Python gi.repository.GLib.PRIORITY_LOW Examples
The following are 10
code examples of gi.repository.GLib.PRIORITY_LOW().
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Example #1
Source File: logging_console.py From RAFCON with Eclipse Public License 1.0 | 6 votes |
def print_message(self, message, log_level): with self._lock: if log_level <= log.logging.VERBOSE and self._enables.get('VERBOSE', False): GLib.idle_add(self.print_to_text_view, message, self.filtered_buffer, "debug", priority=GLib.PRIORITY_LOW) if log.logging.VERBOSE < log_level <= log.logging.DEBUG and self._enables.get('DEBUG', True): GLib.idle_add(self.print_to_text_view, message, self.filtered_buffer, "debug", priority=self.logging_priority) elif log.logging.DEBUG < log_level <= log.logging.INFO and self._enables.get('INFO', True): GLib.idle_add(self.print_to_text_view, message, self.filtered_buffer, "info", priority=self.logging_priority) elif log.logging.INFO < log_level <= log.logging.WARNING and self._enables.get('WARNING', True): GLib.idle_add(self.print_to_text_view, message, self.filtered_buffer, "warning", priority=self.logging_priority) elif log.logging.WARNING < log_level and self._enables.get('ERROR', True): GLib.idle_add(self.print_to_text_view, message, self.filtered_buffer, "error", priority=self.logging_priority)
Example #2
Source File: PlayerListPanel.py From pychess with GNU General Public License v3.0 | 6 votes |
def onPlayerRemoved(self, players, player): def do_onPlayerRemoved(players, player): log.debug("%s" % player, extra={"task": (self.connection.username, "PTS.onPlayerRemoved")}) if player not in self.players: return if self.store.iter_is_valid(self.players[player]["ti"]): self.store.remove(self.players[player]["ti"]) for key in ("status", "game", "titles"): if player.handler_is_connected(self.players[player][key]): player.disconnect(self.players[player][key]) if player.game and "private" in self.players[player] and \ player.game.handler_is_connected(self.players[player]["private"]): player.game.disconnect(self.players[player]["private"]) if player.handler_is_connected(self.players[player]["ratings"]): player.disconnect(self.players[player]["ratings"]) del self.players[player] count = len(self.players) self.widgets["playersOnlineLabel"].set_text(_("Players: %d") % count) GLib.idle_add(do_onPlayerRemoved, players, player, priority=GLib.PRIORITY_LOW)
Example #3
Source File: gtk.py From kickoff-player with GNU General Public License v3.0 | 5 votes |
def run_generator(function): gen = function() GLib.idle_add(lambda: next(gen, False), priority=GLib.PRIORITY_LOW)
Example #4
Source File: logging_console.py From RAFCON with Eclipse Public License 1.0 | 5 votes |
def __init__(self): View.__init__(self) self._lock = threading.Lock() self.text_view = Gtk.TextView() self.text_view.set_property('editable', False) self.filtered_buffer = self.create_text_buffer() self.text_view.set_buffer(self.filtered_buffer) self.text_view.set_border_window_size(Gtk.TextWindowType.LEFT, 10) self.text_view.set_border_window_size(Gtk.TextWindowType.RIGHT, 10) self.text_view.set_border_window_size(Gtk.TextWindowType.TOP, 10) self.text_view.set_border_window_size(Gtk.TextWindowType.BOTTOM, 10) self._enables = {} self._auto_scroll_handler_id = None scrollable = Gtk.ScrolledWindow() scrollable.set_policy(Gtk.PolicyType.AUTOMATIC, Gtk.PolicyType.AUTOMATIC) scrollable.set_name('console_scroller') scrollable.add(self.text_view) self.text_view.show() self['scrollable'] = scrollable self.top = 'scrollable' self.quit_flag = False self.logging_priority = global_gui_config.get_config_value("LOGGING_CONSOLE_GTK_PRIORITY", GLib.PRIORITY_LOW) self._stored_line_number = None self._stored_line_offset = None self._stored_text_of_line = None self._stored_relative_lines = None
Example #5
Source File: GameListPanel.py From pychess with GNU General Public License v3.0 | 5 votes |
def onGameAdd(self, games, new_games): game_store = {} for game in new_games: game_store[game] = (game, self.clearpix, game.wplayer.name + game.wplayer.display_titles(), game.wplayer.getRatingForCurrentGame(), game.bplayer.name + game.bplayer.display_titles(), game.bplayer.getRatingForCurrentGame(), game.display_text, game.display_rated) def do_onGameAdd(games, new_games, game_store): for game in new_games: # game removed before we finish processing "games /bslwBzSLx" if game not in game_store: continue # log.debug("%s" % game, # extra={"task": (self.connection.username, "GTS.onGameAdd")}) ti = self.store.append(game_store[game]) self.games[game] = {"ti": ti} self.games[game]["private_cid"] = game.connect( "notify::private", self.private_changed) self._update_gamesrunning_label() GLib.idle_add(do_onGameAdd, games, new_games, game_store, priority=GLib.PRIORITY_LOW)
Example #6
Source File: GameListPanel.py From pychess with GNU General Public License v3.0 | 5 votes |
def onGameRemove(self, games, game): def do_onGameRemove(games, game): log.debug( "%s" % game, extra={"task": (self.connection.username, "GTS.onGameRemove")}) if game not in self.games: return if self.store.iter_is_valid(self.games[game]["ti"]): self.store.remove(self.games[game]["ti"]) if game.handler_is_connected(self.games[game]["private_cid"]): game.disconnect(self.games[game]["private_cid"]) del self.games[game] self._update_gamesrunning_label() GLib.idle_add(do_onGameRemove, games, game, priority=GLib.PRIORITY_LOW)
Example #7
Source File: FICSObjects.py From pychess with GNU General Public License v3.0 | 5 votes |
def online_changed(self, player, prop): if player.online: GLib.idle_add(self.emit, "FICSPlayerEntered", [player, ], priority=GLib.PRIORITY_LOW) # This method is a temporary hack until ChatWindow/ChatManager are # converted to use FICSPlayer references rather than player's names
Example #8
Source File: stats_counter.py From Apostrophe with GNU General Public License v3.0 | 5 votes |
def __init__(self, callback): super().__init__() # Worker process to handle counting. self.counting = False self.count_pending_text = None self.parent_conn, child_conn = Pipe() Process(target=self.do_count, args=(child_conn,), daemon=True).start() GLib.io_add_watch( self.parent_conn.fileno(), GLib.PRIORITY_LOW, GLib.IO_IN, self.on_counted, callback)
Example #9
Source File: gui_functions.py From RAFCON with Eclipse Public License 1.0 | 4 votes |
def call_gui_callback(callback, *args, **kwargs): """Wrapper method for GLib.idle_add This method is intended as replacement for idle_add. It wraps the method with a callback option. The advantage is that this way, the call is blocking. The method return, when the callback method has been called and executed. :param callback: The callback method, e.g. on_open_activate :param args: The parameters to be passed to the callback method """ from future.utils import raise_ from threading import Condition import sys from rafcon.utils import log global exception_info, result from gi.repository import GLib condition = Condition() exception_info = None @log.log_exceptions() def fun(): """Call callback and notify condition variable """ global exception_info, result result = None try: result = callback(*args, **kwargs) except: # Exception within this asynchronously called function won't reach pytest. This is why we have to store # the information about the exception to re-raise it at the end of the synchronous call. exception_info = sys.exc_info() finally: # Finally is also executed in the case of exceptions condition.acquire() condition.notify() condition.release() if "priority" in kwargs: priority = kwargs.pop("priority") else: priority = GLib.PRIORITY_LOW with condition: GLib.idle_add(fun, priority=priority) # Wait for the condition to be notified # TODO: implement timeout that raises an exception condition.wait() if exception_info: e_class, e_instance, e_traceback = exception_info raise_(e_instance, None, e_traceback) return result
Example #10
Source File: PlayerListPanel.py From pychess with GNU General Public License v3.0 | 4 votes |
def onPlayerAdded(self, players, new_players): # Let the hard work to be done in the helper connection thread np = {} for player in new_players: np[player] = (player, player.getIcon(), player.name + player.display_titles(), player.blitz, player.standard, player.lightning, player.display_status, get_player_tooltip_text(player)) def do_onPlayerAdded(players, new_players, np): for player in new_players: # log.debug("%s" % player, # extra={"task": (self.connection.username, # "PTS.onPlayerAdded")}) if player in self.players: # log.warning("%s already in self" % player, # extra={"task": (self.connection.username, # "PTS.onPlayerAdded")}) continue # player can leave before we finish processing "who IbslwBzSLx" if player not in np: continue self.players[player] = {} self.players[player]["ti"] = self.store.append(np[player]) self.players[player]["status"] = player.connect( "notify::status", self.status_changed) self.players[player]["game"] = player.connect( "notify::game", self.status_changed) self.players[player]["titles"] = player.connect( "notify::titles", self.titles_changed) if player.game: self.players[player]["private"] = player.game.connect( "notify::private", self.private_changed, player) self.players[player]["ratings"] = player.connect( "ratings_changed", self.elo_changed, player) count = len(self.players) self.widgets["playersOnlineLabel"].set_text(_("Players: %d") % count) return False GLib.idle_add(do_onPlayerAdded, players, new_players, np, priority=GLib.PRIORITY_LOW)