Python PyQt5.QtWidgets.QToolBar() Examples
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code examples of PyQt5.QtWidgets.QToolBar().
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Example #1
Source File: BPView.py From DIE with MIT License | 6 votes |
def OnCreate(self, form): """ Called when the view is created """ self.bp_tree_widget = QtWidgets.QTreeWidget() self.bp_handler = BpHandler.get_bp_handler() self.die_icons = DIE.UI.Die_Icons.get_die_icons() # Get parent widget self.parent = self.FormToPyQtWidget(form) self._add_parser_data() toolbar = QtWidgets.QToolBar() action_refresh = QtWidgets.QAction(self.die_icons.icon_refresh, "Refresh", toolbar) action_refresh.triggered.connect(self.refresh) toolbar.addAction(action_refresh) layout = QtWidgets.QGridLayout() layout.addWidget(toolbar) layout.addWidget(self.bp_tree_widget) self.parent.setLayout(layout)
Example #2
Source File: game.py From imperialism-remake with GNU General Public License v3.0 | 5 votes |
def __init__(self, client): super().__init__() self.toolbar = QtWidgets.QToolBar() action_help = QtWidgets.QAction(tools.load_ui_icon('icon.help.png'), 'Show help', self) action_help.triggered.connect(client.show_help_browser) # TODO with partial make reference to specific page self.toolbar.addAction(action_help) action_quit = QtWidgets.QAction(tools.load_ui_icon('icon.back_to_startscreen.png'), 'Exit to main menu', self) action_quit.triggered.connect(client.switch_to_start_screen) self.toolbar.addAction(action_quit) # main map self.main_map = MainMap() # mini map self.mini_map = MiniMap() # info box self.info_box = InfoBox() # layout layout = QtWidgets.QGridLayout(self) layout.addWidget(self.toolbar, 0, 0) layout.addWidget(self.mini_map, 1, 0) layout.addWidget(self.info_box, 2, 0) layout.addWidget(self.main_map, 0, 1, 3, 1) layout.setRowStretch(2, 1) # the info box will take all vertical space left layout.setColumnStretch(1, 1) # the main map will take all horizontal space left
Example #3
Source File: lobby.py From imperialism-remake with GNU General Public License v3.0 | 5 votes |
def __init__(self, *args, **kwargs): """ Create toolbar. """ super().__init__(*args, **kwargs) self.layout = QtWidgets.QVBoxLayout(self) self.layout.setContentsMargins(0, 0, 0, 0) # create tool bar toolbar = QtWidgets.QToolBar() action_group = QtWidgets.QActionGroup(toolbar) # actions single player new/load a = qt.create_action(tools.load_ui_icon('icon.lobby.single.new.png'), 'Start new single player scenario', action_group, toggle_connection=self.toggled_single_player_scenario_selection, checkable=True) toolbar.addAction(a) a = qt.create_action(tools.load_ui_icon('icon.lobby.single.load.png'), 'Continue saved single player scenario', action_group, toggle_connection=self.toggled_single_player_load_scenario, checkable=True) toolbar.addAction(a) toolbar.addSeparator() # actions multi player a = qt.create_action(tools.load_ui_icon('icon.lobby.network.png'), 'Show server lobby', action_group, toggle_connection=self.toggled_server_lobby, checkable=True) toolbar.addAction(a) a = qt.create_action(tools.load_ui_icon('icon.lobby.multiplayer-game.png'), 'Start or continue multiplayer scenario', action_group, toggle_connection=self.toggled_multiplayer_scenario_selection, checkable=True) toolbar.addAction(a) self.layout.addWidget(toolbar, alignment=QtCore.Qt.AlignTop) self.content = None
Example #4
Source File: editor.py From imperialism-remake with GNU General Public License v3.0 | 5 votes |
def __init__(self, initial_province=None): super().__init__() widget_layout = QtWidgets.QVBoxLayout(self) # toolbar toolbar = QtWidgets.QToolBar() a = qt.create_action(tools.load_ui_icon('icon.add.png'), 'Add province', toolbar, self.add_province) toolbar.addAction(a) a = qt.create_action(tools.load_ui_icon('icon.delete.png'), 'Remove province', toolbar, self.remove_province) toolbar.addAction(a) widget_layout.addLayout(qt.wrap_in_boxlayout(toolbar)) # provinces selection combo box label = QtWidgets.QLabel('Choose') self.provinces_combobox = QtWidgets.QComboBox() self.provinces_combobox.setFixedWidth(200) self.provinces_combobox.currentIndexChanged.connect(self.province_combobox_index_changed) widget_layout.addWidget(qt.wrap_in_groupbox(qt.wrap_in_boxlayout((label, self.provinces_combobox)), 'provinces')) # province info panel layout = QtWidgets.QVBoxLayout() # nation self.nation_label = QtWidgets.QLabel('Nation') layout.addWidget(self.nation_label) widget_layout.addWidget(qt.wrap_in_groupbox(layout, 'Info')) # vertical stretch widget_layout.addStretch() # reset content self.reset_content() # if province is given, select it if initial_province: index = utils.index_of_element(self.provinces, initial_province) self.provinces_combobox.setCurrentIndex(index)
Example #5
Source File: session.py From eddy with GNU General Public License v3.0 | 5 votes |
def initPre(self): """ Initialize stuff that are shared by actions, menus, widgets etc. """ self.addWidget(QtWidgets.QToolBar('Document', objectName='document_toolbar')) self.addWidget(QtWidgets.QToolBar('Editor', objectName='editor_toolbar')) self.addWidget(QtWidgets.QToolBar('View', objectName='view_toolbar')) self.addWidget(QtWidgets.QToolBar('Graphol', objectName='graphol_toolbar'))
Example #6
Source File: model.py From gridsync with GNU General Public License v3.0 | 5 votes |
def add_folder(self, path, status_data=0): basename = os.path.basename(os.path.normpath(path)) if self.findItems(basename): logging.warning( "Tried to add a folder (%s) that already exists", basename ) return composite_pixmap = CompositePixmap(self.icon_folder.pixmap(256, 256)) name = QStandardItem(QIcon(composite_pixmap), basename) name.setToolTip(path) status = QStandardItem() mtime = QStandardItem() size = QStandardItem() action = QStandardItem() self.appendRow([name, status, mtime, size, action]) action_bar = QToolBar() action_bar.setIconSize(QSize(16, 16)) if sys.platform == "darwin": # See: https://bugreports.qt.io/browse/QTBUG-12717 action_bar.setStyleSheet( "background-color: {0}; border: 0px {0}".format( self.view.palette().base().color().name() ) ) action_bar_action = QAction(self.icon_action, "Action...", self) action_bar_action.setStatusTip("Action...") action_bar_action.triggered.connect(self.view.on_right_click) action_bar.addAction(action_bar_action) self.view.setIndexWidget(action.index(), action_bar) self.view.hide_drop_label() self.set_status(basename, status_data)
Example #7
Source File: Ui_PyReader.py From Python-Application with GNU General Public License v3.0 | 5 votes |
def setupUi(self, MainWindow): MainWindow.setObjectName("MainWindow") MainWindow.setWindowModality(QtCore.Qt.WindowModal) MainWindow.setEnabled(True) MainWindow.resize(440, 288) self.centralWidget = QtWidgets.QWidget(MainWindow) self.centralWidget.setObjectName("centralWidget") MainWindow.setCentralWidget(self.centralWidget) self.toolBar = QtWidgets.QToolBar(MainWindow) self.toolBar.setMovable(True) self.toolBar.setObjectName("toolBar") MainWindow.addToolBar(QtCore.Qt.TopToolBarArea, self.toolBar) self.addbar = QtWidgets.QAction(MainWindow) icon = QtGui.QIcon() icon.addPixmap(QtGui.QPixmap(":/newPrefix/add.png"), QtGui.QIcon.Normal, QtGui.QIcon.On) self.addbar.setIcon(icon) self.addbar.setObjectName("addbar") self.setbar = QtWidgets.QAction(MainWindow) icon1 = QtGui.QIcon() icon1.addPixmap(QtGui.QPixmap(":/newPrefix/upon.png"), QtGui.QIcon.Normal, QtGui.QIcon.Off) self.setbar.setIcon(icon1) self.setbar.setObjectName("setbar") self.action = QtWidgets.QAction(MainWindow) self.action.setCheckable(True) icon2 = QtGui.QIcon() icon2.addPixmap(QtGui.QPixmap(":/newPrefix/layout.png"), QtGui.QIcon.Normal, QtGui.QIcon.Off) self.action.setIcon(icon2) self.action.setObjectName("action") self.toolBar.addAction(self.addbar) self.toolBar.addAction(self.action) self.toolBar.addAction(self.setbar) self.retranslateUi(MainWindow) QtCore.QMetaObject.connectSlotsByName(MainWindow)
Example #8
Source File: Ui_PyReader.py From Python-Application with GNU General Public License v3.0 | 5 votes |
def setupUi(self, MainWindow): MainWindow.setObjectName("MainWindow") MainWindow.setWindowModality(QtCore.Qt.WindowModal) MainWindow.setEnabled(True) MainWindow.resize(440, 288) self.centralWidget = QtWidgets.QWidget(MainWindow) self.centralWidget.setObjectName("centralWidget") MainWindow.setCentralWidget(self.centralWidget) self.toolBar = QtWidgets.QToolBar(MainWindow) self.toolBar.setMovable(True) self.toolBar.setObjectName("toolBar") MainWindow.addToolBar(QtCore.Qt.TopToolBarArea, self.toolBar) self.addbar = QtWidgets.QAction(MainWindow) icon = QtGui.QIcon() icon.addPixmap(QtGui.QPixmap(":/newPrefix/add.png"), QtGui.QIcon.Normal, QtGui.QIcon.On) self.addbar.setIcon(icon) self.addbar.setObjectName("addbar") self.setbar = QtWidgets.QAction(MainWindow) icon1 = QtGui.QIcon() icon1.addPixmap(QtGui.QPixmap(":/newPrefix/upon.png"), QtGui.QIcon.Normal, QtGui.QIcon.Off) self.setbar.setIcon(icon1) self.setbar.setObjectName("setbar") self.action = QtWidgets.QAction(MainWindow) self.action.setCheckable(True) icon2 = QtGui.QIcon() icon2.addPixmap(QtGui.QPixmap(":/newPrefix/layout.png"), QtGui.QIcon.Normal, QtGui.QIcon.Off) self.action.setIcon(icon2) self.action.setObjectName("action") self.toolBar.addAction(self.addbar) self.toolBar.addAction(self.action) self.toolBar.addAction(self.setbar) self.retranslateUi(MainWindow) QtCore.QMetaObject.connectSlotsByName(MainWindow)
Example #9
Source File: game.py From imperialism-remake with GNU General Public License v3.0 | 4 votes |
def __init__(self, *args, **kwargs): """ Sets up the graphics view. """ super().__init__(*args, **kwargs) self.setObjectName('mini-map-widget') layout = QtWidgets.QVBoxLayout(self) layout.setContentsMargins(0, 0, 0, 0) layout.setSpacing(0) # the content is a scene self.scene = QtWidgets.QGraphicsScene() # tracker rectangle that tracks the view of the map, initially hidden self.tracker = QtWidgets.QGraphicsRectItem() self.tracker.setCursor(QtCore.Qt.PointingHandCursor) self.tracker.setZValue(1000) self.tracker.hide() self.scene.addItem(self.tracker) # the view on the scene (no scroll bars) self.view = QtWidgets.QGraphicsView(self.scene) self.view.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff) self.view.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff) layout.addWidget(self.view) # the width and height (fixed width throughout the game) # TODO make this adjustable self.view.setFixedWidth(self.VIEW_WIDTH) view_height = math.floor(0.6 * self.VIEW_WIDTH) self.view.setFixedHeight(view_height) # tool bar below the mini map self.toolbar = QtWidgets.QToolBar() self.toolbar.setIconSize(QtCore.QSize(20, 20)) # action group (only one of them can be checked at each time) action_group = QtWidgets.QActionGroup(self.toolbar) # political view in the beginning a = qt.create_action(tools.load_ui_icon('icon.mini.political.png'), 'Show political view', action_group, toggle_connection=self.switch_to_political_view, checkable=True) self.toolbar.addAction(a) # geographical view a = qt.create_action(tools.load_ui_icon('icon.mini.geographical.png'), 'Show geographical view', action_group, toggle_connection=self.switch_to_geographical_view, checkable=True) self.toolbar.addAction(a) self.mode = constants.OverviewMapMode.POLITICAL # wrap tool bar into horizontal layout with stretch l = QtWidgets.QHBoxLayout() l.setContentsMargins(0, 0, 0, 0) l.addWidget(self.toolbar) l.addStretch() # add layout containing tool bar layout.addLayout(l) # graphics items in scene (except the tracker) self.scene_items = []
Example #10
Source File: editor.py From imperialism-remake with GNU General Public License v3.0 | 4 votes |
def __init__(self, *args, **kwargs): """ Sets up the graphics view, the toolbar and the tracker rectangle. """ super().__init__(*args, **kwargs) self.setObjectName('mini-map-widget') layout = QtWidgets.QVBoxLayout(self) layout.setContentsMargins(0, 0, 0, 0) layout.setSpacing(0) # the content is a scene self.scene = QtWidgets.QGraphicsScene() # tracker rectangle that tracks the view of the map, initially hidden self.tracker = QtWidgets.QGraphicsRectItem() self.tracker.setCursor(QtCore.Qt.PointingHandCursor) self.tracker.setZValue(1000) self.tracker.hide() self.scene.addItem(self.tracker) # the view on the scene (no scroll bars) self.view = QtWidgets.QGraphicsView(self.scene) self.view.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff) self.view.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff) layout.addWidget(self.view) # the width and height (fixed width throughout the game) # TODO make this adjustable self.view.setFixedWidth(self.VIEW_WIDTH) view_height = math.floor(0.6 * self.VIEW_WIDTH) self.view.setFixedHeight(view_height) # tool bar below the mini map self.toolbar = QtWidgets.QToolBar() self.toolbar.setIconSize(QtCore.QSize(20, 20)) # action group (only one of them can be checked at each time) action_group = QtWidgets.QActionGroup(self.toolbar) # political view in the beginning a = qt.create_action(tools.load_ui_icon('icon.mini.political.png'), 'Show political view', action_group, toggle_connection=self.switch_to_political_view, checkable=True) self.toolbar.addAction(a) # geographical view a = qt.create_action(tools.load_ui_icon('icon.mini.geographical.png'), 'Show geographical view', action_group, toggle_connection=self.switch_to_geographical_view, checkable=True) self.toolbar.addAction(a) self.mode = constants.OverviewMapMode.POLITICAL # wrap tool bar into horizontal layout with stretch l = QtWidgets.QHBoxLayout() l.setContentsMargins(0, 0, 0, 0) l.addWidget(self.toolbar) l.addStretch() # add layout containing tool bar layout.addLayout(l) # graphics items in scene (except the tracker) self.scene_items = []
Example #11
Source File: editor.py From imperialism-remake with GNU General Public License v3.0 | 4 votes |
def __init__(self, *args, **kwargs): """ Sets up all the input elements of the create new scenario dialog. """ super().__init__(*args, **kwargs) self.parameters = {} widget_layout = QtWidgets.QVBoxLayout(self) # title box box = QtWidgets.QGroupBox('Title') layout = QtWidgets.QVBoxLayout(box) edit = QtWidgets.QLineEdit() edit.setFixedWidth(300) edit.setPlaceholderText('Unnamed') self.parameters[constants.ScenarioProperty.TITLE] = edit layout.addWidget(edit) widget_layout.addWidget(box) # map size box = QtWidgets.QGroupBox('Map size') layout = QtWidgets.QHBoxLayout(box) layout.addWidget(QtWidgets.QLabel('Width')) edit = QtWidgets.QLineEdit() edit.setFixedWidth(50) edit.setValidator(QtGui.QIntValidator(1, 1000)) edit.setPlaceholderText('100') self.parameters[constants.ScenarioProperty.MAP_COLUMNS] = edit layout.addWidget(edit) layout.addWidget(QtWidgets.QLabel('Height')) edit = QtWidgets.QLineEdit() edit.setFixedWidth(50) edit.setValidator(QtGui.QIntValidator(1, 1000)) edit.setPlaceholderText('60') self.parameters[constants.ScenarioProperty.MAP_ROWS] = edit layout.addWidget(edit) layout.addStretch() widget_layout.addWidget(box) # vertical stretch widget_layout.addStretch() # add confirmation button layout = QtWidgets.QHBoxLayout() toolbar = QtWidgets.QToolBar() a = qt.create_action(tools.load_ui_icon('icon.confirm.png'), 'Create new scenario', toolbar, self.on_ok) toolbar.addAction(a) layout.addStretch() layout.addWidget(toolbar) widget_layout.addLayout(layout)
Example #12
Source File: qt_webengine.py From imperialism-remake with GNU General Public License v3.0 | 4 votes |
def __init__(self, icon_provider): """ """ super().__init__() # start with empty home url self.home_url = None self.clear_history = False # create and add tool bar on top (non floatable or movable) tool_bar = QtWidgets.QToolBar(self) # create actions, connect to methods, add to tool bar action_home = QtWidgets.QAction(self) action_home.setIcon(icon_provider('icon.home.png')) action_home.setToolTip('Home') action_home.triggered.connect(self.home) tool_bar.addAction(action_home) action_backward = QtWidgets.QAction(self) action_backward.setEnabled(False) # initially not enabled action_backward.setIcon(icon_provider('icon.backward.png')) tool_bar.addAction(action_backward) self.action_backward = action_backward action_forward = QtWidgets.QAction(self) action_forward.setEnabled(False) # initially not enabled action_forward.setIcon(icon_provider('icon.forward.png')) tool_bar.addAction(action_forward) self.action_forward = action_forward # create and add web view, also store history web_view = QtWebEngineWidgets.QWebEngineView() self.web_view = web_view self.web_view.loadFinished.connect(self.load_finished) # wire forward, backward action_backward.triggered.connect(self.backward) action_forward.triggered.connect(self.forward) # set Layout layout = QtWidgets.QVBoxLayout(self) layout.setContentsMargins(0, 0, 0, 0) layout.addWidget(tool_bar) layout.addWidget(web_view)
Example #13
Source File: qt.py From imperialism-remake with GNU General Public License v3.0 | 4 votes |
def make_GraphicsItem_draggable(parent): """ Takes a QtWidgets.QGraphicsItem and adds signals for dragging the object around. For this the item must have the ItemIsMovable and ItemSendsScenePositionChanges flags set. Only use it when really needed because there is some performance hit attached. """ # noinspection PyPep8Naming class DraggableGraphicsItem(parent, QtCore.QObject): """ Draggable GraphicsItem. """ changed = QtCore.pyqtSignal(object) def __init__(self, *args, **kwargs): """ By default QGraphicsItems are not movable and also do not emit signals when the position is changed for performance reasons. We need to turn this on. """ parent.__init__(self, *args, **kwargs) self.parent = parent QtCore.QObject.__init__(self) self.setFlags(QtWidgets.QGraphicsItem.ItemIsMovable | QtWidgets.QGraphicsItem.ItemSendsScenePositionChanges) def itemChange(self, change, value): # noqa: N802 """ Catch all item position changes and emit the changed signal with the value (which will be the position). :param change: :param value: """ if change == QtWidgets.QGraphicsItem.ItemPositionChange: self.changed.emit(value) return parent.itemChange(self, change, value) return DraggableGraphicsItem # Some classes we need (just to make the naming clear), Name will be used in Stylesheet selectors #: QToolBar made draggable
Example #14
Source File: ValueViewEx.py From DIE with MIT License | 4 votes |
def OnCreate(self, form): """ Called when the view is created """ self.die_db = DIE.Lib.DIEDb.get_db() self.function_view = DIE.UI.FunctionViewEx.get_view() # Get parent widget self.parent = self.FormToPyQtWidget(form) self.valueModel = QtGui.QStandardItemModel() self.valueTreeView = QtWidgets.QTreeView() self.valueTreeView.setExpandsOnDoubleClick(False) self.valueTreeView.doubleClicked.connect(self.itemDoubleClickSlot) self._model_builder(self.valueModel) self.valueTreeView.setModel(self.valueModel) # Toolbar self.value_toolbar = QtWidgets.QToolBar() # Value type combobox type_list = [] if self.die_db: type_list = self.die_db.get_all_value_types() type_list.insert(0, "All Values") self.value_type_combo = QtWidgets.QComboBox() self.value_type_combo.addItems(type_list) self.value_type_combo.activated[str].connect(self.on_value_type_combobox_change) self.value_type_label = QtWidgets.QLabel("Value Type: ") self.value_toolbar.addWidget(self.value_type_label) self.value_toolbar.addWidget(self.value_type_combo) # Layout layout = QtWidgets.QGridLayout() layout.addWidget(self.value_toolbar) layout.addWidget(self.valueTreeView) self.parent.setLayout(layout)