().glFunctionTable()
Example #6
Source File: BlendTransforms.py From BlendTransforms with The Unlicense | 5 votes |
def BT_SetUnits(): if cmds.currentUnit(q = True, linear = True) != "cm": cmds.currentUnit(linear = "cm") return True return False
Example #7
Source File: BlendTransforms.py From BlendTransforms with The Unlicense | 5 votes |
def BT_SetUnits(): if cmds.currentUnit(q = True, linear = True) != "cm": cmds.currentUnit(linear = "cm") return True return False
Example #8
Source File: BlendTransforms.py From BlendTransforms with The Unlicense | 5 votes |
def BT_SetUnits(): if cmds.currentUnit(q = True, linear = True) != "cm": cmds.currentUnit(linear = "cm") return True return False
Example #9
Source File: BlendTransforms.py From BlendTransforms with The Unlicense | 5 votes |
def BT_SetUnits(): if cmds.currentUnit(q = True, linear = True) != "cm": cmds.currentUnit(linear = "cm") return True return False
Example #10
Source File: mayascene.py From cross3d with MIT License | 5 votes |
def _currentTimeUnit(cls): """ Returns the current time unit name. See MayaScene._timeUnitToFPS to map this value to real world fps. :return: The name of the current fps """ return cmds.currentUnit(q=True, time=True)
Example #11
Source File: mayascene.py From cross3d with MIT License | 5 votes |
def setAnimationFPS(self, fps, changeType=constants.FPSChangeType.Seconds, callback=None): """ Updates the scene's fps to the provided value and scales existing keys as specified. StudioMax Note: If you have any code that you need to run after changing the fps and plan to use it in 3dsMax you will need to pass that code into the callback argument. Maya Note: Maya only supports specific fps settings. If you provide it with a value it doesn't understand, it will be set to the closest matching value. See MayaScene._timeUnitToFPS for valid values. :param fps: The FPS value to set. :param changeType: <constants.FPSChangeType> Defaults to constants.FPSChangeType.Frames :param callback: <funciton> Code called after the fps is changed. :return: bool success """ # Maya doesn't appear to allow you to set the fps to a specific value, # so we attempt to find a exact match in our _timeUnitToConst dictonary name = self._timeUnitToConst.get(fps) if not name: # If there isn't a exact match, find the value closest to the requested fps. closest = min(self._timeUnitToConst, key=lambda x: abs(x - fps)) name = self._timeUnitToConst[closest] # Only update the fps if the value is different if name != self._currentTimeUnit(): # Only update animation if Seconds is specified updateAnimation = changeType == constants.FPSChangeType.Seconds cmds.currentUnit(time=name, updateAnimation=updateAnimation) if callback: callback() return True
Example #12
Source File: commands.py From core with MIT License | 4 votes |
def reset_frame_range(): """Set frame range to current asset""" shot = api.Session["AVALON_ASSET"] shot = io.find_one({"name": shot, "type": "asset"}) try: frame_start = shot["data"].get( "frameStart", # backwards compatibility shot["data"].get("edit_in") ) frame_end = shot["data"].get( "frameEnd", # backwards compatibility shot["data"].get("edit_out") ) except KeyError: cmds.warning("No edit information found for %s" % shot["name"]) return fps = {15: 'game', 24: 'film', 25: 'pal', 30: 'ntsc', 48: 'show', 50: 'palf', 60: 'ntscf', 23.98: '23.976fps', 23.976: '23.976fps', 29.97: '29.97fps', 47.952: '47.952fps', 47.95: '47.952fps', 59.94: '59.94fps', 44100: '44100fps', 48000: '48000fps' }.get(float(api.Session.get("AVALON_FPS", 25)), "pal") cmds.currentUnit(time=fps) cmds.playbackOptions(minTime=frame_start) cmds.playbackOptions(maxTime=frame_end) cmds.playbackOptions(animationStartTime=frame_start) cmds.playbackOptions(animationEndTime=frame_end) cmds.playbackOptions(minTime=frame_start) cmds.playbackOptions(maxTime=frame_end) cmds.currentTime(frame_start)